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Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.

Events by Background = Events that require one or more specific Background(s) to trigger.

Events by Trait = Events that require one or more specific Trait(s) to trigger.

Events by Late Game Crises = Events that require active Late Game Crises to trigger.

Contract Events = Events that trigger while doing specific contracts.

Origin Events = Events can only trigger if you play a specific origin.

Other Events = Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins.

See Category:Event to see a list of pages for Events.

For those looking for a solution to expand all events, read this comment.

Events by Background[]

These events can randomly happen on the Global map.

Aging Swordmaster Cooldown in Days 30
Swordmaster2 Swordmaster A Swordmaster brother gains the Old trait.

Requirements

Score

  • Score = Level of each Swordmaster that meets the requirements - 5
Aging Swordmaster Pay Cut Cooldown in Days 100
Swordmaster2 Swordmaster A Swordmaster insists on taking a 50% paycut due to having aged.

Requirements

Score

  • Score = Level of each Swordmaster that meets the requirements

Other notes

Aging Swordmaster Preview Cooldown in Days 60
Swordmaster2 Swordmaster A Swordmaster realized he's getting Old. He gets a Bad mood bad mood.

Requirements

Score

  • Score = Level of each Swordmaster that meets the requirements

Other notes

Ailing Recovers Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 75
Background 13 Monk
Background 57 Beast Slayer
Ailing2 Ailing
A Monk or Beast Slayer brother removes the Ailing trait from another brother and gives him a Good mood good mood.

Requirements

  • The Monk or Beast Slayer needs to be level 4 or higher
  • The brother with the Ailing trait needs to be level 4 or higher

Score

Anatomist Demonology Book Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist An Anatomist gets told his book of demonolgy is a sham and gains a Good moodgood mood.

Requirements

Score

Anatomist Dissects Beetles Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Background 70 Anatomist An Anatomist gains a Good mood good mood.

Requirements

  • No extra requirements

Score

Anatomist Pulls Splinter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 110
Background 70 Anatomist
Background 0 Random Brother
An Anatomist pulls a splinter out of a random brother who gains +1-3Melee Defense.

Requirements

Score

Other notes

Anatomist Reflects on Nobles Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist An Anatomist gains +2-4 Resolve and a Good mood good mood.

Requirements

  • It must be nighttime
  • You need to have at least 1500 Renown

Score

Anatomist Reflects on Webknechts Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 80
Background 70 Anatomist
Background 0 Random Brother
An Anatomist gains a Good mood good mood and causes a random brother to develop a Trait icon 48 Fear of Beasts and a Bad mood bad mood.

Requirements

Score

Other notes

Anatomist White Nachzehrer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist An Anatomist gains a Good mood good mood.

Requirements

  • No extra requirements

Score

Apprentice Learns Cooldown in Days 90
Background 40 Apprentice
Background 24 Retired Soldier
Background 10 Sellsword
Background 33 Hedge Knight
Background 30 Swordmaster
An Apprentice brother gets trained by a Retired Soldier, Sellsword, Hedge Knight or Swordmaster brother and both get a Good mood good mood.

Improvement

Requirements

  • The Apprentice needs to be level 4 or higher
  • The teacher needs to be level 6 or higher

Score

  • Score = 3 for every Apprentice and teacher that meets the requirements

Other notes

Apprentice vs Anatomist Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 90
Background 40 Apprentice
Background 70 Anatomist
An Apprentice learns from an Anatomist and gains a 1.35 experience multiplier Xp received for 3 days. Both he and the Anatomist gain a Good mood good mood.

Requirements

  • No extra requirements

Score

Other notes

  • An apprentice can only receive this bonus once
  • An apprentice cannot receive this bonus if they already have a training bonus, such as from the training hall
Archery Stunt Cooldown in Days 90
Background 10 Sellsword
Background 29 Bowyer
Background 21 Poacher
Background 22 Hunter
Background 42 Minstrel
Background 14 Juggler
Background 32 Vagabond
An "archer" brother wants to shoot at an apple on another "clown" brothers head. You can choose:

Dialog tree

  • "Stop at once!" (Both get a Bad mood bad mood)
  • "Well... this should be interesting."

Requirements

Score

  • Score = 3 for every "clown" brother that meets the requirements

Other notes

  • The success chance is based on the archer's ranged skill (70 Ranged Skill = 70% chance for success for example)
  • "Archer" brothers are: Poacher, Hunter, Sellsword and Bowyer
  • "Clown" brothers are: Minstrel, Juggler and Vagabond
  • Brothers can participate in this event more than once
Barbarian Tells Story Warriors of the North DLC Warriors of the North DLC Cooldown in Days 30
Barbarian Barbarian A Barbarian brother tells a heroic story and improves the Good mood mood of 25% of your brothers.

Requirements

  • It has to be night-time

Score

Bastard Assassin Cooldown in Days 999999
Background 37 Bastard An Assassin has been hired by nobles to kill your Bastard brother.
You can choose:

Dialog tree

  • "No talking. You just die."
    • 33% chance: The Bastard Bastard gets a Temporary Injury.
    • 33% chance: Nothing happens.
    • 34% chance: The Bastard Bastard gets the Loyal Loyal trait, a Good mood good mood and 50% of your brothers gain a Good mood good mood.
  • "Alright, talk."
    • "Or I'll just kill you."
      • 33% chance: The Bastard Bastard gets a Temporary Injury.
      • 33% chance: Nothing happens.
      • 34% chance: The Bastard Bastard gets the Loyal Loyal trait, a Good mood good mood and 50% of your brothers gain a Good mood good mood.
    • "We have a deal."
    • "How much are you paid for this?"
      • "I think I'll just kill you."
        • 33% chance: The Bastard Bastard gets a Temporary Injury.
        • 33% chance: Nothing happens.
        • 34% chance: The Bastard Bastard gets the Loyal Loyal trait, a Good mood good mood and 50% of your brothers gain a Good mood good mood.
      • "I agree to your offer. Bastard Bastard will go, and you will take his place."
      • "I will pay you those 6,000 crowns, and both Bastard Bastard and you will stay."

Requirements

  • It has to be night-time
  • You need 1 free slot in your roster
  • The Bastard needs to be level 6 or higher

Score

  • Score = 2 for every Bastard that meets the requirements
Beggar Begs Cooldown in Days 14
Background 18 Beggar A Beggar brother will ask you for 10 Crowns. You can choose:

Dialog tree

  • "Get back to work!"
    • (nothing happens)
  • "Here you go, have a few crowns."
    • You lose 10 Crowns and the Beggar gets a Good mood good mood.

Requirements

  • You need to have at least 2 brothers

Score

  • Score = 5 for every Beggar you have
Bowyer Crafts Masterwork Cooldown in Days 999999
Background 29 Bowyer Your Bowyer wants to attempt to craft a Masterwork Bow.
You can choose:

Dialog tree

Requirements

  • The Bowyer needs to be level 6 or higher
  • You need to carry at least 2000 Crowns and 1 Quality wood Quality Wood with you
  • You need to have at least 3 brothers

Score

  • Score = 4 for every Bowyer that meets the requirements

Other notes

  • You can get this event only once per campaign because of the high cooldown, no matter if you failed or succeeded in crafting the bow
  • The event asks for 200 Crowns without the Beasts & Exploration DLC
Brawler Teaches Cooldown in Days 70
Background 27 Brawler A Brawler wants to train a new recruit. You can choose:

Dialog tree

  • "See how long you can keep him going."
    • +2-4 Fatigue
  • "Toughen him up, will you?"
    • +2-4 Hitpoints
  • "Show him how to brawl."
    • +1-2 Melee Skill and +1-2 Melee Defense

(The Brawler also gets a slight Good mood mood boost)

Requirements

  • The Brawler needs to be level 3 or higher
  • The brother that is trained needs to be level 2 or lower
  • Only brothers that don't have a Combat (Affiliation) can be trained
  • You need to have at least 3 brothers

Score

  • Score = 3 for every Brawler and brother that meets the requirements

Other notes

  • A Brawler can only train once
  • A brother can receive this training only once
Brawler Throw Fight Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 100
Background 27 Brawler A Brawler has done well in a tournament and is asked to take a fall in the final. You can choose:

Dialog tree

  • "You need to take a fall."
    • 50% chance the Background 27 Brawler gets a Bad mood very bad mood and you gain 400 Crowns
    • 50% chance the Background 27 Brawler gets a Good mood very good mood and suffers Days wounded heavy wounds
  • "He's not taking a fall."
    • 39%, plus 1% for each level of the brother, chance the Background 27 Brawler gets a Good mood very good mood and gains +2-4 Resolve, +2-4 Initiative, +1-3 Melee skill and +1-3 Melee defense
    • 41%, minus 1% for each level of the brother, chance the Background 27 Brawler gets a Good mood very good mood and gains +2-4 Initiative and +1-3 Melee skill but suffers a broken knee Broken Knee and a severe concussion Severe Concussion
    • 20% chance the Background 27 Brawler gets a Good mood very good mood and suffers a severe concussion Severe Concussion
  • "What? There won't be a fight at all!"

Requirements

  • The nearest town must be 3 or less tiles away

Score

Brawler vs Brawler Cooldown in Days 45
Background 27 Brawler
Background 27 Brawler
Two Brawlers fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a Good mood mood boost.

Requirements

Score

  • Score = 3 for every Brawler you have

Other notes

  • This event can happen more than once
Butcher Gives Pointers Cooldown in Days 50
Background 26 Flagellant
Background 26 Monk turned Flagellant
Background 43 Butcher
A Butcher shows the Flagellant how he could hurt himself even more. The Flagellant gains +2 Melee Skill and suffers an Injury icon 12 Injured Shoulder or Exposed ribs Exposed Ribs temporary injury. The Butcher gets a Good mood mood boost.

Requirements

Score

  • Score = 5

Other notes

Butcher vs Wardog Cooldown in Days 999999
Background 43 Butcher A Butcher and wardog are fighting. The Butcher gets a Bad mood bad mood.

Requirements

Score

  • Score = 5 for every Butcher you have
Butcher Wardogs Cooldown in Days 30
Background 43 Butcher The Butcher suggests to cook one of your wardogs to provide provisions.
You can choose:

Dialog tree

  • "Do what is necessary."
  • "I will not have our trusty hounds be butchered and eaten."

Requirements

  • You need to have 25 or less food
  • You need to have at least 2 Wardogs or Warhounds

Score

  • Score = 25 for every Butcher you have
Caravan Guard vs Raider Cooldown in Days 100
Background 12 Caravan Hand
Background 49 Raider
Background 63 Nomad
A Caravan Hand and Raider or Nomad brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

Score

  • Score = 10
Caravan Hand Cart Cooldown in Days 99999
Background 12 Caravan Hand A Caravan Hand improves the wagon to increase inventory size by 9 slots and he gets a Good mood good mood.

Requirements

  • Have at least 1 cart upgrade from the Retinue
  • The Caravan Hand needs to be level 6 or higher
  • You need to have at least 3 brothers

Score

  • Score = 5 for every Caravan Hand that meets the requirements
Cat on Tree Cooldown in Days 999999
Hunter2 Hunter
Poacher Poacher
Sellsword Sellsword
Ratcatcher Ratcatcher
A girl and boy want to retrieve a cat from a tree. You can choose:

Dialog tree

  • "Hunter2 Hunter, Poacher Poacher or Sellsword Sellsword, try to knock it down with an arrow?"
    • (With at least 70 Ranged Skill)
    • (With less than 70 Ranged Skill)
      • a Bad mood bad mood for the brother
  • "Ratcatcher Ratcatcher has something up his sleeve."
  • "This really isn't our problem."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You are near an allied settlement

Score

  • Score = 15
Combat Drill Cooldown in Days 60
Background 0 Random Brother A high level brother wants to train your inexperienced brothers.
You can choose:

Dialog tree

  • "Very well, see if you can teach them to fight man against man."
    • +0-2 Melee Skill, +0-2 Melee Defense, the teacher gets a Good mood mood boost and a 33% chance to get light wounds or a Temporary Injury
  • "Very well, see that they can put bow and arrow to use."
    • +0-2 Ranged Skill, the teacher gets a Good mood mood boost and a 33% chance to get Status effect 53 Exhausted
  • "Very well, get them in shape to carry real armor."
    • +0-3 Fatigue, +0-3 Initiative, the teacher gets a mood boost and a 75% chance to get Status effect 53 Exhausted
  • "No, they need to keep what little strength they have for battle."
    • (This option has no further consequences)

Requirements

  • The trainer needs to be level 6 or higher
  • The trainer needs to have a Combat (Affiliation)
  • The trainer can't have a Noble (Affiliation)
  • The brothers that receive the training need to be level 3 or lower
  • You need to have 3 or more brothers who are level 3 or lower and don't have the Combat (Affiliation)

Score

  • Score = 10 + (Number of brothers who are level 3 or lower and don't have the Combat (Affiliation) × 3)

Other notes

  • Brothers with the Clumsy or Drunkard trait are 100% more likely to get injured in this event
  • Brothers with the Dexterous trait are 50% less likely to get injured in this event
  • Brothers with the Asthmatic trait will always get Status effect 53 Exhausted in this event
  • Brothers with the Athletic or Iron Lungs trait will never get Status effect 53 Exhausted from the ranged skill training and are 50% less likely to be Status effect 53 Exhausted from the fatigue/initiative training
Come Across Ritual Cooldown in Days 999999
Background 34 Cultist A cultist group starts a dark ritual and you can gain the Glimpse of Davkul. Glimpse of Davkul helmet. You can choose:

Dialog tree

  • "Let's follow these footprints."
    • "We need to stop this now. Attack!"
      • A fight against a group of Cultist orientation Cultists starts
    • "Let's wait and see what happens."
      • "I've seen enough. We need to help him, now!"
        • A fight against a group of Cultist orientation Cultists starts
      • "Hold on, let's see what happens next."
        • "Now we attack!"
        • "We leave as well."
          • (nothing happens)
      • "Background 34 Cultist, is this not your cult?"
      • "Time to leave. Now."
        • (nothing happens)
    • "Time to leave. Now."
      • (nothing happens)
  • "This doesn't concern us."
    • (nothing happens)

Requirements

  • It has to be night-time
  • Campaign needs to be 201 days or older
  • You need to be between 4 and 10 tiles away from a town (a tile being the size of a village icon on the world map)
  • Have at least 1 free inventory slot
  • Have 2 Cultists with level 11 or higher

Score

  • Score = 3

Other notes

Cripple Pep Talk Cooldown in Days 60
Background 51 Cripple
Background 0 Random Brother
A brother encourages the Cripple, he gains +1-3 Resolve, +1-3 Fatigue and +1-3 Initiative.

Requirements

  • The Cripple needs to be level 3 or lower
  • The brother that encourages him needs to be level 5 or higher

Score

  • Score = 5 for every Cripple that meets the requirements

Other notes

  • A Cripple can receive this event more than once
  • Cripple you receive from King's Guard 1 event can also get this event
Cripple vs Injury Cooldown in Days 60
Background 51 Cripple The Cripple improves the Good mood mood of another brother with a Permanent Injury.

Requirements

Score

Cultist Finale Cooldown in Days 999999
Cultist Cultist A Cultist brother starts a dark ritual and you can gain the Aspect of Davkul. Aspect of Davkul armor. You can choose:

Dialog tree

  • "And what if I do or don't agree to this insanity?"
    • "Do what must be done."
      • "May the old gods not be watching me on this night."
        • A level 11 or higher non-Cultist brother is sacrificed, you gain the Aspect of Davkul, every Cultist gets a Good mood mood boost and all other brothers are 21 horrified
    • "Absolutely not!"
      • "Somewhere along the road, this company took a wrong turn."

Requirements

  • It has to be night-time
  • Campaign is 201 days or older
  • Have a roster of at least 12 brothers
  • Have at least 1 free inventory slot
  • Have 6 or more Cultists
  • 1 level 11 or higher Cultist among them
  • 1 level 11 or higher non-Cultist to sacrifice

Score

  • Score = 3

Other notes

Cultist vs Old Gods Cooldown in Days 30
Background 34 Cultist
Background 13 Monk
Background 13 Pacified Flagellant
Flagellant Flagellant
Flagellant Monk turned Flagellant
A Cultist and Monk, Pacified Flagellant, Flagellant or Monk turned Flagellant brother are having a theological dispute. You can choose:

Dialog tree

Requirements

  • Have 3 or more brothers

Score

Other notes

Cultist vs Uneducated Cooldown in Days 30
Background 34 Cultist A Cultist wants to turn another brother into a Cultist. You can choose:

Dialog tree

  • "Do as you wish, as long as you don't forget what I hired you to do."
  • "Stop this nonsense."

Requirements

  • The brother that will be converted has to:
  • Have 4 or more brothers

Score

  • Score = 5 for every Cultist you have

Other notes

Backgrounds that can't be dumb:
Anatomist Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
Backgrounds that aren't noble and can be dumb:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Background 71Nomad Oathtaker Raider Retired Soldier Sellsword Servant Squire Wildman
Backgrounds that have the lowborn-affiliation:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
Disowned Noble Reminisces Cooldown in Days 50
Background 08 Disowned Noble The Disowned Noble thinks about home, gains +1-3 Resolve and a Good mood good mood. You can choose:

Dialog tree

  • "Fark the old home, you're with us now."
    • He gains +1-3 Resolve and a Good mood good mood.
  • "It's alright to think of home now and again."
    • He gains +1-3 Resolve and a Good mood good mood.

Requirements

Score

Other notes

Disowned Noble vs Deserter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 70
Background 08 Disowned Noble
Background 07 Deserter
The Disowned Noble remninisces with a Deserter, the Disowned Noble gains +1-3 Melee skill, the Deserter gains +2-4 Resolve and they each gain a Good mood good mood

Requirements

  • No extra requirments

Score

Other notes

Disowned Noble Welcomed Back Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 08 Disowned Noble You receive a letter intended for a Disowned Noble. You can choose:

Dialog tree

  • "I'll show him the letter."
    • "I think you should stay with us."
      • The Disowned Noble has his background changed to Regent in Absenta and gains +10-15 Resolve, +6-10 Initiative, +2-4 Melee defense and +3-5 Ranged defense
    • "You should go home to your family."
  • "I'll burn the letter."
    • You gain a piece of armour and two weapons from the loot table

Loot table

Requirements

  • The Background 08 Disowned Noble needs to be level 6 or higher
  • The nearest town must be 3 or less tiles away

Score

Other notes

  • The background change is only relevant for events, it will exclude the character from some events that disowned nobles are normally involved in
Education Cooldown in Days 60
Background 47 Historian
Background 13 Monk
Dumb Dumb
The Historian or Monk wants to teach a Dumb brother. You can choose:

Dialog tree

  • "See what you can teach him."
    • 60% chance: The teacher gets a Bad mood bad mood.
    • 40% chance: The teacher gets a Good mood good mood and the Dumb Dumb trait is removed.
  • "Leave Dumb Dumb brother alone."
    • (nothing happens)

Requirements

  • The teacher can't have the Hesitant Hesitant trait

Score

  • Score = 5
Eunuch Ladies Cooldown in Days 50
Background 52 Eunuch The Eunuch becomes a brothel sensation, gets a Good mood good mood and you gain +10 Relations with the nearby faction.

Requirements

  • Have at least 3 brothers
  • The Eunuch needs to be level 3 or higher
  • You have to be near a town that is allied with you

Score

  • Score = 15 for every Eunuch you have
Eunuch vs Insecure Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Background 52 Eunuch
Trait icon 03 Insecure
An Insecure brother mocks a Eunuch getting rid of his Insecure trait and giving the Eunuch a Bad mood bad mood

Requirements

Score

Farmer Old Tricks Cooldown in Days 100
Background 09 Farmhand The Farmhand remembers how to bale hay. He gains +2-4 Melee Skill and a Good mood good mood.

Requirements

  • The Farmhand needs to be level 2 or lower
  • You have 3 or more brothers

Score

  • Score = 3 for every Farmhand that meets the requirements

Other notes

  • A Farmhand can get this event more than once
Farmer vs Butcher Cooldown in Days 50
Background 09 Farmhand
Background 43 Butcher
A Farmhand and Butcher brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

  • Both brothers need to be level 3 or lower

Score

Fish Caught Cooldown in Days 7
Background 15 Fisherman The Fisherman gets a Good mood good mood and you gain some dried fish Fish.

Requirements

  • It has to be day-time
  • You need to be on shore terrain
  • Have at least 1 free inventory slot

Score

Fisherman Tells Story Cooldown in Days 30
Background 15 Fisherman The Fisherman tells a story and 25% of your brothers get a Good mood good mood.

Requirements

  • It has to be night-time

Score

Fisherman vs Farmer Cooldown in Days 45
Background 15 Fisherman
Background 09 Farmhand
The Fisherman and Farmhand have a strength contest, the winner gets a new title and both get a Good mood good mood.

Requirements

  • It has to be day-time
  • Both brothers need to be level 4 or lower

Score

Flagellation Cooldown in Days 25
Background 26 Flagellant
Background 26 Monk turned Flagellant
A Flagellant or Monk turned Flagellant inflicts light wounds (50%) or a Temporary Injury (50%) on himself.

Requirements

Score

Other notes

Flagellation Horrifies Other Cooldown in Days 45
Background 26 Flagellant
Background 26 Monk turned Flagellant
A Flagellant or Monk turned Flagellant inflicts light wounds (50%) or a Temporary Injury (50%) on himself and gets a Good mood good mood. Brothers who are Offended by Violence (Affiliation) or Fainthearted get a Bad mood bad mood.

Requirements

Score

  • Score = 5

Other notes

Flagellant vs Monk Cooldown in Days 45
Background 26 Flagellant
Background 13 Monk
A Flagellant and Monk try to convert each other. You can choose:

Dialog tree

Requirements

  • None

Score

  • Score = 5

Other notes

  • This event can happen more than once
Flagellants Wounds Heal Cooldown in Days 70
Background 26 Flagellant
Background 26 Monk turned Flagellant
The Flagellant or Monk turned Flagellant gains +4-6 Hitpoints.

Requirements

Score

Other notes

Forest Lover Cooldown in Days 30
Background 22 Hunter
Background 21 Poacher
Background 04 Lumberjack
The Hunters, Poachers or Lumberjacks Good mood mood improves as he tells you about childhood memories in those forests.

