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Background assets

Character backgrounds define a character's story, his starting attributes and equipment.[1] Backgrounds also determine what kind of traits a character can get and they open up specific events and dialog choices as well as their final fate should you retire successfully or not.[2] Talents are random in nature and strength but some backgrounds are limited to certain types. Mercenaries can be hired in settlements or sometimes found while traveling and always require payment, mostly in the form of wages (see the game guide for details).

Character Backgrounds Data[]

The rows show minimum and maximum starting attributes, averages, as well as the same minimum and maximum values relative to the baseline stats (i.e. stats of Apprentice). The expanded description lists special characteristics of each background (e.g. Apprentice has +10% XP gain), affiliations, associated events and excluded traits.

Jump to letter: A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

Background 06 Adventurous Noble Starting Level 1-3 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
57
67
32
42
5
13
-10
0
90
105
45
60
100
110
Attribute
Averages
55 62 37 9 -5 97,5 52,5 105
Attribute
min./max.
+10
+10
+5
+8
-10
-5
-
+5
+15
+20

Affiliations

Events

Excluded Traits

  • Trait icon 22Trait icon 23Trait icon 40Trait icon 38Trait icon 29Trait icon 41Trait icon 48Trait icon 04Trait icon 25Trait icon 03Trait icon 28Trait icon 08Trait icon 60
Background 70 Anatomist Starting Level 1 Base Wage 12
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
46
56
54
64
41
51
1
5
1
5
90
95
40
50
100
110
Attribute
Averages
51 59 46 3 3 92,5 45 105
Attribute
min./max.
-4
-4
+7
+7
+9
+9
+1
-
+1
-
-
-5
+10
+10
-
-

Affiliations

Events


Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 61Trait icon 31Trait icon 48Trait icon 51Trait icon 49Trait icon 52Trait icon 47Trait icon 50Trait icon 58Trait icon 46Trait icon 36Trait icon 44Trait icon 17Trait icon 21Trait icon 01Trait icon 04Trait icon 41Trait icon 33Trait icon 28Trait icon 24Trait icon 15Trait icon 14Trait icon 26
Background 40 Apprentice Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
100
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 95 35 105
Attribute
min./max.








Special

  • +10% Experience recieved

Affiliations

Events

  • Can learn from a retired soldier, hedge knight, swordmaster or sellsword. (Apprentice Learns)

Excluded Traits

  • Trait icon 22Trait icon 21Trait icon 01Trait icon 42Trait icon 36Trait icon 17Trait icon 47Trait icon 50
Background 53 Assassin Starting Level 4 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
59
67
32
42
5
13
0
5
85
95
40
50
120
125
Attribute
Averages
50 63 37 9 2,5 90 45 122,5
Attribute
min./max.
-5
-5
+12
+10

+5
+8

-5
-5
+10
+10
+20
+15

Affiliations

Events

  • You can only gain an assassin brother if you have a bastard brother. (Bastard Assassin)

Excluded Talents

  • Hitpoints Fatigue Ranged Defense Resolve

Excluded Traits

  • Trait icon 42Trait icon 01Trait icon 23Trait icon 36Trait icon 17Trait icon 10Trait icon 25Trait icon 61Trait icon 03LoyalTrait icon 56Trait icon 27Trait icon 15Trait icon 58Trait icon 60
Background 53 Southern Assassin Starting Level 1 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
57
67
32
42
5
13
0
5
85
95
40
50
120
125
Attribute
Averages
50 62 37 9 2,5 90 45 122,5
Attribute
min./max.
-5
-5
+10
+10

+5
+8

-5
-5
+10
+10
+20
+15

Affiliations

Events

  • None

Excluded Talents

  • Hitpoints Fatigue

Excluded Traits

  • Trait icon 42Trait icon 01Trait icon 23Trait icon 36Trait icon 17Trait icon 10Trait icon 25Trait icon 61Trait icon 03LoyalTrait icon 56Trait icon 27Trait icon 15Trait icon 26Trait icon 58Trait icon 60
Barbarian Barbarian Starting Level 2-4 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
65
57
62
32
42
0
5
0
5
100
105
40
45
105
120
Attribute
Averages
62,5 59,5 37 2,5 2,5 102,5 42,5 112,5
Attribute
min./max.
+10
+5
+10
+5



+10
+5
+10
+5
+5
+10

Affiliations

Events

  • Can hunt in the forest for some venison and mood boost. (Hunt Food)
  • May try to scare away unholds during a hunt unhold contract. (Scare Unholds)

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 04Trait icon 50Trait icon 25Trait icon 03LoyalTrait icon 56Trait icon 02Trait icon 60
Bastard Bastard Starting Level 1-3 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
67
32
42
-5
10
0
5
90
100
25
35
100
110
Attribute
Averages
55 59,5 37 2,5 2,5 95 30 105
Attribute
min./max.

+5
+10

-5
+5


-5
-5

Affiliations

Events

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 36Trait icon 38Trait icon 10Trait icon 25Trait icon 58Trait icon 02
Background 57 Beast Slayer Starting Level 2-3 Base Wage 15
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
63
52
62
43
49
0
5
0
5
95
107
43
50
107
115
Attribute
Averages
56,5 57 46 2,5 2,5 101 46,5 111
Attribute
min./max.
-
+3
+5
+5
+11
+7


+5
+7
+13
+10
+7
+5

Affiliations

Events

  • May try to scare away unholds during a hunt unhold contract. (Scare Unholds)
  • Can hunt in the forest for some Cured Venison cured venison and a Good mood good mood. (Hunt Food)

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 01Trait icon 38Trait icon 17Trait icon 10Trait icon 48Trait icon 04Trait icon 07Trait icon 56Trait icon 27Trait icon 26Trait icon 60
Beggar Beggar Starting Level 1 Base Wage 3
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
80
90
20
35
100
110
Attribute
Averages
45 52 37 2,5 2,5 85 27,5 105
Attribute
min./max.
-10
-10




-10
-10
-10
-5

Affiliations

Events

Excluded Talents

  • Hitpoints Resolve

Excluded Traits

  • Trait icon 21Trait icon 37Trait icon 11Trait icon 24Trait icon 13Trait icon 31Trait icon 10Trait icon 30Trait icon 06Trait icon 44Trait icon 15Trait icon 14
Background 64 Belly Dancer Starting Level 1 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
57
67
37
47
0
5
0
5
85
95
25
35
110
120
Attribute
Averages
50 62 42 2,5 2,5 90 30 115
Attribute
min./max.
-5
-5
+10
+10
+5
+5


-5
-5
-5
-5
+10
+10

Affiliations

Events

Excluded Talents

  • Hitpoints Fatigue Ranged Defense Resolve

Excluded Traits

  • Trait icon 42Trait icon 01Trait icon 23Trait icon 36Trait icon 13Trait icon 10Trait icon 25Trait icon 61Trait icon 03Trait icon 27Trait icon 15
Bowyer Bowyer Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
42
52
0
5
0
5
85
100
25
40
100
110
Attribute
Averages
55 52 47 2,5 2,5 92,5 32,5 105
Attribute
min./max.


+10
+10


-5
-
-5
-

Affiliations

Events

  • Two archers may compete in a shooting contest. Both gain +1 Ranged Skill or +1 Resolve for 30-60 ammo. (Shooting Contest)
  • May shoot at an apple on another brothers head for +1 Ranged Skill. (Archery Stunt)

Excluded Talents

  • Melee Skill

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 37Trait icon 01Trait icon 36Trait icon 24Trait icon 17Trait icon 47Trait icon 30Trait icon 50Trait icon 44Trait icon 33Trait icon 27Trait icon 15Trait icon 14
Brawler Brawler Starting Level 1 Base Wage 13
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
70
52
57
32
42
0
5
0
5
100
105
37
45
105
110
Attribute
Averages
62,5 54,5 37 2,5 2,5 102,5 41 107,5
Attribute
min./max.
+5
+10
+5
-



+10
+5
+7
+5
+5
-

Special

  • +100% Damage when unarmed Active 08

Affiliations

Events

  • May want to train a "weak" brother for either +2-4 Fatigue, +2-4 Hitpoints or +1-2 Melee Skill and +1-2 Melee Defense (Brawler Teaches)

Excluded Talents

  • Ranged Skill

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 11Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 10Trait icon 47Trait icon 04Trait icon 50Trait icon 03Trait icon 28Trait icon 02Trait icon 60
Butcher 02 Butcher Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
64
50
59
29
42
0
5
0
5
90
104
37
45
100
110
Attribute
Averages
57 54,5 35,5 2,5 2,5 97 41 105
Attribute
min./max.
-
+4
+3
+2
-3
-


-
+4
+7
+5

Affiliations

Events

  • Can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)

Excluded Talents

  • Ranged Skill

Excluded Traits

  • Trait icon 16Trait icon 11Trait icon 36Trait icon 41Trait icon 47Trait icon 50Trait icon 33Trait icon 19Trait icon 08Trait icon 53Trait icon 02Trait icon 60
Caravan hand Caravan Hand Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
53
65
51
57
32
42
0
5
0
5
95
107
33
43
100
110
Attribute
Averages
59 54 37 2,5 2,5 101 38 105
Attribute
min./max.
+3
+5
+4
-



+5
+7
+3
+3

Affiliations

Events

Excluded Traits

  • Trait icon 22Trait icon 11Trait icon 23Trait icon 10Trait icon 07Trait icon 02

Excluded Traits (Southern Caravan Hand)

  • + Trait icon 26
MediaWikiCompanionWelcome Companion (2Hand) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
65
57
62
32
42
2
5
2
5
95
105
40
45
95
110
Attribute
Averages
62,5 59,5 37 3,5 3,5 100 42,5 102,5
Attribute
min./max.
+10
+5
+10
+5

+2
-
+2
-
+5
+5
+10
+5
-5
-

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 34Trait icon 35Trait icon 29Trait icon 41Trait icon 48Trait icon 49Trait icon 47Trait icon 04Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 46Trait icon 03Trait icon 56Trait icon 55Trait icon 02Trait icon 60

Excluded Traits (Southern Companion)

  • + Trait icon 26

Talents

  • Melee Skill 2 Star Talent Melee Defense 1 Star Talent Resolve 1 Star Talent
MediaWikiCompanionWelcome Companion (1Hand) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
57
62
37
47
5
10
5
10
95
105
40
45
100
110
Attribute
Averages
55 59,5 42 7,5 7,5 100 42,5 105
Attribute
min./max.

+10
+5
+5
+5
+5
+5
+5
+5
+5
+5
+10
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 35Trait icon 29Trait icon 17Trait icon 41Trait icon 48Trait icon 49Trait icon 47Trait icon 04Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 61Trait icon 46Trait icon 03Trait icon 56Trait icon 55Trait icon 02Trait icon 60

Talents

  • Hitpoints 2 Star Talent Fatigue 1 Star Talent Resolve 1 Star Talent
MediaWikiCompanionWelcome Companion (Ranged) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
57
48
52
0
5
0
5
90
100
35
45
105
115
Attribute
Averages
55 54,5 50 2,5 2,5 95 40 110
Attribute
min./max.

+5
-
+16
+10



+5
+5
+5
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 22Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 35Trait icon 29Trait icon 17Trait icon 41Trait icon 48Trait icon 49Trait icon 47Trait icon 04Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 25Trait icon 61Trait icon 46Trait icon 03Trait icon 56Trait icon 55Trait icon 27Trait icon 60

Excluded Traits (Southern Companion)

  • + Trait icon 26

Talents

  • Ranged Skill 2 Star Talent Ranged Defense 1 Star Talent Initiative 1 Star Talent
Background 65 Converted Crusader Starting Level 2-4 Base Wage 30
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
60
67
44
52
5
13
5
13
90
100
35
45
100
110
Attribute
Averages
55 63,5 48 9 9 95 40 105
Attribute
min./max.

+13
+10
+12
+10
+5
+8
+5
+8

+5
+5

Affiliations

Events

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 04Trait icon 25Trait icon 03Trait icon 28LoyalTrait icon 56Trait icon 02Trait icon 60
Cripple2 Cripple Starting Level 1 Base Wage 3
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
30
50
42
52
27
42
0
5
0
5
80
100
30
40
75
100
Attribute
Averages
40 47 34,5 2,5 2,5 90 35 87,5
Attribute
min./max.
-20
-10
-5
-5
-5
-


-10
-

-25
-10

Special

  • Is always content with being in reserve

Affiliations

Events

Excluded Talents

  • Hitpoints Initiative

Excluded Traits

  • Trait icon 21Trait icon 24Trait icon 34Trait icon 10Trait icon 06Trait icon 61Trait icon 46Trait icon 44LuckyTrait icon 18Trait icon 15Trait icon 53Trait icon 14Trait icon 60
Background 54 Crusader Starting Level 9 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
57
67
22
37
0
5
-5
5
100
110
45
60
100
110
Attribute
Averages
65 62 29,5 2,5 0 105 52,5 105
Attribute
min./max.
+10
+10
+10
+10
-10
-5

-5
-
+10
+10
+15
+20

Affiliations

Events

  • You can only gain a crusader brother in the undead crisis. (Undead Crusader)

Excluded Talents

  • Ranged Skill Ranged Defense

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 42Trait icon 01Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 35Trait icon 17Trait icon 41Trait icon 47Trait icon 04Trait icon 07Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 25Trait icon 03Trait icon 28Trait icon 56Trait icon 55Trait icon 53Trait icon 02Trait icon 60
Cultist Cultist Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
65
47
57
32
42
0
5
0
5
93
103
45
50
100
110
Attribute
Averages
55 52 37 2,5 2,5 98 47,5 105
Attribute
min./max.
-5
+5




+3
+3
+15
+10

Affiliations

Events

  • Can get all cultists a Good mood good mood and 20% of other brothers get a Bad mood bad mood. (Shadow Dissection)


Excluded Traits

  • Trait icon 21Trait icon 11Trait icon 40Trait icon 38Trait icon 35Trait icon 29Trait icon 41Trait icon 10Trait icon 47Trait icon 07Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 25Trait icon 03LuckyTrait icon 56Trait icon 58
Daytaler Daytaler Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
103
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 96,5 35 105
Attribute
min./max.





