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Contract
Contracts are missions that can be accepted in Settlements. You may only take on one Contract at a time. Failing to fulfil a contract lowers your company's local reputation and the company's Renown.



Gold coin
Contract targets can be identified with a golden coin on the world map

HagglingEdit

Before taking a Contract it is possible to haggle for better pay. Everyone expects a little haggling but insist on too good a price and there is a chance the contract giver will refuse your company the contract.

You can determine if they will refuse based on their answers. It's probably best not to push your luck with an angry client if you need the money.

As well as getting your crowns when you finish your mission the contract giver may decide to pay you a portion of fee in advance. This is as well as a possible bonus for each enemy head collected (price per kill).

Beware when haggling for better payment when more than one type of payment is offered. It may result in your other type of payment being slightly reduced.

Contract TypesEdit

Easy Medium
Difficulty easy
Difficulty medium
Hard
Difficulty hard

Contracts will ask for more or less the same tasks to be completed. However when, where and who you fight may vary widely.

Contract difficultly is measured with skulls. More skulls means more danger.

Destroy enemy camp or lair
Destroy an enemy camp or lair.
  • Goblins can prepare ambush that throw a higher number of them at you
  • Orcs can be fighting each other - higher numbers but hostile to each other
  • Bandits can be visited by their leader - if you kill him there is an additional reward for his head - also there is a chance for a ambush by Bounty Hunters on your way back
Armed Courier
Safely deliver cargo to a settlement.


  • Twist: The cargo can turn out to be the Cursed Crystal Skull, if he decides to open the cargo. If he opens: The player can decide to keep or destroy the skull after a fight with Ancient Dead.
  • There is a chance to be stopped by a Mercenary Band, with option to surrender goods or fight
  • There is chance that cargo is a strange source of suspicious things and checking it can cause fight with summoned undead
  • Sometimes during the travel to destination place cargo might be stolen by bandits who left a foot-marks to their lair. Track them and destroy their place.
Escort Caravan
Protect a caravan until it safely arrives at it's destination settlement.


  • Twist: precious gems can be a cargo and player have option to steal it and fight caravan guards
  • Twist: caravan is stopped by faction troops - player has the option to surrender or fight - if he fights, it greatly angers the faction
  • Twist: The cargo turns out to be a nobleman. Freeing him increases relationships with his house and a big monetary reward. Beware, the man can also be a liar, resulting in you gaining nothing but a negative relation hit with the settlement the caravan comes from
  • The player will lose control of movement for the duration of this mission as your company must follow the caravan
  • Only food is taken care by caravans, Player still need to pay upkeep in coins!!!
  • If caravan move through settlement player can - if he is fast enough - click on it and visit settlement to sell loot/hire new troops
Patrol
Patrol up to 3 settlements of a noble house and get paid for each head you collect and (sometimes) some in advance or on completion (you can have these battles anywhere, not just on the road between settlements).
Secure Cemetery
The graves are open and it's your job to eliminate those who opened them, or whatever got out of them.


  • This quest may pit you against grave-robbers (Humans) or the Undead or Ghouls
  • If you meet grave-robbers they sometimes offer a map that leads to a site rich in treasures if you let them go free -it means failing contract but if your reputation is high enough you can still can get half of payment
  • Sometimes this may be followed up by a contract to hunt down a Necromancer (your first one should be pretty easy)
Hunt down a terror plaguing a settlement
Destroy a beast party terrorizing a settlement.
  • Most of the times you face a group of Direwolves nearby - look for the marks or wait in village - they should wander into it and attack you
  • Also Nachzehrers can be the beasts now
  • Sometimes instead of beasts your enemies are human bandits that wear dire-wolf armours
False flag operation
Murder Remove all peasants from part of a settlement/attached location. Better not let any witnesses escape.
Stolen object - Hunt down thieves
Follow foot-marks and hunt thieves, reclaim stolen object and return it to it owner.