Requirements

  • It has to be day-time
  • You have to be in a not frozen forest

Score

Gambler vs Other Cooldown in Days 25
Background 20 Gambler The Gambler and another brother are fighting over a game of cards and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

  • The other brother can't have the Bright trait

Score

  • Score = 10
Giant Tree in Forest Cooldown in Days 200
Background 13 Monk
Flagellant Monk turned Flagellant
You talk with the Monk or Monk turned Flagellant about a godtree and he gets a Good mood good mood.

Requirements

  • It has to be day-time
  • You have to be in a not frozen forest
  • You aren't near a town

Score

  • Score = 10
Graverobber Finds Item Cooldown in Days 9999
Background 25 Graverobber
Background 47 Historian
The Graverobber takes a weapon from a grave. If you have a Historian you can get a Named Shield instead.

Dialog tree

  • "Let's see..."
    • "He won't be needing that anymore."
      • You get 1 item from the loot table
    • "Let's fetch Background 47 Historian the Historian, he'll know about buried treasure."

Loot table

Requirements

  • It has to be night-time

Score

  • Score = 5
Graverobber Heist Cooldown in Days 99999
Background 25 Graverobber The Graverobber enters your tent and wants to dig up a barons grave.
Giving you 3 options:

Dialog tree

  • "Uh, maybe some other time."
    • 50% chance: You gain 50-150 Crowns
    • 50% chance: He gets a Bad mood bad mood and suffers light wounds (50%) or gets a Temporary Injury (50%)
  • "I'm not going to, and neither are you."
    • He gets a Bad mood bad mood
  • "I'll go get my shovel!"
    • "We'll dig up the motley grave."
      • 66% chance: He gets a Bad mood bad mood
      • 34% chance: He gets a Bad mood bad mood, you lose 20 Relations with the nearby faction and lose 1 Reputation
    • "We'll break past the gothic fence."
      • 66% chance: You found 200-500 Crowns and get a Good mood good mood
      • 34% chance: He gets a Bad mood bad mood, you lose 20 Relations with the nearby faction and lose 1 Reputation
    • "We'll break into the mausoleum."

Requirements

  • It has to be night-time
  • Be near a settlement
  • Settlement must be bigger than a small village or wooden keep
  • Settlement has to be allied with you

Score

  • Score = 25
Graverobber vs Gravedigger Cooldown in Days 100
Background 25 Graverobber
Background 28 Gravedigger
A Graverobber and Gravedigger brother fight, get a Bad mood bad mood and may suffer light wounds (50%).

Requirements

  • At least 1 of your brothers had died
  • This event can only trigger on the same day that brother died

Score

  • Score = 50
Hedge Knight vs Hedge Knight Cooldown in Days 40
Background 33 Hedge Knight
Background 33 Hedge Knight
Two Hedge Knights are trying to kill each other. You can choose:

Dialog tree

  • "Show me to them."
    • "May the strongest man win."
      • Both Hedge Knights suffer Days wounded light wounds
        • "This is getting out of hand. Everyone, stop them!"
          • 60% of your brothers receive either Days wounded light wounds (75%) or a Temporary Injury (25%)
        • "Let's see who is strongest in battle."
        • "Monk Monk the monk! Can you find a peaceful resolution?"
          • Noone fights and the Monk gains +2 Resolve
    • "Listen to me, save yourselves for the battlefield!"
      • Both Hedge Knights suffer Days wounded light wounds
        • "This is getting out of hand. Everyone, stop them!"
          • 60% of your brothers receive either Days wounded light wounds (75%) or a Temporary Injury (25%)
        • "Let's see who is strongest in battle."
        • "Monk Monk the monk! Can you find a peaceful resolution?"
          • Noone fights and the Monk gains +2 Resolve
    • "A thousand crowns to both of you to stop this madness now!"
      • You lose 2000 Crowns, every Greedy brother and 50% of your brothers get a Bad mood bad mood

Requirements

  • Have at least 2000 Crowns
  • Have 4 or more brothers

Score

Other notes

  • The Hedge Knight with the higher level is more likely to win, but not guaranteed to win
  • The Monk can continue to stop further fighting, but won't gain the bonus Resolve more than once
  • The Hedge Knight with the Player Character Player Character trait is excluded from this event
Hedge Knight vs Raider Cooldown in Days 70
Background 33 Hedge Knight
Background 49 Raider
Both brothers bond and get a Good mood good mood.

Requirements

  • It has to be day-time

Score

Other notes

Hedge Knight vs Refugee Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
Background 33 Hedge Knight
Refugee Refugee
The Hedge Knight is testing the resolve of the Refugee. You can choose:

Dialog tree

Requirements

  • None

Score

Other notes

Historian Mysterious Text Cooldown in Days 99999
Background 47 Historian The Historian found some scrolls. You can choose:

Dialog tree

  • 50% chance: Every brother gains +1 Ranged Defense
  • 50% chance: You can choose:
    • "Alright, go on ahead and read."
      • 50% chance: A fight against Direwolf 2 Direwolves and Nachzehrer Nachzehrers starts.
      • 50% chance: 75% of your men get a Good mood good mood
    • "If you're so scared to read, perhaps it is best we don't."
      • (nothing happens)

Requirements

  • The campaign needs to be 10 days or older
  • You have to be not near a town
  • The Historian needs to be level 3 or higher

Score

  • Score = 5
Historian Records Adventures Cooldown in Days 99999
Background 47 Historian The Historian has recorded the history of the company. 90% of your brothers get a Good mood good mood.

Requirements

Score

  • Score = 10 for every Historian that meets the requirements
Houndmaster Tames Wolf Cooldown in Days 99999
Background 50 Houndmaster You gain a Wolf 01 70x70 Wolf and the Houndmaster gets a Good mood good mood.

Requirements

  • You have to be in snow terrain
  • Have at least 1 free inventory slot
  • The Houndmaster needs to be level 5 or higher

Score

  • Score = 6 for every Houndmaster that meets the requirements
Hunt Food Cooldown in Days 7
Background 22 Hunter
Poacher Poacher
Barbarian Barbarian
Beast slayer Beast Slayer
Your brother will hunt in the woods, get a Good mood mood boost and you gain some Cured VenisonVenison.

Requirements

  • It has to be day-time
  • You are on not frozen forest terrain
  • Have at least 2 brothers
  • Have at least 1 free inventory slot

Score

Jousting Tournament Cooldown in Days 100
Background 33 Hedge Knight
Disowned noble Disowned Noble
Background 06 Regent in Absenta
Background 37 Bastard
Background 06 Adventurous Noble
A brother wishes to participate in the jousting tournament. You can choose:

Dialog tree

Requirements

  • Have at least 500 Crowns
  • There is no active Late Game Crisis currently
  • You need to be near an allied town
  • The brother needs to be level 4 or higher
  • The brother can't have any Temporary Injuries

Score

Other notes

Juggler Entertains Townsfolk Cooldown in Days 50
Juggler Juggler The Juggler gets a Good mood good mood and the Relation with the town improves by +10.

Requirements

  • Have at least 2 brothers
  • You need to be near an allied town
  • It has to be a civilian town (not a fort)

Score

  • Score = 15 for every Juggler you have
Juggler Tempts Fate Cooldown in Days 70
Juggler Juggler The Juggler will ask you if he can do some juggling with knives.
You can choose:

Dialog tree

  • "That's not what I'm paying you for."
    • (nothing happens)
  • "Let's see what you can do!"
    • 30% chance: He suffers an Injury icon 12 Injured Shoulder and gets a Bad mood bad mood
    • 70% chance: 10% of your brothers get a Good mood good mood and you can choose:
      • "That's enough."
        • (nothing happens)
      • "This should be interesting!"

Requirements

Score

  • Score = 3 for every Juggler that meets the requirements

Other notes

  • A Juggler can get this event only once
Killer vs Others Cooldown in Days 30
Killer on the run Killer on the Run The Killer on the Run was caught in an attempted murder. The brothers want him hanged. You can choose:

Dialog tree

  • "Have him flogged for this."
    • He suffers Days wounded light wounds and gets a Bad mood bad mood (−3 Mood)
  • "Have him hanged for this."
  • "This is your family now. Do not ever dare such a thing again!"

Requirements

Score

  • Score = 10
Lawmen After Criminal Cooldown in Days 60
Background 11 Thief
Background 25 Graverobber
Background 49 Raider
Background 02 Killer on the Run
Background 63 Nomad
A group of lawmen claim that a wanted criminal is amongst your brothers.
You can choose:

Dialog tree

  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns and lose the brother
  • "We'll not give him up."
    • You have to fight a noble army and lose 30 Relation with their house
  • (only if you have more than 1500 Crowns) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns and get to keep your brother
  • (only if you have more than 3000 Renown) "You know who it is you're threatening? The companyname!"
    • You get off for free
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a Good mood mood boost
    • 50% chance: You have to fight a noble army and lose 30 Relation with their house

Requirements

  • The campaign needs to be 10 days or older
  • It has to be day-time
  • There is no active Late Game Crisis currently
  • You have to be on a road

Score

Lend Men to Build Cooldown in Days 45
Daytaler Daytaler
Mason Mason
Lumberjack Lumberjack
Miller Miller
Farmhand Farmhand
Gravedigger Gravedigger
A local asks you to help finish building a mill. You can choose:

Dialog tree

  • "You build, we kill. Find someone else."
    • (nothing happens)
  • "Alright, I can spare a man or few."
    • 50% chance: You gain 150 Crowns, 33% of your workers get Status effect 53 Exhausted, 50% of your workers get a Good mood good mood and +15 Relations with the settlement
    • 50% chance: You can choose:
      • "Those crowns belong to us!"
        • You gain 200 Crowns, 33% of your workers get Status effect 53 Exhausted, 50% of your workers get a Good mood good mood and −15 Relations with the settlement
      • "Good luck with the baron, then."
        • 33% of your workers get Status effect 53 Exhausted, 33% of your workers get a Bad mood bad mood and +15 Relations with the settlement

Requirements

  • It has to be day-time
  • Have at least 3.000 Crowns with you
  • You have to be within 3 tiles of an allied civilian northern size 1 or 2 settlement
  • Have at least 2 workers

Score

  • Score = 25
Mason vs Thief Cooldown in Days 120
Background 17 Mason
Background 11 Thief
The Mason and Thief bond and get a Good mood good mood.

Requirements

  • None

Score

Messenger vs Houndmaster Cooldown in Days 99999
Background 46 Messenger
Background 50 Houndmaster
The Messenger and Houndmaster bond and get a Good mood good mood.

Requirements

Score

Miner Atop World Cooldown in Days 80
Background 45 Miner The Miner is enjoying the mountains and gets a Good mood good mood.

Requirements

  • You need to be on mountain terrain
  • It has to be day-time
  • Have at least 2 brothers

Score

  • Score = 25 for every Miner you have
Miner Fresh Air Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Background 45 Miner The Miner gets +3-6 Fatigue and a Good mood good mood.

Requirements

  • The Miner has to be level 4 or higher
  • Have at least 2 brothers

Score

  • Score = 5 for every Miner that meets the requirements

Other notes

  • A Miner can get this event only once
Minstrel Outsmarts Gambler Cooldown in Days 50
Background 42 Minstrel
Background 20 Gambler
The Minstrel utterly beats the Gambler in a game of horseshoes and gets a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Regals Refugee Cooldown in Days 50
Background 42 Minstrel
Background 38 Refugee
The Minstrel brings a rare smile to the Refugee and he gets a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Teases Deserter Cooldown in Days 50
Background 42 Minstrel
Background 07 Deserter
The Minstrel humiliates the Deserter and he gets a Bad mood bad mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Writes Song Cooldown in Days 35
Background 42 Minstrel The Minstrel entertains 33% of your brothers and they get a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Monk Crafts Holy Water Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 40
Background 13 Monk The Monk creates 1 Holy water 01 Flask of Blessed Water.

Requirements

  • Have 1 free inventory slot

Score

  • Score = 5 for every Monk you have
Monk vs Monk Cooldown in Days 60
Background 13 Monk
Background 13 Monk
Two Monks have a theological debate.
You can choose:

Dialog tree

  • "This doesn't concern me."
    • 50% chance: Both monks get a Good mood good mood
    • 50% chance: Both gain +1 Resolve, a Bad mood bad mood and suffer Days wounded light wounds (50%) or a Temporary Injury (50%)
  • "A mercenary company is no place to talk religion!"
    • (nothing happens)

Requirements

  • Have at least 3 brothers
  • The Monks needs to be level 3 or higher

Score

  • Score = 3 for every Monk that meets the requirements

Other notes

  • A Monk can get this event more than one
Peacenik Cooldown in Days 99999
Houndmaster Houndmaster A man is trying to communicate with a trapped orc. You can choose:

Dialog tree

  • "Dogs are smart, too, but what do we do with the bad ones?"
  • "Right. Good luck with that."
    • (nothing happens)

Requirements

  • You have to be on a road
  • The Houndmaster has to be level 3 or higher

Score

  • Score = 5 for every Houndmaster that meets the requirements
Peddler Deal Cooldown in Days 40
Background 19 Peddler The Peddler asks you for 500 Crowns to invest on an opportunity. You can choose:

Dialog tree

  • "Count me in!"
    • 70% chance: You get +100-400 Crowns, +1 Resolve and a Good mood good mood for the Peddler
    • 30% chance: You lost 500 Crowns, Days wounded light wounds and a Bad mood bad mood for the Peddler
  • "You're a mercenary now. Time to leave that old life behind."
    • (nothing happens)

Requirements

  • Have at least 1000 Crowns
  • You are near a town

Score

  • Score = 25 for every Peddler you have
Peddler Sells Rat Cooldown in Days 80
Background 19 Peddler
Background 41 Ratcatcher
The Peddler tries to sell a rat to the Ratcatcher.

Requirements

  • None

Score

Player Plays Dice Cooldown in Days 14
Background 32 Vagabond
Background 20 Gambler
Background 11 Thief
Background 49 Raider
A brother wants to play a game of dice.
You can choose:

Dialog tree

  • "Let's play!"
    • The brother gets a Good mood good mood
      • (player dice < gambler dice): You lose 25 Crowns
        • "Let's roll again!"
        • "I've had enough for today."
      • (player dice > gambler dice): You win 25 Crowns
        • "Let's roll again!"
        • "I've had enough for today."
      • (player dice = gambler dice): A tie (nothing happens)
        • "Let's roll again!"
        • "I've had enough for today."
  • "I have no time for this."
    • (nothing happens)

Requirements

  • Have 100 Crowns or more

Score

Poacher vs Thief Cooldown in Days 150
Background 21 Poacher
Background 11 Thief
The Poacher and Thief bond and get a Good mood good mood.

Requirements

  • None

Score

Ratcatcher Catches Food Cooldown in Days 21
Background 41 Ratcatcher The Ratcatcher butchers rats for emergency provisions and sickens the other brothers.

Dialog tree

  • "We don't have a choice..."
    • You gain some Strange Meat Strange Meat, any brother that is a Noble will get a big Bad mood mood loss, 20% of the brothers will get a Bad mood bad mood (except any brother that is a Lowborn) and 20% of the brothers become Injury icon 25 Sick

Requirements

  • Have 15 or less food left
  • Have 1 free inventory slot

Score

Ratcatcher Crafts Net Cooldown in Days 45
Background 41 Ratcatcher The Ratcatcher weaves together 1 Net-0 Throwing Net.

Requirements

  • None

Score

Ratcatcher Spreads Disease Cooldown in Days 90
Background 41 Ratcatcher The Ratcatchers rats somehow got loose, eating some of your provisions and getting some of the men sick.

Dialog tree

  • "My throat's so scratchy I can barely squeak out a word!"
    • You lose 8-18 food and some brothers become Injury icon 25 Sick

Requirements

  • Have 30 food or more
  • Have at least 3 brothers

Score

Read Black Book Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Cultist Cultist
Historian Historian
The brother becomes Mad and gets a Good mood good mood after reading The Black Book.

Requirements

  • The Lorekeeper has to be defeated
  • Have The Black Book in your inventory
  • You need to have a Historian or a Cultist brother
  • The Historian needs to be level 2 or higher
  • The Cultist needs to be level 9 or higher
  • Having brothers of both backgrounds doesn't prevent the event from happening, but a Historian will be given the priority to read the book

Score

  • Score = 100

Other notes

Refugee vs Raider Cooldown in Days 50
Background 38 Refugee
Background 49 Raider
A Refugee and Raider brother fight and suffer light wounds (50%) or Temporary Injuries (50%). Refugee brother also gets a Bad mood bad mood.

Requirements

  • The Refugee needs to be level 2 or lower
  • The Raider needs to be level 6 or lower

Score

  • Score = 3 for every Refugee and Raider that meets the requirements
Retired Soldier Tale Cooldown in Days 30
Background 24 Retired Soldier The Retired Soldier tells war stories and raises the Good mood mood of 50% of the brothers.

Requirements

Score

Sellsword Gets Better Deal Cooldown in Days 35
Sellsword Sellsword The Sellsword got a better offer from another company.
You can choose:

Dialog tree

  • "I see, time to part ways then."
    • The Sellsword Sellsword leaves your company and you lose his equipment aswell
  • "There must be a way I can talk you out of this."
    • A% chance: The Sellsword Sellsword will stay with the company and he will never ask again for a higher pay
    • B% chance: The Sellsword Sellsword left the company, but you get to keep his items
  • "Then I shall match their offer."
    • His wage increases by 5-15 Asset daily money and he might ask again for a raise in the future

Requirements

  • The Sellsword needs to be level 4 to 9
  • The Sellsword can't ask for a raise in the first 25 days after he was hired
  • The Sellsword wasnt successfully talked out of this before

Score

  • Score = 10 for every Sellsword that meets the requirements

Other notes

Sellsword vs Raider Cooldown in Days 45
Background 10 Sellsword
Background 49 Raider
The Sellsword and Raider fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a Bad mood bad mood.

Requirements

Score

Shadow Dissection Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Background 70 Anatomist
Cultist Cultist
Monk Monk
Background 33 Hedge Knight
Background 49 Raider
Sellsword Sellsword
Background 30 Swordmaster
Minstrel Minstrel
Killer on the run Killer on the Run
The company get into a debate about shadows. You can choose:

Dialog tree

  • "What does the Background 70 Anatomist have to say?"
    • The Background 70 Anatomist gets a Good mood good mood and improves the Good mood mood of 50% of your brothers
  • "Cultist Cultist the cultist is murmuring again."
    • Each Cultist Cultist has their Good mood mood improved while 20% of your non-cultists gain a Bad mood bad mood
  • "Our Monk Monk seems to know the answer"
    • 50% of your brothers who aren't Monk Monks or Cultist Cultists gain a Good mood good mood and a 33% chance to gain +1 Resolve
  • "Why's everyone lookin' at the biggest sellsword?"
  • "Background 30 Swordmaster the swordmaster seems to have a word."
    • The Background 30 Swordmaster improves the Good mood mood of 50% of your brothers
  • "Naturally, Minstrel Minstrel the minstrel is ready to talk."
    • The Minstrel Minstrel improves the Good mood mood of 66% of your brothers
  • "What's that noise?"

Requirements

  • You need at least 1 brother with a relevant background

Score

  • Score = 3 for each relevant brother
Shepherd vs Ratcatcher Cooldown in Days 70
Background 44 Shepherd
Background 41 Ratcatcher
The Shepherd and Ratcatcher bond and get a Good mood good mood.

Requirements

Score

Shooting Contest Cooldown in Days 45
Background 29 Bowyer
Background 10 Sellsword
Background 22 Hunter
Background 21 Poacher
Two archers ask you for permission to do a shooting contest.
You can choose:

Dialog tree

  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged Skill and you used up 30 ammo
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo
  • "We can't afford to waste the arrows."
    • Both archers get a Bad mood bad mood

Requirements

  • It has to be day-time
  • You need to have 81 ammo or more
  • You need 2 archers

Score

  • Score = 5 for every archer you have

Other notes

Squire vs Hedge Knight Cooldown in Days 45
Background 03 Squire
Background 33 Hedge Knight
The Squire learns from the Hedge Knight, gains +1-4 Resolve and a Bad mood bad mood.

Requirements

  • The Squire needs to be level 4 or lower

Score

Other notes

Swordmaster Teaches Cooldown in Days 50
Background 30 Swordmaster
Background 03 Squire
Background 37 Bastard
Background 06 Adventurous Noble
Background 08 Disowned Noble
Background 06 Regent in Absenta
A Squire, Bastard, Adventurous Noble, Disowned Noble or Regent in Absenta brother learns from a Swordmaster and gains 1-4 Melee Defense. Both brothers get a Good mood good mood.

Requirements

Score

  • Score = 4 for every Swordmaster that meets the requirements

Other notes

Tailor Werewolf Hide Armor Don't have the Beasts & Exploration DLC Don't have the Beasts & Exploration DLC Cooldown in Days 45
Background 48 Tailor The Tailor crafts a Direwolf Hide Armor from 2 Unusually Large Wolf Pelts.

Requirements

Score

Troublemakers Bully Peasants Cooldown in Days 40
Background 27 Brawler
Background 49 Raider
Background 10 Sellsword
Background 33 Hedge Knight
Bloodthirsty Bloodthirsty
Brute2 Brute
A brother is causing trouble in a town.
You lose 1 Reputation and 20 Relation with the town.
You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You are near an allied non-military town

Score

  • Score = 10 for every bully you have

Other notes

Walkers Bond Cooldown in Days 9999
Background 32 Vagabond
Background 46 Messenger
Refugee Refugee
Background 63 Nomad
The Vagabond, Refugee, Messenger or Nomad bond and get a Good mood good mood.

Requirements

  • You have to be on a road

Score

Wildman Causes Havoc Cooldown in Days 50
Background 31 Wildman Someone in a town complains that your Wildman caused havoc in his shop.
You can choose:

Dialog tree

  • "This ain't our problem."
    • 50% chance: You lose 20 Relation with the town
    • 50% chance: You lose 20 Relation with the town and can choose:
      • "A shame it had to come to this."
      • "Fine. I did not wake up this morning looking to slaughter innocents."
  • "Fine, the company will cover the damages."
    • You lose 600 Crowns
  • "Fine, the company will cover the damages - but Background 31 Wildman will work it off."
    • You lose 600 Crowns and 20 Relation with the town, the Daily Pay of the Wildman will be reduced by 25% and he gets a Bad mood bad mood

Requirements

  • It has to be day-time
  • You have at least 600 Crowns
  • You are near an allied town

Score

  • Score = 15 for every Wildman you have
Wildman Finds Something Cooldown in Days 30
Background 31 Wildman The Wildman has run off in the forest and returned with 1 to 2 items.