-
+3


Affiliations

Events

Excluded Traits

  • Trait icon 47Trait icon 51Trait icon 52Trait icon 50

Excluded Traits (Southern Daytaler)

  • + Trait icon 26
Deserter Deserter Starting Level 1-2 Base Wage 11
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
62
39
42
3
10
3
10
90
100
15
30
100
110
Attribute
Averages
55 57 40,5 6,5 6,5 95 22,5 105
Attribute
min./max.

+5
+5
+7
-
+3
+5
+3
+5

-15
-10

Special

  • Is always content with being in reserve

Affiliations

Events

Excluded Talents

  • Resolve

Excluded Traits

  • Trait icon 42Trait icon 37Trait icon 23Trait icon 24Trait icon 13Trait icon 31Trait icon 30Trait icon 04Trait icon 46LoyalTrait icon 19Trait icon 05Trait icon 58
Disowned noble Disowned Noble Starting Level 1-3 Base Wage 18
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
55
67
35
48
0
8
0
5
80
95
25
38
100
110
Attribute
Averages
55 61 41,5 4 2,5 87,5 31,5 105
Attribute
min./max.

+8
+10
+3
+6
-
+3

-10
-5
-5
-2

Affiliations

Events

Excluded Traits

  • Trait icon 23Trait icon 36Trait icon 04Trait icon 08Trait icon 58
Background 06 Regent in Absenta Starting Level 6 Base Wage 18
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
55
67
35
48
2
12
3
10
80
95
35
53
106
120
Attribute
Averages
55 61 41,5 8 6,5 87,5 44 113
Attribute
min./max.

+8
+10
+3
+6
+2
+7
+3
+5
-10
-5
+5
+13
+6
+10

Affiliations

Events

Excluded Traits

  • Trait icon 23Trait icon 36Trait icon 04Trait icon 08Trait icon 58
Eunuch Eunuch Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
100
25
35
95
105
Attribute
Averages
55 52 37 2,5 2,5 95 30 100
Attribute
min./max.






-5
-5
-5
-5

Affiliations

Events

  • May become a brothel sensation resulting in positive mood boost. (Eunuch Ladies)

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 01Trait icon 24Trait icon 13Trait icon 46LuckyTrait icon 60

Excluded Traits (Southern Eunuch)

  • + Trait icon 26
Farmhand Farmhand Starting Level 1 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
62
70
47
57
32
42
0
5
0
5
100
120
28
37
100
110
Attribute
Averages
66 52 37 2,5 2,5 110 32,5 105
Attribute
min./max.
+12
+10




+10
+20
-2
-3

Affiliations

Events

  • May start a contest with fisherman recruits, whoever wins gets a new title and a mood boost. (Fisherman vs Farmer)

Excluded Traits

  • Trait icon 22Trait icon 23Trait icon 47Trait icon 50Trait icon 60
Fisherman Fisherman Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
60
47
57
32
42
0
5
0
5
95
105
35
40
100
115
Attribute
Averages
57,5 52 37 2,5 2,5 100 37,5 107,5
Attribute
min./max.
+5
-




+5
+5
+5
-
-
+5

Affiliations

Events

  • May start a contest with farmhand recruits, whoever wins gets a new title and a Good mood good mood. (Fisherman vs Farmer)
  • You can free a fisherman. (Pirates)

Excluded Traits

  • Trait icon 10Trait icon 47Trait icon 50Trait icon 56Trait icon 55Trait icon 02Trait icon 60

Excluded Traits (Southern Fisherman)

  • + Trait icon 26
Flagellant Flagellant Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
55
47
57
32
42
0
5
0
5
95
110
42
52
100
110
Attribute
Averages
47,5 52 37 2,5 2,5 102,5 47 105
Attribute
min./max.
-10
-5




+5
+10
+12
+12

Affiliations

Events

  • A butcher can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)
  • May be turned into a peaceful flagellant by a monk and stops hurting himself from now on. (Flagellant vs Monk)
  • Can gain +1-3 Hitpoints and injure himself by scaring off the alp. (Youngling Alp)

Excluded Traits

  • Trait icon 11Trait icon 23Trait icon 24Trait icon 40Trait icon 35Trait icon 41Trait icon 10Trait icon 07Trait icon 06Trait icon 03Trait icon 15Trait icon 14Trait icon 60
Flagellant Monk turned Flagellant Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
42
52
32
42
0
5
0
5
80
100
41
51
100
110
Attribute
Averages
55 47 37 2,5 2,5 90 46 105
Attribute
min./max.
-5
-5




-10
-
+11
+11

Affiliations

Events

  • A butcher can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)
  • Can gain +1-3 Hitpoints and injure himself by scaring off the alp. (Youngling Alp)
  • Can talk to a superstitious brother and both get +1 Resolve. (Bad Curse)

Excluded Traits

  • Trait icon 42Trait icon 01Trait icon 23Trait icon 24Trait icon 40Trait icon 35Trait icon 17Trait icon 07Trait icon 06Trait icon 51Trait icon 46Trait icon 33Trait icon 18Trait icon 26Trait icon 53Trait icon 60
Gambler Gambler Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
48
58
47
57
32
42
0
7
2
13
84
95
42
52
112
120
Attribute
Averages
53 52 37 3,5 7,5 89,5 47 116
Attribute
min./max.
-2
-2


-
+2
+2
+8
-6
-5
+12
+12
+12
+10

Affiliations

Events

  • May start an event where the gambler and another brother fight over a game of cards. (Gambler vs Other)

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 01Trait icon 36Trait icon 40Trait icon 38Trait icon 13Trait icon 17Trait icon 47Trait icon 51Trait icon 50Trait icon 25Trait icon 61Trait icon 03LoyalTrait icon 55Trait icon 27Trait icon 08Trait icon 15Trait icon 14

Excluded Traits (Southern Gambler)

  • + Trait icon 26
Background 61 Gladiator Starting Level 2-4 Base Wage 35
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
60
67
40
48
5
13
5
13
90
100
35
45
100
110
Attribute
Averages
55 63,5 44 9 9 95 40 105
Attribute
min./max.

+13
+10
+8
+6
+5
+8
+5
+8

+5
+5

Special

  • Has Base Wage 50 if he is from the Origin

Affiliations

Events

Excluded Traits

  • Trait icon 22Trait icon 59Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 48Trait icon 49Trait icon 47Trait icon 04Trait icon 25Trait icon 03LoyalTrait icon 56Trait icon 26Trait icon 02Trait icon 60
Gravedigger Gravedigger Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
64
47
57
32
42
0
5
0
5
95
107
37
45
95
110
Attribute
Averages
57 52 37 2,5 2,5 101 41 102,5
Attribute
min./max.
-
+4




+5
+7
+7
+5
-5
-

Affiliations

Events

Excluded Traits

  • Trait icon 24Trait icon 40Trait icon 34Trait icon 41Trait icon 47Trait icon 33Trait icon 56Trait icon 19Trait icon 18Trait icon 53Trait icon 58Trait icon 60
Background 25 Graverobber Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
50
57
32
42
0
6
0
6
95
105
38
45
100
114
Attribute
Averages
55 53,5 37 3 3 100 41,5 107
Attribute
min./max.

+3
-

-
+1
-
+1
+5
+5
+8
+5
-
+4

Affiliations

Events

Excluded Traits

  • Trait icon 24Trait icon 40Trait icon 13Trait icon 31Trait icon 41Trait icon 48Trait icon 47LoyalTrait icon 56Trait icon 19Trait icon 26Trait icon 60
Background 33 Hedge Knight Starting Level 2-5 Base Wage 35
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
62
73
58
67
32
42
6
10
0
5
105
110
39
44
86
103
Attribute
Averages
67,5 62,5 37 8 2,5 107,5 41,5 94,5
Attribute
min./max.
+12
+13
+11
+10

+6
+5

+15
+10
+9
+4
-14
-7

Affiliations

Events

Excluded Talents

  • Ranged Skill Initiative

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 48Trait icon 49Trait icon 47Trait icon 04Trait icon 25Trait icon 03Trait icon 28LoyalTrait icon 53Trait icon 58Trait icon 02Trait icon 60
Historian Historian Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
48
55
42
52
29
40
0
5
0
5
85
95
30
40
100
110
Attribute
Averages
51,5 47 34,5 2,5 2,5 90 35 105
Attribute
min./max.
-2
-5
-5
-5
-3
-2


-5
-5


Special

  • +15% Experience recieved

Affiliations

Events

  • Can try to remove dumb trait from a brother. (Education)
  • Can prevent you from getting lost. (Nemesis)

Excluded Talents

  • Hitpoints Fatigue

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 01Trait icon 24Trait icon 34Trait icon 17Trait icon 51Trait icon 61Trait icon 46Trait icon 44Trait icon 33Trait icon 28Trait icon 55Trait icon 08Trait icon 15Trait icon 26Trait icon 05Trait icon 14
Houndmaster Houndmaster Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
60
47
57
32
42
3
8
0
5
95
100
35
45
105
110
Attribute
Averages
57,5 52 37 5,5 2,5 97,5 40 107,5
Attribute
min./max.
+5
-


+3
+3

+5
-
+5
+5
+5
-

Special

Affiliations

Events

  • Can gain you 50 Crowns, +1 Resolve and a Good mood good mood. (Peacenik)

Excluded Traits

  • Trait icon 22Trait icon 16Trait icon 11Trait icon 41Trait icon 48Trait icon 51Trait icon 50Trait icon 02Trait icon 60
Hunter2 Hunter Starting Level 1-2 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
52
59
0
5
0
8
97
105
30
45
100
115
Attribute
Averages
55 52 55,5 2,5 4 101 37,5 107,5
Attribute
min./max.


+20
+17

-
+3
+7
+5
-
+5
-
+5

Affiliations

Events

  • Two archers may compete in a shooting contest. Both gain +1 Ranged Skill or +1 Resolve for 30-60 ammo. (Shooting Contest)
  • May shoot at an apple on another brothers head for +1 Ranged Skill. (Archery Stunt)
  • Can hunt in the forest for some venison and Good mood a good mood. (Hunt Food)
  • May walk in the forest resulting in a Good mood good mood. (Forest Lover)

Excluded Traits

  • Trait icon 22Trait icon 01Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 29Trait icon 10Trait icon 48Trait icon 47Trait icon 07Trait icon 51Trait icon 56Trait icon 27Trait icon 60
Background 60 Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
90
100
25
40
95
105
Attribute
Averages
45 52 37 2,5 2,5 95 32,5 100
Attribute
min./max.
-10
-10





-5
-
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 10% more Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood bad mood. (Desertion)

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21Trait icon 37Trait icon 24Trait icon 31Trait icon 29Trait icon 10Trait icon 30Trait icon 07Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 44LoyalLuckyTrait icon 08Trait icon 15Trait icon 43Trait icon 14
Background 60 Barbarian Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
-2
4
-2
4
95
105
20
35
95
105
Attribute
Averages
55 52 37 1 1 100 27,5 100
Attribute
min./max.



-2
-1
-2
-1
+5
+5
-10
-5
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 10% more Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood bad mood. (Desertion)

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21Trait icon 37Trait icon 24Trait icon 31Trait icon 29Trait icon 10Trait icon 30Trait icon 07Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 44LoyalLuckyTrait icon 08Trait icon 15Trait icon 43Trait icon 14
Background 60 Southern Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
95
105
20
35
95
105
Attribute
Averages
45 52 37 2,5 2,5 100 27,5 100
Attribute
min./max.
-10
-10




+5
+5
-10
-5
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 10% more Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood bad mood. (Desertion)

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21Trait icon 37Trait icon 24Trait icon 31Trait icon 29Trait icon 10Trait icon 30Trait icon 07Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 44LoyalLuckyTrait icon 08Trait icon 15Trait icon 43Trait icon 14
Juggler Juggler Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
47
57
35
45
0
5
0
5
90
100
30
40
112
120
Attribute
Averages
50 52 40 2,5 2,5 95 35 116
Attribute
min./max.
-5
-5

+3
+3




+12
+10

Special

  • +5% chance to hit the head Chance to hit head

Affiliations

Events

  • Can juggle different weapons to gain a stat-boost, injuries or a Good mood good mood. (Juggler Tempts Fate)
  • May have an archer shoot at an apple on his head for +1 Resolve. (Archery Stunt)
  • Can gain +1-3 Melee Skill, a Good mood good mood and get you another juggler who has the Fearless trait and a Good mood good mood. (Fire Juggler)

Excluded Traits

  • Trait icon 22Trait icon 42Trait icon 01Trait icon 23Trait icon 36Trait icon 13Trait icon 17Trait icon 47Trait icon 50Trait icon 25Trait icon 03Trait icon 27Trait icon 15Trait icon 14
Killer on the run Killer on the Run Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
51
57
34
45
0
5
0
5
90
100
25
35
100
115
Attribute
Averages
55 54 39,5 2,5 2,5 95 30 107,5
Attribute
min./max.

+4
-
+2
+3



-5
-5
-
+5

Special

  • +10% chance to hit the Chance to hit head head.

