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Backgrounds Edit

At the start of the game, you get 3 initial brothers who have the companion background. All 3 tend to have decent, above average stats. The spear and shield wielding companion has 2 stars in HP, 1 star in Fatigue and 1 star in Resolve. The 2-handed axe wielding companion has 2 stars in Melee Skill, 1 star in Melee Defense and 1 star in Resolve. The crossbow wielding companion has 2 stars in Ranged Skill, 1 star in Ranged Defense and 1 star in Initiative.

A sample of stat values for companions can be found here: https://docs.google.com/spreadsheets/d/1Yo3UW5-l-kjpOyaleM5Ex1n95amjfT4cpJgetCV82HA/edit#gid=0

New recruits can be hired at settlements and each new recruit to your mercenary company has his own background story. These backgrounds will affect his stats and the availability and (possible) outcomes of events.

When you hire a new brother, he also will randomly have a series of stars next to some of his Attributes:
1 Star Talent
2 Star Talent
3 Star Talent
These denote the brother's talents. What these talents are, is explained here.

Hiring costs for new men is influenced by their starting gear (weapons/armor). Men who already have some experience/levels also have increased hiring price. Base hiring costs (excluding gear and levels) also differ for each background. Details on the initial gear and hiring costs of brothers.

Your mercenaries aren't noble adventurers fighting for truth or justice, they are in it for the money. A company without money and supplies will quickly have no members left. Every soldier gets paid a daily wage of crowns, if you fail to pay them, their mood will decrease and after a while and if angered enough, they may decide to desert your company. The wage of a mercenary is increased by 2 crowns with every level up, the wages shown in the table below are the initial wages. Sometimes, the upkeep is higher than it should be (often +2 crowns, or proportional to base upkeep). This means that this character possesses the character trait "Greedy".

Some recruits with military backgrounds may already have a few levels under their belt. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.
If a brother already has some levels can be seen via this icon:Level and the number next to it in the hiring screen of a settlement (With the number next to the icon describing the level/levels he already has).


Attribute rangesEdit

This spreadsheet lists, among others, the current minimum and maximum attribute ranges of almost all backgrounds:

https://docs.google.com/spreadsheets/d/1k_izGk9h9r3OMlOmnmiOwrmK7EmHu2eni08JpULf-os/edit#gid=604473640

Source (credits to holdingthebaby, Shukrat, et al for the spreadsheet): https://www.reddit.com/r/BattleBrothers/comments/61yz9x/stat_value_analysis_for_various_backgrounds_300/


Background stat bonuses and penalties

Backgrounds: stat bonuses and penalties

Typical stat ranges for an average brother:

HP 50-60
Ftg 90-100
Res 30-40
Init 100-110
Mel 47-57
Rgd 32-42
MDef 0-5
RDef 0-5

The table on the right shows various bonuses and maluses to each stat for each background (sorted by upkeep, with approximate hiring cost shown in color), as a rough summary for data from the spreadsheet above and personal findings.

Example: Adventurous Noble gets an average +10 Melee Skill bonus as shown by the table, resulting in a Melee Skill range of 57-67 (average 62) up from the basic Melee Skill range of 47-57 (average 52).

For backgrounds with truncated ranges (ie Swordmaster melee skill 72-77) or widened ranges (ie Cripple fatigue 80-96), again it is the change in average values that is displayed as an overall bonus or penalty.






















*The table below gives special characteristics for each background (ie Apprentice gets +10% XP gain) and some possible events associated with the background. The +/- stat values are based on older builds (0.6 or older) when stat ranges were fixed and is only meant as a very rough reference. See Dev Blog #49
Please consult the spreadsheet above and its accompanying table for stat ranges and analysis.

For a more detailed list of events associated with one or more specific Background(s), look here.

Background Stats Initial Upkeep Hints
Adventurous Noble
Background 06

+10 Melee Skill
+5 Melee Defence
+15 Resolve
-10 Ranged Defence

26 recruits can be levels 1-3

Events: - Will compete in tournaments.

- May fight with a low born brother.

- Free positive morale boost instead of a paid one, if you chose to listen to what an Adventurous Noble wants to tell to the entertaining troup in a random event, in which this troup is involved  

Apprentice
Background 40
+10% Experience gain 9 Events:

- Can learn from a Retired Soldier.

Assassin
Background 53
Can not be hired like most other backgrounds.

Can be gained through an event if you have a bastard in your company.

Bastard
Background 37
+10 Melee Skill 15 recruits can be levels 1-3

Events:

- May compete in tournaments.

Beggar
Background 18
-10 Hitpoints
-10 max. Fatigue
-5 Resolve
4 Events:

- May beg for 5 Crowns

Bowyer
Background 29
+5 Ranged Skill 9 Events:

- May try to craft a Masterwork Bow if at least Level 6.

Recipes:

- 1 Quality Wood and 200 Crowns = 1 Masterwork Bow (per event). Possibility of creating a bad Wonky Bow instead. Maybe only able to create one Masterwork Bow no matter how many Bowyers in party).

- Will compete with other Random Brother for 30 ammo, +1 Ranged skill for both.