Loot table

Requirements

  • You need to be in a non frozen forest
  • Have at least 1 free inventory slot

Score

  • Score = 10 for every Wildman you have
Wildman Offers Mushrooms Cooldown in Days 100
Background 31 Wildman The Wildman offers questionable mushrooms, berries and flower petals to try. You can choose:

Dialog tree

  • "Sure, Background 31 Wildman, I'll take some of those."
    • You get some flavor text (nothing happens)
  • "Umm, no thanks."
    • (nothing happens)

Requirements

  • You need to be in a non frozen forest

Score

  • Score = 10 for every Wildman you have
Wildman Testing Money Cooldown in Days 90
Background 31 Wildman You find your Wildman brother stacking crowns into towers. You can choose:

Dialog tree

  • "Let's see if he'll trade it all away for something else."
    • 50% chance: You gain X Crowns
    • 50% chance: The Wildman gets a Bad mood bad mood, inflicts a Temporary Injury to another brother and a random shield, helmet, armor or weapon from your inventory will be destroyed
  • "Better to leave the man and his crowns alone."
    • (nothing happens)

Requirements

  • Have at least 1 shield, helmet, armor or weapon in your inventory that isnt legendary

Score

  • Score = 3 for every Wildman you have

Other notes

  • X = 10 × how long the Wildman has been with your company in days
  • This event can destroy named items, but not legendary items
  • A Wildman can get this event only once
  • The Hedge Knight with the Player Character Player Character trait is excluded from this event
Witch Being Burned Cooldown in Days 50
Background 23 Witchhunter Three citizens of a settlement are being burned alive. Nothing happens.

Dialog tree

  • "What is this...?"
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an allied, civilian, northern, size 1 or 2 settlement

Score

  • Score = 25
Witchhunter Ghoul Teeth Cooldown in Days 45
Background 23 Witchhunter The Witchhunter transforms one Jagged Fangs into one Antidote.

Requirements

Score

Events by Trait[]

These events can randomly happen on the global map.

Addict Steals Potion Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 14
Trait icon 62 Addict You find your addicted brother with some of your potions. You can choose:

Dialog tree

  • "I just hope you'll heal in time."
    • (nothing happens)
  • "This needs to stop now, Trait icon 62 Addict."
  • "Enough. I'll have this bloody demon whipped out of you!"

Requirements

Score

  • Score = 10 for every Addict you have

Other notes

  • There is an event that is indistinguishable from this one (Alp Nightmare 2), which, similarly to Alp Nightmare 1, is a bad dream where a brother dies and many others become angry. It is only a dream and does not kill or anger anyone.
  • This event can't destroy named or legendary items
Ailing Recovers Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 75
Background 13 Monk
Background 57 Beast Slayer
Ailing2 Ailing
A Monk or Beast Slayer brother removes the Ailing trait from another brother and gives him a Good mood good mood.

Requirements

  • The Monk or Beast Slayer needs to be level 4 or higher
  • The brother with the Ailing trait needs to be level 4 or higher

Score

Alp Nightmare 2 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
Trait icon 62 Addict This event is indistinguishable from the Addict Steals Potion one. Except that this one is not real, but a nightmare where a brother dies. Has no consequences. You find your addicted brother with some of your potions. You can choose:

Dialog tree

  • "I just hope you'll heal in time."
    • (nothing happens)
  • "This needs to stop now, Trait icon 62 Addict."
    • (nothing happens)
  • "Enough. I'll have this bloody demon whipped out of you!"
    • (nothing happens)

Requirements

  • Have at least 1 potion or Strange Mushroom in your inventory
  • It has to be night-time
  • Your campaign is at least 20 days old
  • Have at least one brother who is Addict and one who is not
  • A brother with the Player Character Player Character trait is excluded from this event

Score

  • Score = 10

Other notes

  • Options 1 and 3 claim to kill a brother and many brothers get a Bad mood bad mood
  • Don't Alt-F4 or avoid these options, you get notified that this was just a dream shortly after
  • You even don't lose the potion
Bad Curse Cooldown in Days 50
Trait icon 26 Superstitous A brother with the Superstitious trait will ask you for 400 Crowns to lift a curse with the aid of a witch. You can choose:

Dialog tree

  • "If it must be... go take care of it. Here are the crowns."
    • He gets a Good mood good mood and you lose 400 Crowns
  • "This isn't going to happen."
  • "Have Background 13 Monk or Flagellant Monk turned Flagellant the monk take a look instead."
    • Both brothers gain +1 Resolve

Requirements

  • It has to be day-time
  • Have at least 1000 Crowns
  • You have to be near an allied town

Score

Other notes

  • A brother can gain the resolve bonus only once from this event
Bad Omen Cooldown in Days 14
Trait icon 26 Superstitous A Superstitious brother becomes Afraid Afraid (Status Effect) and gets a Bad mood bad mood.

Requirements

  • Have at least 2 brothers

Score

Bright vs Dumb Cooldown in Days 100
Bright Bright
Dumb Dumb
A Bright brother teaches a Dumb brother about critical thinking and memorization. Both get a Good mood good mood.

Requirements

  • None

Score

  • Score = 2 for every Bright and Dumb brother you have
Cocky Challenges Player Cooldown in Days 45
Trait icon 24 Cocky A Cocky brother claims to be a better leader than you. You can choose:

Dialog tree

  • "You're totally right. You should be in charge."
    • 33% of your brothers gain a Good mood good mood
  • "Time to cut you down to size."
    • The Cocky brother will get a Bad mood bad mood
  • "I'm in charge here! This is my company!"
    • 33% of your brothers will get a Bad mood bad mood

Requirements

  • It has to be night-time
  • Have at least 3 brothers with a worse than neutral mood

Score

  • Score = 3 for every Cocky brother and brother with a worse than neutral mood
Cocky vs Iron Lungs Cooldown in Days 150
Trait icon 24 Cocky
Trait icon 33 Iron Lungs
A Cocky and Iron Lungs brother are having a breath holding competition.

Dialog tree

  • "Ah, the always safe measurement of manliness."
    • The Cocky brother will get a Bad mood bad mood and suffer Days wounded light wounds
    • The Iron Lungs brother gets a Good mood good mood
    • 33% of your brothers gain a Good mood good mood

Requirements

  • None

Score

Dastard Loses Trait Cooldown in Days 45
Trait icon 38 Dastard
Trait icon 37 Brave
Trait icon 30 Fearless
A Dastard brother loses the mentioned trait with the help of 2 other brothers that have the Brave or Fearless trait.

Requirements

Score

  • Score = 5 for every Dastard brother that meets the requirements
Determined Delivers Peptalk Cooldown in Days 40
Trait icon 31 Determined 33% of your brothers get a Good mood good mood from his speech.

Requirements

  • The average Mood of the company needs to be Mood 02 Disgruntled or worse
  • Have at least 3 brothers
  • The Determined brother needs to be level 3 or higher

Score

  • Score = 6 for every Determined brother that meets the requirements
Drunkard Loses Stuff Cooldown in Days 14
Trait icon 29 Drunkard Your Drunkard lost a random armor, helmet, shield or weapon. Your response:

Dialog tree

Requirements

  • Have at least 2 brothers

Score

Other notes

Education Cooldown in Days 60
Background 47 Historian
Background 13 Monk
Dumb Dumb
The Historian or Monk wants to teach a Dumb brother. You can choose:

Dialog tree

  • "See what you can teach him."
    • 60% chance: The teacher gets a Bad mood bad mood.
    • 40% chance: The teacher gets a Good mood good mood and the Dumb Dumb trait is removed.
  • "Leave Dumb Dumb brother alone."
    • (nothing happens)

Requirements

  • The teacher can't have the Hesitant Hesitant trait

Score

  • Score = 5
Eunuch vs Insecure Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Background 52 Eunuch
Trait icon 03 Insecure
An Insecure brother mocks a Eunuch getting rid of his Insecure trait and giving the Eunuch a Bad mood bad mood

Requirements

Score

Fat Guy Gets Fit Cooldown in Days 30
Trait icon 10 Fat All the walking and fighting caused the brother to lose the Fat trait.

Requirements

  • The Fat brother needs to be level 5 or higher

Score

  • Score = 5 for every Fat brother that meets the requirements
Fainthearted is Shellshocked Cooldown in Days 40
Fainthearted Fainthearted After a recent battle, a Fainthearted brother gets a Bad mood bad mood.

Requirements

  • Have at least 2 brothers
  • The Fainthearted brother needs to be level 4 or lower
  • He needs to not sit in the reserve
  • He took part in 1 or more battles
  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today or yesterday

Score

  • Score = 15 for every Fainthearted brother that meets the requirements
Fear Beasts Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 48 Fear of Beasts A brother gains the Fear of Beasts trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Beasts
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Fear Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 49 Fear of Greenskins A brother gains the Fear of Greenskins trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Orcs or Goblins
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Fear Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 47 Fear of Undead A brother gains the Fear of Undead trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Zombies or Ancient Dead
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Gain Addiction Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 62 Addict A brother gains the Addict trait from his drug consumption.

Requirements

  • Have at least 2 brothers
  • The brother has consumed drugs at least 4 times (drinking potions or getting Drunk)
  • The last time a drug was consumed was today or in the previous 3 days

Score

  • Score = 5

Other notes

Glutton Eats Apple Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
Trait icon 07 Gluttonous The Gluttonous brother ate a Inventory hexe apple Poisoned Apple and became Injury icon 25 Sick.

Requirements

Score

Other notes

Glutton Gets Fat Cooldown in Days 30
Trait icon 07 Gluttonous A brother with the Gluttonous trait gains the Fat trait.

Requirements

  • Have 100 or more Food
  • Have at least 2 brothers
  • The Gluttonous brother has to be level 3 or higher

Score

  • Score = 5 for every Gluttonous brother that meets the requirements
Greedy Demands Raise Cooldown in Days 40
Trait icon 06 Greedy The Greedy brother asks for a raise in pay. You can choose:

Dialog tree

  • "Very well, you've earned it."
    • Increases his daily wage by 8 Asset daily money and he gets a Good mood good mood
  • "You'll get what we agreed upon and no more."

Requirements

  • Have at least 4000 Crowns
  • Have at least 3 brothers
  • The Greedy brother needs to be level 8 or higher

Score

  • Score = 5 for every Greedy brother that meets the requirements

Other notes

Hate Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 52 Hate for Greenskins A brother gains the Hate for Greenskins trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Orcs or Goblins
  • Your most recent fight was 0.83 in-game hours or less ago (5 or less virtual time)
  • Have at least 2 brothers
  • The brother needs to be level 3 or higher

Score

  • Score = 500

Other notes

Hate Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 50 Hate for Undead A brother gains the Hate for Undead trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Zombies or Ancient Dead
  • Your most recent fight was 0.83 in-game hours or less ago (5 or less virtual time)
  • Have at least 2 brothers
  • The brother needs to be level 3 or higher

Score

  • Score = 500

Other notes

Lose Addiction Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 62 Addict A brother loses the Addict trait.

Requirements

  • The Addict brother hasnt used any drugs for at least 14 days (drinking potions or getting Drunk)
  • Have at least 2 brothers

Score

  • Score = 5

Other notes

Lose Fear Beasts Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 48 Fear of Beasts A brother loses the Fear of Beasts trait.

Requirements

  • Your most recent fight was against Beasts
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

  • Score = Number of kills (of any kind) the Fear of Beasts brother has / 10
Lose Fear Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 49 Fear of Greenskins A brother loses the Fear of Greenskins trait.

Requirements

  • Your most recent fight was against Orcs or Goblins
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

Lose Fear Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 47 Fear of Beasts A brother loses the Fear of Undead trait.

Requirements

  • Your most recent fight was against Zombies or Ancient Dead
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

  • Score = Number of kills (of any kind) the Fear of Undead brother has / 10
Lucky Finds Something Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 35
Lucky Lucky A Lucky brother found an item:
Nightowl Catches Thief Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 90
Trait icon 57 Night Owl The Night Owl brother caught a thief. He gets a good Good mood mood, becomes Exhausted and you gain 100-300 Crowns.

Requirements

  • It has to be night-time
  • You have to be on a road
  • Have 1 free inventory slot
  • The Night Owl brother needs to be level 3 or higher

Score

  • Score = 5
Oldguard Becomes Drunkard Cooldown in Days 70
Trait icon 29 Drunkard One of your brothers becomes a Drunkard and gets a bad Bad mood mood after losing too many friends in battle.

Requirements

  • He needs to be level 8 or higher
  • At least 2 brothers have died after you hired him
  • At least 7 brothers have died in this campaign in total
  • You have at least 3 brothers
  • It has to be night-time

Score

  • Score = Number of brothers you lost in total × 1 − 2

Other notes

Optimist Lost Battle Cooldown in Days 35
Trait icon 19 Optimist 50% of your men get a good Good mood mood after losing a fight.

Requirements

  • Your most recent combat result was either:
    • Player retreated
    • Player defeated
  • Your most recent fight was 3.32 in-game hours or less ago (20 or less virtual time)
  • Have at least 2 brothers
  • The Optimist took part in at least 1 fight

Score

  • Score = 50 for every Optimist brother that meets the requirements

Other notes

  • Brothers with Pessimist trait will never gain the good Good mood mood
Paranoid Bothers Others Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 35
Trait icon 55 Paranoid He may get a bad Bad mood mood from being paranoid about his comrades.

Requirements

  • Have at least 2 brothers

Score

  • Score = 5 for every Paranoid brother you have
Pessimist Won Battle Cooldown in Days 35
Trait icon 20 Pessimist 50% of your men get a bad Bad mood mood after winning a fight.

Requirements

  • Your most recent combat result was either:
    • Enemy retreated
    • Enemy defeated
  • Your most recent fight was 3.32 in-game hours or less ago (20 or less virtual time)
  • Have at least 2 brothers
  • The Pessimist took part in at least 1 fight
  • The Pessimist doesn't also have the Dumb trait

Score

  • Score = 50 for every Pessimist brother that meets the requirements

Other notes

  • Brothers with Optimist trait will never gain the bad Bad mood mood
Shortsighted Shoots Bro Cooldown in Days 40
Trait icon 27 Short Sighted A Short Sighted brother injures another brother. Both get a bad Bad mood mood.

Requirements

Score

  • Score = 5 for every Short Sighted brother that meets the requirements

Other notes

Spartan Should Eat More Cooldown in Days 40
Trait icon 08 Spartan A Spartan brother seems weak from not eating enough. You can choose:

Dialog tree

  • "I'll leave you be."
    • 75% chance: (nothing happens)
    • 25% chance: Suffers Days wounded light wounds (50% chance) or a Injury icon 17 Severe Concussion (50% chance)
  • "Eat up, fool!"
    • 75% chance: He gets a bad Bad mood mood
    • 25% chance: The Trait icon 08 Spartan trait got removed

Requirements

Score

  • Score = 10 for every Spartan brother that meets the requirements

Other notes

Strength Contest Cooldown in Days 45
Trait icon 15 Strong
Trait icon 15 Strong
Both gain +1 Fatigue and a good Good mood mood after a strength contest.

Requirements

  • It has to be day-time
  • The Strong brother can't also have the Bright trait
  • The Strong brother can't participate in this event more than 2 times

Score

  • Score = 5 for every Strong brother that meets the requirements
Surefooted Saves Damsel Cooldown in Days 50
Trait icon 05 Sure Footing +10 Relation Relation with the settlement and a good Good mood mood for the Sure Footing brother after saving a falling mistress.

Requirements

  • Have at least 3 brothers
  • The Sure Footing brother needs to be level 2 or higher
  • You need to be near an allied civilian settlement

Score

  • Score = 15 for every Sure Footing brother that meets the requirements
Teamplayer is Bro Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Trait icon 58 Team Player 50% of your brothers gain +1 Resolve and all brothers gain a good Good mood mood.

Requirements

  • None

Score

  • Score = 5

Other notes

  • Noone can receive the resolve bonus more than once
  • This event can happen more than once
Trade Black Book Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
Trait icon 76 Mad Yuchi Eveohtse wants to get a hold of The Black Book and presents you 3 offers:

Dialog tree

  • "We trade the book for the golden shield."
  • "We trade the book for the two jugs."
  • "We trade the book for 50,000 crowns."
    • You gain 50.000 Crowns

Requirements

Score

  • Score = 150

Other notes

Training Accident Cooldown in Days 16
Trait icon 62 Addict
Trait icon 36 Clumsy
Trait icon 29 Drunkard
A brother hurt himself while training. He suffers Days wounded light wounds (40% chance) or a Temporary Injury (60% chance).

Requirements

Score

Other notes

Troublemakers Bully Peasants Cooldown in Days 40
Background 27 Brawler
Background 49 Raider
Background 10 Sellsword
Background 33 Hedge Knight
Bloodthirsty Bloodthirsty
Brute2 Brute
A brother is causing trouble in a town.
You lose 1 Reputation and 20 Relation with the town.
You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You are near an allied non-military town

Score

  • Score = 10 for every bully you have

Other notes

Uber Courageous Cooldown in Days 100
Trait icon 13 Deathwish
Trait icon 31 Determined
Trait icon 30 Fearless
The entire company is inspired by this brother.
75% of your brothers get a good Good mood mood.

Requirements

Score

  • Score = 10 for every brother that meets the requirements

Events by Late Game Crisis[]

These events can happen in a late game crises anywhere on the world map.

Civilwar Ambush Cooldown in Days 50
Event 96 War of the Noble Houses You meet peasants that are about to ambush noblehouse soldiers.

Dialog tree

  • "Let's help these peasants."
    • -20 Relation with that noble house, -1 Reputation, +15 Relation with the settlement of the peasants and gain 1 item from loot table A and B
  • "We have to warn the soldiers."
    • +15 Relation with that noble house, -20 Relation with the settlement of the peasants, +200-400 Crowns and 1 item from loot table C
  • "We've no time for any of this."
    • (nothing happens)

Loot table A

Loot table B

Loot table C

Requirements

  • You have to be in a not frozen forest
  • There has to be a large civilian or any military settlement within 10 tiles

Score

  • Score = 10
Civilwar Conscription Cooldown in Days 40
Event 96 War of the Noble Houses Noble house soldiers are trying to conscript the locals. You can choose:

Dialog tree

  • "Very well. You need to pull your weight, peasants!"
  • "This isn't their fight, lieutenant."
    • (50% chance) +1 Reputation, -10 Relation with the noble house, +15 Relation with the settlement
    • (50% chance) You can choose:
      • "We stay out of this."
        • (nothing happens)
      • "We help the bannermen!"
      • "We help the peasants!"
  • "This isn't our fight at all."
    • "We stay out of this."
      • (nothing happens)
    • "We help the bannermen!"
    • "We help the peasants!"

Requirements

  • There has to be a medium to large civilian or any military settlement within 3 tiles

Score

  • Score = 25
Civilwar Dead Knight Cooldown in Days 100
Event 96 War of the Noble Houses You came across kids that are playing near a dead knight and decide to take the knights gear.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be near an allied town

Score

  • Score = 10
Civilwar Deserter Cooldown in Days 50
Event 96 War of the Noble Houses Two soldiers are about to hang one of their own men for refusing orders. You can choose:

Dialog tree

  • "Free that man!"
    • (50% chance) -0,5 Relation with that noble house
      • "Welcome to the company!"
      • "Go home to your family, soldier."
        • (nothing happens)
    • (50% chance) -10 Relation with that noble house
      • "Welcome to the company!"
      • "Go home to your family, soldier."
        • (nothing happens)
  • "This is none of our business."
    • All your Deserter Deserter brothers get a bad Bad mood mood

Requirements

  • You have to be on a road
  • Have 1 free slot in your roster

Score

  • Score = 10
Civilwar Flavor Cooldown in Days 7
Event 96 War of the Noble Houses You get one of many different flavor texts about the war.

Requirements

  • You have to be on a road
  • It has to be day-time

Score

  • Score = 5
Civilwar Hungry Hamlet Cooldown in Days 35
Event 96 War of the Noble Houses The leader of a hamlet is begging for food. You can choose:

Dialog tree

  • "Alright, let's give those poor folks some food."
  • "Find your own way, peasants."
    • (nothing happens)

Requirements

  • You have to be on a road
  • Have at least 3 stacks of food

Score

  • Score = 10
Civilwar Intro Cooldown in Days 1
Event 96 War of the Noble Houses A minstrel announces that the war of the noble houses has begun.

Requirements

  • You have to be near an allied town
  • You received the Civilwar Warnings event ~20 days ago

Score

  • Score = 6000
Civilwar Outro Cooldown in Days 1
Event 96 War of the Noble Houses The war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!"
    • The campaign will continue and if your Relations are below 30 towards anyone, they will be set to 30
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • You have to be on a road
  • You have to end the War of the Noble Houses

Score

  • Score = 6000
Civilwar Refugees Cooldown in Days 21
Event 96 War of the Noble Houses You meet a large group of refugees that are huddled together.

Dialog tree

  • "Leave those poor folk alone."
    • (nothing happens)
  • "Share some of our provisions with those poor folk."
  • "Refugee Refugee, you used to be a refugee. Talk to them?"
    • +3 Reputation, you lose 1 stack of food and gain 1 item from loot table A
  • "Search them for valuables!"

Loot table A

Loot table B

Loot table C

Requirements

  • You have to be on a road
  • Have at least 2 brothers

Score

  • Score = 10
Civilwar Savagery Cooldown in Days 21
Event 96 War of the Noble Houses Hamlet inhabitants are begging for you to intervene in their execution.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be allied with a noble house

Score

  • Score = 10
Civilwar Town Conquered Cooldown in Days 1
Event 96 War of the Noble Houses A town got conquered and now belongs to a different noble house.

Dialog tree

  • "The board has changed."
    • The settlement will have the Conquered settlement situation

Requirements

  • You have to be on a road
  • A settlement was defeated by the opposing noble house

Score

  • Score = 2000
Civilwar Trapped Soldiers Cooldown in Days 50
Event 96 War of the Noble Houses Noble house soldiers are surrounded by local peasants. You can choose:

Dialog tree

Requirements

  • You have to be near a large civillian or any military settlement
  • Have at least 3 brothers

Score

  • Score = 25
Civilwar Treasurer Cooldown in Days 40
Event 96 War of the Noble Houses A noble house treasurer wants to collect food for the army from a farmer.