Affiliations

Events

Excluded Traits

  • Trait icon 37Trait icon 11Trait icon 23Trait icon 36Trait icon 24Trait icon 40Trait icon 13Trait icon 31Trait icon 41Trait icon 30Trait icon 50Trait icon 25LoyalLuckyTrait icon 19Trait icon 58
Background 59 King's Guard Starting Level 3 Base Wage 30
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
65
54
64
27
42
7
12
7
12
90
110
45
55
85
110
Attribute
Averages
55 59 34,5 9,5 9,5 100 50 97,5
Attribute
min./max.
-5
+5
+7
+7
-5
-
+7
+7
+7
+7
-
+10
+15
+15
-15
-

Affiliations

Events

Excluded Traits

  • This background is event-exclusive and will always spawn without any traits

Talents

  • Melee Skill 2 Star Talent Melee Defense 3 Star Talent Ranged Defense 3 Star Talent
Background 71 Lindwurm Slayer Starting Level 1 Base Wage 28
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
56
63
55
65
42
50
5
9
-3
2
95
105
42
50
108
122
Attribute
Averages
59,5 60 46 7 -0,5 100 46 115
Attribute
min./max.
+6
+3
+8
+8
+10
+8
+5
+4
-3
-3
+5
+5
+12
+10
+8
+12

Affiliations

Events

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 11Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 35Trait icon 41Trait icon 48Trait icon 04Trait icon 06Trait icon 25Trait icon 28Trait icon 03Trait icon 58Trait icon 56Trait icon 60
Lumberjack Lumberjack Starting Level 1 Base Wage 13
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
52
57
32
42
0
5
0
5
100
115
30
45
95
110
Attribute
Averages
65 54,5 37 2,5 2,5 107,5 37,5 102,5
Attribute
min./max.
+10
+10
+5
-



+10
+15
-
+5
-5
-

Affiliations

Events

  • May walk in the forest resulting in Good mood good mood. (Forest Lover)

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 11Trait icon 23Trait icon 36Trait icon 40Trait icon 41Trait icon 10Trait icon 04Trait icon 50Trait icon 56Trait icon 02Trait icon 60
Background 62 Manhunter Starting Level 1 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
52
63
52
62
32
42
2
7
-1
4
93
105
37
45
103
115
Attribute
Averages
57,5 57 37 4,5 1,5 99 41 109,5
Attribute
min./max.
+2
+3
+5
+5

+2
+2
-1
-1
+3
+5
+7
+5
+3
+5

Special

  • If you are playing the Manhunters origin:
    • 10% less Experience recieved experience received

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 22Trait icon 16Trait icon 11Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 03Trait icon 33Trait icon 19Trait icon 27Trait icon 02
Mason Mason Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
95
105
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 100 35 105
Attribute
min./max.





+5
+5


Special

  • +5% Experience recieved

Affiliations

Events

Excluded Traits

  • Trait icon 22Trait icon 21Trait icon 42Trait icon 36Trait icon 17Trait icon 47Trait icon 50Trait icon 60
Messenger Messenger Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
7
3
8
105
110
35
40
100
110
Attribute
Averages
55 52 37 3,5 5,5 107,5 37,5 105
Attribute
min./max.



-
+2
+3
+3
+15
+10
+5
-

Affiliations

Events

  • May get a Good mood good mood if you also have a vagabond, refugee or nomad brother. (Walkers Bond)

Excluded Traits

  • Trait icon 22Trait icon 01Trait icon 23Trait icon 24Trait icon 40Trait icon 13Trait icon 17Trait icon 10Trait icon 07Trait icon 50Trait icon 61Trait icon 55
Militia Militia Starting Level 1-2 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
62
38
47
2
7
2
7
93
105
33
45
100
110
Attribute
Averages
55 57 42,5 4,5 4,5 99 39 105
Attribute
min./max.

+5
+5
+6
+5
+2
+2
+2
+2
+3
+5
+3
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 22Trait icon 23Trait icon 40Trait icon 38Trait icon 10Trait icon 50Trait icon 03
Miller Miller Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
53
60
47
57
32
42
0
5
0
5
98
105
30
40
100
110
Attribute
Averages
56,5 52 37 2,5 2,5 101,5 35 105
Attribute
min./max.
+3
-




+8
+5


Affiliations

Events

Excluded Traits

  • Trait icon 42Trait icon 11Trait icon 24Trait icon 13Trait icon 34Trait icon 47Trait icon 04Trait icon 06Trait icon 50Trait icon 18Trait icon 05
Miner Miner Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
52
57
32
42
0
5
0
5
80
90
35
48
100
110
Attribute
Averages
65 54,5 37 2,5 2,5 85 41,5 105
Attribute
min./max.
+10
+10
+5
-



-10
-10
+5
+8

Affiliations

Events

Excluded Traits

  • Trait icon 11Trait icon 36Trait icon 40Trait icon 38Trait icon 10Trait icon 04Trait icon 50Trait icon 61Trait icon 33Trait icon 56Trait icon 15Trait icon 53
Minstrel Minstrel Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
57
47
57
32
42
0
5
0
5
80
90
35
50
100
115
Attribute
Averages
51 52 37 2,5 2,5 85 42,5 107,5
Attribute
min./max.
-5
-3




-10
-10
+5
+10
-
+5

Affiliations

Events

  • May start an event where the gambler and another brother fight over a game of cards. (Gambler vs Other)
  • Can gain 500 Crowns, the minstrel gets a Good mood good mood and +2-4 Initiative. (Creepy Guy)

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 01Trait icon 23Trait icon 40Trait icon 38Trait icon 17Trait icon 61Trait icon 03Trait icon 44Trait icon 15Trait icon 14
Monk Monk Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
42
52
32
42
0
5
0
5
80
100
41
51
100
110
Attribute
Averages
55 47 37 2,5 2,5 90 46 105
Attribute
min./max.

-5
-5



-10
-
+11
+11

Affiliations

Events

  • Can try to remove dumb trait from a brother. (Education)
  • May have a dispute with another monk, both can gain +1 Resolve and an injury. (Monk vs Monk)
  • Can talk a pimp brother into joining your company and get a Good mood good mood. (Pimp vs Harlot)
  • Can talk to a superstitious brother and both get +1 Resolve. (Bad Curse)
  • Can gain you a Peddler peddler brother who has the deathwish trait, a Bad mood bad mood and you gain 1 silverware. (Desert Well)
  • Can give good Good mood mood and give +1 Resolve to your brothers who aren't monks or cultists. (Shadow Dissection)

Excluded Traits

  • Trait icon 42Trait icon 01Trait icon 23Trait icon 24Trait icon 40Trait icon 35Trait icon 17Trait icon 07Trait icon 06Trait icon 51Trait icon 46Trait icon 33Trait icon 18Trait icon 26Trait icon 53Trait icon 60
Monk Pacified Flagellant Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
55
47
57
32
42
0
5
0
5
95
110
42
52
100
110
Attribute
Averages
47,5 52 37 2,5 2,5 102,5 47 105
Attribute
min./max.
-10
-5




+5
+10
+12
+12

Affiliations

Events

Excluded Traits

  • Trait icon 11Trait icon 23Trait icon 24Trait icon 40Trait icon 35Trait icon 41Trait icon 10Trait icon 07Trait icon 06Trait icon 03Trait icon 15Trait icon 14Trait icon 60
Background 63 Melee Nomad Starting Level 2-4 Base Wage 28
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
59
67
37
42
6
10
6
10
92
100
30
37
100
110
Attribute
Averages
55 63 39,5 8 8 96 33,5 105
Attribute
min./max.

+12
+10
+5
-
+6
+5
+6
+5
+2
-
-
-3

Affiliations

Events

  • May get a mood boost if you also have a messenger, refugee or vagabond brother. (Walkers Bond)

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 04Trait icon 50Trait icon 25Trait icon 03LoyalTrait icon 56Trait icon 26Trait icon 02Trait icon 60
Background 63 Ranged Nomad Starting Level 2-4 Base Wage 28
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
60
47
56
5
8
6
10
92
100
30
37
100
110
Attribute
Averages
55 56 51,5 6,5 8 96 33,5 105
Attribute
min./max.

+5
+3
+15
+14
+5
+3
+6
+5
+2
-
-
-3

Affiliations

Events

  • May get a mood boost if you also have a messenger, refugee or vagabond brother. (Walkers Bond)

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 04Trait icon 50Trait icon 25Trait icon 03LoyalTrait icon 56Trait icon 26Trait icon 02Trait icon 60
Paladin Oathtaker Starting Level 1-3 Base Wage 22
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
66
60
67
30
39
4
10
-10
0
90
96
43
56
113
122
Attribute
Averages
63 63,5 34,5 7 -5 93 49,5 117,5
Attribute
min./max.
+10
+6
+13
+10
-2
-3
+4
+5
-10
-5
-
-4
+13
+16
+13
+12

Affiliations

Events


Excluded Talents

  • Hitpoints Ranged Skill

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 11Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 29Trait icon 35Trait icon 41Trait icon 48Trait icon 49Trait icon 47Trait icon 04Trait icon 06Trait icon 25Trait icon 03Trait icon 55Trait icon 02Trait icon 14Trait icon 60
Background 55 Orc Slayer Starting Level 9 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
57
67
22
37
0
5
-5
5
100
110
45
60
100
110
Attribute
Averages
65 62 29,5 2,5 0 105 52,5 105
Attribute
min./max.
+10
+10
+10
+10
-10
-5

-5
-
+10
+10
+15
+20

Affiliations

Events

  • You can only gain an orc slayer brother in the greenskin invasion. (Greenskins Slayer)

Excluded Talents

  • Ranged Skill Ranged Defense

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 42Trait icon 01Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 35Trait icon 17Trait icon 41Trait icon 49Trait icon 04Trait icon 07Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 25Trait icon 03Trait icon 28Trait icon 56Trait icon 55Trait icon 53Trait icon 58Trait icon 02Trait icon 60
Peddler Peddler Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
37
48
32
42
2
12
2
12
90
100
30
40
100
117
Attribute
Averages
55 42,5 37 7 7 95 35 108,5
Attribute
min./max.

-10
-9

+2
+7
+2
+7


-
+7

Affiliations

Events

  • May ask you for Crowns to invest on an opportunity. Either turns a profit or you lose everything. (Peddler Deal)
  • You can gain a Peddler peddler brother who has the deathwish trait, a Bad mood bad mood and 1 silverware if you have a monk. (Desert Well)

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 01Trait icon 23Trait icon 24Trait icon 13Trait icon 34Trait icon 17Trait icon 47Trait icon 51Trait icon 50Trait icon 61Trait icon 44Trait icon 33Trait icon 15Trait icon 14

Excluded Traits (Southern Peddler)

  • + Trait icon 26
Background 56 Pimp Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
42
52
32
42
2
12
2
12
90
100
35
45
100
117
Attribute
Averages
55 47 37 7 7 95 40 108,5
Attribute
min./max.

-5
-5

+2
+7
+2
+7

+5
+5
-
+7

Affiliations

Events

  • You can only gain a pimp brother if you have a monk brother. (Pimp vs Harlot)

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 01Trait icon 23Trait icon 24Trait icon 13Trait icon 34Trait icon 17Trait icon 48Trait icon 49Trait icon 47Trait icon 51Trait icon 52Trait icon 50Trait icon 61Trait icon 03Trait icon 44Trait icon 33Trait icon 15Trait icon 14
Poacher Poacher Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
49
57
47
49
0
5
0
5
93
100
25
45
100
114
Attribute
Averages
55 53 48 2,5 2,5 96,5 35 107
Attribute
min./max.

+2
-
+15
+7


+3
-
-5
+5
-
+4

Affiliations

Events

  • May shoot at an apple on another brothers head for +1 Ranged Skill. (Archery Stunt)
  • May walk in the forest resulting in a Good mood good mood. (Forest Lover)
  • Two archers may compete in a shooting contest. Both gain +1 Ranged Skill or +1 Resolve for 30-60 ammo. (Shooting Contest)
  • Can hunt in the forest for some venison and a Good mood good mood. (Hunt Food)

Excluded Traits

  • Trait icon 37Trait icon 11Trait icon 23Trait icon 10Trait icon 30Trait icon 50LoyalTrait icon 56Trait icon 27
Raider2 Raider Starting Level 2-4 Base Wage 28
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
59
67
37
42
6
10
6
10
92
100
30
37
100
110
Attribute
Averages
55 63 39,5 8 8 96 33,5 105
Attribute
min./max.

+12
+10
+5
-
+6
+5
+6
+5
+2
-
-
-3

Affiliations

Events

  • May start a fight with a refugee brother and suffer light wounds or an injury. (Refugee vs Raider)

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 04Trait icon 50Trait icon 25Trait icon 03LoyalTrait icon 56Trait icon 02Trait icon 60
Ratcatcher Ratcatcher Starting Level 1 Base Wage 4
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
47
57
32
42
0
5
0
5
90
100
30
40
118
125
Attribute
Averages
50 52 37 2,5 2,5 95 35 121,5
Attribute
min./max.
-5
-5






+18
+15

Affiliations

Events

Excluded Traits

  • Trait icon 37Trait icon 11Trait icon 01Trait icon 23Trait icon 36Trait icon 24Trait icon 13Trait icon 31Trait icon 10Trait icon 30Trait icon 06Trait icon 51Trait icon 50Trait icon 25Trait icon 61Trait icon 27Trait icon 15Trait icon 05Trait icon 14
Refugee Refugee Starting Level 1 Base Wage 4
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
42
55
47
57
32
42
0
5
1
5
97
105
25
35
100
110
Attribute
Averages
48,5 52 37 2,5 3 101 30 105
Attribute
min./max.
-8
-5



+1
-
+7
+5
-5
-5

Affiliations

Events

  • May start a fight with a raider brother and get a bad Bad mood bad mood and suffer Days wounded light wounds or an injury. (Refugee vs Raider)
  • May get a Good mood good mood if you also have a messenger, vagabond or nomad brother. (Walkers Bond)

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 37Trait icon 11Trait icon 24Trait icon 13Trait icon 31Trait icon 10Trait icon 30Trait icon 06Trait icon 46Trait icon 44LoyalTrait icon 15Trait icon 14
Retired soldier Retired Soldier Starting Level 2-3 Base Wage 15
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
45
60
67
37
42
5
13
5
13
80
90
43
50
95
100
Attribute
Averages
42,5 63,5 39,5 9 9 85 46,5 97,5
Attribute
min./max.
-10
-15
+13
+10
+5
-
+5
+8
+5
+8
-10
-10
+13
+10
-5
-10

Affiliations

Events

Excluded Traits

  • Trait icon 16Trait icon 42Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 35Trait icon 41Trait icon 04Trait icon 07Trait icon 25Trait icon 03Trait icon 33Trait icon 28Trait icon 15Trait icon 53Trait icon 02Trait icon 14Trait icon 60
Sellsword Sellsword Starting Level 2-4 Base Wage 35
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
60
67
44
52
5
13
5
13
90
100
35
45
100
110
Attribute
Averages
55 63,5 48 9 9 95 40 105
Attribute
min./max.