  • usually its group of bandits
  • sometimes they are with company of Necromancer
Break Greenskin Siege
Follow company of soldiers and break siege of settlement by destroying nearby enemy raiding parties and siege engines.
  • Connected to the greenskin invasion late game crises.
  • Company of soldiers is dispatched at the start of the contract - they move to reinforce settlement defenses, you could take advantage of it as they engage any greenskin forces they meet on their way to besieged settlement
  • You need usually destroy 2-3 raiding parties and 2-3 siege engine camps, which mean a lot of fighting, be prepared
  • lucky, player can resupply in besieged city with no problem
Confront Warlord
Lure enemy warlord to battle and kill him, weakening forces of greenskins and breaking their unity.


  • Connected to the greenskin invasion late game crises
  • Player need to destroy few enemy raiding parties or camps to lure enemy warlord
  • it can take awhile, so do not be discouraged and keep killing greenskins
  • warlord appear with strong party so be prepared for hard battle
Decisive Battle
Go to warcamp and follow orders of commander. 

This contract is connected to the noble war late game crises. Once you agree to sign the contract you will become hostile to target house.

The contract consists of two preliminary missions and decisive battle itself. Every mission starts on the next morning, so you always have some time to resupply and heal.
Following missions may be assigned to a company at a war camp before a battle:

  • Make a way to wheat fields and come back with supply. Basically just travel there and come back, but with the chance of being ambushed of peasants and mercenaries upon reaching the farm.
  • Trace a group of deserters and try to convince them to return or kill them if failed. You can try to pay them some crowns, threaten or make a speech, all of these mentioned options can lead to a peaceful result.
  • Destroy a supply caravan which moves between 2 cities of a rival house. If the mission is failed (i.e. caravan reaches a destination city) rival house will be 'very well prepared' to the battle.

Then you will have a decisive battle itself. Game will teleport you there. You will face a enemy house army and will be backed up with allies.

Defend Settlement
Defend a settlement against a single or multiple waves of enemies raiding their attached locations
  • Can put you against bandits, undead or Greenskins.
  • Sometimes its just one party sometimes there is more(up to three)
  • Letting them plunder attached locations mean that it get destroyed and company get only part of the pay
  • you can use nearby patrols to fight attackers but still need to take part of the battle or it will be counted as fail(possible bug)
  • enemy parties spawn in nearby camps belong to specific enemy faction so it can take them some time to arrive
Escort Envoy
Short description
Find Artifact
Short description
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Free Greenskin Prisoners
Short description
Last Stand
Short description
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Marauding Greenskins
Short description
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Obtain Artifact
Obtain random-named artifact from ancient type of ruins.
  • You actually find artifact before confrontation begins.
  • You might fight or retreat. Both way you got the item but droping mood if retreat.
  • Sometimes you will be offered to pick ancient weapon (Bladed Pike, Anicent Sword, Rhompaia, Khopesh). If you do so there is still a chance that you can leave safe without fight. Otherwise a fight will be triggered and you will fail to obtain artifact. If you not picking a weapon - safely proceed to get paid.
Privateering

You are hired to weaken enemy faction. Need to complete following tasks and return within 5 days.

This contract is connected to the  noble war late game crises. Once you agree to sign the contract you will become hostile to target house.

  • Destroy buildings near settlement such as Pig farm, Trapper etc. They will be guarded by large amount (~25) of militia members with Militia Captain or by a garrison of regular army: footmans, arbalesters, billmens (~10). Also they can be destroyed by raiders, orcs or other noble army in this case task will disapear from your list, I assume it also mean success.
  • Destroy Stone Watchtower. Will have garrison of regular army (~18). Footmans, arbalesters, billmens. No knights or zweihanders spotted though. 
  • Destroy any caravans or patrols of enemy house. I destroyed one supply caravan and one patrol but it didnt finished the task. 
  • After 5 days you get a notification that you need to return to lord that hired you. In my situation he said that it wasnt all what he expected but its enough to pay full payment.

Being in an enemy territory you may be targeted by a large group of regular army troops (~25). Notification about this appears in a form of an in-game event. However, an encounter with enemies may be avoided by maneuvering on the global map, which does not affect the result of the mission.

Raid Caravan
Short description
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