Dialog tree

Requirements

  • You have to be on a road

Score

  • Score = 10
Civilwar Warnings Cooldown in Days 3
Event 96 War of the Noble Houses You hear one rumor about the upcoming war between the noble houses.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Civilwar Wounded Soldier Cooldown in Days 25
Event 96 War of the Noble Houses You meet a wounded soldier from an allied noble house. You can choose:

Dialog tree

  • "We better leave him alone and move on."
    • (nothing happens)
  • "That armor and weapon may be useful, and he won't be needing them in the afterlife."

Loot table A

Loot table B

Requirements

  • You have to be on a road
  • Have at least 1 free inventory slot
  • You have to be allied with the noble house

Score

  • Score = 10
Greenskins Caravan Ambush Cooldown in Days 100
Event 49 Greenskin Invasion A caravan is about to be ambushed by goblins. You can choose:

Dialog tree

  • "We attack now!"
  • "We wait for the goblins to attack first, then we charge!"
    • A fight against Goblin Goblins starts, you will have Peasant armed Peasants on your side aswell and the goblins will be randomly deployed on the field
  • "We don't need to get involved in this. March on!"
    • 25% of your brothers get a Bad mood bad mood

Requirements

  • It has to be day-time
  • You have to be on a road
  • You have to be near a settlement

Score

  • Score = 10
Greenskins Intro Cooldown in Days 1
Event 49 Greenskin Invasion Goblins and orcs start working together. The greenskin invasion has begun.

Requirements

Score

  • Score = 6000
Greenskins Investigation Cooldown in Days 50
Event 49 Greenskin Invasion You are asked to track down a goblin inside a castle. You can choose:

Dialog tree

  • "We shall search the pantry."
  • "We shall search the halls."
  • "We shall search the armory."
    • 50% chance: +5 Relations with the noble house and you gain 100 Crowns
    • 50% chance:
      • "Such a crime can't go unpunished!"
        • +5 Relations with the noble house and you gain 200 Crowns
      • "Your secret is safe with me."
  • "We have no time for favors."

Requirements

  • There has to be a medium to large civilian or any military settlement within 4 tiles

Score

  • Score = 25
Greenskins Outro Cooldown in Days 1
Event 49 Greenskin Invasion The greenskin invasion has ended. You can choose to retire or continue:

Dialog tree

  • "Let's move to let these heroes of the realm pass."
    • "The company needs their commander!"
    • "It's time to retire from mercenary life. (End Campaign)"
  • "You handle him, brother."
    • "The company needs their commander!"
    • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • You have to end the greenskin invasion

Score

  • Score = 6000
Greenskins Pet Goblin Cooldown in Days 80
Event 49 Greenskin Invasion You meet a mad hermit with a chained goblin. You can choose:

Dialog tree

Loot table A

Requirements

  • You have to be in a non-frozen forest
  • The next settlement has to be 6 or more tiles away

Score

  • Score = 10
Greenskins Slayer Cooldown in Days 999999
Event 49 Greenskin Invasion An Orc Slayer wants to join your company. You can choose:

Dialog tree

Requirements

  • Have at least 3000 Renown
  • Have at least 1 free slot in your roster

Score

  • Score = 10

Other notes

  • The Background 55 Orc Slayer will leave you when the invasion is over
Greenskins Slayer Leaves Cooldown in Days 999999
Event 49 Greenskin Invasion The Orc Slayer leaves your party since the greenskin invasion has ended.

Requirements

  • The greenskin invasion has ended

Score

  • Score = 100

Other notes

  • You get to keep his equipment when he leaves
  • He can't leave you if he is the only brother that you have
  • You could also keep him if he got the permanent Injury permanent icon 12 Brain Damage injury and was converted into a Cultist
Greenskins Town Destroyed Cooldown in Days 7
Event 49 Greenskin Invasion Greenskins turned a town to ruins.

Requirements

  • You have to be on a road
  • Permanent destruction needs to be enabled
  • Greenskins are attacking a settlement

Score

  • Score = 2000

Other notes

  • The settlement gets the Raided Raided settlement situation if permanent destruction is turned off
Greenskins Trapped Goblin Cooldown in Days 50
Event 49 Greenskin Invasion You found a goblin who is stuck in a bear trap. You can choose:

Dialog tree

  • "Kill it."
    • 50% chance: You gain 1 item from loot table A
    • 50% chance: You gain 1 item from loot table A and get attacked by a group of Nachzehrer Nachzehrers
  • "Leave it."
    • 70% chance: (nothing happens)
    • 30% chance: You get attacked by a group of Orc Orcs and Goblin Goblins

Loot table A

Requirements

  • You have to be in a non-frozen forest
  • The next settlement has to be 6 or more tiles away

Score

  • Score = 10
Greenskins Warnings Cooldown in Days 3
Event 49 Greenskin Invasion You hear one rumor about the upcoming greenskin invasion.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Holywar Crucified 1 Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
Event 164 Holy War You found a lone man on a cross. You can hire the Converted Crusader:

Dialog tree

  • "The other crusaders did this to you?"
    • "You're welcome with us."
    • "Only thing you've in your heart are these buzzards."
      • 50% of your northern brothers get a Good mood good mood

Requirements

  • You have to be on desert, desert hills or oasis terrain
  • Have a free slot in your roster
  • The next town is 6 or more tiles away

Score

  • Score = 10
Holywar Flavor North Outside Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War You get one of many flavor texts about the wars effect on the north

Requirements

  • You are in the top 30% part (north) of the global map
  • You have to be off road
  • The next town is 6 or more tiles away

Score

  • Score = 10
Holywar Flavor North Settlement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War You get one of many flavor texts about the wars effect on the north

Requirements

  • The closest town must be 5 or less tiles away
  • The closest town must not be a city state

Score

  • Score = 10
Holywar Flavor South Outside Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War You get one of many flavor texts about the wars effect on the south

Requirements

  • You must be on a road
  • You must be on desert, steppe or oasis terrain
  • The closest town must be at least 6 tiles away

Score

  • Score = 10
Holywar Flavor South Settlement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War You get one of many flavor texts about the wars effect on the south

Requirements

  • You must be within 5 tiles of a city state

Score

  • Score = 10
Holywar Ill Southerners Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
Event 164 Holy War You come across some daethly ill southern soldiers who beg you to kill them:

Dialog tree

Requirements

  • It must be daytime
  • You must not be in the Southern 20% of the map
  • You must not be on desert or steppe terrain
  • The nearest town must be between 7 and 20 tiles away

Score

  • Score = 10
Holywar Intro North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War You come across a northern cleric preaching about the start of the holy war.

Requirements

  • The nearest town must be 3 or less tiles away
  • The nearest town must be northern

Score

  • Score = 6000
Holywar Intro South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War You come across a southern priest preaching about the start of the holy war.

Requirements

  • The nearest town must be 3 or less tiles away
  • The nearest town must be southern

Score

  • Score = 6000
Holywar Neutral Nomads Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 200
Event 164 Holy War You come across some nomads who hold no stake in the raging holy war. You can choose:

Dialog tree

  • "You don't follow the beliefs of your countrymen?"
    • Each of your brothers gains a Good mood good mood and you gain some dates
  • "And I'm about to make even more after you're dead."
  • "What is Wildman Wildman doing over there?"
    • You gain a Qatal Dagger and 50% of your brothers gain a Good mood good mood

Requirements

Score

  • Score = 10
Holywar Occupied North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War You receive news of one of the holy sites being captured by northerners.

Requirements

  • You must be on a road

Score

  • Score = 2000 If a northern house has captured a holy site
Holywar Occupied South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War You receive news of one of the holy sites being captured by southerners.

Requirements

  • You must be on a road

Score

  • Score = 2000 If a city state has captured a holy site
Holywar Outro North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War The holy war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!" (continue game)
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • One side must have won the holy war
  • You must be on a road
  • You must not have an active contract
  • You must not be in the southern 18% of the map

Score

  • Score = 6000

Other notes

  • The Flavour text is different depending on which side won the war.
Holywar Outro South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War The holy war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!" (continue game)
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • One side must have won the holy war
  • You must be on a road
  • You must not have an active contract
  • You must be in the southern 18% of the map

Score

  • Score = 6000

Other notes

  • The Flavour text is different depending on which side won the war.
Holywar Sand Storm Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
Event 164 Holy War You come across some northerners stuck in the sand. You can choose:

Dialog tree

Requirements

  • It must be daytime
  • You must be on desert terrain
  • The nearest town must be at least 7 tiles away

Score

  • Score = 10
Undead Boy Who Cried Warriors of the North DLC Warriors of the North DLC Cooldown in Days 140
Event 73 Undead Scourge A young boy claims that undead are eating his family. You can choose:

Dialog tree

  • "Lead us to your house, kid."
    • +1 Reputation and you can choose:
      • "Alright, alright, let's go."
        • +1 Reputation, you gain 1x Roots and berries Roots and Berries and you can choose:
          • "Gee, I wonder how this will turn out."
            • 50% chance: You gain 10 Crowns
            • 50% chance: You gain 25 Crowns and +1 Reputation
          • "Run before you get a beating, boy!"
            • (nothing happens)
      • "You're on your own, kid."
        • (nothing happens)
  • "You're on your own, kid."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied settlement

Score

  • Score = 15
Undead Crusader Cooldown in Days 999999
Event 73 Undead Scourge A Crusader wants to join your company. You can choose:

Dialog tree

Requirements

  • Have at least 3000 Renown
  • Have at least 1 free slot in your roster

Score

  • Score = 10

Other notes

  • The Background 54 Crusader will leave you when the undead scourge is over
Undead Crusader Leaves Cooldown in Days 999999
Event 73 Undead Scourge The Crusader leaves your party since the undead scourge has ended.

Requirements

  • The undead scourge has ended

Score

  • Score = 100

Other notes

  • You get to keep his equipment when he leaves
  • He can't leave you if he is the only brother that you have
  • You could also keep him if he got the permanent Injury permanent icon 12 Brain Damage injury and was converted into a Cultist
Undead Frozen Pond Cooldown in Days 99999
Event 73 Undead Scourge You spot a frozen undead knight with a big sword near a lake. You can choose:

Dialog tree

  • "Any volunteers?"
  • "You are quick on your feet, (brother with 130 or more Initiative). Give it a try?"
  • "It's not worth it."
    • (nothing happens)

Requirements

  • You have to be on snow terrain
  • You are not on a road
  • Have at least 1 free inventory slot
  • You have to be 7 or more tiles away from the nearest town

Score

  • Score = 20
Undead Hoggart Cooldown in Days 999999
Event 73 Undead Scourge You meet Hoggarts brother Barnabas. He asks you to take care of the now undead, possessed Hoggart. You can choose:

Dialog tree

  • "Alright, show the way."
    • "Fine. Let's take a look."
      • "We need to burn down the house."
      • "Random brother, distract the specter!"
        • You gain 300 Crowns
      • "Let's get Witchhunter Witchhunter. Vile spirits are his forte."
    • "I'll end this right here."
    • "This is not our problem anymore."
      • (nothing happens)
  • "This is not our problem."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You need to kill Hoggart in the beginning of the game
  • Only available for the Rebuilding a Company origin

Score

  • Score = 10
Undead Intro Cooldown in Days 1
Event 73 Undead Scourge A nightmare announces the start of the undead scourge and the dead rise again.

Requirements

  • It has to be night-time
  • You received the Undead Warnings event ~20 days ago

Score

  • Score = 6000
Undead Necrosavant Cooldown in Days 50
Event 73 Undead Scourge You notice a greybeard on the side of your path. You can choose:

Dialog tree

  • "Let's see what he's up to."
  • "Let's keep moving."
    • (nothing happens)

Requirements

  • You have to be on a road

Score

  • Score = 10
Undead Outro Cooldown in Days 1
Event 73 Undead Scourge The undead scourge has ended. You can choose to retire or continue:

Dialog tree

  • "I was not the chosen one."
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"
  • "Rest easy, my love. There is nothing to fear in death."
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"
  • "Who was the ugly man?"
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • It has to be night-time
  • You have to end the undead scourge

Score

  • Score = 6000
Undead Plague or Infected Cooldown in Days 40
Event 73 Undead Scourge Peasants that are covered in undead bitemarks ask you for food:

Dialog tree

  • "We can spare a bit of food."
    • 50% chance: You lose 1 stack of Food and gain +3 Reputation
    • 50% chance: A fight against Zombie Zombies starts and the remaining peasants fight on your side
  • "This isn't our problem."
    • (nothing happens)
  • "You'll only make the undead ranks swell. Better we finish you now."

Requirements

  • You have to be on a road
  • Have at least 3 stacks of Food
  • You have to be 5 or more tiles away from the next settlement

Score

  • Score = 10
Undead Town Destroyed Cooldown in Days 7
Event 73 Undead Scourge Undead turned a town into an undead necropolis.

Requirements

  • You have to be on a road
  • Permanent destruction needs to be enabled
  • Undead are attacking a settlement

Score

  • Score = 2000

Other notes

  • The settlement gets the Raided Raided settlement situation if permanent destruction is turned off
Undead Warnings Cooldown in Days 3
Event 73 Undead Scourge You hear one rumor about the upcoming undead scourge.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Undead Zombie in Granary Cooldown in Days 50
Event 73 Undead Scourge A man is hollering for help. He has seen a corpse in the granary:

Dialog tree

  • "It's best to burn that granary down."
  • "One of my men will go in and handle this."
    • 50% chance: The brother that went in gets a Bad mood bad mood
    • 50% chance: The brother that went in gets a Good mood good mood and you gain 50 Crowns
  • "We don't have time for this."
    • (nothing happens)

Requirements

  • You are within 3 tiles of distance to the next military or medium to large sized civilian settlement

Score

  • Score = 25

Contract Events[]

These events can randomly happen on the Global map, while doing a contract.

Event Contract Type What happens
A Hexe Offers a Bargain for the Firstborn's Life Hunting Hexen Instead of fighting, the Hexe hexe will offer a bargain for the the firstborn's life. You can choose:
  • "I will never yield that boy to you hags. To arms!"
    • You fight the hexe.
  • "I desire a drink for the body."
  • "I desire a drink for the spirit."
A Pale Man in Black Return Item Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult.
Altruists Trap Discover Location If you took directions from an altruist you get attacked by Raider brigands at the location.
Ancient Weapon Obtain Item Right before fighting the Ancient dead ancient dead you can choose:
Animal Activist Hunting Lindwurms You meet a man that wants to protect the Lindwurm lindwurms. He offers you some crowns and lindwurm skinsuite to show your employer. You can choose:
  • "Out of the way, fool. We have a beast to slay."
    • You fight the lindwurms.
  • "Very well. I accept your offer."
    • 40% chance: You fail the contract.
    • 60% chance: You complete the contract.
Barbarian Duel Drive Away Barbarians The barbarians offer you an 1vs1 duel. You can choose:
  • "I'd rather burn down this whole camp. Attack!"
    • The fight against the camp starts.
  • "Brother A will fight your champion!"
  • "Brother B will fight your champion!"
  • "Brother C will fight your champion!"

After losing to their champion:

  • "We will stay true to our word and leave you in peace."
    • You gain alot of reputation but fail the contract.
  • "Everyone, charge!"
    • The fight against the camp starts, you lose some reputation but can still finish the contract.

After winning against their champion:

  • "A good end."
    • You have completed the contract.
Barbarian Revenge Drive Away Barbarians The barbarians attack you and want to raid the settlement that gave you the contract afterwards. You get double payment and extra reputation if you win. You will lose a large amount of reputation and the settlement will get the Raided raided settlement situation for 3 days if you lose this fight.
Barbarian Survivor Drive Away Barbarians One barbarian survived the fight. You can choose:
  • "We'll leave noone alive."
    • You lose some reputation.
  • "Let him go."
    • You gain some reputation.
  • "We could need a man like this."
Bribe Raid Caravan A man offers you some crowns if you dont destroy the caravan. You can choose:
  • "So be it. Hand over the crowns. / A fair offer, we'll take it."
    • "Hand over the crowns, then. / Very well, not that it makes a difference at this point. / A good deal just got even sweeter."
      • You fail the contract and get the bribe money. You get flagged as a Enemies icon betrayer by the noble house.
    • I won't betray our reputation like this, we'll be leaving."
      • The contract ends.
  • "Nothing personal, but this caravan is going to burn. And you with it."
    • You continue the contract and the fight starts.
Brigand Prisoner Drive Away Bandits After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random laborer background.
Changing Sides Privateering A messenger of the enemy noble house offers you a named weapon if you change sides. You can choose:
  • "An intriguing offer. I accept."
    • You fail the contract and are now allied to the enemy noble house instead. You get flagged as a Enemies icon betrayer by the other noble house. You gain a random named weapon. (of any type except: orc weapons and new weapons from beasts&exploration dlc)
  • "You waste your time. Begone or you'll hang from that tree."
    • Nothing happens.
Chopping Trees Hunting Schrats After defeating the Schrats schrats you gain 2x Quality wood quality wood.
Compromising Papers Raid Caravan You found some papers after the battle that you could use against your employer. You can choose:
  • "Burn them with the rest."
    • Nothing will happen.
  • "We shall give them to our employer as a token of loyalty."
    • You get extra reputation.
  • "Our employer will have to pay us extra to get these."
    • You fail the contract, but receive double payment.
Cooperational Brigands Root out Undead You meet Raider brigands as you approach the objective. You can choose:
  • "We share a common goal. Let's attack, together!"
    • You fight the Zombie undead with the Raider brigands on your side. You will not get any loot if the location had any.
  • "We're not here to share the spoils. Meet your end!"
Crucified Patrol You get a scouting report of a crucified man. You can choose:
  • "Yes. Let's go see this crucified fellow."
    • "Let's cut him down."
      • 50% chance:
        • "Few men could survive such horrors. Welcome to the company." (you gain a random village background, he will always have the Loyal loyal trait)
        • "This company is no place for you." (nothing happens)
      • 50% chance: You get attacked by a greenskin horde.
    • "This is clearly a trap. Let's wait."
      • 50% chance: You get attacked by Raider brigands.
        • You gain a random village background, he will always have the Loyal loyal trait.
        • The crucified man is dead.
      • 50% chance: All brothers that are offended by violence get a bad mood.
    • "Let's leave. Something is off about this."
      • Nothing happens.
  • "Nothing actionable. Good report."
    • Nothing happens.
Deceased Knight Hunting Webknechts After fighting the Webknecht webknechts you find the remains of a dead knight and salvage what you can from him. (Possible loot: Inventory body armor 55 decayed coat of scales, Decayed full mail hauberk decayed reinforced mail hauberk)
Deserter Quest Decisive Battle You are send to stop a group of deserters. You can choose:
  • "Is this who you want to be? Cowards that won't defend their own lands?"
    • 50% chance: They follow your orders.
    • 50% chance: You have to fight the Footman noble noble force.
  • "Your choice is simple. Fight for your lord, or die here."
    • 50% chance: They follow your orders.
    • 50% chance: You have to fight the Footman noble noble force.
  • "Let's be honest what this is about. Here's Crowns if you return."
    • They accept after you paid them ~3000 Crowns.
Evil Artifact 5% Chance
Deliver Item Your cargo is an evil artifact and starts moving. You can choose:

Dialog tree

  • "I want to know what's going on."
    • A fight against Ancient dead Ancient Dead starts (You are surrounded)
      • There is a 50% chance to gain the Cursed Crystal Skull from this fight and you can choose:
        • "We have to destroy it."
          • You fail the contract
        • "We're paid to deliver this, so that's what we'll do."
          • You can continue the contract as if nothing had happened
  • "Leave that thing alone."
    • You can continue the contract as if nothing had happened

Requirements

Other notes

Event Contract Type What happens
Good Deal Return Item After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract.
Good Nights Sleep Hunting Alps Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any Exhausted exhausted, Status effect 62 hangover or Status effect 61 drunk status.
Graverobbers Offer Map Investigate Cemetery You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose:
  • "Kill them all!"
  • "Very well, hand over the map and you may leave this place alive."
    • You get an undead location revealed, 1 extra Silver bowl silver bowl and Silver ware silver ware can be looted there.
      • 50% chance: You get 1/2 of the pay for poorly finishing the contract.
      • 50% chance: You fail the contract.
Hostile Mercenaries 10% Chance
Deliver Item Mercenaries demand the cargo you are delivering. You can choose:

Dialog tree

  • "If you want it, come and take it!"
  • "It's not worth dying over. Take that damn cargo and be gone."
    • You fail the contract

Requirements

  • You are on a 2 or 3 skull contract
  • You have more than 750 Renown
  • You don't have the Defeat Mercenaries ambition currently