+13
+10
+12
+10
+5
+8
+5
+8

+5
+5

Affiliations

Events

  • May shoot at an apple on another brothers head for +1 Ranged Skill. (Archery Stunt)
  • Two archers may compete in a shooting contest. Both gain +1 Ranged Skill or +1 Resolve for 30-60 ammo. (Shooting Contest)

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 41Trait icon 04Trait icon 25Trait icon 03Trait icon 28LoyalTrait icon 56Trait icon 02Trait icon 60
Servant Servant Starting Level 1 Base Wage 4
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
47
57
32
42
0
5
2
5
85
95
25
35
105
110
Attribute
Averages
50 52 37 2,5 3,5 90 30 107,5
Attribute
min./max.
-5
-5



+2
-
-5
-5
-5
-5
+5
-

Affiliations

Events

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 37Trait icon 11Trait icon 01Trait icon 24Trait icon 31Trait icon 35Trait icon 10Trait icon 30Trait icon 06Trait icon 51Trait icon 52Trait icon 50Trait icon 61Trait icon 46Trait icon 44Trait icon 19Trait icon 15Trait icon 05

Excluded Traits (Southern Servant)

  • + Trait icon 26
Shepherd Shepherd Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
37
49
0
5
0
5
90
105
35
40
100
110
Attribute
Averages
55 52 43 2,5 2,5 97,5 37,5 105
Attribute
min./max.


+5
+7


-
+5
+5
-

Affiliations

Events

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 37Trait icon 01Trait icon 24Trait icon 13Trait icon 35Trait icon 29Trait icon 30Trait icon 06Trait icon 50Trait icon 46Trait icon 44Trait icon 33Trait icon 15Trait icon 05Trait icon 14

Excluded Traits (Southern Shepherd)

  • + Trait icon 26
Squire Squire Starting Level 1 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
54
62
39
50
1
8
1
8
97
105
42
52
100
110
Attribute
Averages
55 58 44,5 4,5 4,5 101 47 105
Attribute
min./max.

+7
+5
+7
+8
+1
+3
+1
+3
+7
+5
+12
+12

Affiliations

Events

Excluded Traits

  • Trait icon 22Trait icon 16Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 35Trait icon 41Trait icon 10Trait icon 48Trait icon 49Trait icon 47Trait icon 04Trait icon 06Trait icon 03Trait icon 28Trait icon 20Trait icon 60
Swordmaster2 Swordmaster Starting Level 3-5 Base Wage 35
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
38
48
72
77
27
37
10
20
0
5
75
90
42
50
90
100
Attribute
Averages
43 74,5 32 15 2,5 82,5 46 95
Attribute
min./max.
-12
-12
+25
+20
-5
-5
+10
+15

-15
-10
+12
+10
-10
-10

Affiliations

Events

  • Can teach an adventurous noble, bastard, disowned noble or squire brother for +1-4 Melee Defense. (Swordmaster Teaches)

Excluded Talents

  • Ranged Skill

Excluded Traits

  • Trait icon 21Trait icon 16Trait icon 42Trait icon 11Trait icon 23Trait icon 36Trait icon 40Trait icon 38Trait icon 17Trait icon 41Trait icon 48Trait icon 49Trait icon 47Trait icon 04Trait icon 07Trait icon 25Trait icon 61Trait icon 46Trait icon 03Trait icon 33Trait icon 28Trait icon 55Trait icon 15Trait icon 02Trait icon 14Trait icon 60
Tailor Tailor Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
47
60
47
57
32
42
0
5
0
5
85
95
30
40
100
115
Attribute
Averages
53,5 52 37 2,5 2,5 90 35 107,5
Attribute
min./max.
-3
-




-5
-5

-
+5

Affiliations

Events

Excluded Traits

  • Trait icon 21Trait icon 42Trait icon 37Trait icon 01Trait icon 36Trait icon 24Trait icon 13Trait icon 17Trait icon 30Trait icon 50Trait icon 61Trait icon 33Trait icon 08Trait icon 15Trait icon 14

Excluded Traits (Southern Tailor)

  • + Trait icon 26
Thief Thief Starting Level 1 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
5
13
5
13
90
100
35
40
112
120
Attribute
Averages
55 52 37 9 9 95 37,5 116
Attribute
min./max.



+5
+8
+5
+8

+5
-
+12
+10

Affiliations

Events

Excluded Traits

  • Trait icon 42Trait icon 01Trait icon 23Trait icon 36Trait icon 17Trait icon 10Trait icon 51Trait icon 52Trait icon 50Trait icon 25Trait icon 61Trait icon 03LoyalTrait icon 56Trait icon 55Trait icon 27Trait icon 15Trait icon 58

Excluded Traits (Southern Thief)

  • + Trait icon 26
Vagabond Vagabond Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
47
60
47
57
32
42
0
5
0
5
100
115
25
33
100
110
Attribute
Averages
53,5 52 37 2,5 2,5 107,5 29 105
Attribute
min./max.
-3
-




+10
+15
-5
-7

Affiliations

Events

  • May get a Good mood good mood if you also have a messenger, refugee or nomad brother. (Walkers Bond)
  • May have an archer shoot at an apple on his head for +1 Resolve. (Archery Stunt)

Excluded Traits

  • Trait icon 22Trait icon 23Trait icon 10Trait icon 07Trait icon 51Trait icon 52Trait icon 50Loyal
Wildman Wildman Starting Level 1-2 Base Wage 12
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
62
70
53
57
27
42
-5
5
-5
0
108
123
42
50
95
105
Attribute
Averages
66 55 34,5 0 -2,5 115,5 46 100
Attribute
min./max.
+12
+10
+6
-
-5
-
-5
-
-5
-5
+18
+23
+12
+10
-5
-5

Special

  • -15%Experience recieved

Affiliations

Events

  • May try to scare away unholds during a hunt unhold contract. (Scare Unholds)

Excluded Traits

  • Trait icon 59Trait icon 22Trait icon 16Trait icon 11Trait icon 23Trait icon 24Trait icon 40Trait icon 38Trait icon 34Trait icon 29Trait icon 41Trait icon 10Trait icon 48Trait icon 04Trait icon 07Trait icon 06Trait icon 50Trait icon 25Trait icon 03Trait icon 56Trait icon 19Trait icon 55Trait icon 20Trait icon 27Trait icon 58Trait icon 02Trait icon 60
Witchhunter Witchhunter Starting Level 1-3 Base Wage 13
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
47
50
0
5
0
5
90
100
42
50
100
110
Attribute
Averages
55 52 48,5 2,5 2,5 95 46 105
Attribute
min./max.


+15
+8



+12
+10

Special

  • +20 Resolve at morale checks against fear, panic or mind-control effects.

Affiliations

Events

  • May prevent a fight, gain you 1 shimmering ashes and get a Good mood good mood. (Undead Necrosavant)

Excluded Traits

  • Trait icon 23Trait icon 40Trait icon 29Trait icon 17Trait icon 41Trait icon 48Trait icon 49Trait icon 47Trait icon 51Trait icon 25Trait icon 03Trait icon 27Trait icon 26Trait icon 58Trait icon 60

Character Backgrounds Attributes are not fixed but rather randomized inside ranges. Each Background shares a base range and adds modifiers on top. Apprentice is the only Background with no modifiers.

Below is a table with all values extracted from the game files. Hover over the icons for textual information.

(HINT: due to some platform changes, sorting triggers are not visible. Sorting still works: move cursor below the "-" or "+" icons in the black-colored header, but above (at the edge of) the grey frame line, till the text over cursor says "Sort Ascending".)

See also: Spreadsheet version with color schemes (note: this has not been checked by admins or anyone else other than the publisher - use at your own discretion; report any mistakes to the publisher's message wall)

