Melee Weapons |
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Daggers • Swords • Maces • Spears • Axes • Flails • Cleavers • Hammers • Polearms |
Daggers[]
Daggers are small stabbing weapons, useful as a secondary weapon for ranged focused characters (or poorly equipped bandits). They are also useful when trying to loot armor from opponents.
Daggers do little damage but also have no Fatigue penalty to carry and give access to the Puncture skill. Puncture can be useful against armored opponents as it will completely ignore armor, but is also unable to make a critical hit, hence it hits only body.
Surrounding well-armored opponents, like Knights or Brigand Leaders, and puncturing them to death is a great way to obtain high-end armor for free.
Dagger Mastery perk gives these bonuses:
- Stab, Puncture or Deathblow AP cost is reduced to 3, effectively allowing 3 attacks per turn.
- Daggers skills require 25% less.
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Stab | 4 | 7 | 20% | |
Puncture | 4 | 20 | -15% chance to hit, completely ignores armor (100% ), no critical hits (body hits only), no Double Grip damage bonus | |
Deathblow | 4 | 10 | 20% , but inflicts 33% more and does additional 20% against targets that have Dazed, Stunned or Trapped in Net status effects. | |
Slash | 4 | 10 | +10% chance to hit, 20% |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|
Knife |
30 | 15-25 | 20% | 50% | 32 | |||
Dagger |
180 | 15-35 | 20% | 60% | 40 | |||
Notched Blade |
350 | 20-30 | 20% | 60% | 44 | -3 | ||
Rondel Dagger |
400 | 20-40 | 20% | 70% | 50 | |||
Qatal Dagger |
1000 | 30-45 | 20% | 70% | 60 |