Other notes

  • Retreating from this fight will also make you fail the contract
Event Contract Type What happens
Hostile Mercenaries 2 Drive Away Bandits You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head.
Lone Survivor Hunting Webknechts After killing all the Webknecht webknechts you discover a Background 24 retired soldier. He offers to join you. He will always have the Trait icon 48 fear of beasts or Trait icon 51 hate for beasts trait.
Merchant in Distress Hunting Lindwurms The Lindwurm lindwurms are attacking a caravan. If less than 5 caravans are destroyed you get an extra reward. You get 3 extra caravan hands for the fight. The reward is that an undead location is revealed that will contain a named item.
Mysterious Prisoner Escort Caravan You notice a cage with a prisoner with your cargo who wants to be freed. You can choose:
  • "Don't waste your breath. I don't give a shite who you are."
    • You can continue your contract.
  • "This better be worth it. I'll hold you to your promises once I've freed you." (you lose a large amount of reputation)
    • 33% chance: You get nothing, he was a Liar.
    • 67% chance: You gain 3000 Crowns and a reputation boost with their house.
Nemesis Find Artifact You find that someone else took the relic before you arrived. Catch up to them and get the artifact back. You can choose:
  • "You made a terrible mistake, challenging the company. Your last one."
  • "No one needs to die here. The artifact in exchange for crowns, what say you?"
    • 50% chance: You pay him 40% of your contract reward and get the relic.
    • 50% chance: You will fight a Bandit leader orientation Brigand Leader called 'The Bastard' and a band of Mercenary orientation Mercenaries
Orc Prisoner Destroy Orc Camp You find a prisoner that wants to join your company after defeating the Orc 2 orc camp. You can choose:
  • "Welcome to the company!"
    • You gain a brother with veteran background.
  • "You'll have to find your luck elsewhere."
    • Nothing happens.
Orc Survivor Free Greenskin Prisoners You find a survivor that wants to join your company after reaching the battlesite. You can choose:
  • "Welcome to the company!"
    • You gain a brother with veteran background.
  • "Not going to happen. Get out of here."
    • Nothing happens.
Orcs vs Orcs Destroy Orc Camp You start the fight surrounded by two different Orc 2 orc factions that are fighting each other.
Refugee Home Restore Location You meet refugees and have to choose:
  • "Kick these people out."
    • You lose some reputation, but can finish the contract.
  • "These people have nowhere to go. Just... leave them be."
    • You gain some reputation, but fail the contract.
Robber Baron Drive Away Bandits Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. You also get a higher quest reward if you bring his head. There is a chance to be attacked by mercenaries when you deliver his head back.
Scare Unholds Hunting Unholds While confronting the Unhold unholds you get the option:
  • "Attack them!"
    • The fight starts as normal.
  • "Background 57 Beast slayer knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Background 31 Wildman knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Barbarian Barbarian knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Dumb Dumb brother knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
Secret Location Discover Location You are approached by a man that wants to keep the location a secret if you find it. You can choose:
  • "I don't think so. Only our employer will learn where it is."
    • You finish the contract without anything happening.
  • "We have a deal. You and noone else will learn where it is."
    • You get the bribe money and fail the contract. You lose some settlement relations and a bit of faction relations.
  • "Why get paid only once if we can get paid twice?"
    • You get the bribe and contract money. You lose a large amount of settlement relations and some faction relations.
Shady Deal Escort Envoy After meeting a shady man your envoy gets attacked by Mercenary Mercenaries and you can choose:
  • "Why bleed for crowns when you offer them freely? We have a deal."
    • You get the promised bribe money, fail the contract and get flagged as a Enemies icon betrayer by that noble house.
  • "If you want him, come and get him."
    • The Mercenary Mercenaries attack and you can continue the contract.
Siege Prisoners Siege Fortification Your men captured some of the defenders. You get to decide their fate. You can choose:
  • "Let them go. The rival house may take it as a sign of good faith."
    • You get a big reputation boost.
  • "They may be worth something. Take them to the commander as prisoners."
    • You lose some reputation and gain 250 Crowns.
  • "Better to kill them now than face them again in battle in the days to come."
Slit Throat Drive Away Bandits After the battle the brigands beg for mercy. You can choose:
  • "Slit their throats."
    • You lose some reputation.
  • "Take their arms and chase them away."
    • You gain some reputation.
Spartacus Slave Uprising Leader of the indebted offers a bargain for their freedom. Accepting the offer will result in the failure of the contract but an undead location will be revealed that will contain a named item.
Stolen Goods Escort Caravan Noblehouse units stop your caravan and demand you to surrender the goods. You can choose:
  • "I don't think so. We'll defend it if need be."
    • You will fight noble troops and the house gets hostile. Though you can still finish the contract and will receive twice as much relation with the contracter.
  • "We aren't paid enough to make enemies of your noblehouse. Take them."
    • You fail the contract.
  • "Your lords won't appreciate their allies, the company, to be held up like this." (only if you have a good relation to their house)
    • You can continue the contract.
Valuable Cargo Escort Caravan Your men ask you to take the cargo for yourself. You can choose:
  • "Get back to work before I beat you there. We have a contract to fulfill."
    • You can continue your contract.
  • "Finally, luck smiles upon us. We take the gems for ourselves!"
    • You lose 200 renown, 100 relation with the settlement (will turn them hostile) and 10 reputation.
    • You gain 2 Gems uncut gems (worth 520 Crowns)
Vampire Attack Escort Caravan You are attacked by Necrosavant necrosavants. You can choose:
  • "Defend the caravan!"
    • You have to fight but can continue the contract. (you are surrounded)
  • "Run for your lives! Run! Run!"
    • You fail the contract.
Witch Curse Hunting Hexen The Hexe hexe will make your Superstitious superstitious brother become Afraid afraid (50% less Resolve for a few days) after the battle. He gets a bad mood too.
Women and Children Raid Caravan You have to deal with women and children after the battle. You can choose:
  • "We're paid to leave no one alive, so that's what we'll do."
    • You loose a large amount of reputation and continue the contract.
  • "To hell with it - let them leave."
    • You gain a moderate amount of reputation and increase the chance to fail the contract by 45%.

Origin Events[]

These events can randomly happen on the Global map if you play a specific Origin.

Anatomist Bummed at Mutations Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 181 Anatomists An Anatomist who has been mutated gains a Bad mood bad mood.

Requirements

  • You must have at least one Background 70 Anatomist who has been mutated

Score

  • Score = 6 for every Anatomist with a mutation

Other notes

Anatomist Confronts Healer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist confronts a healer in a town. You can choose:

Dialog tree

  • "Go on and correct him then."
  • "It's not worth upsetting the locals"
  • "Monk Monk can you talk some sense into him?"
    • The Background 70 Anatomist gains a Good mood good mood and + 50Xp received, additionaly the Monk Monk gains a Good mood good mood and +1-2 Resolve

Requirements

  • You must be within 3 tiles of a town
  • The town must be Southern or Military
  • You must have an Anatomist
  • You must have a Monk to select the final option

Score

  • Score = 10
Anatomist Creeps Out Locals Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 7
Event 181 Anatomists An Anatomist creeps out some unfortunate locals. Nothing happens.

Requirements

  • You must have at least one Background 70 Anatomist
  • You must be on a road

Score

Anatomist Dead Knight Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 181 Anatomists An Anatomist discovers a dead knight with varying outcomes:

Dialog tree

Requirements

  • You must have at least one Background 70 Anatomist
  • The events outcome changes if you have a noble brother or the undead scourge is ongoing
  • You must be on a road
  • It must be later than day 25
  • You must not be in the Southern (bottom 20%) of the map if Blazing Deserts is installed

Score

  • Score = 10
Anatomist Exhumes Hero Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists Your anatomists want to exhume a recently buried local hero. You can choose:

Dialog tree

  • "Alright, let's go dig it up."
    • 50% chance your Background 70 anatomists get a Bad mood bad mood and the towns opinion of you lowers
    • 50% chance your Background 70 anatomists get a Good mood good mood and + 150Xp received
  • "No digging up graves today."
    • (nothing happens)
  • "Background 25 Graverobber what are you doing here?"
    • Your Background 70 anatomists get a Good mood good mood and + 150Xp received, the Background 25 Graverobber also gains a good mood and digs up a weapon from the loot table

Loot table

Requirements

  • You must be within 3 tiles of a town
  • You must have at least 2 anatomists

Score

  • Score = 15
Anatomist Helps Blighted Guy 1 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists You come across a sick man being buried alive. Your Anatomist claims he can cure him:

Dialog tree

  • "In that case we're going to help him."
    • 50% chance that man is incurable, you gain 45 Crowns and the Background 70 Anatomist gains a Good mood good mood and + 200Xp received
    • 50% chance the man is cured and offers to join you
      • If you refuse you gain 65 Crowns and the Background 70 Anatomist gains a Bad mood bad mood
      • If you accept you gain a naked Vagabond Vagabond with two stars in Melee skill, Melee defense and Resolve, he has a Bad mood bad mood and is Injury icon 25 Sick for Days wounded 8 days
  • "This is not our problem." (nothing happens)

Requirements

  • You must be on a road
  • You must have at least one Anatomist

Score

  • Score = 10

Other notes

Anatomist Helps Blighted Guy 2 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists The blighted vagabond becomes better. His background changes to a Militia Militia and he gains +4 Melee defense, +4 Ranged defense, +8 Melee skill, +7 Ranged skill, +3 Fatigue, +6 Initiative, +12 Resolve, +5 Health and a Good mood good mood

Requirements

  • You must have taken in the blighted man as part of the Anatomist Helps Blighted Guy 1 event
  • He must have been in your company for at least 5 days
  • He must no longer be sick or injured

Score

  • Score = 25

Other notes

  • Compared with the stats you would expect a normal milita to get and taking into account the vagabonds' rolls this event makes the brother +2 Melee defense, +2 Ranged defense, +4 Melee skill, +1.5 Ranged skill, +11.5 Fatigue, +6 Initiative, +2 Resolve and 3.5 Health better than a regular millita
Anatomist Joins Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 30
Event 181 Anatomists An Anatomist offers to join your company:

Dialog tree

  • "Yes we'll take you."
  • "We don't need your help." (nothing happens)

Requirements

  • You must have a free slot in your roster

Score

  • Score = 2 or 10 if you have less than 3 Anatomists
Anatomist Okay With Mutations Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 181 Anatomists An Anatomist who has been upset with their mutations gains a Good mood good mood.

Requirements

Score

Other notes

Anatomist Old Patient Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist runs into an old patient who thanks him by giving him a weapon. The Anatomist gains a Good mood good mood.

Loot table

Requirements

  • You must have an Anatomist
  • The nearest town must be no more than 3 tiles away

Score

  • Score = 5
Anatomist vs Ailing Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist wishes to cure an Ailing brother. You can choose:

Dialog tree

  • "Go and and heal him of his ailments."
    • 33% chance the Ailing2 Ailing trait is removed and the brother gains 2-4 Health
    • 33% chance the Ailing2 Ailing trait is replaced with Paranoid Paranoid
    • 33% chance the Ailing2 Ailing trait is replaced with 2 random traits from the "loot" table
  • "No, this doesn't sound safe at all."

Loot table

Requirements

Score

Other notes

Anatomist vs Asthmatic Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist wishes to cure an Asthmatic brother. You can choose:

Dialog tree

  • "Do it but be careful."
    • 50% chance the Trait icon 22 Asthmatic trait is removed and the brother suffers heavy wounds and gains a Good mood good mood
    • 50% chance the Trait icon 22 Asthmatic brothers suffers a Injury icon 36 Pierced Lung and Bad mood bad mood, the Anatomist also gains a Bad mood bad mood
  • "Do it, and use whatever means necessary."
    • The Trait icon 22 Asthmatic is replaced with the Trait icon 33 Iron Lungs trait as well as 2 random traits from the "loot" table
  • "No, I won't risk his life on this"

Loot table

Requirements

Score

Other notes

Anatomist vs Clubfooted Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist wishes to cure a Clubfooted brother. You can choose:

Dialog tree

Requirements

Score

Other notes

Anatomist vs Dog Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist wishes to dissect one of your dogs:

Dialog tree

Requirements

Score

  • Score = 10
Anatomist vs Historian Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists A Historian gets into an argument with the Anatomists. (no effect)

Requirements

Score

Other notes

  • Niether of the options in this event have any effect
Anatomist vs Iron Lungs Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist wishes to try and replicate another brothers Iron Lungs in himself:

Dialog tree

Requirements

Score

Anatomist Wants Skull Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist wants to steal a skull some townsfolk are praying to:

Dialog tree

  • "Alright take it."
    • 50% chance the Background 70 Anatomist gains +1-3 Resolve, +1-3 Initiative and a Good mood good mood but suffers light wounds
    • 50% chance you lose 100 Crowns
  • "I don't think so." (no effect)
  • "What's our Background 11 thief friend have to say?"
    • The Background 70 Anatomist gains + 100Xp received and a Good mood good mood, the Background 11 thief gains +2-4 Initiative and a Good mood good mood and you gain 1-2 weapons and 1-2 armours from the loot table
  • "That skull looks like our wildman, Background 31 Wildman."
    • The Background 70 Anatomist gains +1-3 Initiative and a Good mood good mood, the Background 31 wildman gains + 75Xp received and a Good mood good mood and you gain 1 Cured Venison or Mushroom or Roots and berries and 1 Cloth Rolls or Bricks

Loot table

Requirements

Score

  • Score = 10
Black Market Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist enters a black market selling various items. You can choose:

Dialog tree

  • "Let's get that brain-looking thing for 100 crowns."
    • 85% chance you lose 100 Crowns get a nachzehrer brain and the Background 70 Anatomist gains + 200Xp received and a Good mood good mood
    • 15% chance you lose 100 Crowns get strange meat and the Background 70 Anatomist gains a Bad mood bad mood
  • "I'll take the big heart for...550 crowns, is it?"
    • 95% chance you lose 550 Crowns get a unhold heart and the Background 70 Anatomist gains + 200Xp received and a Good mood good mood
    • 5% chance you lose 550 Crowns get strange meat and the Background 70 Anatomist gains a Bad mood bad mood
  • "I'll pay the 200 crowns for that...some kind of gland?"
    • 90% chance you lose 200 Crowns get a adrenaline gland and the Background 70 Anatomist gains + 200Xp received and a Good mood good mood
    • 10% chance you lose 200 Crowns get strange meat and the Background 70 Anatomist gains a Bad mood bad mood
  • "We can't afford such indulgences." (nothing happens)

Requirements

  • You must have at least 650 Crowns
  • You must have at least 1 free inventory slot
  • You must be within 3 tiles of a town
  • You must have at least 1 Anatomist

Score

  • Score = 10
Killer on the Run Reminisces Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists A Killer on the Run reminisces about an old kill, which your Anatomists dig up to inspect. Killer on the Run gains +1-3 Resolve and all your Anatomists gain +50Xp received. Each participant also gains a Good mood good mood.

Requirements

Score

Missing Kids Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists An Anatomist is accused of murdering children. You can choose:

Dialog tree

Requirements

  • You must have at least 1 Anatomist
  • You must have 900 Crowns
  • You must be within 3 tiles of a town

Score

  • Score = 15
Mutated Gladiator Annoys Others Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 65
Event 181 Anatomists A mutated Gladiator pisses off your other bros giving them all a Bad mood bad mood. Whilst himself gaining +1 Health, +1 Resolve, +1 Fatigue, +1 Initiative and a Good mood good mood

Requirements

Score

Other notes

Something in Barn Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists A man approaches you claiming there is an 'evil' direwolf pup in his barn and an Anatomist wants to investigate. You can choose:

Dialog tree

  • "Let's go see it."
  • "Not our business."
  • "Beast slayer Beast Slayer the beast slayer should handle this."
  • "Our resident farmer Background 09 Farmhand seems to have an idea."
    • You gain an item from the loot table and the Background 70 Anatomist gains a Good mood good mood

Loot table

Requirements

  • You must be within 4 tiles of a town

Score

  • Score = 10
Strange Scribe Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists A man approaches you who is of interest to an Anatomist. You can choose:

Dialog tree

  • "I'm going with you."
    • 50% chance the Background 70 Anatomist gains +1-3 Fatigue and a Good mood good mood
    • 50% chance you lose 175 Crowns
  • "This is far too suspicious."
  • "Does Minstrel Minstrel the minstrel know something?"
    • "We have no need of yet another charlatan." (nothing happens)
    • "Sure, he can come along."
  • "Wait where is our resident murderer Killer on the run Killer on the Run?"
    • The Background 70 Anatomist gains a Bad mood bad mood and the Killer on the run Killer on the Run gains +1-3 Melee skill and +1-3 Resolve. You also gain 1 armour and 1 weapon from the loot table

Loot table

Requirements

  • You must be within 3 tiles of a town

Score

  • Score = 10
Cultist Origin Armor Warriors of the North DLC Warriors of the North DLC Cooldown in Days 15
Event 140 Davkul Cultists A brother creates a Cultist Leather Robe from one of your other armors.

Dialog tree

Requirements

Score

  • Score = 5 for every of the listed armors in your inventory
Cultist Origin Finale Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Event 140 Davkul Cultists A Cultist brother starts a dark ritual and you can gain the Aspect of Davkul. Aspect of Davkul armor. You can choose:

Dialog tree

  • "Speak to me, Davkul."
    • "The sacrifice must be made."
      • "It is done, and it is good."
        • A level 11 or higher Cultist brother is sacrificed, you gain the Aspect of Davkul, every Cultist gets a Good mood mood boost and all other brothers are 21 horrified
    • "Absolutely not!"
      • "And with him, darkness."

Requirements

  • It has to be night-time
  • Campaign is 151 days or older
  • Have a roster of at least 12 brothers
  • Have at least 1 free inventory slot
  • Have 6 or more Cultists
  • 2 level 11 or higher Cultist among them (One of them will be the sacrifice. The one with the highest level will not be chosen for this)

Score

  • Score = 1 for every Cultist brother you have

Other notes

Cultist Origin Flock Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
Event 140 Davkul Cultists A Cultist brother joins your company.

Dialog tree

  • "Yes, join us."

Requirements

  • Have a free slot in your roster
  • You have to be on a road

Score

  • Score = 75
Cultist Origin Hood Warriors of the North DLC Warriors of the North DLC Cooldown in Days 15
Event 140 Davkul Cultists A brother creates a Cultist Leather Hood from one of your other helmets.

Dialog tree

Requirements

Score

  • Score = 5 for every of the listed helmets in your inventory
Cultist Origin Sacrifice Warriors of the North DLC Warriors of the North DLC Cooldown in Days 21
Event 140 Davkul Cultists You have to sacrifice one of two brothers:

Dialog tree

  • "Brother A or B will have the honor to meet Davkul."
    • "A reminder for us all."
      • The brother who is the sacrifice dies, every Cultist gets a Good mood good mood, every non-Cultist will get a Bad mood bad mood (They lose 4 mood levels), then there is a 50% chance for each Cultist to gain the tier 1 candle perk or get their candle perk's tier increased by 1 if they already had one, there are 5 tiers to climb
        • Fanatic of Davkul > Zealot of Davkul > Acolyte of Davkul > Disciple of Davkul > Chosen of Davkul > Prophet of Davkul

Requirements

  • Your campaign is at least 6 days old
  • Have at least 4 brothers

Score

  • Score = 50 + Number of days that have passed since the last sacrifice took place

Other notes

  • The sacrifice-selection will be 2 random brothers
  • The 2 brothers will be chosen from your 4 brothers with the least Experience
  • This event can sacrifice both Cultist and non-Cultist brothers
  • You can't have more than 1 Prophet of Davkul Prophet of Davkul at the same time

Tips:

  • Brothers that are Bad mood angry will leave your company
  • Try to visit the tavern and drink enough until they are back to Mood 02 disgruntled so they don't leave
  • Craft Happy Powder to increase mood in an emergency
  • If you keep your brothers at Good mood euphoric mood or Mood 06 eager mood they will not drop down to Bad mood angry mood from the sacrifice
  • You can use the 21 days of cooldown after the sacrifice to safely explore far away from taverns
  • If you expect a sacrifice soon, you can hire some low level cheap brothers to ensure that your more valuable brothers don't get randomly selected for this event
Cultist Origin vs Old Gods Warriors of the North DLC Warriors of the North DLC Cooldown in Days 20
Event 140 Davkul Cultists A Cultist and Monk, Pacified Flagellant, Flagellant or Monk turned Flagellant brother are having a theological dispute. You can choose:

Dialog tree

Requirements

  • Have 3 or more brothers

Score

Other notes

  • Converted Cultists also work for this event
Cultist Origin vs Uneducated Warriors of the North DLC Warriors of the North DLC Cooldown in Days 13
Event 140 Davkul Cultists A Cultist wants to turn another brother into a Cultist. You can choose:

Dialog tree

  • "Show him the darkness."
  • "Davkul does not want him."

Requirements

  • The brother that will be converted has to:
  • Have 3 or more brothers

Score

  • Score = 9 for every Cultist you have

Other notes

Backgrounds that can't be dumb:
Anatomist Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
Backgrounds that aren't noble and can be dumb:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Background 71Nomad Oathtaker Raider Retired Soldier Sellsword Servant Squire Wildman
Backgrounds that have the lowborn-affiliation:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
Deserter Origin Volunteer Warriors of the North DLC Warriors of the North DLC Cooldown in Days 50
Event 88 Deserters Two deserters emerge from some bushes. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 20
Gladiators Food Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
Event 155 Gladiators Your Gladiators get a Bad mood bad mood from poor food quality.

Requirements

  • Only have Provisions with a worth of less than 85 Crowns in your inventory

Score

  • Score = 40
Gladiators Vibes Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
Event 155 Gladiators 2 Gladiators get a Good mood good mood (90% chance) or 1 a Bad mood bad mood (10% chance).

Requirements

Score

  • Score = 15
Gladiator Origin vs Anatomist Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Event 155 Gladiators An Anatomist gets a Good mood good mood from performing an experiment on a Gladiator giving him a Bad mood bad mood and +1 Health, +1 Resolve, +1 Fatigue, +1 Initiative, +1 Melee skill, +1 Ranged skill, +1 Melee defense and +1 Ranged defense.

Requirements

  • Have at least 1 Gladiator who is not being experimented on already
  • Have at least 1 Anatomist who has not performed this experiment already

Score

Gladiator Origin vs Oathtaker Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Event 155 Gladiators An Oathtaker cheers up one of your starting Gladiators giving him a Good mood good mood

Requirements

Score

Lone Wolf Origin Another Squire Warriors of the North DLC Warriors of the North DLC Cooldown in Days 99999
Event 35 Lone Wolf The Squire you got from Lone Wolf Origin Squire gets a Bad mood bad mood because you have another Squire.

Requirements

Score

  • Score = 75
Lone Wolf Origin Depressing Lady Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Event 35 Lone Wolf You talk to a lady that is judging you. Nothing happens.

Dialog tree

  • This world is what I make of it."
    • (nothing happens)

Requirements

  • You have to be near an allied town

Score

  • Score = 25
Lone Wolf Origin Squire Warriors of the North DLC Warriors of the North DLC Cooldown in Days 99999
Event 35 Lone Wolf You meet a squire that offers his services. You can choose:

Dialog tree

  • "Have you killed anyone?"
    • (you get flavor text)
  • "What can you do?"
    • (you get flavor text)
  • "I take you as my squire."
    • You gain a Squire Squire brother with a Good mood good mood
  • "I work alone."
    • (nothing happens)

Requirements

  • You currently have no other brothers other than the Hedge Knight
  • You have to be near an allied settlement
  • It can't be a southern settlement

Score

  • Score = 75
Manhunters Origin Capture Prisoner Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 0
Event 172 Manhunters You captured an Indebted after winning a battle:

Dialog tree

  • "Take him as an indebted to the Gilder so that he may earn his salvation."
    • You gain 1 Indebted brother with a Bad mood bad mood
  • "We have no use for him."
    • (nothing happens)

Requirements

Score

  • Score = Has no score, fires after every battle if the requirements are met

Other notes

Apprentice vs Oathtaker Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 90
Event 180 Oathtakers An Oathtaker teaches an Apprentice giving him +1-3 Resolve, they each gain a Good mood good mood

Requirements

  • You must have at least 1 Oathtaker
  • You must have at least 1 Apprentice who has not already benefited from this event

Score

Bad Reputation Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 180 Oathtakers The company is dissatisfied with its bad reputation. All Oathtakers and 50% of all other brothers gain a Bad mood bad mood

Requirements

  • Your reputation must be below 40

Score

  • Score = 15
Captured Oathbringer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers Your men have caught an Oathbringer. You can:

Dialog tree

Requirements

Score

  • Score = 7
Oathtaker Joins Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 30
Event 180 Oathtakers An Oathtaker offers to join your company:

Dialog tree

  • "Young Anselm."
  • "Hugo." (nothing happens)

Requirements

Score

  • Score = 2 or 10 if you have less than 2 Oathtakers
Oathtaker Happy with Company Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Event 180 Oathtakers One of your oathtakers becomes happy with your company's reputation and gains good Good mood mood and +2 Resolve.

