Beasts are enemies that are categorized as part of the beast faction, but usually act highly independent on their own, maybe even going far enough to battle each other.


Direwolves are a type of enemy in Battle Brothers. They are fast and dangerous, as they will quickly charge, flank, and overwhelm a target in numbers. They have a chance to drop Unusually Large Wolf Pelts. Can attack 3 times if they don't move.

Direwolf 01 orientation Direwolf
  • Fast movement (Able to move 6 tiles/turn on the flat) and will easily close the gap in turn 1.
  • High initiative
  • 3 attacks
  • Decent HP (roughly 125)
  • Respectable base melee defense bonus (+10)
  • Respectable base ranged defense bonus (+10)
  • Some variants can have "Overwhelm" perk.
  • Only thin hide "armor" and thin hide "helmet" (40 armor for each)
  • Low morale
  • Will charge into spear wall
  • Only one simple kind of attack and no archers
  • Spear wall
  • Use shield and terrain to make you hard to hit
  • Use sword and riposte skill to return more missed blows than you could otherwise deal yourself. Terrain advantage will give to-hit bonus for riposte
  • Once in melee, concentrate on one opponent until his death causes others to break, then hit with free attacks when routing from melee
  • Stunning a Direwolf equates to 3 attacks that you won't have to take next turn.



Nachzehrer are a type of enemy in Battle Brothers. They count as beasts, but as they feast on deceasing corpses, they are often seen in company with the Undead or Ancient Dead.

The peasantry tells stories of men and women coming back to life after the sin of committing suicide as horribly shaped monstrosities, turned into a Nachzehrer. They’re said to resemble grey-skinned devils that dig up graves with their claws and devour fresh corpses, even devour parts of themselves and their funeral shrouds, and to grow in strength as they do so until they inevitably prey on the living. Others may claim that they are but wild beasts, merely scavengers drawn to fresh graves like seagulls to fishing nets. Whatever their true nature, they bring misery and disease upon any village they bedevil.

The creature known as Nachzehrer can grow up to two times as it gorges itself on a corpse, and it’s not shy of cannibalizing its own kind. Each time it does so, it increases in size and strength significantly. At its largest, when it’s become a hulking behemoth of grey flesh, it gains the ability to swallow a man whole. Anyone devoured like this isn’t dead, but in the belly of the beast and removed from the map. Slaying the Nachzehrer will free that character again, albeit covered in goo, but retreating while a character is devoured in this way will spell certain death for him.

A Nachzehrer has long claws that they use to dig through the earth in search of food, and which can tear grievous wounds in combat. The larger the Nachzehrer, the more dangerous the claws become. On the bright side, a Nachzehrer doesn’t have any armor, which favors swords and cleavers, and it gets easier to hit with ranged weapons, the larger and less nimble it becomes.

Ghoul 01 orientation Nachzehrer
  • High base melee defense (+15).
  • High base ranged defense (+15).
  • Can eat dead bodies, including fallen Nachzehrers to boost stats and morale.
  • Has 0 armor, so all damage affects hitpoints.
  • Easy to kill at their first stages.
  • Attracted to dead bodies. Killing a nachzehrer and spearwall around the body can result in additional kills.
  • Low morale.
  • Protect dead bodies, so they can not feast and become confident and stronger. Only kill a Nachzenhrer if you have means of preventing others from consuming its dead body; otherwise let them stay alive.
  • They're dumb, often charging into spear walls.

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