Brawler
Background 27
+5 Melee Skill
+5 Max. Fatigue
+5 Resolve
+100% Damage when unarmed
11 Events:

- May want to fight with a "weak" brother. Depending on your choice, can help them out with Max. Fatigue, HP or Melee Skill for the "weak" brother.

- May start harassing villagers (possible bad morale depending on what option you choose)

Butcher
Background 43
+5 Melee Skill
+5 Resolve
8 Events:

- Can slaughter war dogs to provide provisions

Caravan Hand
Background 12
+5 max. Fatigue 9 Events :

- If high level, may make your storage bigger

Companion
BackgroundCompanion
+5 Resolve and +5 Melee Skill or +5 Ranged Skill 11 Events :

- If high level, may train new low level recruits for a stat bonus of your choice.

- Not affected by refusing a company's raise.

Cultist
Background 34
+10 Resolve 5 Events:

- May try to convert a brother.

- May take part in a series of dark rituals. One bestows a very powerful legendary helm that regenerates durability: the Glimpse of Davkul. Another grants the similarly powerful Aspect of Davkul armor after sacrificing your best warrior.

- Not affected by refusing a company's raise.

Cripple
Background 51
-10 Hitpoints,
-10 Initiative (?)
4

Doesn't mind being in reserve.

Can cheer a brother that has received a permanent injury.

Crusader
Background 54
Can not be hired like most other backgrounds.

Is gained through an Crusader's event connected to one of the Late Game Crises.

Will leave the company once the undead crises is over.

Daytaler
Background 36
±0 (?) 7
Deserter
Background 07
+5 Melee Skill
+5 Ranged Skill
-15 Resolve
15 recruits can be levels 1-2
Disowned Noble
Background 08
+10 Melee Skill
-5 max. Fatigue
21 recruits can be levels 1-3

Events :

- Will think about home, talking to the player can give +3 Resolve.

Eunuch
Background 52
±0 (?) 7 Events :

- May become a brothel sensation resulting in positive mood boost.

Farmhand
Background 09
+10 Hitpoints
+10 max. Fatigue
9 Events :

- May start a contest with Fisherman recruits, whoever wins gets a new title and bonus Resolve.

- Can gain melee skill by (partially) remembering how to bale hay.

Fisherman
Background 15
+5 Max. Fatigue (?) 8 Events:

- May find provisions (fish) near rivers.

- May start a contest with Farmhand recruits, whoever wins gets a new title and bonus Resolve.

Flagellant
Background 26
+10 max. Fatigue
-10 Hitpoints
+10 Resolve
6 Events:

- May start an event where he wounds himself and disheartens fellow brothers.

- May talk to a monk in the band who can stop him flogging himself.

- May start an event where he gains +10 Hitpoints.

- Not affected by refusing a company's raise.

Gambler
Background 20
+10 Initiative
+5 Ranged Defence
-5 max. Fatigue
8 Events:

- May proc a game of rolling dice.

Gravedigger
Background 28
+5 max. Fatigue
+5 Resolve
6 Events:

- May start an event for the burial of any dead brothers from the previous battle.

Graverobber
Background 25
+5 Resolve 7 Events :

- May find a T1 or T2 weapon while on the road.

- May trigger an event where one of the noble Houses representatives want to arrest him.

- May trigger an event during a Gravediggers event in which they wish to take something from a fallen brother.

Hedge Knight
Background 33
+10 Melee Skill
+5 Melee Defence
+5 Resolve
+10 Hitpoints
+10 Max. Fatigue
41 recruits are of levels 3-4

Events: - May compete in tournaments.

- May train company (choose between melee, ranged or carrying armor).

- May start a fight with another Hedge Knight in the company.

- Positive mood event with Raiders

Notable initial equipment:

- Greatsword, Greataxe or similar.

Historian
Background 47
+15% Experience gain 9 Events:

- Records adventure.

- Can decipher the old map bought from a wandering merchant event. Leads to hidden Old Ruins where you will earn a top tier artifact after a hard battle.

- Can possibly remove Dumb trait from a Brother. Maybe possibility of negative outcome.

Houndmaster
Background 50
+5 Resolve (?) 8 Wardogs unleashed by this character will start at confident morale.

Events:

-Can find a wolf if high leveled.

Hunter
Background 22
+10 Ranged Skill
+5 Resolve
16 Starts with Hunting Bow.

Events: recruits can be levels 1-2 - May trigger event in walking in forest resulting in positive mood/

Juggler
Background 14
+10 Initiative
+5% chance to hit the head
-5 Hitpoints
8
Killer on the run
Background 02
+10% chance to hit the head
-5 Resolve
7 Events:

- May try to kill a brother.

- May be wanted and attract the attention of a guard patrol coming for his bounty.

Lumberjack
Background 04
+10 Hitpoints
+10 max. Fatigue
14
Mason
Background 17
+5% Experience gain 9 Events:

- Story with Thief for positive mood boost.

Messenger
Background 46
+10 Max. Fatigue 7 Events:

- Two messengers in your roster will eventually lead them to share stories and enjoy a "good spirit" buff.