Requirements

  • You must have at least 1 Oathtaker who has not already benefited from this event
  • Your reputation must at least 80

Score

Oathtaker Mistaken Identity Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 70
Event 180 Oathtakers One of your oathtakers gets confused in a town for an Oathbringer and gets bad Bad mood mood. You also lose 1 Reputation and 10 Relation with the town.

Requirements

  • You must have at least 1 Oathtaker
  • It has to be day-time
  • You are near an allied non-military or non-southern town

Score

Other notes

Oathtakers All Oaths Complete Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers You have completed all of the Young Anselm's oaths.

Dialog tree

  • "To Young Anselm!"
    • All your brothers get +1 Resolve and good Good mood mood

Requirements

  • You have completed all oaths

Score

  • Score = 600

Other notes

Oathtakers Confrontation Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 0
Event 180 Oathtakers You are confronted by the Oathbringers who challenge you to a duel.

Dialog tree

  • You can select up to three brothers to fight against two Background 69 Oathbringers.
  • "We can't win this. No fight."
    • If it's the first time you refused the duel:
      • 25% of your brothers and all Oathtakers get bad Bad mood mood
      • This event will be postponed and trigger once again later in the future
    • If you refused the duel once already:
      • 50% of your brothers and all Oathtakers get bad Bad mood mood
      • This event will be postponed and trigger once again later in the future

Requirements

  • You need at least 4 brothers in your roster
  • You cannot have Oath of Camaraderie, Oath of Dominion, Oath of Righteousness or Oath of Vengeance as your active oath
  • Number of completed oaths >= 7 (9 if Beginner difficulty) + ((Number of times you refused the challenge)*2)

Other notes

  • Since each Oath takes 10 days, effectively this event cannot trigger before day 70 or 90 on Beginner difficulty
  • This event will keep triggering periodically until you accept the challenge
  • The selection screen for your duel will show 4 brothers with the most Experience
  • Refusing to fight Oathbringers lowers the mood of your brothers more than losing the duel

Score

  • Score = 1000
Oathtakers Lore Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers Some townsfolk ask you questions about the Oathtakers. You get flavour text.

Requirements

  • You must have at least 1 Oathtaker with Young Anselm's Skull equipped, or have it in your stash
  • You must be within 3 tiles of a southern or military town

Other notes

  • It does not matter what order you select the event options in, the flavour text will be the same regardless

Score

  • Score = 25
Oathtakers Noble Contracts Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers Your men find a scroll inside Young Anselm's Skull. Nobles will now give you Contract scroll Contracts

Requirements

  • 1050 Renown

Score

  • Score = 2000
Oathtakers Skull Cracked Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers Oathtaker found a crack on Young Anselm's Skull. You attempt to fix it.

Dialog tree

  • "Fix it."
    • 50% chance (Success): oathtaker gets +2-4 Resolve, good Good mood mood and becomes Trait icon 31 Determined
    • 50% chance (Failure): all oathtakers in your company get bad Bad mood mood, with 33% chance for each to gain +1 Resolve and 20% chance to get Trait icon 13 Deathwish trait, also gives good Good mood mood to all brothers

Requirements

Score

Other notes

  • If the second variant happens, oathtakers will still get a mood boost (although lower than that of other brothers)
Ruined Priory Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers You come across a monk standing near a ruined priory.

Dialog tree

  • "We have gold. Could you rebuild with 2500 crowns?"
    • 80% chance: You lose 2500 Crowns crowns, gain +6 Reputation, 50% of your brothers and all Oathtakers get good Good mood mood and you gain a Noble Sword
    • 20% chance: You lose 2500 Crowns crowns and 50% of your brothers get bad Bad mood mood
  • "We have tools. I think 40 should be enough?"
    • 75% chance: You lose 40 Asset supplies tools and suppplies, gain +6 Reputation and +100 Renown Renown and all your brothers get good Good mood mood
    • 25% chance: You gain +3 Reputation and +35 Renown Renown and one of your brothers suffers heavy wounds
  • "This isn't our problem."
    • 50% of your brothers and all Oathtakers get bad Bad mood mood

Requirements

  • You have at least 3000 Crowns crowns
  • You have at least 40 Asset supplies tools and suppplies
  • You have at least one empty slot in your inventory

Score

  • Score = 5
Raiders Origin Redemption Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
Event 139 Northern Raiders A Monk suggests paying crowns to a noble house to improve the relation:

Dialog tree

  • "Make it happen."
  • "We have no need for this."
    • (nothing happens)

Requirements

  • Have at least 500 Renown
  • Have at least 2.500 Crowns with you
  • You have to be on a road
  • At least one noble house has between 5 and 25 Relation Score with you
  • The Monk needs to be level 2 or higher

Score

  • Score = 50

Other notes

  • You can do this deal only once per campaign
Rangers Origin Hunt Food Warriors of the North DLC Warriors of the North DLC Cooldown in Days 7
Event 10 Band of Poachers A brother suggests to hunt. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on forest terrain
  • Have at least 3 brothers
  • Have a free inventory slot
  • Have at least 1 brother without Temporary Injuries

Score

  • Score = 10

Other Events[]

These events can randomly happen on the Global map, without any background, trait or item requirement.

Adopt Wardog Cooldown in Days 120
You notice a dog following you. You can choose:

Dialog tree

  • "Chase that mongrel away!"
    • (nothing happens)
  • "Better to put it down now before it steals any of our supplies later."
    • 60% chance: flavor text A (nothing happens)
    • 40% chance: flavor text B (nothing happens)
  • "The company needs a mascot. Take it in."
  • "Background 50 Houndmaster, you're trained to handle dogs, right?"
    • You gain a Wardog with the name "Battle Brother"

Requirements

  • It has to be day-time
  • You have to be on forest, autumn woods, snow or mountain terrain
  • Have at least 1 free slot in your inventory

Score

  • Score = 5
Adopt Warhound Warriors of the North DLC Warriors of the North DLC Cooldown in Days 120
You come across a slain shepherd, dead nachzehrer and a warhound. You can choose:

Dialog tree

  • "He'll fit right in with us."
    • 70% chance: You gain a Warhound with the name "Warrior"
    • 30% chance: The dog has died
  • "Background 50 Houndmaster / Barbarian Barbarian, you've dealed with hounds before, right?"
    • 100% chance: You gain a Warhound with the name "Warrior"
  • "Just put it out of its misery."
    • (nothing happens)

Requirements

  • You are in the top 30% part (north) of the global map
  • Have at least 1 free slot in your inventory

Score

  • Score = 5
All Naked Cooldown in Days 9999
You have a conversation with a traveler about your naked men. Has no further consequences.

Dialog tree

  • "What a beautiful day!"
    • (nothing happens)

Requirements

  • Your campaign is at least 15 days old
  • It has to be day-time
  • You have to be on a road
  • No brother wears his body armor currently

Score

  • Score = 25
Alp Captured in a Hole Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 170
You find a man sitting next to a hole in the ground. You can choose:

Dialog tree

Requirements

  • Your campaign is at least 30 days old
  • You are not on a road or snow terrain currently
  • Have at least 1 free inventory slot

Score

  • Score = 5
Alp Nightmare 1 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 300
A brother dies horribly in your nightmare. Has no further consequences. You can choose:

Dialog tree

  • "Someone slash it off!"
    • (nothing happens)
  • "Burn it in the fire!"
    • (nothing happens)

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • Have at least 3 brothers
  • A brother with the Player Character Player Character trait is excluded from this event

Score

  • Score = 3

Other notes

  • Both options claim to kill a high-level brother horribly and all brothers get a Bad mood bad mood
  • Don't Alt-F4, you get notified that this was just a dream shortly after
Ambition Failed Cooldown in Days 0
50% of your men get a Bad mood bad mood because you canceled your ambition.

Requirements

Arena Tournament Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
You learn about a settlement which is hosting an arena tournament:

Dialog tree

  • "Interesting."
    • The settlement will have the Settlement effect 45 Tournament settlement situation for the next 5 days

Requirements

  • You are in the bottom 40% part (south) of the global map
  • You have to be on a road
  • The settlement can't already have the Settlement effect 45 Tournament settlement situation before this event

Score

  • Score = 50
Ball on Roof Cooldown in Days 140
A boy is climbing a tree and wants to retrieve his ball from a roof. You can choose:

Dialog tree

  • "I guess we can help him."
    • 70% chance: +1 Reputation and a Good mood good mood for the brother
    • 30% chance: −1 Reputation and a Bad mood bad mood for the brother
  • "Trait icon 05 Sure Footing, you're sure-footed. Give him a hand."
  • "We have no time for this."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied settlement
  • Have 3 or more brothers

Score

  • Score = 15
Barbarian Volunteer Warriors of the North DLC Warriors of the North DLC Cooldown in Days 100
A Barbarian offers to join your company.

Dialog tree

  • "You've found a new tribe, friend."
  • "We have no need for you."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 30% part (north) of the global map
  • Have a free slot in your roster

Score

Other notes

  • You can get this event even when you don't play the Northern Raiders origin, but it is 4 times less likely
Beat up Old Man Cooldown in Days 60
You come across an old, blind man with a jeweled ring on his finger. You can choose:

Dialog tree

  • "Travel safely, old man."
    • (nothing happens)
  • "That jeweled ring. Hand it over."

Requirements

Score

  • Score = 5
Belly Dancer Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
A belly dancer magnetizes a settlements center plaza. You can choose:

Dialog tree

  • "Well done, have a crown."
    • You pay 1 Crowns and choose:
      • "Maybe we can make use of this man?"
        • "You've talent with the blade like I've never seen before."
        • "I'll pay you 500 crowns right now if you join us."
      • "Time to leave."
        • (nothing happens)
  • "Time to leave."
    • (nothing happens)

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • Have at least 750 Crowns with you
  • You have to be near an allied southern settlement

Score

  • Score = 15
Bird Shits on Sellsword Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
One of your men gets hit by birdshite. You can choose:

Dialog tree

  • "Yeah, don't dwell on it and let's get going."
    • The brother gets a Bad mood bad mood, if you have a Historian Historian 25% of your brothers will also get a Good mood good mood
  • "Could this be an omen?" (Needs a Superstitious Superstitious brother)
    • The brother that got shit on and the Superstitious Superstitious brother both get a Good mood good mood
  • "Someone bring down that plumed transgressor!" (Needs a Hunter2 Hunter brother or someone with more than 70 Ranged Skill)
    • The brother that got shit on, the archer and 25% of your brothers get a Good mood good mood

Requirements

  • It has to be day-time
  • You are not on snow terrain currently
  • Have at least 2 brothers

Score

  • Score = 5

Other notes

  • A Lucky Lucky brother will never get hit by the birdshite
Brawl Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
The whole company is fighting eachother without any apparent reason.

Dialog tree

  • "Nothing like a good brawl, eh?"
    • 33% of your men suffer Days wounded light wounds and get a Good mood good mood

Requirements

  • It has to be day-time
  • Have at least 10 brothers

Score

  • Score = 5
Broken Cart Cooldown in Days 50
You come across a broken cart. You can choose:

Dialog tree

  • "Men, take everything we can use from the cart!"
    • −2 Reputation and you gain 3 - 9 items from loot table A
  • "Let us help you get your cart on the road again."
  • "We have no time for this."
    • (nothing happens)

Loot table A

Requirements

Score

  • Score = 9
Broken Wagon Cooldown in Days 50
You find an abandoned wagon which you salvage for 5 - 15 Tools and Supplies.

Requirements

  • You have to be on a road

Score

  • Score = 9
Broken Wagon in Swamp Cooldown in Days 60
You salvage some tools and strange meat from a wagon and dead horses stuck in the swamp.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be in swamp terrain

Score

  • Score = 9
Cannon Execution Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
A thief is about the be executed by a giant mortar. He asks you to help. You can choose:

Dialog tree

  • "What is your crime, exactly?"
    • "Carry on with the execution then."
      • (nothing happens)
    • "You need to stop this execution."
      • "Welcome to the company, I suppose."
        • You gain a southern Thief brother
      • "We saved your life. That doesn't mean you're welcome with us."
        • (nothing happens)
  • "This doesn't concern us."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 5
Children's Crusade Cooldown in Days 300
An army of children is on their way north to spread the word of the old gods. You can choose:

Dialog tree

Requirements

  • There are no Late Game Crises currently active
  • It has to be day-time
  • You have to be on a road

Score

  • Score = 5
Collector Wants Trophy Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
A strange man offers you Crowns for one of your Trophies. You can choose:

Dialog tree

  • "Deal."
    • You sold your trophy and get as many Crowns as your trophy is worth (If you have a Background 19 Peddler brother you get 33% more Crowns)
  • "No deal."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied town
  • Have at least 1 Trophy with a worth of at least 400 Crowns
  • Have at least 3 brothers

Score

  • Score = 15
Come Across Burial Cooldown in Days 130
A group of people is burying an old soldier. You notice a weapon. You can choose:

Dialog tree

  • "Let's make it ours."
  • "Leave them be."
    • (nothing happens)

Requirements

  • It has to be day-time
  • Your campaign is at least 16 days old
  • You have to be on a road
  • You are not on any snow or forest terrain
  • Have at least 1 free inventory slot

Score

  • Score = 2

Other notes

Corpses in Forest Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
While marching through the forest you come across a pile of burnt corpses. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on any forest terrain
  • You have to be on a road
  • You have to be at least 7 tiles away from the next settlement
  • Have at least 2 brothers

Score

  • Score = 5
Cow Tipping Cooldown in Days 99999
You come across a lone cow and your men want to see who can tip it over. You can choose:

Dialog tree

  • "Pick whoever you think is best."
  • "I bet Strong Strong or Tough Tough brother is strong enough to do it."
    • The brother gets a Good mood good mood, +1 Fatigue and 50% of your brothers get a Good mood good mood
  • "That Cocky Cocky bastard brother looks itching to have a go."
    • The brother gets +1 Resolve and 50% of your brothers get a Good mood good mood
  • "Leave that cow alone."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You have to be on steppe or plains terrain
  • Have at least 3 brothers

Score

  • Score = 5
Creepy Guy Cooldown in Days 999999
A violent killer has been hanged. A strange man offers you a reward if you recover one of the killer's fingers:

Dialog tree

  • "Alright, I'll go and find them."
    • 30% chance: You gain 500 Crowns (If you have less than 1000 Crowns you will have a 100% chance of success)
    • 70% chance: You lose 200-400 Crowns
  • "Our thief, Thief Thief, seems to have an idea."
    • You gain 500 Crowns, +1 Reputation, the thief gets a Good mood good mood and +2-4 Initiative
  • "Minstrel Minstrel is grinning ear to ear..."
    • You gain 500 Crowns, the minstrel gets a Good mood good mood and +2-4 Initiative
  • "It seems that Butcher 02 Butcher wants to give you a hand."
    • You gain 250 Crowns, +3 Resolve, a Good mood good mood and a Missing Finger Missing Finger injury for the butcher
  • "We'd rather not get involved."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You need to be near an allied settlement with meduim or large size
  • Have at least 2 brothers

Score

  • Score = 15

Other notes

Cultish Arrangement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You found a circle of cultists. You can choose:

Dialog tree

  • "We'll leave you guys to it."
    • (nothing happens)
  • "Have a word with your brothers in faith, Cultist Cultist."
  • "Slaughter these fools!"

Requirements

  • Your campaign is at least 10 days old
  • It has to be night-time
  • You have to be on desert terrain
  • Have a free inventory slot
  • The next settlement is at least 8 tiles away

Score

  • Score = 5

Other notes

  • A converted Cultist also works for this event
Cultural Conflagration Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 50
Northern and southern brothers argue about some difference in their cultures. Some get wounds and mood changes:

Dialog tree

  • "Why can't we all just get along?"
    • 33% of your men either get a Good mood good or Bad mood bad mood and 40% of them suffer Days wounded light wounds

Requirements

  • Have 6 or more brothers
  • Have at least 2 brothers of southern ethnicity
  • Have at least 2 brothers of northern ethnicity

Score

  • Score = Number of northern or southern brothers * 2 (It will be the smaller number of those 2 results)
Dead Bodies in Forest Cooldown in Days 21
While walking in the forest you notice some dead people hanging from the trees. Has no consequences.

Dialog tree

  • "Rest in peace."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on forest or autumn woods terrain
  • The next settlement has to be at least 7 tiles away

Score

  • Score = 10
Dead Bodies on Road Cooldown in Days 21
You discover dead people and horses at the side of a road. Has no consequences.

Dialog tree

  • "Rest in peace."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • The next settlement has to be at least 7 tiles away

Score

  • Score = 10
Dead Lumberjack Cooldown in Days 120
While walking in the forest you stumble upon a litter of dead lumberjacks and a slain direwolf:

Dialog tree

Requirements

  • You have to be on non-frozen forest terrain
  • You have to be within 7 tiles to the next settlement

Score

  • Score = 5
Dead Merchant Forest Cooldown in Days 99999
You find a dead merchant swinging from a branch that was killed by wildmen. You pick up 30-150 Crowns.

Requirements

  • You have to be on non-frozen forest terrain
  • You have to be on a road
  • You have to be within 10 tiles to the next settlement

Score

  • Score = 5
Desert Bugbite Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother is stung by a scorpion. He is now Status effect 53 Exhausted and in a Bad mood bad mood.

Requirements

  • You have to be on desert terrain
  • You have to be on a road
  • The next town is 6 or more tiles away
  • Have a brother that is not Status effect 53 Exhausted already

Score

  • Score = 5

Other notes

  • The Scout (Follower) can prevent this event from happening
  • Strong, Tough, Lucky or southern brothers are 20% less likely to be stung
  • Brothers with very high Hitpoints are less likely to be stung
Desert Fall Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother gets a Injury icon 26 Bruised Leg and a Bad mood bad mood after sliding down a sand dune.

Requirements

  • You have to be on desert terrain
  • You have to be on a road
  • The next town is 6 or more tiles away
  • Have a brother that has no Injury icon 26 Bruised Leg yet

Score

  • Score = 5

Other notes

Desert Feet Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 80
50% of your brothers get a Bad mood bad mood from sand in their shoes.

Requirements

  • You have to be on desert terrain
  • You are not on a road
  • The next town is 6 or more tiles away
  • Have at least 3 brothers that are of northern ethnicity

Score

  • Score = 5

Other notes

Desert Heat Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother gets Status effect 53 Exhausted and a Bad mood bad mood after a heat stroke.

Requirements

  • You have to be on desert terrain
  • It has to be day-time
  • The next town is 6 or more tiles away
  • Have a brother that is not Status effect 53 Exhausted already

Score

  • Score = 5

Other notes

  • The Scout (Follower) can prevent this event from happening
  • Strong, Tough, Lucky or southern brothers are 20% less likely to have a heat stroke
  • Brothers with very high Fatigue are less likely to have a heat stroke
Desert Sand Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 40
The equipment is beeing worn down by the sand. 15% of equipped items will lose 10% - 25% durability.

Requirements

  • You have to be on desert terrain
  • It has to be day-time
  • You are not on a road
  • The next town is 6 or more tiles away

Score

  • Score = 5

Other notes

  • The Scout (Follower) can prevent this event from happening
  • Equipment will have at least 1 durability remaining left after the event
Desert Well Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You meet a man who is about to kill himself with a cannon. You can choose:

Dialog tree

  • "What's about to blow?"
    • "Oh no, don't do that!"
      • (nothing happens)
    • "The gods talk to you, Monk Monk, now you talk to him!"
      • "Go on ahead."
      • "Let him end himself if that's what he wants."
        • (nothing happens)

Requirements

  • You have to be on dessert hills terrain
  • You have to be on a road
  • Have a free slot in your roster
  • Have a free inventory slot
  • The next settlement is 7 or more tiles away

Score

  • Score = 5
Deserter in Forest Cooldown in Days 200
A deserter in the forest is asking you to hide him from bounty hunters that are after him. You can choose:

Dialog tree

  • "He's right there, take him."
    • You gain 200 Crowns, Deserter Deserter brothers get a Bad mood bad mood
  • "What? Who? Where?"
    • "I better not reget this. Welcome to the company."
    • "Keep on running. We have no place for a deserter."
      • (nothing happens)

Requirements

  • Have a free slot in your roster
  • It has to be day-time
  • You have to be on non-frozen forest terrain

Score

  • Score = 10
Desertion Cooldown in Days 0
One of your men left the company because of Bad mood bad mood.

Requirements

  • Have more than 1 brother
  • The brother that leaves has to have the Bad mood angry Mood

Score

  • Score = Has no score, the event will fire every 4 hours (so up 6 times per day) if you have a brother that wants to desert

Other notes

Dog in Swamp Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 90
While in the swamps you get the option to rescue a dog. You can choose:

Dialog tree

  • "This ain't our business."
    • (nothing happens)
  • "Men, we've got to help that dog!"
    • 60% chance: You get a Dog 01 04 70x70 Wardog with the name "Swimmer"
    • 40% chance: Your brother suffers Days wounded light wounds
  • "Maybe I can use one of our Throwing net 70x70 Throwing Nets to save that dog."
    • You get a Dog 01 04 70x70 Wardog with the name "Swimmer".
  • "Maybe our Houndmaster Houndmaster can help?"
  • "Background 57 Beast Slayer, you're used to deal with beasts. Know what this is?"

