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Melee Weapons
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Daggers[]

Daggers are small stabbing weapons, useful as a secondary weapon for ranged focused characters (or poorly equipped bandits). They are also useful when trying to loot armor from opponents.

Daggers do little damage but also have no Fatigue Fatigue penalty to carry and give access to the Puncture skill. Puncture can be useful against armored opponents as it will completely ignore armor, but is also unable to make a critical hit, hence it hits only body.

Surrounding well-armored opponents, like Knights or Brigand Leaders, and puncturing them to death is a great way to obtain high-end armor for free.

Perk 51 Dagger Mastery perk gives these bonuses:

  • Stab, Puncture or Deathblow AP cost is reduced to 3, effectively allowing 3 attacks per turn.
  • Daggers skills require 25% lessFatigue.
Skills
Icon Name AP Fatigue   Description
StabActive 198 Stab 4 7 20% Direct Damage
Punture
Puncture 4 20 -15% chance to hit, completely ignores armor (100% Direct Damage), no critical hits (body hits only), no Passive 07 Double Grip damage bonus
Active 199
Deathblow 4 10 20% Direct Damage, but inflicts 33% more Damage and does additional 20% Direct Damage against targets that have Dazed Dazed, Stunned Stunned or Net2 Trapped in Net status effects.
SlashActive 172
Active 77Active 78
Slash 4 10 +10% chance to hit, 20% Direct Damage
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills DLC
Knife
Knife 01 70x70
30 15-25 20% 50% 32
Stab
Punture
Dagger
Dagger
180 15-35 20% 60% 40
Stab
Punture
Notched Blade
Goblin weapon 01
350 20-30 20% 60% 44 -3
Active 77
Punture
Rondel Dagger
Dagger 02
400 20-40 20% 70% 50
Stab
Punture
Qatal Dagger
Qatal dagger 01
1000 30-45 20% 70% 60
Active 198
Active 199
Blazing Deserts DLC
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