Hitpoints Fatigue Resolve Initiative Melee Skill Ranged Skill Melee Defense Ranged Defense Level Base Wage
Minimum Maximum Minimum Maximum Minimum Maximum Minimum Maximum Minimum Maximum Minimum Maximum Minimum Maximum Minimum Maximum Minimum Maximum
Adventurous Noble
50 Hitpoints 60 90 Fatigue 105 45 Resolve 60 100 Initiative 110 57 Melee Skill 67 32 Ranged Skill 42 5 Melee Defense 13 -10 Ranged Defense 0 1 Level 3 25 Pay
Anatomist
46 Hitpoints 56 90 Fatigue 95 40 Resolve 50 100 Initiative 110 54 Melee Skill 64 39 Ranged Skill 49 1 Melee Defense 5 1 Ranged Defense 5 1 Level 1 12 Pay
Apprentice
50 Hitpoints 60 90 Fatigue 100 30 Resolve 40 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 8 Pay
Assassin
45 Hitpoints 55 85 Fatigue 95 40 Resolve 50 120 Initiative 125 59 Melee Skill 67 32 Ranged Skill 42 5 Melee Defense 13 0 Ranged Defense 5 4 Level 4 25 Pay
Southern Assassin
45 Hitpoints 55 85 Fatigue 95 40 Resolve 50 120 Initiative 125 57 Melee Skill 67 32 Ranged Skill 42 5 Melee Defense 13 0 Ranged Defense 5 4 Level 4 25 Pay
Barbarian
60 Hitpoints 65 100 Fatigue 105 40 Resolve 45 105 Initiative 120 57 Melee Skill 62 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 2 Level 4 20 Pay
Bastard
50 Hitpoints 60 90 Fatigue 100 25 Resolve 35 100 Initiative 110 52 Melee Skill 67 32 Ranged Skill 42 -5 Melee Defense 10 0 Ranged Defense 5 1 Level 3 14 Pay
Beast Slayer
50 Hitpoints 63 95 Fatigue 107 43 Resolve 50 107 Initiative 115 52 Melee Skill 62 43 Ranged Skill 49 0 Melee Defense 5 0 Ranged Defense 5 2 Level 3 15 Pay
Beggar
40 Hitpoints 50 80 Fatigue 90 20 Resolve 35 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 3 Pay
Belly Dancer
45 Hitpoints 55 85 Fatigue 95 25 Resolve 35 110 Initiative 120 57 Melee Skill 67 37 Ranged Skill 47 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 20 Pay
Bowyer
50 Hitpoints 60 85 Fatigue 100 25 Resolve 40 100 Initiative 110 47 Melee Skill 57 42 Ranged Skill 52 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 8 Pay
Brawler
55 Hitpoints 70 100 Fatigue 105 37 Resolve 45 105 Initiative 110 52 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 13 Pay
Butcher
50 Hitpoints 64 90 Fatigue 104 37 Resolve 45 100 Initiative 110 50 Melee Skill 59 29 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 7 Pay
Caravan Hand
53 Hitpoints 65 95 Fatigue 107 33 Resolve 43 100 Initiative 110 51 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 8 Pay
Companion 1H
50 Hitpoints 60 95 Fatigue 105 40 Resolve 45 100 Initiative 110 57 Melee Skill 62 37 Ranged Skill 47 5 Melee Defense 10 5 Ranged Defense 10 1 Level 1 14 Pay
Companion 2H
60 Hitpoints 65 95 Fatigue 105 40 Resolve 45 95 Initiative 110 57 Melee Skill 62 32 Ranged Skill 42 2 Melee Defense 5 2 Ranged Defense 5 1 Level 1 14 Pay
Companion Ranged
50 Hitpoints 60 90 Fatigue 100 35 Resolve 45 105 Initiative 115 52 Melee Skill 57 48 Ranged Skill 52 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 14 Pay
Converted Crusader
50 Hitpoints 60 90 Fatigue 100 35 Resolve 45 100 Initiative 110 60 Melee Skill 67 44 Ranged Skill 52 5 Melee Defense 13 5 Ranged Defense 13 2 Level 4 30 Pay
Cripple
30 Hitpoints 50 80 Fatigue 100 30 Resolve 40 75 Initiative 100 42 Melee Skill 52 27 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 3 Pay
Crusader
60 Hitpoints 70 100 Fatigue 110 45 Resolve 60 100 Initiative 110 57 Melee Skill 67 22 Ranged Skill 37 0 Melee Defense 5 -5 Ranged Defense 5 9 Level 9 25 Pay
Cultist
45 Hitpoints 65 93 Fatigue 103 45 Resolve 50 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
Daytaler
50 Hitpoints 60 90 Fatigue 103 30 Resolve 40 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
Deserter
50 Hitpoints 60 90 Fatigue 100 15 Resolve 30 100 Initiative 110 52 Melee Skill 62 39 Ranged Skill 42 3 Melee Defense 10 3 Ranged Defense 10 1 Level 2 11 Pay
Disowned Noble
50 Hitpoints 60 80 Fatigue 95 25 Resolve 38 100 Initiative 110 55 Melee Skill 67 35 Ranged Skill 48 0 Melee Defense 8 0 Ranged Defense 5 1 Level 3 18 Pay
Regent in Absenta
50 Hitpoints 60 80 Fatigue 95 35 Resolve 53 106 Initiative 120 55 Melee Skill 67 35 Ranged Skill 48 2 Melee Defense 12 3 Ranged Defense 10 6 Level 6 18 Pay
Eunuch
50 Hitpoints 60 90 Fatigue 100 25 Resolve 35 95 Initiative 105 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
Farmhand
62 Hitpoints 70 100 Fatigue 120 28 Resolve 37 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 10 Pay
FIsherman
55 Hitpoints 60 95 Fatigue 105 35 Resolve 40 100 Initiative 115 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 7 Pay
Flagellant
40 Hitpoints 55 95 Fatigue 110 42 Resolve 52 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
Gambler
48 Hitpoints 58 84 Fatigue 95 42 Resolve 52 112 Initiative 120 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 7 2 Ranged Defense 13 1 Level 1 6 Pay
Gladiator
50 Hitpoints 60 90 Fatigue 100 35 Resolve 45 100 Initiative 110 60 Melee Skill 67 40 Ranged Skill 48 5 Melee Defense 13 5 Ranged Defense 13 2 Level 4 35 Pay
Gravedigger
50 Hitpoints 64 95 Fatigue 107 37 Resolve 45 95 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 5 Pay
Graverobber
50 Hitpoints 60 95 Fatigue 105 38 Resolve 45 100 Initiative 114 50 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 6 0 Ranged Defense 6 1 Level 1 6 Pay
Hedge Knight
62 Hitpoints 73 105 Fatigue 110 39 Resolve 44 86 Initiative 103 58 Melee Skill 67 32 Ranged Skill 42 6 Melee Defense 10 0 Ranged Defense 5 2 Level 5 35 Pay
Historian
48 Hitpoints 55 85 Fatigue 95 30 Resolve 40 100 Initiative 110 42 Melee Skill 52 29 Ranged Skill 40 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 8 Pay
Houndmaster
55 Hitpoints 60 95 Fatigue 100 35 Resolve 45 105 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 3 Melee Defense 8 0 Ranged Defense 5 1 Level 1 7 Pay
Hunter
50 Hitpoints 60 97 Fatigue 105 30 Resolve 45 100 Initiative 115 47 Melee Skill 57 52 Ranged Skill 59 0 Melee Defense 5 0 Ranged Defense 8 1 Level 2 20 Pay
Indebted
40 Hitpoints 50 90 Fatigue 100 25 Resolve 40 95 Initiative 105 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 0 Pay
Barbarian Indebted
50 Hitpoints 60 95 Fatigue 105 20 Resolve 35 95 Initiative 105 47 Melee Skill 57 32 Ranged Skill 42 -2 Melee Defense 4 -2 Ranged Defense 4 1 Level 1 0 Pay
Southern Indebted
40 Hitpoints 50 95 Fatigue 105 20 Resolve 35 95 Initiative 105 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 0 Pay
Juggler
45 Hitpoints 55 90 Fatigue 100 30 Resolve 40 112 Initiative 120 47 Melee Skill 57 35 Ranged Skill 45 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 7 Pay
Killer on the Run
50 Hitpoints 60 90 Fatigue 100 25 Resolve 35 100 Initiative 115 51 Melee Skill 57 34 Ranged Skill 45 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
King's Guard
45 Hitpoints 65 90 Fatigue 110 45 Resolve 55 85 Initiative 110 54 Melee Skill 64 27 Ranged Skill 42 7 Melee Defense 12 7 Ranged Defense 12 1 Level 1 30 Pay
Lindwurm Slayer
56 Hitpoints 63 95 Fatigue 105 42 Resolve 50 108 Initiative 122 55 Melee Skill 65 42 Ranged Skill 50 5 Melee Defense 9 -3 Ranged Defense 2 1 Level 1 28 Pay
Lumberjack
60 Hitpoints 70 100 Fatigue 115 30 Resolve 45 95 Initiative 110 52 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 13 Pay
Manhunter
52 Hitpoints 63 93 Fatigue 105 37 Resolve 45 103 Initiative 115 52 Melee Skill 62 32 Ranged Skill 42 2 Melee Defense 7 -1 Ranged Defense 4 1 Level 1 10 Pay
Mason
50 Hitpoints 60 95 Fatigue 105 30 Resolve 40 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 8 Pay
Messenger
50 Hitpoints 60 105 Fatigue 110 35 Resolve 40 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 7 3 Ranged Defense 8 1 Level 1 6 Pay
Militia
50 Hitpoints 60 93 Fatigue 105 33 Resolve 45 100 Initiative 110 52 Melee Skill 62 38 Ranged Skill 47 2 Melee Defense 7 2 Ranged Defense 7 1 Level 2 10 Pay
Miller
53 Hitpoints 60 98 Fatigue 105 30 Resolve 40 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 7 Pay
Miner
60 Hitpoints 70 80 Fatigue 90 35 Resolve 48 100 Initiative 110 52 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
Minstrel
45 Hitpoints 57 80 Fatigue 90 35 Resolve 50 100 Initiative 115 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
Monk
50 Hitpoints 60 80 Fatigue 100 41 Resolve 51 100 Initiative 110 42 Melee Skill 52 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 5 Pay
Melee Nomad
50 Hitpoints 60 92 Fatigue 100 30 Resolve 37 100 Initiative 110 59 Melee Skill 67 37 Ranged Skill 42 6 Melee Defense 10 6 Ranged Defense 10 2 Level 4 28 Pay
Ranged Nomad
50 Hitpoints 60 92 Fatigue 100 30 Resolve 37 100 Initiative 110 52 Melee Skill 60 47 Ranged Skill 56 5 Melee Defense 8 6 Ranged Defense 10 2 Level 4 28 Pay
Oathtaker
60 Hitpoints 66 90 Fatigue 96 43 Resolve 56 113 Initiative 122 60 Melee Skill 67 30 Ranged Skill 39 4 Melee Defense 8 -10 Ranged Defense 0 1 Level 3 22 Pay
Orc Slayer
60 Hitpoints 70 100 Fatigue 110 45 Resolve 60 100 Initiative 110 57 Melee Skill 67 22 Ranged Skill 37 0 Melee Defense 5 -5 Ranged Defense 5 9 Level 9 25 Pay
Peddler
50 Hitpoints 60 90 Fatigue 100 30 Resolve 40 100 Initiative 117 37 Melee Skill 48 32 Ranged Skill 42 2 Melee Defense 12 2 Ranged Defense 12 1 Level 1 6 Pay
Pimp
50 Hitpoints 60 90 Fatigue 100 35 Resolve 45 100 Initiative 117 42 Melee Skill 52 32 Ranged Skill 42 2 Melee Defense 12 2 Ranged Defense 12 1 Level 1 6 Pay
Poacher
50 Hitpoints 60 93 Fatigue 100 25 Resolve 45 100 Initiative 114 49 Melee Skill 57 47 Ranged Skill 49 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 8 Pay
Raider
50 Hitpoints 60 92 Fatigue 100 30 Resolve 37 100 Initiative 110 59 Melee Skill 67 37 Ranged Skill 42 6 Melee Defense 10 6 Ranged Defense 10 2 Level 4 28 Pay
Ratcatcher
45 Hitpoints 55 90 Fatigue 100 30 Resolve 40 118 Initiative 125 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 4 Pay
Refugee
42 Hitpoints 55 97 Fatigue 105 25 Resolve 35 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 1 Ranged Defense 5 1 Level 1 4 Pay
Retired Soldier
40 Hitpoints 45 80 Fatigue 90 43 Resolve 50 95 Initiative 100 60 Melee Skill 67 37 Ranged Skill 42 5 Melee Defense 13 5 Ranged Defense 13 2 Level 3 15 Pay
Sellsword
50 Hitpoints 60 90 Fatigue 100 35 Resolve 45 100 Initiative 110 60 Melee Skill 67 44 Ranged Skill 52 5 Melee Defense 13 5 Ranged Defense 13 2 Level 4 35 Pay
Servant
45 Hitpoints 55 85 Fatigue 95 25 Resolve 35 105 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 2 Ranged Defense 5 1 Level 1 4 Pay
Shepherd
50 Hitpoints 60 90 Fatigue 105 35 Resolve 40 100 Initiative 110 47 Melee Skill 57 37 Ranged Skill 49 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
Squire
50 Hitpoints 60 97 Fatigue 105 42 Resolve 52 100 Initiative 110 54 Melee Skill 62 39 Ranged Skill 50 1 Melee Defense 8 1 Ranged Defense 8 1 Level 1 20 Pay
Swordmaster
38 Hitpoints 48 75 Fatigue 90 42 Resolve 50 90 Initiative 100 72 Melee Skill 77 27 Ranged Skill 37 10 Melee Defense 20 0 Ranged Defense 5 3 Level 5 35 Pay
Tailor
47 Hitpoints 60 85 Fatigue 95 30 Resolve 40 100 Initiative 115 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 5 Pay
Thief
50 Hitpoints 60 90 Fatigue 100 35 Resolve 40 112 Initiative 120 47 Melee Skill 57 32 Ranged Skill 42 5 Melee Defense 13 5 Ranged Defense 13 1 Level 1 10 Pay
Vagabond
47 Hitpoints 60 100 Fatigue 115 25 Resolve 33 100 Initiative 110 47 Melee Skill 57 32 Ranged Skill 42 0 Melee Defense 5 0 Ranged Defense 5 1 Level 1 6 Pay
Wildman
62 Hitpoints 70 108 Fatigue 123 42 Resolve 50 95 Initiative 105 53 Melee Skill 57 27 Ranged Skill 42 -5 Melee Defense 5 -5 Ranged Defense 0 1 Level 2 12 Pay
Witchhunter
50 Hitpoints 60 90 Fatigue 100 42 Resolve 50 100 Initiative 110 47 Melee Skill 57 47 Ranged Skill 50 0 Melee Defense 5 0 Ranged Defense 5 1 Level 3 13 Pay

This is another table with expected attributes scores. The last column is a custom made rating that shows how much more points a Background gets from average scores (Apprentice). Every attribute is accounted for and weighed according to its level-up range, the sum of each ([attribute average difference from Apprentice] ÷ [level-up range at 0 stars] ÷ [3, the number of upgrades per level-up]), rounded to 2 decimal places. Thus, it represents roughly the number of attribute level-ups better that a Background is, compared to Apprentice. To see another version of the "Rating" column, refer to the previous page version.

