Injuries are (mostly) negative status effects inflicted upon getting hit for a certain amount of damage by regular attacks or sustained after some events. Injuries can be temporary or permanent.[1]
Temporary injuries[]
- Main article: Temporary Injuries
Effects[]
Parameters[]
Permanent injuries[]
- Main article: Permanent Injuries
Name | Content in reserve | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
+15% | −25% | −25% | ||||||||||
−20% | −20% | −30% | ✓ | |||||||||
−40% | −40% | −40% | ✓ | |||||||||
−40% | ✓ | |||||||||||
1 | −20% | ✓ | ||||||||||
−10% | ||||||||||||
−50% | −2 | |||||||||||
−5% | −5% | |||||||||||
−10% | ||||||||||||
−40% | −30% | ✓ | ||||||||||
−30% | ✓ |