Requirements

  • You have to be on swamp terrain
  • Have a free slot in your inventory

Score

  • Score = 10
Dogfighting Cooldown in Days 70
One of your brothers tells you about a dogfighting opportunity. You can choose:

Dialog tree

  • "Alright, but I'm going with you."
    • "Let's do this."
      • "Time to ante up and see what our mutt can do."
        • You will pay 200 Crowns
          • 33% chance: Your dog is dead
          • 34% chance: You win 500 Crowns
          • 33% chance:
            • "I can't intervene."
              • 50% chance: You win 500 Crowns
              • 50% chance: Your dog is dead
            • "This needs to stop!"
              • "Take your damn crowns, then. We're leaving with our dog."
                • You lost your entry fee but keep the dog
              • "The fight will continue."
                • Your dog is dead
      • "This is bad. Let's get out of here." (nothing happens)
    • "I've changed my mind." (nothing happens)
  • "That's not going to happen." (nothing happens)

Requirements

  • Have at least 1 Wardog or Warhound
  • The Wardogs or Warhounds can be with or without armor and they must be assigned to a brother
  • Have at least 250 Crowns
  • You have to be near an allied settlement

Score

  • Score = 15 for every brother that has a Wardog or Warhound assigned to him

Other notes

  • The Wolf can't be used for this event
Dogs Dig up Loot Cooldown in Days 30
Your dogs scamper off and dig up 1 item. Possible loot:

Loot table

Requirements

  • Have at least 2 Wardogs or Warhounds
  • The Wardogs or Warhounds can be with or without armor and they can, but don't have to be assigned to a brother
  • It has to be day-time
  • You have to be on a road

Score

  • Score = 10

Other notes

  • The Wolf can't be used for this event
Dried Oasis Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 120
You are ambushed by a black snake next to a treasure in a dried up oasis. You can choose:

Dialog tree

  • "Someone go fetch it!"
    • 50% chance: You gain 100-300 Crowns
    • 50% chance: A brother loses 20-40 Hitpoints, receives a Injury icon 41 Pierced Hand injury, becomes Injury icon 25 Sick and gets a Bad mood bad mood
  • "Beast slayer Beast Slayer can handle this puny monster."
    • You gain 100-300 Crowns, 1 Antidote Antidote and a Good mood good mood
  • "This is not worth our trouble."
    • (nothing happens)

Requirements

  • You have to be on desert hills terrain
  • You are not on a road currently
  • The next settlement is 8 or more tiles away

Score

  • Score = 5

Other notes

Drunk Nobleman Warriors of the North DLC Warriors of the North DLC Cooldown in Days 80
You find a drunk nobleman tottering side to side on a path. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • You are in the top 80% part (north) of the global map
  • Have a free slot in your inventory

Score

  • Score = 10
Encounter Gnomes Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 200
You find gnomes that are dancing in the forest. This event has no further consequences.

Dialog tree

  • "Strange."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on non-frozen forest terrain
  • The next settlement is at least 26 tiles away

Score

  • Score = 10
Enter Friendly Town Cooldown in Days 21
You get a flavor text of a town treating you well. Nothing happens.

Dialog tree

  • "Always nice to be in townname."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an allied civilian northern town

Score

  • Score = 15
Enter Unfriendly Town Cooldown in Days 21
You get a flavor text of a town not treating you well. Nothing happens.

Dialog tree

  • "I can't stand this town."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an civilian northern town with a Relation of 35 or worse

Score

  • Score = 15
Fake Witchhunter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
You come across some peasants who intend to burn a witchhunter for the crime of deciding someone isn't a witch. You can choose:

Dialog tree

  • "We have to intervene."
    • 50% chance you gain 75 Crowns
    • 50% chance that 33% of your brother suffer Days wounded light wounds.
  • "Background 23 Witchhunter, do you know this man?"
  • "This doesn't concern us." (nothing happens)

Requirements

  • It has to be at least day 25
  • You have to be within 3 tiles of a military or southern settlement of at least size 2
  • You must be on a road

Score

  • Score = 5

Other notes

  • A Witchhunter must be at least level 4 to count for this event
Fell Down Well Cooldown in Days 150
You meet a lady who says her old man is stuck in a well and needs help. You can choose:

Dialog tree

  • "I guess we can help her."
  • "Strong Strong brother, you're strong. Give her a hand."
  • "We have no time for this."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 80% part (north) of the global map

Score

  • Score = 10

Other notes

Fire Juggler Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 160
A fire juggler has the eyes of everyone in a plaza of a settlement. He seems to be in trouble. You can choose:

Dialog tree

  • "Let's see how he does it."
    • 50% chance: 75% of your brothers get a Good mood good mood
    • 50% chance: You gain 1-40 Crowns
  • "We need to help him!"
    • You gain 1-40 Crowns
  • "Juggler Juggler, you can juggle, can't you help him?"
    • Your Juggler Juggler gains +1-3 Melee Skill, a Good mood good mood and you can choose:
      • "Welcome to the company."
      • "This is no place for you."
        • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 4 tiles of an allied southern settlement

Score

  • Score = 15

Other notes

  • The juggler dialog option is only available if you have a free slot in your roster
  • A juggler can gain the melee skill bonus of this event more than once
Food Goes Bad Cooldown in Days 21
You are notified about spoiled food, resulting in some lost provisions.

Dialog tree

  • "We could have used this..."
    • You lose 1 stack of Food

Requirements

  • Have more than 70 Food
  • Your campaign is at least 11 days old
  • You are currently on plains, swamp, farmland, steppe or hills terrain

Score

Goblin Land Cooldown in Days 16
You get one of many flavor text warnings about being in goblin territory.

Dialog tree

  • "Be on your guard."
    • (nothing happens)

Requirements

  • The next settlement is 11 or more tiles away
  • There has to be at least 1 goblin location within 8 tiles from you

Score

  • Score = Number of goblin locations within 8 tiles from you × 20
Good Food Variety Cooldown in Days 25
Your men appreciate their diverse meals and get a Good mood good mood.

Score

  • Score = 10

Requirements

  • Have 4 different types of Food

Other notes

  • Brothers with the Spartan trait can't get a good mood from this event
  • Brothers with the Fat or Gluttonous trait will get a greater mood boost from this event
Gunpowder Wagon Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You meet the viziers merchant who is willing to sell something. You can choose:

Dialog tree

  • "You've made your point. Do you sell anything?"
    • You can choose:
      • "We'll take the handgonne for 2,500 crowns."
        • You get a Handgonne and a Powder Bag for 2.500 Crowns
      • "The firelance at 500 crowns for sure."
      • "For that price, none are of interest."
        • (nothing happens)
  • "We'll leave you to your travels."
    • (nothing happens)

Requirements

  • There is no holy war late game crisis currently
  • You have to be on desert, desert hills or oasis terrain
  • You have to be on a road
  • Have at least 2.500 Crowns with you
  • Have a free slot in your inventory

Score

  • Score = 5
Helped Caravan Cooldown in Days 0
You gain some goods as a thanks after saving a caravan in your most recent fight.

Dialog tree

  • "Glad to be of help."
    • You gain 1 good of what the caravan was transporting
    • You gain 2 goods if you scored more than 11-14 kills (its random if it requires 11, 12, 13 or 14)

Requirements

  • You need to score at least 4-6 kills (its random if it requires 4, 5 or 6)
  • You have to join an ongoing battle (the caravan was already in active combat before you join the fight)
  • The caravan party has to be alive after the fight

Score

  • Score = Has no score, can trigger once per combat

Other notes

Herbs Along the Way Cooldown in Days 30
Some of your men find some herbs which they believe to be medicinal. You can choose:

Dialog tree

  • "They look good, any volunteer to try them?"
  • "Better not try our luck. | You fools will only poison yourselves."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You are on forest, autumn woods or swamp terrain
  • Have at least 3 brothers
  • Have a brother with more than 20 Hitpoints, that is not Injury icon 25 Sick, Bright Bright or Hesitant Hesitant

Score

  • Score = 10
Hidden Cache Forest Cooldown in Days 200
A brother stubs his toe on a hidden chest in the forest. Possible loot:

Loot table A

Loot table B

Loot table C

Dialog tree

  • "Indeed you do."
    • You gain 30-150 Crowns, 1 item from loot table A and B
  • "Well done." (only if you have a Background 25 Graverobber)
    • You gain 1 item from loot table C

Requirements

  • You have to be in forest or autumn woods terrain
  • You have to be within 15 tiles from the next settlement
  • Have at least 2 brothers

Score

  • Score = 5
Horse Race Warriors of the North DLC Warriors of the North DLC Cooldown in Days 100
A man suggests betting on a race. His old horse against one of your men. You can choose:

Dialog tree

  • "Very well. Someone step forward and race that horse!"
    • You lose 300 - 600 Crowns and 40% of your brothers get a Good mood good mood
  • "Our most athletic man, Trait icon 21 Athletic brother, will race that horse."
    • You lose 300 - 600 Crowns, 33% of your brothers get a Good mood good mood and the brother gains +1 Fatigue
  • "Our fattest man, Fat Fat brother, will race for our enjoyment."
    • You lose 300 - 600 Crowns, 33% of your brothers get a Good mood good mood and the brother gains +1 Resolve
  • "I can think only of Dumb Dumb brother to be dim enough to race a horse."
  • "No, thanks."
    • (nothing happens)

Requirements

  • You have to be on a road
  • Have at least 1.000 Crowns with you

Score

  • Score = 10

Other notes

How Far Is the Sun Cooldown in Days 99999
A brother looks at the sun and estimates how far away it is. You can choose:

Dialog tree

Requirements

  • Have at least 1 brother that is not of southern ethnicity or an Indebted
  • This event can only trigger if at least 2 dialog options are available
  • Have at least 3 brothers
  • It has to be day-time

Score

  • Score = Number of available dialog options × 3
Ijirok 1 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Your men discover a sarcophagus made of ice inside a hole.

Dialog tree

  • "And keep your wits about you."

Requirements

  • The Ijirok wasn't killed yet in this campaign
  • You have to be on snow terrain
  • The next town is 11 or more tiles away

Score

  • Score = 25

Other notes

Ijirok 2 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Your men discover a party of naked corpses.

Dialog tree

  • "And keep your wits about you."
    • (nothing happens)

Requirements

  • The Ijirok wasn't killed yet in this campaign
  • You already had the Ijirok 1 event
  • You have to be on snow or snow forest terrain
  • The next town is 13 or more tiles away

Score

  • Score = 25

Other notes

Ijirok 3 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
A shadowy figures footsteps lead you to the Icy Cave.

Dialog tree

  • "All sorts of strange in these wastes."
    • Footsteps appear that lead you to the Icy Cave if you follow them

Requirements

  • The Ijirok wasn't killed yet in this campaign
  • You already had the Ijirok 1 event
  • You haven't entered the Icy Cave yet
  • You have to be on snow or snow forest terrain
  • The next town is 11 or more tiles away
  • The Icy Cave has to be within 10 tiles of distance

Score

  • Score = 25

Other notes

Imprisoned Wildman Cooldown in Days 99999
Coming across stopped wagons, a merchant asks you to do something about his wildman in a cage. You can choose:

Dialog tree

  • "What do you need help with?"
    • "Alright, I'll send a man in."
      • 20% chance: The brother suffers a permanent Missing eye Missing Eye injury
      • 80% chance: You gain 250 Crowns, +2 Initiative and +1 Resolve for the brother that went in
    • "We got our own Background 31 Wildman who could help."
    • "Our Monk Monk seems a little disturbed by this."
    • "I won't put the life of my men at risk for this."
      • (nothing happens)
  • "This ain't our problem."
    • (nothing happens)

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be on a road
  • Have at least 3 brothers

Score

  • Score = 5
Inadvertently Save Merchant Cooldown in Days 130
You gain 25 Crowns after saving a mechant from thieves with your mere presence.

Requirements

  • You have to be within 4 tiles of a size 2 or 3 allied civilian settlement

Score

  • Score = 15
Incense Trade Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You come across an old man in the snowy wastes that wants to pay for your Incense Incense

Dialog tree

  • "Uh alright"
    • (66% Chance) You lose 3 Incense Incense and gain 2280 Crowns crowns (twice the base worth)
    • (34% Chance) You lose 3 Incense Incense and gain 15 Crowns crowns
  • "I don't think so."
    • Nothing happens
  • "Background 64 Belly Dancer, do you know this man?"

Requirements

  • You have at least 3 Incense Incense in your stash
  • You are on a snow terrain

Score

  • Score = 5
Kid Blacksmith Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 999999
The kid of a blacksmith asks you for help to fix a broken sword. You can choose:

Dialog tree

  • "Someone help the kid out."
    • 70% chance: +1 Reputation and all your weapons get fully repaired
    • 30% chance: −1 Reputation and a Bad mood bad mood for the brother
  • "Looks like Juggler Juggler wants to help you."
    • You gain 10 - 100 Crowns and a Good mood good mood for the brother
  • "Looks like Apprentice Apprentice wants to help you."
  • "Looks like Killer on the run Killer on the Run wants to help you."
  • "No. Run along, kid."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 4 tiles of an allied northern settlement
  • Have at least 3 brothers

Score

  • Score = 15
Kids and Dead Merchant Cooldown in Days 999999
A gang of children has stoned a wealthy merchant to death and robbed his jewelry. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on a road
  • Have at least 3 brothers

Score

  • Score = 5
King's Guard 1 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 9999999
You found a half-naked prisoner that was left behind by barbarians. You can choose:

Dialog tree

  • "We have a place for you, friend."
    • You gain a level 3 Cripple2 Cripple brother that has:
      No Traits
      +15 Resolve
      2 Special melee attack
      3 Special melee defense
      3 Special ranged defense
  • "You're on your own in this world."
    • (nothing happens)

Requirements

  • You have to be on snow terrain
  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 5
King's Guard 2 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 9999999
The Cripple brother you got from King's Guard 1 regains his old strength:

Dialog tree

  • "I'm glad we found you on that fateful day."

Requirements

Score

  • Score = 10
Lindwurm Slayer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999

Dialog tree

Requirements

  • Have at least 2000 reputation
  • Be within 3 tiles of a town (not military and not southern)
  • Have a free slot in your roster

Score

  • Score = 7
Man in Forest Cooldown in Days 60
A man suddenly emerges from one of the bushes. You can choose:

Dialog tree

  • "Follow him, quick!"
  • "He's not our concern. Let him go."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on forest terrain
  • Have a free slot in your inventory

Score

  • Score = 7
March Wear and Tear Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Your men are sore from all the marching. You can choose:

Dialog tree

  • "Suck it up."
    • 25% of your men suffer Days wounded light wounds and you lose 1 Medicine icon Medical Supplies for each brother you have
  • Maybe we can fashion some fresh wrappings from what we've got?" (Tailor Tailor)
  • "You've traveled the world, Background 46 Messenger / Refugee Refugee / Vagabond Vagabond. Suggestions?"
    • 25% of your men suffer Days wounded light wounds, you lose 1 Medicine icon Medical Supplies for each brother you have and he gets a Good mood good mood
  • "Wait. Thief Thief, you look like you have something to say?"

Requirements

  • You have to be on a road
  • The next settlement is at least 6 tiles away
  • Have at least 2 brothers
  • Have at least as many Medicine icon Medical Supplies as you have brothers

Score

  • Score = 5
Master No Use Apprentice Cooldown in Days 99999
You come across a fencing master chewing out a student for his impatience. You can choose:

Dialog tree

  • "Alright, we'll take him."
  • "No, thanks. He's all yours.
    • (nothing happens)

Requirements

  • Have a free slot in your roster
  • You have to be within 3 tiles of an allied, civilian, northern, size 2 or 3 settlement

Score

  • Score = 15
Melon Thief Cooldown in Days 999999
Angry villagers are about to punish a melon thief. You can choose:

Dialog tree

  • "A melon thief?"
    • "What say you, Melon Man?"
      • "We can't let you tar this man."
        • "Git you idiots, git!"
          • "Very well. Welcome to the Company!"
          • "No, we'd rather not be double-checking our food every time we take a bite."
            • (nothing happens)
      • "Fornicating fruit? Other brother, go help tar this fool!"
        • The brother gets a Good mood good mood
      • "Okay. Not our business."
        • (nothing happens)
    • "Fornicating fruit? Other brother, tar this fool!"
      • The brother gets a Good mood good mood
    • "Okay. Not our business."
      • (nothing happens)
  • "Yeah, this is very much not our business.
    • (nothing happens)

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be within 4 tiles of an allied, civilian, northern, size 1 settlement

Score

  • Score = 10
Merchant of Jugs Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 50
A lone merchant approaches with a wagon pulled by a camel. You can choose:

Dialog tree

  • "We'll take all the jugs for 150 crowns."
    • You pay 150 Crowns and 33% of your men get a Good mood good mood (mood will be checked 3 times)
  • "For 50 crowns, we'll just take one."
    • You pay 50 Crowns and 33% of your men get a Good mood good mood (mood will be checked 1 time)
  • "We're good."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have at least 150 Crowns with you

Score

  • Score = 10
More Action Cooldown in Days 40
Two of your brothers confront you and complain about the lack of combat recently. You can choose:

Dialog tree

  • "We'll see battle soon - you have my word!"
    • 25% of your men that also have the Combat affiliation get a Good mood good mood
  • "You're getting paid either way - and now you even get to live and spend the crowns."
    • 50% chance: (nothing happens)
    • 50% chance: 50% of your men that also have the Combat affiliation get a Bad mood bad mood

Requirements

  • Your most recent battle was 10 or more days ago
  • Have at least 2 brothers with the Combat affiliation that don't have any Temporary Injuries currently

Score

  • Score = 5 for every brother that meets the requirements

Other notes

More Men Cooldown in Days 50
Your brothers demand that you hire more men to make sure the company will survive. You can choose:

Dialog tree

  • "I'd hire more men if only we could afford it."
    • If you have 3.000 Crowns or more, they will know its a lie and get a Bad mood bad mood (1-6 mood level) else:
      • 50% chance: You can choose:
        • "This is the way we shall do it then - thank you all for your sacrifice."
          • You gain 1.000 Crowns and the daily wage of all men is increased by 3 Asset daily money
        • "That won't be necessary."
          • 20% of your men get a Good mood good mood
      • 20% of your men get a Bad mood bad mood
  • "We'll reinforce the company with new men soon - you have my word."
    • (nothing happens)
  • "There is no need to hire men, we're doing fine this way."
    • 50% of your men will get a Bad mood bad mood (1-3 mood level)

Requirements

  • Your campaign is at least 11 days old
  • Have at least 2 brothers
  • Have less than 6 brothers

Score

  • Score = 10

Other notes

Mountain Running Cooldown in Days 100
While traveling on the mountains a random brother gains +1-3 Fatigue.

Requirements

  • You have to be on mountain terrain

Score

  • Score = 20

Other notes

  • Can happen more than once even to the same brother
Mountains Are Dangerous Cooldown in Days 21
Some of your men get Temporary Injuries from the climbing on the mountains:

Dialog tree

Requirements

  • You have to be on mountain terrain

Score

  • Score = 25

Other notes

No Food Cooldown in Days 14
You get a reminder that you ran out of food. Has no effect.

Requirements

Score

  • Score = 150
No Food Variety Cooldown in Days 14
All brothers get a Bad mood bad mood from poor food variety.

Requirements

  • You only have Ground Grains as Provisions
  • Your campaign is at least 5 days old
  • You are not in a caravan contract currently

Score

  • Score = 10

Other notes

Noble More Pay Lowborn Cooldown in Days 60
A Noble brother is unhappy that a Lowborn brother is paid more than him. You can choose:

Dialog tree

  • "I will see to it you are paid no less than him."
    • The Asset daily money daily wage of the Noble brother is now equal to the Lowborn brothers and he gets a Good mood good mood
  • "We pay by veterancy and skill, not bloodline."
    • The Noble brother gets a Bad mood bad mood (−2 Mood levels)
  • "How about we lower your pay instead?"
    • The Noble brothers Asset daily money daily wage will be halved, he gets a Bad mood bad mood (−6 Mood levels) and he becomes Trait icon 06 Greedy if he wasn't already

Requirements

  • Have at least 500 Crowns with you
  • Have a Noble brother whos Asset daily money daily wage is lower than one of your Lowborn brothers

Score

  • Score = 7 + (9 for every Noble brother that has the Trait icon 06 Greedy trait)

Other notes

Noble vs Lowborn Cooldown in Days 35
Your Noble and Lowborn brothers fight over some food. You can choose:

Dialog tree

  • "Sort it out yourselves."
  • "In the company of sellswords, no man is low or highborn."
    • The Noble brother gets a Bad mood bad mood
  • "You know the rules of the land, give the noble what he wants."
    • The Lowborn brother gets a Bad mood bad mood

Requirements

Score

  • Score = 10 for every Noble brother that meets the requirements
Oathbreaker Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
An man wishes to retire from his oaths and sell you his armour. You can choose:

Dialog tree

Requirements

  • You must have at least 10500 Crowns
  • You must have at least 3 free inventory slots
  • If you are playing as the Oathtakers you must have a free slot in your roster

Score

  • Score = 5
Oracle Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 999999
You meet an old woman that offers to tell your fortune. You can choose:

Dialog tree

  • "Tell me my fortune, old woman."
    • 20% chance and only if day 16 or older campaign: You gain a Named Dagger
    • 60% chance: (nothing happens)
    • 20% chance: (nothing happens, just a different text)
  • "I'll tell you yours instead: You're about to give us all your valuables."
    • 50% chance: −1 Reputation and you gain 75-200 Crowns
    • 50% chance: −1 Reputation and 33% of your men suffer Days wounded light wounds
  • "No, we're good."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are not on snow or frozen forest terrain

Score

  • Score = 5
Orc Land Cooldown in Days 16
You get a flavor text that you are in orc territory now.

Dialog tree

  • "Be on your guard."
    • (nothing happens)

Requirements

  • Have at least 2 brothers
  • The next settlement is 11 or more tiles away
  • You have to be within 8 tiles of an Orc location

Score

  • Score = 20 for every Orc location that meets the requirements
Petrified Scream Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
33% of your brothers get a Bad mood bad mood from nightmares.