Hitpoints
Fatigue
Resolve
Initiative
Melee Skill
Ranged Skill
Melee Defense
Ranged Defense
Rating
Adventurous Noble 55 Hitpoints 97.5 Fatigue 52.5 Resolve 105 Initiative 62 Melee Skill 37 Ranged Skill 9 Melee Defense -5 Ranged Defense 3.22
Anatomist 51 Hitpoints 92.5 Fatigue 45 Resolve 105 Initiative 59 Melee Skill 44 Ranged Skill 3 Melee Defense 3 Ranged Defense 2.06
Apprentice 55 Hitpoints 95 Fatigue 35 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0
Assassin 50 Hitpoints 90 Fatigue 45 Resolve 122.5 Initiative 63 Melee Skill 37 Ranged Skill 9 Melee Defense 2.5 Ranged Defense 3.89
Southern Assassin 50 Hitpoints 90 Fatigue 45 Resolve 122.5 Initiative 62 Melee Skill 37 Ranged Skill 9 Melee Defense 2.5 Ranged Defense 3.78
Barbarian 62.5 Hitpoints 102.5 Fatigue 42.5 Resolve 112.5 Initiative 59.5 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 4.17
Bastard 55 Hitpoints 95 Fatigue 30 Resolve 105 Initiative 59.5 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0.28
Beast Slayer 56.5 Hitpoints 101 Fatigue 46.5 Resolve 111 Initiative 57 Melee Skill 46 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 4.33
Beggar 45 Hitpoints 85 Fatigue 27.5 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense -3.06
Belly Dancer 50 Hitpoints 90 Fatigue 30 Resolve 115 Initiative 62 Melee Skill 42 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.11
Bowyer 55 Hitpoints 92.5 Fatigue 32.5 Resolve 105 Initiative 52 Melee Skill 47 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0.56
Brawler 62.5 Hitpoints 102.5 Fatigue 41 Resolve 107.5 Initiative 54.5 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 2.89
Butcher 57 Hitpoints 97 Fatigue 41 Resolve 105 Initiative 54.5 Melee Skill 35.5 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.22
Caravan Hand 59 Hitpoints 101 Fatigue 38 Resolve 105 Initiative 54 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.67
Companion 1H 55 Hitpoints 100 Fatigue 42.5 Resolve 105 Initiative 59.5 Melee Skill 42 Ranged Skill 7.5 Melee Defense 7.5 Ranged Defense 3.89
Companion 2H 62.5 Hitpoints 100 Fatigue 42.5 Resolve 102.5 Initiative 59.5 Melee Skill 37 Ranged Skill 3.5 Melee Defense 3.5 Ranged Defense 3
Companion Ranged 55 Hitpoints 95 Fatigue 40 Resolve 110 Initiative 54.5 Melee Skill 50 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 2.83
Converted Crusader 55 Hitpoints 95 Fatigue 40 Resolve 105 Initiative 63.5 Melee Skill 48 Ranged Skill 9 Melee Defense 9 Ranged Defense 4.5
Cripple 40 Hitpoints 90 Fatigue 35 Resolve 87.5 Initiative 47 Melee Skill 34.5 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense -5
Crusader 65 Hitpoints 105 Fatigue 52.5 Resolve 105 Initiative 62 Melee Skill 29.5 Ranged Skill 2.5 Melee Defense 0 Ranged Defense 4.17
Cultist 55 Hitpoints 98 Fatigue 47.5 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.72
Daytaler 55 Hitpoints 96.5 Fatigue 35 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0.17
Deserter 55 Hitpoints 95 Fatigue 22.5 Resolve 105 Initiative 57 Melee Skill 40.5 Ranged Skill 6.5 Melee Defense 6.5 Ranged Defense 0.44
Disowned Noble 55 Hitpoints 87.5 Fatigue 31.5 Resolve 105 Initiative 61 Melee Skill 41.5 Ranged Skill 4 Melee Defense 2.5 Ranged Defense 0.44
Eunuch 55 Hitpoints 95 Fatigue 30 Resolve 100 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense -1.11
Farmhand 66 Hitpoints 110 Fatigue 32.5 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 2.61
Fisherman 57.5 Hitpoints 100 Fatigue 37.5 Resolve 107.5 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.39
Flagellant 47.5 Hitpoints 102.5 Fatigue 47 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.33
Gambler 53 Hitpoints 89.5 Fatigue 47 Resolve 116 Initiative 52 Melee Skill 37 Ranged Skill 3.5 Melee Defense 7.5 Ranged Defense 2.39
Gladiator 55 Hitpoints 95 Fatigue 40 Resolve 105 Initiative 63.5 Melee Skill 44 Ranged Skill 9 Melee Defense 9 Ranged Defense 4.06
Gravedigger 57 Hitpoints 101 Fatigue 41 Resolve 102.5 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.28
Graverobber 55 Hitpoints 100 Fatigue 41.5 Resolve 107 Initiative 53.5 Melee Skill 37 Ranged Skill 3 Melee Defense 3 Ranged Defense 1.78
Hedge Knight 67.5 Hitpoints 107.5 Fatigue 41.5 Resolve 94.5 Initiative 62.5 Melee Skill 37 Ranged Skill 8 Melee Defense 2.5 Ranged Defense 4.11
Historian 51.5 Hitpoints 90 Fatigue 35 Resolve 105 Initiative 47 Melee Skill 34.5 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense -1.78
Houndmaster 57.5 Hitpoints 97.5 Fatigue 40 Resolve 107.5 Initiative 52 Melee Skill 37 Ranged Skill 5.5 Melee Defense 2.5 Ranged Defense 1.72
Hunter 55 Hitpoints 101 Fatigue 37.5 Resolve 107.5 Initiative 52 Melee Skill 55.5 Ranged Skill 2.5 Melee Defense 4 Ranged Defense 3.44
Indebted 45 Hitpoints 95 Fatigue 32.5 Resolve 100 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense -1.94
Barbarian Indebted 55 Hitpoints 100 Fatigue 27.5 Resolve 100 Initiative 52 Melee Skill 37 Ranged Skill 1 Melee Defense 1 Ranged Defense -1.17
Southern Indebted 45 Hitpoints 100 Fatigue 27.5 Resolve 100 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense -1.94
Juggler 50 Hitpoints 95 Fatigue 35 Resolve 116 Initiative 52 Melee Skill 40 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1
Killer on the Run 55 Hitpoints 95 Fatigue 30 Resolve 107.5 Initiative 54 Melee Skill 39.5 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0.22
King's Guard 55 Hitpoints 100 Fatigue 50 Resolve 97.5 Initiative 59 Melee Skill 34.5 Ranged Skill 9.5 Melee Defense 9.5 Ranged Defense 3.44
Lumberjack 65 Hitpoints 107.5 Fatigue 37.5 Resolve 102.5 Initiative 54.5 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 2.78
Manhunter 57.5 Hitpoints 99.5 Fatigue 41 Resolve 109.5 Initiative 57 Melee Skill 37 Ranged Skill 4.5 Melee Defense 1.5 Ranged Defense 2.61
Mason 55 Hitpoints 100 Fatigue 35 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0.56
Messenger 55 Hitpoints 107.5 Fatigue 37.5 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 3.5 Melee Defense 5.5 Ranged Defense 2.11
Militia 55 Hitpoints 99 Fatigue 39 Resolve 105 Initiative 57 Melee Skill 42.5 Ranged Skill 4.5 Melee Defense 4.5 Ranged Defense 2.5
Miller 56.5 Hitpoints 101.5 Fatigue 35 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0.89
Miner 65 Hitpoints 85 Fatigue 41.5 Resolve 105 Initiative 54.5 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1
Minstrel 51 Hitpoints 85 Fatigue 42.5 Resolve 107.5 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense -0.44
Monk 55 Hitpoints 90 Fatigue 46 Resolve 105 Initiative 47 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0.11
Melee Nomad 55 Hitpoints 96 Fatigue 33.5 Resolve 105 Initiative 63 Melee Skill 39.5 Ranged Skill 8 Melee Defense 8 Ranged Defense 2.67
Ranged Nomad 55 Hitpoints 96 Fatigue 33.5 Resolve 105 Initiative 56 Melee Skill 51.5 Ranged Skill 6.5 Melee Defense 8 Ranged Defense 3.06
Oathtaker 63 Hitpoints 93 Fatigue 49.5 Resolve 117.5 Initiative 63.5 Melee Skill 34.5 Ranged Skill 6 Melee Defense -5 Ranged Defense 4.22
Orc Slayer 65 Hitpoints 105 Fatigue 52.5 Resolve 105 Initiative 62 Melee Skill 29.5 Ranged Skill 2.5 Melee Defense 0 Ranged Defense 4.17
Peddler 55 Hitpoints 95 Fatigue 35 Resolve 108.5 Initiative 42.5 Melee Skill 37 Ranged Skill 7 Melee Defense 7 Ranged Defense 0.33
Pimp 55 Hitpoints 95 Fatigue 40 Resolve 108.5 Initiative 47 Melee Skill 37 Ranged Skill 7 Melee Defense 7 Ranged Defense 1.39
Poacher 55 Hitpoints 96.5 Fatigue 35 Resolve 107 Initiative 53 Melee Skill 48 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.72
Raider 55 Hitpoints 96 Fatigue 33.5 Resolve 105 Initiative 63 Melee Skill 39.5 Ranged Skill 8 Melee Defense 8 Ranged Defense 2.67
Ratcatcher 50 Hitpoints 95 Fatigue 35 Resolve 121.5 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.28
Refugee 48.5 Hitpoints 101 Fatigue 30 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 3 Ranged Defense -0.56
Retired Soldier 42.5 Hitpoints 85 Fatigue 46.5 Resolve 97.5 Initiative 63.5 Melee Skill 39.5 Ranged Skill 9 Melee Defense 9 Ranged Defense 0.94
Sellsword 55 Hitpoints 95 Fatigue 40 Resolve 105 Initiative 63.5 Melee Skill 48 Ranged Skill 9 Melee Defense 9 Ranged Defense 4.5
Servant 50 Hitpoints 90 Fatigue 30 Resolve 107.5 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 3.5 Ranged Defense -1.28
Shepherd 55 Hitpoints 97.5 Fatigue 37.5 Resolve 105 Initiative 52 Melee Skill 43 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 1.22
Squire 55 Hitpoints 101 Fatigue 47 Resolve 105 Initiative 58 Melee Skill 44.5 Ranged Skill 4.5 Melee Defense 4.5 Ranged Defense 3.79
Swordmaster 43 Hitpoints 82.5 Fatigue 46 Resolve 95 Initiative 74.5 Melee Skill 32 Ranged Skill 15 Melee Defense 2.5 Ranged Defense 0.72
Tailor 53.5 Hitpoints 90 Fatigue 35 Resolve 107.5 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense -0.44
Thief 55 Hitpoints 95 Fatigue 37.5 Resolve 116 Initiative 52 Melee Skill 37 Ranged Skill 9 Melee Defense 9 Ranged Defense 2.94
Vagabond 53.5 Hitpoints 107.5 Fatigue 29 Resolve 105 Initiative 52 Melee Skill 37 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 0.56
Wildman 66 Hitpoints 115.5 Fatigue 46 Resolve 100 Initiative 55 Melee Skill 34.5 Ranged Skill 0 Melee Defense -2.5 Ranged Defense 3.39
Witchhunter 55 Hitpoints 95 Fatigue 46 Resolve 105 Initiative 52 Melee Skill 48.5 Ranged Skill 2.5 Melee Defense 2.5 Ranged Defense 2.5


The table below provides information on what settlement types, settlement buildings, attachments and situations make characters with certain backgrounds available for hire or increase chances for that.

The % (multiplied by a number of "vacant" recruit slots) indicates the chance for a brother to spawn in a settlement of a particular type for which he "competes" with brothers of other backgrounds who can spawn there too when the list of recruits is refreshed.

Background Cities/Villages Fortifications Settlement Attachments /
Buildings / Situations [3]
Adventurous Noble
Background 06
Cities:

- Coastal City (2,27%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (5,00%)
- Swamp City (2,22%)

Medium Villages:

- Steppe Village (4,17%)
- Swamp Village (4,00%)

Citadels:

- Coastal Fort (5,88%)
- Mountain Fort (2,70%)
- Plains Fort (3,13%)
- Snow Fort (2,86%)
- Steppe Fort (7,69%)

Stone Keeps:

- Coastal Keep (7,41%)
- Mountain Keep (4,17%)
- Plains Keep (4,76%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)

Wooden Keeps:

- Coastal Keep (7,14%)
- Plains Keep (7,14%)

N/A
Anatomist
Background 70
Cities:

- Coastal City (2.27%)
- Forest City (2.56%)
- Plains City (2.70%)
- Snow City (2.38%)
- Steppe City (2.44%)
- Swamp City (2.17%)
- Tundra City (2.94%)

Medium Villages:
- Coastal Village (3.23%)
- Forest Village (4.00%)
- Swamp Village (3.85%)

N/A
Attachments:

- Herbalist's Grove (+1)
- Pig Farm (+1)

Buildings:
- Taxidermist (+1)

Situations:
- Collectors (+5)

Apprentice
Background 40
Cities:

- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (9,52%)
- Plains Village (4,55%)
- Snow Village (4,17%)
- Steppe Village (4,17%)

Small Villages:
- Forest Village (6,67%)
- Mountain Village (7,14%)
- Steppe Village (7,69%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (5,41%)
- Plains Fort (3,13%)
- Snow Fort (2,86%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Forest Keep (4,35%)
- Mountain Keep (8,33%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)

Wooden Keeps:
- Forest Keep (6,25%)
- Mountain Keep (6,25%)
- Tundra Keep (7,69%)

Attachments:
- Dye Maker (+1)
- Leather Tanner (+1)
- Ore Smelters (+1)
- Wool Spinner (+1)
- Workshop (+1)

Assassin
Background 53
N/A
N/A
N/A
Barbarian
Barbarian
N/A
N/A
N/A
Bastard
Background 37

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Plains Fort (6,25%)
- Steppe Fort (2,56%)
- Tundra Fort (4,88%)

Stone Keeps:
- Coastal Keep (3,70%)
- Forest Keep (4,35%)
- Mountain Keep (4,17%)
- Plains Keep (4,76%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Coastal Keep (7,14%)
- Forest Keep (6,25%)
- Mountain Keep (6,25%)
- Plains Keep (7,14%)
- Steppe Keep (7,14%)
- Swamp Keep (7,69%)
- Tundra Keep (7,69%)

N/A
Beast Slayer
Background 57

Cities:
- Forest City (~5,26%)
- Snow City (~2,44%)
- Steppe City (~2,50%)
- Swamp City (~4,44%)

Medium Villages:
- Forest Village (~4,17%)
- Swamp Village (~4,00%)

Small Villages:
- Forest Village (~6,67%)
- Swamp Village (~7,14%)

Citadels:
- Forest Fort (~5,71%)
- Snow Fort (~2,86%)

Stone Keeps:
- Forest Keep (~4,35%)

Wooden Keeps:
- Forest Keep (~6,25%)
- Swamp Keep (~7,69%)

Situations:
- Archery Contest (+7)

Beggar
Background 18

Cities:
- Coastal City (4,55%)
- Forest City (2,63%)
- Plains City (5,56%)
- Snow City (2,44%)
- Steppe City (5,00%)
- Swamp City (4,44%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (6,67%)
- Forest Village (4,17%)
- Plains Village (4,55%)
- Steppe Village (4,17%)
- Swamp Village (8,00%)
- Tundra Village (4,76%)

Small Villages:
- Coastal Village (15,38%)
- Mountain Village (7,14%)
- Plains Village (7,69%)
- Snow Village (7,14%)
- Steppe Village (7,69%)
- Swamp Village (7,14%)

Citadels:
- Forest Fort (2,86%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)

Wooden Keeps:
- Mountain Keep (6,25%)
- Snow Keep (6,67%)

N/A
Bowyer
Background 29

Cities:
- Forest City (7,89%)
- Snow City (2,44%)
- Steppe City (2,50%)

Medium Villages:
- Forest Village (8,33%)
- Steppe Village (4,17%)
- Tundra Village (4,76%)

Small Villages:
- Forest Village (13,33%)

Citadels:
- Forest Fort (8,57%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Forest Keep (8,70%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Forest Keep (6,25%)

Attachments:
- Arrow Maker's Shed (+2)

Buildings:
- Fletcher (+1)

Brawler
Background 27

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Snow City (7,32%)
- Swamp City (2,22%)
- Tundra City (6,06%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Forest Village (4,17%)
- Snow Village (8,33%)
- Tundra Village (9,52%)

Small Villages:
- Mountain Village (7,14%)
- Snow Village (14,29%)
- Steppe Village (7,69%)
- Tundra Village (8,33%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Snow Fort (2,86%)
- Steppe Fort (2,56%)
- Tundra Fort (7,32%)

Stone Keeps:
- Forest Keep (4,35%)
- Mountain Keep (4,17%)
- Snow Keep (8,00%)
- Steppe Keep (4,17%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Forest Keep (6,25%)
- Mountain Keep (6,25%)
- Snow Keep (6,67%)

Attachments:
- Brewery (+1)
- Winery (+1)

Butcher
Background 43

Cities:
- Forest City (2,63%)
- Plains City (2,78%)

Medium Villages:
- Forest Village (4,17%)
- Plains Village (4,55%)
- Tundra Village (4,76%)

Small Villages:
- Forest Village (6,67%)

Stone Keeps:
- Forest Keep (4,35%)
- Swamp Keep (4,55%)

Attachments:
- Goat Pens (+1)
- Hunter's Cabin (+2)
- Leather Tanner (+1)
- Pig Farm (+1)

Caravan Hand
Background 12

Cities:
- Coastal City (4,55%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (7,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Steppe Village (8,33%)

Small Villages:
- Steppe Village (7,69%)

