The world wasn’t always like it is now. Ruins dot the map, mass graves, sunken castles. But where did they come from?
Many hundred years ago, in a different era, an empire of man spanned much of the known world. What has fallen into ruin now, what was abandoned to nature and beast, what has long been forgotten, all this was that of man once. An empire, not of petty noble houses, but one of a dozen provinces, from the frozen tundra of the north to the blistering sands of the south, of a dozen peoples under one banner.
So many peoples, so many cultures and ideas under one roof, all vying to pull the empire into a direction of their own. Could those not be reconciled? Did they, in the end, just pull the empire apart? As remote lands became provinces of the empire, so could local cults become religions that swept across its entirety. Was the authority of the emperor lost to religion? Was it the gods that punished man for worshipping spirits that promised to give what they would not?
Does it matter now what brought it down? The ancient dead are rising again, not living and yet not dead. Long lost legions heed the call of their emperor. They march once more, tirelessly and without emotion, to claim again what was once theirs. What brought down the empire in the end, and what is bringing it back to unlife, is for you to piece together based on clues hidden within the world, if you want to learn more.
Military Tactics[]
The bulk of the ancient dead is made up of the ancient legions. They are what conquered most of the known world once, and they may well do so again. Legions that never tire, legionaries that know no fear, a cold machine that ever marches forward. What could stop them?
The legions fight like they did hundreds of years ago – in tight formation two ranks deep, with shields in front and polearms in the back. They rely quite heavily on the front row providing protection with their shields and locking down the enemy, while the second row uses polearms to inflict heavy damage on their opponents. A formation like this doesn’t charge like undisciplined rabble, but advances slowly and makes heavy use of shields to protect against arrow fire. They don’t possess any ranged weaponry and don’t do flanking maneuvers, preferring to simply walk through any enemy. Because much of their strength is in their formation, they’re at a disadvantage when fighting in difficult terrain, such as forests. They are also the missing piece of the puzzle that makes resolve an important attribute, as fighting them continually puts a test to the morale of the men.
The ancient legions come with a whole lot of unique armor, helmets and weapons. It’s old, it’s brittle and sometimes broken, but it can still be deadly.
Skeletons[]
Ancient Auxiliary[]
Recruited from local vassals was the light infantry, the ancient auxiliaries. Because Battle Brothers, at least for now, focuses on a pseudo-germanic region of the world, the equipment of these auxiliary troops is based on the look of ancient germanic and celtic warriors.
An auxiliary is armed with spear, short sword or falx – a new weapon unique to them. They’re lightly armored, often just with the remains of cloaks sporting the pattern of their ancient clans, and sometimes helmets passed down through the family. Time has taken a toll on both weapons and armor, and so you may find them attacking with broken swords seemingly unaware of it.
Ancient Auxiliary | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45 |
55 |
0 |
0 |
60 |
65 |
9 |
150 |
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Fearsome Shield Expert Pathfinder |
Battle Forged Steel Brow Rotation |
Resistant to Ranged Attacks Hand-to- Hand Attack | ||||||||||||||||||||||
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Ancient Legionary[]
Ancient legionaries make up the medium infantry. Once professional soldiers, legionaries enlisted for several years to be trained and used in the empire’s campaigns in exchange for land they could settle at and call their own. Legionaries are well-armed with metal armor, sword and shield, or pike.
Legions from all the different eras of the empire answer its call, so you’ll find legionaries that died a hundred years apart, all with different armor, helmet and shield design, to march together.
Ancient Legionary | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
55 |
65 |
0 |
0 |
80 |
65 |
9 |
250 |
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Fearsome Shield Expert Pathfinder |
Battle Forged Steel Brow Rotation |
Resistant to Ranged Attacks Hand-to -Hand Attack | ||||||||||||||||||||||
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Ancient Legionary With Polearm | ||||||||||||||||||||||||
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55 |
65 |
0 |
0 |
80 |
45 |
9 |
250 |
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Fearsome Pathfinder |
Battle Forged Steel Brow Rotation |
Resistant to Ranged Attacks Hand-to -Hand Attack | ||||||||||||||||||||||
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Ancient Honor Guard[]
Recruited from the ranks of veteran legionaries are the ancient honor guard, once used as personal bodyguards and as heavy infantry to tip the scales of battle. The highest honor a common legionary could hope to achieve, joining the honor guard involved a symbolic death to shed the weakness and frailty of man, and being transformed into a tool of the emperor. No longer a man, but the manifestation of the emperor’s will, the honor guard was encased entirely in armor that did not show any flesh, becoming essentially a living, moving and fighting statue.
Honor guards make use of heavy weaponry from all corners of the ancient empire, such as the warscythe, the rhomphaia and a two-handed cleaver. They were once among the finest and most dedicated warriors of their time, and although now but bones in rusty armor, their skill still echoes through their every swing of the sword.