Requirements

Score

Other notes

Pimp and Harlots Cooldown in Days 100
You stumble across a wagon filled with prostitutes. You can choose:

Dialog tree

  • "You got a deal!"
  • "How about you just hand over your valuables instead?"
    • You can choose:
      • "Alright, we'll step off."
        • 33% of your men get a Bad mood bad mood
      • Those guards are pathetic. Attack!"
  • "No, thanks."
    • 25% of your men get a Bad mood bad mood

Requirements

  • Your campaign is at least 11 days old
  • You have to be on a road
  • Have at least 4 brothers
  • Have at least 100 Crowns for each brother + 500 Crowns with you

Score

  • Score = 5
Pimp vs Harlot Cooldown in Days 99999
You come across a man and woman arguing outside one of the town's buildings. You can choose:

Dialog tree

  • "Pimps keep you safe in this world."
    • (nothing happens)
  • "Nothing wrong with a sellwhore playing by her own rules."
    • (nothing happens)
  • "Looks like our Minstrel Minstrel has something to say."
  • "Does our Monk Monk wish to speak about this... trade?"
    • The Monk gets a Good mood good mood and you can choose:
      • "Alright, we'll take you."
        • You gain a Background 56 Pimp brother
      • "No, thanks."
        • (nothing happens)
  • "The company Tailor Tailor might have some input here."
    • You gain 100-200 Crowns and the Tailor gains +2 Initiative and a Good mood good mood

Requirements

  • Have a free slot in your roster
  • You have to be within 3 tiles of an allied, northern, civilian, size 2 or 3 settlement
  • Have at least 3 brothers

Score

  • Score = 15
Pirates Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 80
You meet merchant mariners who claim to have been enslaved by pirates. You can choose:

Dialog tree

  • "Let these men go free at once!"
    • +2 Reputation, −10 Relations with all southern settlements and you can choose:
      • "I hope you know how to use a weapon."
      • "You're free, but you'll have to find your way back home on your own."
        • (nothing happens)
  • "It looks like Fisherman Fisherman has something to say on the matter."
    • +2 Reputation, −10 Relations with all southern settlements and your Fisherman brother gains Good mood good mood, and you can choose:
      • "I hope you know how to use a weapon."
      • "You're free, but you'll have to find your way back home on your own."
        • (nothing happens)
  • Event 172 Manhunters origin: "Hand over the indebted to me and I will pursue their salvation accordingly."
    • You gain 2 Background 60 Indebted brothers with a Bad mood bad mood
  • "Be on your way then, manhunters."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have a free slot in your roster or two free slots if you play the Event 172 Manhunters origin

Score

  • Score = 5

Other notes

  • The Fisherman Fisherman has to be of northern ethnicity
Player Is Rich Cooldown in Days 100
After acquiring a large amount of gold your brothers want higher pay. You can choose:

Dialog tree

  • "Aye, it's fine time you all get a raise."
    • The Asset daily money daily wage of all men will be increased by 4 and they get a Good mood good mood
  • "You all signed the dotted line and get paid according to it."
    • All Trait icon 06 Greedy brothers get a Bad mood bad mood
    • All other brothers have a 20% chance to become Trait icon 06 Greedy

Requirements

  • Have more than 30.000 Crowns with you
  • Have at least 5 brothers

Score

  • Score = (Your Crowns − 30.000) * 0.0005

Other notes

Player Is Sent For Cooldown in Days 40
A messenger on the road points the player to a direction of a town that has contracts available.

Dialog tree

  • "Paid work, you say?"
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are in the top 80% part of the map (north)
  • It has to be an allied and northern settlement
  • There have to be Contracts available

Score

  • Score = 10
  • Score = 30 in the first 10 days of the campaign
Raid Farmstead Cooldown in Days 30
You discover a farm and consider raiding it. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on plains or farmland terrain
  • You have to be on a road
  • Have 50 or less Food Food
  • Have at least 5 brothers
  • Have at least 2 brothers who are not Offended by Violence

Score

  • Score = 30
Religious Peasants Cooldown in Days 200
You discover cultists of a lost tribe that use the forest as their refuge. You can choose:

Dialog tree

  • "Let's see where they're going."
  • "Probably best to leave them be."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You need to be on not frozen forest terrain

Score

  • Score = 3
Renown Tutorial Cooldown in Days 999999
Event 21 Rebuilding a Company A brother gives you some advice about Renown and Relations.

Dialog tree

  • "I'll keep it in mind."
    • (nothing happens)

Requirements

  • Complete at least 2 Contracts in this campaign

Score

  • Score = 5000
Retinue Slot Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 0
You get a reminder that there is a not occupied retinue slot.

Dialog tree

  • "I'll take a look at our retinue!"
    • (nothing happens)

Requirements

  • Have Retinue slots that are not occupied

Score

  • Score = 400

Other notes

  • This event can fire again each time you unlock another Retinue slot
Retired Gladiator Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
You start a conversation with a freshly retired gladiator. You can choose:

Dialog tree

  • "We'd have use of you."
    • "We'll take the armor for 1,000 crowns."
    • "No, thanks, we're good."
      • (nothing happens)
    • "Perhaps Background 61 Gladiator can convince you to join us."
      • "Welcome aboard."
      • "No, thanks."
        • 50% of your brothers get a Good mood good mood
  • "Well, good luck to you."
    • (nothing happens)

Requirements

  • Have at least 1.250 Crowns with you
  • Have a free inventory slot
  • Have a free slot in your roster
  • You need to be within 4 tiles of an allied southern settlement that also has an Arena

Score

  • Score = 15
Rookie Gets Hurt Cooldown in Days 40
After a battle you find one of your brothers on his knees, unsure if he can continue. You can choose:

Dialog tree

  • "Suck it up!"
    • 30% chance: +3 Resolve and a Good mood good mood for the brother
    • 70% chance: −3 Resolve and a Bad mood bad mood for the brother
  • "There is not a soul out here who isn't scared."
    • 70% chance: +2 Resolve and a Good mood good mood for the brother
    • 30% chance: The brother gets a Bad mood bad mood

Requirements

  • Your most recent fight was 1.66 in-game hours or less days ago (10 virtual times or less)
  • Have at least 2 brothers
  • The brother can't have a Combat affiliation
  • The brother has to be level 1
  • The brother has fought in at least 1 battle
  • The brother is not sitting in the reserve

Score

  • Score = 75 for every brother that meets the requirements

Other notes

  • Background 60 Indebted brothers are excluded from this event
  • A brother can receive the Resolve bonus from this event more than once
Runaway Harem Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 200
You are in a standoff between nomads and the vizier's men over indebted women. You can choose:

Dialog tree

  • "I'd rather not get involved in this."
    • (nothing happens)
  • "The women belong to the Vizier."
    • +5 Relations with the city state and you gain 150 Crowns
  • "The women are free to go wherever they choose."

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • You have to be within 7 tiles of the settlement

Score

  • Score = 5
Runaway Laborers Cooldown in Days 60
Some ragged clothed men seems to flee from someone and hides in the bushes. You can choose:

Dialog tree

  • "They're right over there!"
  • "We haven't seen anyone around these parts."
    • 70% chance:
      • If you have a free slot in your roster
        • "Welcome to the company!"
          • You gain a brother with Laborer affiliation
        • "This is no place for you."
          • (nothing happens)
      • If you don't have a free slot in your roster
        • (nothing happens)
    • 30% chance:
      • (nothing happens)

Requirements

  • You have to be on a road
  • You have to be in the top 80% of the map (north)

Score

  • Score = 7
Running Around Cooldown in Days 100
A random brother gains +1 Fatigue fatigue from all the running.

Requirements

  • It has to be day-time

Score

  • Score = 5

Other notes

  • A brother can receive this Fatigue bonus more than once
Sacrificed Man Cooldown in Days 99999
You find a dead man who is pinned to the earth with spears. You can choose:

Dialog tree

  • "Rest in peace."
    • You gain 2 Militia Spears and if you have a Cultist Cultist you can choose:
      • "Welcome to the company then."
        • You gain a Cultist Cultist brother with a Good mood good mood
      • "I really don't need more of this. You're on your own."

Requirements

  • Have a free slot in your roster
  • You have to be between 6 and 12 tiles away from the next settlement
  • Have a free slot in your inventory

Score

  • Score = 3

Other notes

Schrat Exposition Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 99999
You get a flavor text warning you about Schrats.

Dialog tree

  • "An enemy such as this shouldn't be taken lightly."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are not on desert, oasis or desert hills terrain

Score

  • Score = 5
Scientist in the Mountains Cooldown in Days 150
While walking in the mountains you see a man trying to fly a helicopter asking you to record history.

Dialog tree

  • "You need to stop this, you'll only kill yourself."
    • (nothing happens)
  • "That'll be interesting to watch."
    • 50% chance: (nothing happens)
    • 50% chance: 25% of your men get a Good mood good mood

Requirements

  • It has to be day-time
  • You have to be on mountain terrain

Score

  • Score = 25
Sellsword Retires Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
A retired sellsword hands over his Arming Sword and Basic Mail Shirt.

Dialog tree

Requirements

  • You have to be on a road
  • Have at least 2 free inventory slots

Score

  • Score = 5
Sellsword vs Bees Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
You discover a beehive and are tempted by the golden ember of the glistening honey. You can choose:

Dialog tree

  • "Someone go fetch it!"
    • 50% chance: 50% of your men get a Good mood good mood
    • 50% chance: A brother gets a Bad mood bad mood and takes damage equal to 20-40% of his Health hitpoints
  • "Looks like Wildman Wildman wants to go for it."
    • The Wildman Wildman suffers Days wounded light wounds and 50% of your men get a Good mood good mood
  • "Let's go. Nothing good can come of this."
    • (nothing happens)

Requirements

  • You have to be in desert or desert hills terrain
  • The next settlement is at least 6 tiles away

Score

  • Score = 5

Other notes

Shady Character Offers Map Cooldown in Days 50
A wandering traveller offers to sell a map, revealing a location of a Named Item. You can choose:

Dialog tree

  • "I'm intrigued, we'll buy the map."
    • If you have a Historian Historian
      • 100% chance: The location of a Named Item will be revealed for you and you pay between 600 and 1.400 Crowns
    • If you don't have a Historian Historian
      • 50% chance: The location of a Named Item will be revealed for you and you pay between 600 and 1.400 Crowns
      • 50% chance: The map is not readable and you pay between 600 and 1.400 Crowns
  • "Not interested."
    • (nothing happens)
  • "Peddler Peddler, you used to be a peddler. Get us a better deal!"
    • "A better bargain!"
      • If you have a Historian Historian
        • 100% chance: The location of a Named Item will be revealed for you and you pay between 300 and 700 Crowns
      • If you don't have a Historian Historian
        • 50% chance: The location of a Named Item will be revealed for you and you pay between 300 and 700 Crowns
        • 50% chance: The map is not readable and you pay between 300 and 700 Crowns
    • "Still not worth it."
      • (nothing happens)
  • "Thief Thief, you used to be a thief. Get us that map!"
    • If you have a Historian Historian
      • 100% chance: The location of a Named Item will be revealed for you
    • If you don't have a Historian Historian
      • 50% chance: The location of a Named Item will be revealed for you
      • 50% chance: The map is not readable (nothing happens)

Requirements

  • It has to be day-time
  • Your campaign is at least 10 days old
  • Have more than 1.500 Crowns with you
  • You are not on an Escort Caravan or Escort Envoy contract currently
  • You have to be on a road
  • There has to be a location of the Ancient Dead with a Named Item

Score

  • Score = 7

Other notes

  • The revealed location will always be controlled by Ancient Dead
  • This event can only reveal Named Items, not create new ones
Sickness Cooldown in Days 21
Some men became Injury icon 25 Sick from toxic fumes or cold weather.

Dialog tree

  • "Damn this place!"

Requirements

  • You have to be on swamp, snow or snow forest terrain
  • You have to be at least 5 tiles away from the next settlement

Score

  • Score = 10

Other notes

Sled Race Warriors of the North DLC Warriors of the North DLC Cooldown in Days 90
You meet a bearded fella on a mountain who offers you a race. You can choose:

Dialog tree

  • "Someone step forward and do it!"
    • 50% chance: The brother gains +1 Initiative and 25% of your men get a Good mood good mood
    • 50% chance: The brother suffers a Temporary Injury and 25% of your men get a Good mood good mood
  • "Looks like Fat Fat brother is volunteering."
  • "Looks like Shortsighted Short Sighted brother is volunteering."
  • "We have more important things to take care of."
    • (nothing happens)

Requirements

  • You have to be on mountain terrain
  • Have a free slot in your inventory

Score

  • Score = 10

Other notes

Spooky Forest Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
A brother alerts you to some noise coming from the treetops. You can choose:

Dialog tree

  • "It's just some animal. Get back to doing your jobs."
    • 25% of your men get a Bad mood bad mood
  • "Better safe than sorry. We'll cut down the tree."
    • 50% chance: 20% of your men suffer Days wounded light wounds
    • 50% chance: A fight against Schrat 01 orientation Schrats starts (You will be surrounded)
  • "Background 04 Lumberjack, you know well how to bring down trees. Do it."
  • "Brave Brave / Fearless Fearless brother, you're the bravest of the lot. Go see what this is about."

Requirements

  • It has to be night-time
  • You have to be in (green) forest terrain
  • The next settlement has to be at least 16 tiles away

Score

  • Score = 10

Other notes

Supposed Witch Cooldown in Days 200
While walking into a hamlet you notice a woman that is tied atop a soon-to-be bonfire. You can choose:

Dialog tree

  • "Let's free her."
    • 80% chance: +3 Reputation, 25% of your men get a Good mood good mood and 25% of your brothers suffer Temporary Injuries (66% chance) or Days wounded light wounds (34% chance)
    • 20% chance: +3 Reputation and 25% of your men get a Bad mood bad mood
  • "What does a witch hunter say to this, Witchhunter Witchhunter?"
    • He gains +1 Resolve, +1 Initiative, a Good mood good mood and 25% of your men get a Good mood good mood
  • "What do the old gods say, Monk Monk?"
    • He gains +2-3 Resolve and a Good mood good mood
  • "What does your strange god make of this,Background 34 Cultist?"
    • He gains +2 Resolve and a Good mood good mood
  • "This isn't our problem."
    • (nothing happens)

Requirements

  • Your campaign is at least 16 days old
  • It has to be day-time
  • You have to be on a road

Score

  • Score = 5

Other notes

  • Background 34 Converted Cultists work aswell for this event
  • Background 34 Cultists get a Good mood good mood in path 4
  • Witchhunter Witchhunters don't get a Good mood good mood in path 1 (80% Outcome)
  • Witchhunter Witchhunters get a Bad mood bad mood in path 1 (20% Outcome) and path 4
  • Witchhunter Witchhunters get a Good mood good mood in path 2 and 3
  • Monk Monks get a Bad mood bad mood in path 1 (20% Outcome) and path 4
  • Monk Monks get a Good mood good mood in path 2 and 3
  • Superstitious Superstitious brothers get a Bad mood bad mood in path 1 (20% Outcome) and path 4
  • Superstitious Superstitious brothers get a Good mood good mood in path 2 and 3
  • Trait icon 76 Mad brothers get a Bad mood bad mood in path 1 (20% Outcome)
Sword Eater Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 60
You witness the performance of a sword eater on a plaza. You can choose:

Dialog tree

  • "Bravo! Here's a few coins for you."
  • "Bravo! Give that guy a few coins from me, Wildman Wildman."
  • "Interesting way to earn a living."
    • (nothing happens)

Requirements

  • It has to be day-time
  • Have a free slot in your inventory
  • Have at least 100 Crowns with you
  • You have to be within 4 tiles of an allied and southern settlement

Score

  • Score = 15

Other notes

  • The Wildman Wildman dialog path can only be chosen once per campaign
The Horseman Cooldown in Days 99999
A man is dangling down from a tree and being whipped for having fun with a dead horse. You can choose:

Dialog tree

  • "Let's talk to the dangling man."
    • "We'll cut you down."
      • 75% chance: You can choose:
        • "Welcome aboard, you horse whore."
        • "Just go. We have no place for you."
          • (nothing happens)
      • 25% chance: (nothing happens)
    • "Time to leave."
    • "Background 26 Flagellant, you look like you have something on your mind."
      • He gains +1 Melee Skill, +1 Fatigue and a Good mood good mood
  • "Let's keep going."

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be on a road
  • You have to be in the top 80% of the map (north)

Score

  • Score = 5
Thief Caught Cooldown in Days 30
A man is caught stealing from your supplies and awaits your judgement. You can choose:

Dialog tree

  • 25% chance: The thief is already gone and:
  • 75% chance: The thief was caught and you can choose:
    • "Give that poor guy some food and water."
      • "Not everyone will be this lenient..."
        • You gave him 5 Food Provisions
          • 25% chance: (nothing happens)
          • 75% chance: You can choose:
            • "Well, fine, you might as well join us."
              • You gain a brother with Thief affiliation
            • "We need fighting men, not underfed thieves."
              • (nothing happens)
    • "Give him a good beating."
      • (nothing happens)
    • "Put him to the sword."

Requirements

Score

  • Score = 50
  • Score = 10 in the first 6 days of the campaign
Traveler Cooldown in Days 14
A traveler visits you at the camp fire. You can choose:

Dialog tree

  • "Join us at the campfire for tonight."
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are not in the bottom 20% (south) or top 30% (north) of the map

Score

  • Score = 15
Traveler North Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
A traveler visits you at the camp fire. You can choose:

Dialog tree

  • "Join us at the campfire for tonight."
    • You get a flavor text
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 20% (north) of the map

Score

  • Score = 15
Traveler South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
A traveler offers you to sit at his camp fire. You can choose:

Dialog tree

  • "Happy to join you at the campfire."
    • You get a flavor text
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the bottom 20% (south) of the map
  • The next settlement is at least 7 tiles away

Score

  • Score = 10
Traveling Troupe Cooldown in Days 100
A troupe of entertainers offer their services. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • Have 40 Crowns for each brother you have +500 Crowns with you

Score

  • Score = 7
Travelling Monk Cooldown in Days 50
Your party encounters a monk with a cart carrying casks of mead. You can choose:

Dialog tree

  • "What is it you carry?"
    • "How many crowns for a round of beer?"
      • 70% chance: You can choose:
        • "A round for the whole company!"
          • You pay 10 Crowns for each brother and 90% of them get a Good mood good mood
        • "You ask too much."
          • (nothing happens)
      • 30% chance: You get the beer for free and 90% of your men get a Good mood good mood
    • "We earned this by keeping the roads safe - take the beer, men!"
      • −2 Reputation and 66% of your men get a Good mood good mood

Requirements

  • It has to be day-time
  • Have at least 250 Crowns + 10 Crowns for each brother you have with you
  • You are not on snow terrain
  • You have to be on a road

Score

  • Score = 8
Treant vs Giants Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 150
You come across a group of Unholds fighting a group of Schrats. You can choose:

Dialog tree

  • "Prepare to attack."
    • "Yes, really."
      • A fight against Unholds and Schrats starts (You are on the edge of the map, the unholds and schrats are deployed randomly on the field and they are fighting each other)
    • "On second thought, no."
      • (nothing happens)
  • "Let's get the hell out of here."
    • (nothing happens)

Requirements

  • Your campaign is at least 20 days old
  • It has to be day-time
  • You are on not frozen forest terrain
  • The next settlement is at least 26 tiles away

Score

  • Score = 5
Treasure in Rock Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 120
You stumble over a crack in the earth with something glinting in the dark. You can choose:

Dialog tree

Requirements

  • You have to be on steppe or steppe hills terrain
  • Have at least 20 Asset supplies Tools and Supplies
  • Have a free slot in your inventory

Score

  • Score = 10

Other notes

Tree Fort Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You come across a group of kids sitting in a treehouse.

Dialog tree

  • "Assault the fort!"
    • (50% chance): You get 3 items from the loot table and 25% of your men suffer Days wounded light wounds and half of the injured also gain a Temporary Injury
    • (50% chance): 25% of your men suffer Days wounded light wounds and half of the injured also gain a Temporary Injury
  • "Oathtakers!" (if you are playing as the Oathtakers)
  • "We don't have time for this." (nothing happens)

Loot table

Requirements

  • You have to be within 5 tiles of a military or southern settlement of at least size 2
  • You are not on a road

Score

  • Score = 5 (10 if your campaign is less than 25 days old)
Volunteers Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You are approached by three men offering to join your company.

Dialog tree

Requirements

  • You have at least 1800 Renown and have less than 1500 Crowns
  • At least 5 brothers have died in this campaign
  • You have at least 2 brothers in your roster
  • You have at least 3 free slots in your roster

Score

  • Score = 20
Wardogs Fight Each Other Cooldown in Days 100
The dogs fight each other. You can choose:

Dialog tree

  • "Let the hounds sort it out themselves."
    • 20% chance: Both dogs are dead
    • 15% chance: Nothing happens
    • 65% chance: One dog is dead
  • "Someone separate the hounds!"
  • "Background 50 Houndmaster, you are a houndmaster, handle this!"
    • 100% chance: Nothing happens

Requirements

Score

Other notes

  • The Wolf can't be used for this event
  • A brother with the Player Character Player Character trait is excluded from this event
Warriors Death Cooldown in Days 200
A brother asks what it is you wish to do with the bodies of your recently killed men. You can choose:

Dialog tree

  • "Just leave them there."
    • 25% of your men get a Bad mood bad mood
  • "Let us honor the dead!"
    • 50% of your men get a Good mood good mood and you lose 60 Crowns
  • "Let Gravedigger Gravedigger the gravedigger handle it."
    • 75% of your men get a Good mood good mood

Requirements

  • Your most recent fight was less than 1.16 in-game hours ago (7 virtual time)
  • At least 3 brothers have died in this campaign
  • At least 2 brothers have died today
  • Have at least 2 brothers

Score

  • Score = 500

Other notes

Wild Dog Sounds Warriors of the North DLC Warriors of the North DLC Cooldown in Days 90
You hear the yipping and howling of wild dogs nearby. You can choose:

Dialog tree

  • "Just ignore it."
  • "You're a hunter, Hunter2 Hunter / Poacher Poacher / Beast slayer Beast Slayer, go take a look."
  • "You are a man of the wilds, Wildman Wildman, go take a look."
    • The brother gets a Good mood good mood
  • "Looks like a job for the new guy. Go take a look, Background 0 Brother with 0 XP!"
    • 40% chance: You lose the brother from your company. (He went missing, but you get to keep his items)
    • 60% chance: The brother gets a Good mood good mood, has earned 200 Expirience, he lost his weapon (only if the weapon wasnt named or legendary) and his helm/armor took durability damage

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • You have to be on forest terrain

Score

  • Score = 10
Wound Gets Infected Cooldown in Days 21
One of your men suffers an Infected wound Infected Wound.
Wound Heals Cooldown in Days 14
Surprisingly the Temporary Injury of one of your men has healed much sooner than expected.

Requirements

Score

Other notes

  • Background 60 Indebted are excluded from this event
  • This event will only remove 1 injury if you have multiple injuries
Youngling Alp Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 99999
You spot a young alp around the encampment at night. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • Have at least 3 brothers

Score

  • Score = 3

Other notes

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