Citadels:
- Coastal Fort (5,88%)
- Mountain Fort (5,41%)
- Steppe Fort (7,69%)

Stone Keeps:
- Coastal Keep (3,70%)
- Mountain Keep (4,17%)
- Steppe Keep (8,33%)

Wooden Keeps:
- Steppe Keep (14,29%)

Attachments:
- Amber Collector (+1)
- Dye Maker (+1)
- Gem Mine (+1)
- Salt Mine (+1)
- Surface Copper Vein (+1)
- Trapper (+1)
- Winery (+1)
- Wool Spinner (+1)
- Workshop (+1)

Cultist
Background 34

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Snow City (2,44%)
- Swamp City (4,44%)
- Tundra City (6,06%)

Medium Villages:
- Snow Village (4,17%)
- Swamp Village (8,00%)
- Tundra Village (4,76%)

Small Villages:
- Snow Village (7,14%)
- Swamp Village (14,29%)

Citadels:
- Tundra Fort (2,44%)

Stone Keeps:
- Snow Keep (4,00%)
- Swamp Keep (4,55%)

Wooden Keeps:
- Snow Keep (6,67%)
- Swamp Keep (7,69%)

Attachments:
- Mushroom Grove (+2)

Situations:
- Cultist Procession (+23)

Cripple
Background 51

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Steppe City (2,50%)
- Swamp City (2,22%)

Medium Villages:
- Coastal Village (3,33%)
- Forest Village (4,17%)
- Snow Village (4,17%)
- Steppe Village (4,17%)
- Swamp Village (4,00%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Plains Fort (3,13%)
- Snow Fort (2,86%)
- Tundra Fort (2,44%)

Stone Keeps:
- Plains Keep (4,76%)

Buildings:
- Temple (+1)

Crusader
Background 54
N/A
N/A
N/A
Daytaler
Background 36

Cities:
- Coastal City (4,55%)
- Forest City (2,63%)
- Plains City (5,56%)
- Snow City (4,88%)
- Steppe City (2,50%)
- Swamp City (4,44%)
- Tundra City (6,06%)

Medium Villages:
- Coastal Village (3,33%)
- Forest Village (4,17%)
- Mountain Village (4,76%)
- Plains Village (9,09%)
- Snow Village (8,33%)
- Steppe Village (8,33%)
- Swamp Village (8,00%)
- Tundra Village (4,76%)

Small Villages:
- Coastal Village (7,69%)
- Forest Village (6,67%)
- Mountain Village (7,14%)
- Plains Village (15,38%)
- Snow Village (7,14%)
- Steppe Village (15,38%)
- Swamp Village (14,29%)
- Tundra Village (16,67%)

Citadels:
- Coastal Fort (2,94%)
- Snow Fort (2,86%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Forest Keep (4,35%)
- Snow Keep (4,00%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Forest Keep (6,25%)
- Mountain Keep (6,25%)
- Steppe Keep (7,14%)
- Swamp Keep (7,69%)
- Tundra Keep (7,69%)

Attachments:
- Gatherer's Hut (+1)
- Goat Pens (+1)
- Orchard (+1)
- Peat Pit (+1)
- Pig Farm (+2)
- Wheat Fields (+2)
- Workshop (+1)

Deserter
Background 07
N/A

Citadels:
- Coastal Fort (5,88%)
- Forest Fort (5,71%)
- Mountain Fort (5,41%)
- Plains Fort (9,38%)
- Snow Fort (5,71%)
- Steppe Fort (5,13%)
- Tundra Fort (4,88%)

Stone Keeps:
- Coastal Keep (3,70%)
- Forest Keep (4,35%)
- Mountain Keep (8,33%)
- Plains Keep (9,52%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)
- Tundra Keep (9,52%)

Wooden Keeps:
- Coastal Keep (7,14%)
- Forest Keep (12,50%)
- Mountain Keep (12,50%)
- Plains Keep (14,29%)
- Snow Keep (13,33%)
- Steppe Keep (14,29%)
- Swamp Keep (7,69%)
- Tundra Keep (15,38%)

Attachments:
- Blast Furnace (+1)
- Barracks (+1)
- Ore Smelters (+1)
- Stone Watchtower (+1)

Situations:
- Disbanded Troops (+6)

Disowned Noble
Background 08

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Snow City (4,88%)
- Steppe City (2,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Snow Village (4,17%)
- Swamp Village (4,00%)

Citadels:
- Forest Fort (5,71%)
- Mountain Fort (2,70%)
- Plains Fort (6,25%)
- Snow Fort (5,71%)
- Tundra Fort (2,44%)

Stone Keeps:
- Forest Keep (8,70%)
- Mountain Keep (4,17%)
- Plains Keep (4,76%)
- Snow Keep (4,00%)
- Swamp Keep (4,55%)
- Tundra Keep (4,76%)

Attachments:
- Blast Furnace (+1)

Eunuch
Background 52

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Steppe City (2,50%)
- Swamp City (2,22%)

Medium Villages:
- Coastal Village (3,33%)
- Forest Village (4,17%)

Citadels:
- Coastal Fort (2,94%)
- Tundra Fort (2,44%)

N/A
Farmhand
Background 09

Cities:
- Plains City (11,11%)
- Snow City (2,44%)

Medium Villages:
- Plains Village (13,64%)

Small Villages:
- Plains Village (30,77%)
- Tundra Village (8,33%)

Citadels:
- Plains Fort (6,25%)
- Tundra Fort (2,44%)

Stone Keeps:
- Plains Keep (4,76%)

Wooden Keeps:
- Plains Keep (14,29%)

Attachments:
- Beekeeper (+2)
- Goat Pens (+3)
- Orchard (+1)
- Pig Farm (+3)
- Wheat Fields (+3)

Situations:
- Drought (+23)

Fisherman
Background 15

Cities:
- Coastal City (9,09%)

Medium Villages:
- Coastal Village (16,67%)

Small Villages:
- Coastal Village (38,46%)

Citadels:
- Coastal Fort (5,88%)

Stone Keeps:
- Coastal Keep (11,11%)

Wooden Keeps:
- Coastal Keep (14,29%)

Attachments:
- Fishing Huts (+3)

Flagellant
Background 26

Cities:
- Coastal City (2,27%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (4,44%)

Medium Villages:
- Coastal Village (3,33%)
- Forest Village (4,17%)
- Swamp Village (4,00%)

Small Villages:
- Snow Village (7,14%)
- Swamp Village (7,14%)

Citadels:
- Steppe Fort (2,56%)

Stone Keeps:
- Swamp Keep (4,55%)

Attachments:
- Herbalist's Grove (+1)
- Mushroom Grove (+1)

Gambler
Background 20

Cities:
- Coastal City (2,27%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (2,22%)

Medium Villages:
- Mountain Village (4,76%)
- Plains Village (4,55%)
- Steppe Village (4,17%)

Small Villages:
- Steppe Village (7,69%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Plains Fort (3,13%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Mountain Keep (4,17%)
- Plains Keep (4,76%)

Attachments:
- Brewery (+1)

Gravedigger
Background 28

Cities:
- Coastal City (2,27%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Snow Village (8,33%)
- Tundra Village (4,76%)

Small Villages:
- Coastal Village (7,69%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Snow Fort (2,86%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Forest Keep (4,35%)
- Snow Keep (4,00%)
- Swamp Keep (4,55%)
- Tundra Keep (4,76%)

N/A
Graverobber
Background 25

Cities:
- Coastal City (2,27%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)
- Tundra Village (4,76%)

Medium Villages:
- Coastal Village (3,33%)
- Snow Village (4,17%)
- Swamp Village (4,00%)

Small Villages:
- Mountain Village (7,14%)

Citadels:
- Mountain Fort (2,70%)
- Snow Fort (2,86%)
- Tundra Fort (2,44%)

N/A
Hedge Knight
Background 33

Cities:
- Forest City (2,63%)
- Plains City (2,78%)
- Swamp City (2,22%)

Citadels:
- Forest Fort (2,86%)
- Mountain Fort (5,41%)
- Plains Fort (3,13%)
- Snow Fort (5,71%)
- Steppe Fort (2,56%)
- Tundra Fort (4,88%)

Attachments:
- Barracks (+1)

Situations:
- Disbanded Troops (+3)

Historian
Background 47

Cities:
- Coastal City (2,27%)
- Plains City (2,78%)
- Steppe City (2,50%)
- Swamp City (2,22%)

Medium Villages:
- Coastal Village (3,33%)
- Forest Village (4,17%)
- Steppe Village (4,17%)
- Swamp Village (4,00%)

Citadels:
- Coastal Fort (2,94%)

Stone Keeps:
- Coastal Keep (3,70%)

N/A
Houndmaster
Background 50
N/A

Stone Keeps:
- Forest Keep (4,35%)
- Mountain Keep (4,17%)
- Plains Keep (4,76%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Coastal Keep (7,14%)
- Forest Keep (6,25%)
- Mountain Keep (6,25%)
- Plains Keep (7,14%)
- Snow Keep (6,67%)
- Steppe Keep (7,14%)
- Swamp Keep (7,69%)
- Tundra Keep (7,69%)

Buildings:
- Kennel (+2)

Hunter
Background 22

Cities:
- Forest City (7,89%)
- Steppe City (2,50%)
- Tundra City (3,03%)

Medium Villages:
- Forest Village (8,33%)
- Snow Village (4,17%)
- Steppe Village (4,17%)
- Tundra Village (4,76%)

Small Villages:
- Forest Village (13,33%)

Citadels:
- Forest Fort (5,71%)
- Steppe Fort (5,13%)

Stone Keeps:
- Forest Keep (4,35%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)

Wooden Keeps:
- Forest Keep (12,50%)
- Swamp Keep (7,69%)

Attachments:
- Arrow Maker's Shed (+1)
- Hunter's Cabin (+2)

Situations:
- Archery Contest (+11)

Juggler
Background 14

Cities:
- Coastal City (2,27%)
- Plains City (2,78%)
- Steppe City (2,50%)
- Swamp City (2,22%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Plains Village (4,55%)

Citadels:
- Mountain Fort (2,70%)
- Steppe Fort (2,56%)

N/A
Killer on the run
Background 02

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Snow City (2,44%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Forest Village (4,17%)
- Snow Village (4,17%)
- Swamp Village (4,00%)
- Tundra Village (4,76%)

N/A
N/A
King's Guard
Background 59
N/A
N/A
N/A
Lindwurm Slayer
Background 71
N/A
N/A
N/A
Lumberjack
Background 04

Cities:
- Forest City (7,89%)

Medium Villages:
- Forest Village (12,50%)
- Snow Village (4,17%)

Small Villages:
- Forest Village (20,00%)
- Snow Village (7,14%)

Citadels:
- Forest Fort (5,71%)

Stone Keeps:
- Forest Keep (8,70%)

Wooden Keeps:
- Forest Keep (6,25%)

Attachments:
- Lumber Camp (+3)

Mason
Background 17

Cities:
- Coastal City (2,27%)
- Snow City (2,44%)

Medium Villages:
- Mountain Village (4,76%)
- Steppe Village (4,17%)

Small Villages:
- Mountain Village (7,14%)
- Snow Village (7,14%)

Citadels:
- Mountain Fort (5,41%)
- Plains Fort (3,13%)
- Snow Fort (2,86%)
- Steppe Fort (2,56%)

Stone Keeps:
- Mountain Keep (8,33%)
- Plains Keep (4,76%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)

Wooden Keeps:
- Plains Keep (7,14%)
- Mountain Keep (6,25%)
- Snow Keep (6,67%)
- Steppe Keep (7,14%)

N/A
Messenger
Background 46

Cities:
- Coastal City (2,27%)
- Snow City (2,44%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Plains Village (4,55%)
- Tundra Village (4,76%)

Small Villages:
- Mountain Village (7,14%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Plains Fort (3,13%)
- Snow Fort (2,86%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Forest Keep (4,35%)
- Mountain Keep (4,17%)
- Plains Keep (4,76%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Coastal Keep (7,14%)
- Mountain Keep (6,25%)
- Plains Keep (7,14%)

N/A
Militia
Background 35

Cities:
- Coastal City (4,55%)
- Forest City (5,26%)
- Plains City (5,56%)
- Snow City (7,32%)
- Steppe City (7,50%)
- Swamp City (6,67%)
- Tundra City (9,09%)

Medium Villages:
- Coastal Village (3,33%)
- Forest Village (4,17%)
- Mountain Village (4,76%)
- Plains Village (9,09%)
- Snow Village (4,17%)
- Steppe Village (4,17%)
- Swamp Village (8,00%)
- Tundra Village (4,76%)

Citadels:
- Coastal Fort (5,88%)
- Forest Fort (8,57%)
- Mountain Fort (8,11%)
- Plains Fort (6,25%)
- Snow Fort (8,57%)
- Steppe Fort (7,69%)
- Tundra Fort (7,32%)

Stone Keeps:
- Coastal Keep (7,41%)
- Forest Keep (8,70%)
- Mountain Keep (8,33%)
- Plains Keep (4,76%)
- Snow Keep (4,00%)
- Steppe Keep (12,50%)
- Swamp Keep (9,09%)
- Tundra Keep (9,52%)

Wooden Keeps:
- Coastal Keep (14,29%)
- Forest Keep (12,50%)
- Mountain Keep (12,50%)
- Plains Keep (14,29%)
- Snow Keep (13,33%)
- Steppe Keep (14,29%)
- Swamp Keep (15,38%)
- Tundra Keep (15,38%)

Attachments:
- Leather Tanner (+1)
- Militia Barracks (+2)
- Surface Iron Vein (+1)
- Wooden Watchtower (+1)

Situations:
- Disbanded Troops (+10)

Miller
Background 05

Cities:
- Plains City (8,33%)

Medium Villages:
- Plains Village (9,09%)

Small Villages:
- Plains Village (15,38%)

Citadels:
- Plains Fort (6,25%)