Ancient Honor Guard | ||||||||||||||||||||||||
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65 |
75 |
5 |
5 |
100 |
70 |
9 |
350 |
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Cleaver Mastery Fearsome Pathfinder Shield Expert |
Reach Advantage Battle Forged Steel Brow Rotation |
Resistant to Ranged Attacks Hand-to -Hand Attack | ||||||||||||||||||||||
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Ancient Honor Guard With Polearm | ||||||||||||||||||||||||
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65 |
75 |
5 |
5 |
100 |
50 |
9 |
350 |
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Fearsome Pathfinder |
Reach Advantage Battle Forged Steel Brow Rotation |
Resistant to Ranged Attacks Hand-to -Hand Attack | ||||||||||||||||||||||
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Other Notes
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Ancient Priest[]
The empire had countless religions and cults, and each had priests spreading the word of their gods, performing rites and proclaiming miracles. The ancient priest was one such individual once. Now brought back to unlife, his very existence is making a mockery out of his faith. His work is turned into a perversion of what he once devoted his life to; no longer does he bless acres, he brings foulness and rot, and no longer does he bring comfort, he brings but horrible visions of a world beyond ours.
The ancient priest joins the ranks of the few spellcasters, and like all spellcasters fills a support role. He’s of little danger all by himself, but with ancient legionaries holding the ranks, he can slowly work to rout a whole company. And then, there’s always his ancient honor guard protecting him.
The ancient priest’s first skill is to summon miasma, a thick mist of foulness and rot that is harmful to any living being. Miasma is created in an area of 7 tiles and sticks to these tiles for several rounds. Any living being ending its turn on a tile affected by miasma will lose hitpoints – it’s only a few each round (5, 10), but no armor does protect against breathing in the foul fog, and it does eventually add up if you don’t move out your men
The ancient priest’s second skill is called ‘Horror’, and as the name implies, it brings horrific visions to it’s unfortunate victims. It’s an area-of-effect spell, like ‘Miasma’, but targeted at people and not tiles. Anyone affected will have to make a morale check – the higher the resolve, the higher the chance that they won’t be affected at all. If a character fails the morale check, their morale will drop by one level. Additionally, if the character fails critically (meaning with a dice throw higher than 140% of their resolve, subject to change) they’ll be affected by the new ‘Horrified’ status effect for one turn and be unable to act.
While ‘Horror’ can be quite powerful against a company of weak-willed and deserters, it can be countered by investing into the resolve attribute of your men, picking certain perks, and making use of the ‘Rally the Troops’ skill.
Ancient Priest | ||||||||||||||||||||||||||||||||||
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65 |
40 |
0 |
5 |
5 |
9 |
450 |
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Fearsome Miasma Horror Pathfinder |
Battle Forged Steel Brow Rotation |
Resistant to Ranged Attacks Hand-to -Hand Attack | ||||||||||||||||||||||||||||||||
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The Conqueror[]
The Conqueror is the boss of the Black Monolith legendary location.
The Conqueror | ||||||||||||||||||||||||
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350 |
90 |
20 |
10 |
120 |
70 |
9 |
600 |
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Fearsome Shield Expert Pathfinder Steel Brow Rotation Battle Forged |
Reach Advantage Cleaver Mastery Resilient Executioner Crippling Strikes Fast Adaptation |
Underdog Berserk Resistant to Ranged Attacks Hand-to- Hand Attack | ||||||||||||||||||||||
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Necrosavant[]
As the ancient empire conquered most of the known world, so would foreign and remote lands turn into provinces. What was local custom or cult once, hidden away and not spoken of elsewhere, would suddenly find itself a part of the empire, and sometimes would creep deep into its very heart. From the blistering deserts of the south came a secretive cult that had its followers not worship fertility as they did in the capital, not strength, not humility and not compassion. They worshiped a perversion of death, the promise to transcend mortality, to exist beyond life and death, forever.
When you have nothing but misery, it’s easy to let go, to welcome the warm embrace of the gods that sets you free from all earthly burden and hardships. But it’s those who have everything on this earth, power and wealth, who cling to it at the end of their life, who clutch to it in desperation, who bargain, who curse, who would pay any price to stay. And it is those who would embrace not the gods, for their touch is not salvation for them, but whose touch would tear them away and apart from the earthly things they prize above all, the things that they have chosen to become. It is those who would forsake the gods and turn to the cult of death instead, who would die over and over again, and yet never leave this earth, forever bound to it, forever paying the price.
Whether an ardent cultist once, or a decadent noble seeking eternal life, they have long since become a being that measures time no longer in years but in lifetimes: a Necrosavant. It will wither away and die in time, again and again, but never leave this world as long as it is rejuvenated with the blood of the living.
The Necrosavant has the ability to turn into a flock of bats to quickly position itself on the battlefield, making it perhaps the most mobile opponent in Battle Brothers. However, it doesn’t wear any armor or shield, leaving it vulnerable to being attacked itself, especially if bereft of its major strength by being stunned or immobilized.
Necrosavant | ||||||||||||||||||||||||||||||
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56 - 225 |
85 |
25 |
25 |
130 |
8 |
400 |
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Crippling Strikes Head Hunter |
Anticipation Nine Lives |
Vampire Darkflight | ||||||||||||||||||||||||||||
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Loot
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