Militia
Background 35
+5 Melee Skill 9 recruits can be levels 1-2
Miller
Background 05
+5 Max. Fatigue 8
Miner
Background 45
+10 Hitpoints
-20 Max. Fatigue
8
Minstrel
Background 42
+5 Resolve
-10 max. Fatigue
7 Events:

- Writes song.

- Additional option with the Circus event for positive mood boost.

Monk
Background 13
+10 Resolve
-5 Melee Skill
-10 Max. Fatigue
6 Events:

- May try to convert a brother.

- May talk to flagellant to prevent future self-flogging events.

- May calm down another recruit creating troubles while in town.

- May be able to remove Dumb trait from a brother. May have a possible negative outcome.

- Not affected by refusing a company's raise.

Orc Slayer
Background 55
36 Can not be hired like most other backgrounds.

Is gained through the Orc Slayer's event connected to the greenskin invasion late game crisis.
Will leave the company once the crisis is over.

Peddler
Background 19
+5 Ranged Defence
-10 Melee Skill
7 Events :

- May ask you for coins to invest on an opportunity. Either turns a profit or lose everything.

- Can bargain the old map from a wandering merchant event instead of buying it full price (decipher by the historian, leading to a hidden old ruin)

Pimp
Background 56
7 Possible recruit from a random settlement event.
Poacher
Background 21
+5 Ranged Skill 9 Events :

- May find food while walking in forests.

- Will compete with other Random Brother for 30 ammo, +1 Ranged skill for both.

Raider
Background 49
+10 Melee Skill 31 recruits are of levels 2-3

Events :

- May be wanted and attract the attention of a guard patrol coming for his bounty.

- May proc a game of rolling dice.

- Positive mood event with Hedge Knights

- May start a fight with a Sellsword brother

Ratcatcher
Background 41
+15 Initiative
-5 Hitpoints
5 Events:

- May craft a throwing net.

- May lose provisions and sicken brothers.

- Will butcher rats for emergency provisions and sicken brothers.

Refugee
Background 38
+5 Max. Fatigue
-5 Hitpoints
-5 Resolve
5
Retired Soldier
Background 24
+10 Resolve
+10 Melee Skill
+5 Melee Defence
+? Ranged Defence
-10 Hitpoints
-10 Max. Fatigue
16 recruits are of levels 2-3

Events:

- May train a brother with Apprentice background (+4 Melee Skill, +7 Resolve)

- Will eventually get old. (Trait)

- Can tell war stories raising mood of everyone in company.

Sellsword
Background 10
+10 Melee Skill
+10 Ranged Skill
+5 Melee Defence
+5 Ranged Defence
+5 Resolve
41 recruits are of levels 2-4

Events: - May ask for higher pay, if company is wealthy.

- May challenge a brother into archery contest (-Ammunition, +Archery Skill or +Resolve).

- May challenge a brother as target for archery contest (+Archery Skill for Sellsword, +Resolve for Brother).

- May start a fight with a Raider.

Servant
Background 16
-5 Resolve (?),
-5 Hitpoints (?),
-5 Max. Fatigue (?)
5
Shepherd
Background 44
-5 Melee Skill 7
Squire
Background 03
+10 Resolve
+5 Melee Skill
+5 Ranged Skill
21
Swordmaster
Background 30
+20 Melee Skill
+20 Melee Defence
+10 Resolve
-10 Hitpoints
-10 max. Fatigue
-10 Initiative
51 recruits are of levels 3-5

Events: - Will train one of your men (+5 Melee Defence).

- Will eventually get old. (Trait)

Tailor
Background 48
±0 (?) 6 Events:

- May craft a Direwolf Hide Armor.

Recipes:

- 2 Unusually Large Wolf Pelt = 1 Direwolf Hide Armor (per event).

Thief
Background 11
+10 Initiative,
+5 Melee Defence (?),
+5 Ranged Defence (?)
11 Events :

- May be wanted and attract the attention of a guard patrol coming for his bounty.

-Can steal the old map from a wandering merchant event instead of buying it (decipher by the historian, leading to a hidden old ruin)

- Story with Mason for positive mood boost.

Vagabond
Background 32
+10 Max. Fatigue 7 Events:

- May proc a game of rolling dice.

Wildman
Background 31
+10 Resolve
+10 Hitpoints
+20 Max. Fatigue
-15% Experience gain

-5 Ranged Defence

-5 Melee Defence

11 recruits can be of levels 1-2

Events: - Goes wild in town (Pay 500 or suffer consequences).

- May find provisions while the company is out in the woods.

- May offer mushrooms or herbs (resulting in sickness or medicinal supplies).

- Not affected by refusing a company's raise.

Provision List:

- Woodman's Axe;

- Jagged Fangs.

Witchhunter
Background 23
+5 Ranged Skill
+10 Resolve
+20 Resolve at morale checks against fear, panic or mind-control effects.
14 recruits are of levels 1-3

Comes with a fancy hat.

Events :

- Can give more informations about a witch burning event.

- Can make a poison antidote from 1 Jagged Fang (per event).

- Useful for various events that involves ghosts (leading to unique loot reward)

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