Wooden Keeps:
- Plains Keep (7,14%)

Attachments:
- Wheat Fields (+2)

Miner
Background 45

Medium Villages:
- Mountain Village (19,05%)
- Snow Village (4,17%)

Small Villages:
- Mountain Village (28,57%)
- Snow Village (7,14%)
- Tundra Village (8,33%)

Citadels:
- Mountain Fort (8,11%)

Stone Keeps:
- Mountain Keep (8,33%)
- Snow Keep (4,00%)

Wooden Keeps:
- Tundra Keep (7,69%)

Attachments:
- Gem Mine (+3)
- Salt Mine (+2)
- Surface Copper Vein (+3)
- Surface Iron Vein (+3)

Situations:
- Mine Cave In (+25)

Minstrel
Background 42

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (5,56%)
- Steppe City (5,00%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Plains Village (4,55%)
- Steppe Village (4,17%)
- Tundra Village (4,76%)

Citadels:
- Coastal Fort (2,94%)
- Plains Fort (3,13%)

Stone Keeps:
- Plains Keep (4,76%)

N/A
Monk
Background 13

Cities:
- Coastal City (2,27%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Tundra Village (4,76%)

Stone Keeps:
- Coastal Keep (3,70%)
- Snow Keep (4,00%)
- Swamp Keep (4,55%)

Attachments:
- Brewery (+1)
- Herbalist's Grove (+1)
- Winery (+1)

Buildings:
- Temple (+1)

Oathtaker
Background 69
N/A
Citadels:

- Coastal Fort (2,86%)
- Forest Fort (2,78%)
- Mountain Fort (2,63%)
- Plains Fort (3,03%)
- Snow Fort (2,78%)
- Steppe Fort (2,50%)
- Tundra Fort (2,38%)

Stone Keeps:
- Coastal Keep (3,57%)
- Plains Keep (4,55%)
- Tundra Keep (4,55%)

Attachments:

- Barracks (+1)
- Stone Watchtower (+1)
- Wooden Watchtower (+1)

Buildings:
- Temple (+1)

Orc Slayer
Background 55
N/A
N/A
N/A
Peddler
Background 19

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (5,00%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Snow Village (4,17%)
- Steppe Village (4,17%)
- Tundra Village (4,76%)

Small Villages:
- Coastal Village (7,69%)
- Mountain Village (7,14%)
- Steppe Village (7,69%)
- Tundra Village (8,33%)

Citadels:
- Plains Fort (3,13%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)

Attachments:
- Amber Collector (+1)
- Peat Pit (+1)
- Trapper (+1)
- Workshop (+1)

Situations:
- Seasonal Fair (+18)

Pimp
Background 56
N/A
N/A
N/A
Poacher
Background 21

Cities:
- Forest City (7,89%)
- Snow City (7,32%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Forest Village (8,33%)
- Snow Village (12,50%)
- Steppe Village (4,17%)
- Swamp Village (8,00%)
- Tundra Village (4,76%)

Small Villages:
- Forest Village (20,00%)
- Mountain Village (7,14%)
- Plains Village (7,69%)
- Snow Village (7,14%)
- Steppe Village (7,69%)
- Swamp Village (14,29%)
- Tundra Village (8,33%)

N/A

Attachments:
- Arrow Maker's Shed (+1)
- Hunter's Cabin (+2)
- Lumber Camp (+1)
- Trapper (+1)

Situations:
- Archery Contest (+11)

Raider
Background 49

Cities:
- Coastal City (4,55%)
- Plains City (2,78%)
- Snow City (4,88%)
- Steppe City (2,50%)
- Tundra City (3,03%)

Citadels:
- Coastal Fort (8,82%)
- Forest Fort (5,71%)
- Snow Fort (8,57%)
- Steppe Fort (5,13%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (7,41%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Coastal Keep (14,29%)
- Snow Keep (6,67%)

N/A
Ratcatcher
Background 41

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (6,67%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Plains Village (4,55%)
- Steppe Village (4,17%)
- Swamp Village (8,00%)

Small Villages:
- Plains Village (7,69%)
- Swamp Village (14,29%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Plains Fort (3,13%)
- Snow Fort (2,86%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Plains Keep (4,76%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)
- Swamp Keep (4,55%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Coastal Keep (7,14%)
- Swamp Keep (15,38%)

N/A
Refugee
Background 38

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (2,78%)
- Steppe City (5,00%)
- Swamp City (2,22%)

Medium Villages:
- Coastal Village (3,33%)
- Plains Village (4,55%)
- Steppe Village (8,33%)

Small Villages:
- Steppe Village (7,69%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Plains Fort (3,13%)
- Snow Fort (2,86%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Snow Keep (4,00%)
- Steppe Keep (4,17%)

Situations:
- Refugees (+35)

Retired Soldier
Background 24

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (2,78%)
- Steppe Fort (5,13%)
- Steppe City (2,50%)
- Swamp City (2,22%)

Medium Villages:
- Plains Village (4,55%)

Citadels:
- Coastal Fort (5,88%)
- Forest Fort (5,71%)
- Mountain Fort (5,41%)
- Plains Fort (3,13%)
- Snow Fort (5,71%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Forest Keep (4,35%)
- Mountain Keep (4,17%)
- Plains Keep (9,52%)
- Snow Keep (4,00%)
- Steppe Keep (8,33%)
- Swamp Keep (4,55%)
- Tundra Keep (9,52%)

Wooden Keeps:
- Coastal Keep (7,14%)
- Forest Keep (12,50%)
- Mountain Keep (12,50%)
- Plains Keep (14,29%)
- Snow Keep (13,33%)
- Steppe Keep (14,29%)
- Swamp Keep (7,69%)
- Tundra Keep (15,38%)

Attachments:
- Barracks (+1)
- Leather Tanner (+1)
- Militia Barracks (+1)
- Stone Watchtower (+1)
- Surface Iron Vein (+1)

Situations:
- Disbanded Troops (+8)

Sellsword
Background 10

Cities:
- Coastal City (2,27%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (8,11%)
- Plains Fort (3,13%)
- Snow Fort (2,86%)
- Steppe Fort (7,69%)
- Tundra Fort (4,88%)

Stone Keeps:
- Coastal Keep (3,70%)
- Mountain Keep (8,33%)
- Plains Keep (4,76%)
- Steppe Keep (4,17%)
- Tundra Keep (4,76%)

Attachments:
- Barracks (+1)
- Gem Mine (+1)

Situations:
- Archery Contest (+3)
- Disbanded Troops (+3)

Servant
Background 16

Cities:
- Coastal City (4,55%)
- Forest City (2,63%)
- Plains City (2,78%)
- Steppe City (2,50%)
- Swamp City (2,22%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Plains Village (4,55%)
- Steppe Village (4,17%)

Citadels:
- Coastal Fort (2,94%)
- Steppe Fort (2,56%)

Stone Keeps:
- Coastal Keep (3,70%)
- Mountain Keep (4,17%)
- Steppe Keep (4,17%)

N/A
Shepherd
Background 44

Cities:
- Plains City (2,78%)
- Steppe City (2,50%)
- Tundra City (3,03%)

Medium Villages:
- Mountain Village (4,76%)

Small Villages:
- Tundra Village (8,33%)

Citadels:
- Tundra Fort (4,88%)

Stone Keeps:
- Mountain Keep (4,17%)

Wooden Keeps:
- Steppe Keep (7,14%)

Attachments:
- Goat Pens (+3)
- Wool Spinner (+1)

Squire
Background 03

Cities:
- Plains City (2,78%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (5,71%)
- Mountain Fort (5,41%)
- Plains Fort (6,25%)
- Snow Fort (2,86%)
- Tundra Fort (2,44%)

Stone Keeps:
- Forest Keep (4,35%)
- Plains Keep (9,52%)

Attachments:
- Blast Furnace (+1)

Situations:
- Disbanded Troops (+4)

Swordmaster
Background 30

Cities:
- Coastal City (2,27%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Plains Fort (3,13%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)
- Coastal Keep (3,70%)

N/A
Tailor
Background 48

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Forest Village (4,17%)
- Plains Village (4,55%)
- Steppe Village (4,17%)
- Tundra Village (4,76%)

Small Villages:
- Coastal Village (7,69%)
- Forest Village (6,67%)
- Plains Village (7,69%)
- Steppe Village (7,69%)
- Tundra Village (8,33%)

Citadels:
- Plains Fort (3,13%)
- Steppe Fort (2,56%)

Attachments:
- Dye Maker (+1)
- Wool Spinner (+2)

Thief
Background 11

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Mountain Village (4,76%)
- Snow Village (4,17%)
- Steppe Village (4,17%)
- Swamp Village (4,00%)
- Tundra Village (4,76%)

Small Villages:
- Mountain Village (7,14%)
- Snow Village (7,14%)
- Steppe Village (7,69%)

N/A

Attachments:
- Amber Collector (+1)
- Gem Mine (+1)

Vagabond
Background 32

Cities:
- Coastal City (2,27%)
- Forest City (2,63%)
- Plains City (2,78%)
- Snow City (2,44%)
- Steppe City (2,50%)
- Swamp City (2,22%)
- Tundra City (3,03%)

Medium Villages:
- Coastal Village (3,33%)
- Forest Village (4,17%)
- Mountain Village (4,76%)
- Plains Village (4,55%)
- Snow Village (4,17%)
- Steppe Village (4,17%)
- Swamp Village (4,00%)
- Tundra Village (4,76%)

Small Villages:
- Coastal Village (15,38%)
- Plains Village (7,69%)
- Snow Village (7,14%)
- Steppe Village (7,69%)
- Swamp Village (7,14%)
- Tundra Village (8,33%)

Citadels:
- Coastal Fort (2,94%)
- Mountain Fort (2,70%)
- Plains Fort (3,13%)
- Snow Fort (5,71%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Plains Keep (4,76%)
- Snow Keep (8,00%)
- Steppe Keep (4,17%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Mountain Keep (6,25%)
- Snow Keep (6,67%)
- Steppe Keep (7,14%)
- Tundra Keep (7,69%)

N/A
Wildman
Background 31

Cities:
- Forest City (5,26%)
- Snow City (7,32%)
- Swamp City (6,67%)
- Tundra City (6,06%)

Medium Villages:
- Forest Village (8,33%)
- Snow Village (8,33%)
- Swamp Village (8,00%)
- Tundra Village (4,76%)

Small Villages:
- Forest Village (6,67%)
- Snow Village (14,29%)
- Swamp Village (14,29%)
- Tundra Village (16,67%)

Citadels:
- Forest Fort (2,86%)
- Snow Fort (8,57%)
- Tundra Fort (7,32%)

Stone Keeps:
- Forest Keep (8,70%)
- Snow Keep (12,00%)
- Swamp Keep (4,55%)
- Tundra Keep (9,52%)

Wooden Keeps:
- Forest Keep (6,25%)
- Snow Keep (6,67%)
- Swamp Keep (7,69%)
- Tundra Keep (7,69%)

Attachments:
- Lumber Camp (+1)
- Mushroom Grove (+1)

Witchhunter
Background 23

Cities:
- Forest City (2,63%)
- Snow City (2,44%)
- Swamp City (4,44%)

Medium Villages:
- Forest Village (4,17%)
- Swamp Village (8,00%)

Small Villages:
- Swamp Village (7,14%)

Citadels:
- Coastal Fort (2,94%)
- Forest Fort (2,86%)
- Mountain Fort (2,70%)
- Plains Fort (3,13%)
- Snow Fort (5,71%)
- Steppe Fort (2,56%)
- Tundra Fort (2,44%)

Stone Keeps:
- Coastal Keep (3,70%)
- Forest Keep (4,35%)
- Mountain Keep (4,17%)
- Plains Keep (4,76%)
- Snow Keep (4,00%)
- Steppe Keep (4,17%)
- Swamp Keep (9,09%)
- Tundra Keep (4,76%)

Wooden Keeps:
- Coastal Keep (7,14%)
- Mountain Keep (6,25%)
- Snow Keep (6,67%)
- Swamp Keep (7,69%)

Attachments:
- Arrow Maker's Shed (+1)

Situations:
- Archery Contest (+3)
- Witch Burnings (+23)

Notes[]

  1. Dev Blog #18: Character Traits and Backgrounds
  2. Dev Blog #49: Progress Update – Character Backgrounds, Goblin Preview, Visual Makeover Continued
  3. Attachments (when not destroyed), buildings and situations add additional entries to the list of character backgrounds from which new recruits are randomly chosen. +1 means that the chance to see such characters available for recruitment was increased by roughly 2-3%/3-5%/6-8,5% for large/medium/small settlements respectively. +2 means 2 times that increase etc.

The table below shows what affiliation any background belongs to. This is relevant for certain events.

Affiliation Backgrounds Events
Combat Adventurous Noble Assassin Barbarian Bastard Beast Slayer Brawler Caravan Hand Companion 1H Converted Crusader Crusader Deserter Disowned Noble Gladiator Hedge Knight Hunter Killer on the Run Militia Nomad Oathtaker Orc Slayer Raider Retired Soldier Sellsword Squire Swordmaster Wildman Witchhunter
Laborer Daytaler Farmhand Gravedigger Miner Refugee Vagabond
Lowborn Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
No Affiliation Anatomist Apprentice Belly Dancer Bowyer Cultist Gambler Juggler King's Guard Lindwurm Slayer Mason Messenger Minstrel Pimp
Noble Adventurous Noble Disowned Noble
Offended by Violence Crusader Eunuch Flagellant Historian Monk Refugee Servant Shepherd
Thief Beggar Refugee Thief Vagabond
  • You may gain a brother with thief affiliation. (Thief Caught)
Veteran Adventurous Noble Bastard Disowned Noble Raider Sellsword
Village Farmhand Daytaler Gravedigger Miner Tailor Miller Lumberjack Refugee
  • You may gain a random village background in (Crucified).

References[]

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