Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.
Events by Background = Events that require one or more specific Background(s) to trigger.
Events by Trait = Events that require one or more specific Trait(s) to trigger.
Events by Late Game Crises = Events that require active Late Game Crises to trigger.
Contract Events = Events that trigger while doing specific contracts.
Origin Events = Events can only trigger if you play a specific origin.
Other Events = Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins.
See Category:Event to see a list of pages for Events .
For those looking for a solution to expand all events, read this comment .
Events by Background [ ]
These events can randomly happen on the Global map .
Anatomist Demonology Book
Of Flesh and Faith DLC
999999
Anatomist
An Anatomist gets told his book of demonolgy is a sham and gains a good mood.
Anatomist Dissects Beetles
Of Flesh and Faith DLC
50
Anatomist
An Anatomist gains a good mood.
Anatomist Pulls Splinter
Of Flesh and Faith DLC
110
Anatomist Random Brother
An Anatomist pulls a splinter out of a random brother who gains +1-3 .
Anatomist Reflects on Webknechts
Of Flesh and Faith DLC
80
Anatomist Random Brother
An Anatomist gains a good mood and causes a random brother to develop a Fear of Beasts and a bad mood.
Anatomist White Nachzehrer
Of Flesh and Faith DLC
999999
Anatomist
An Anatomist gains a good mood.
Barbarian Tells Story
Warriors of the North DLC
30
Barbarian
A Barbarian brother tells a heroic story and improves the mood of 25% of your brothers.
Bastard Assassin
999999
Bastard
An Assassin has been hired by nobles to kill your Bastard brother. You can choose:
Beggar Begs
14
Beggar
A Beggar brother will ask you for 10 . You can choose:
Bowyer Crafts Masterwork
999999
Bowyer
Your Bowyer wants to attempt to craft a Masterwork Bow . You can choose:
Brawler Teaches
70
Brawler
A Brawler wants to train a new recruit. You can choose:
Brawler Throw Fight
Of Flesh and Faith DLC
100
Brawler
A Brawler has done well in a tournament and is asked to take a fall in the final. You can choose:
Butcher Gives Pointers
50
Flagellant Monk turned Flagellant Butcher
A Butcher shows the Flagellant how he could hurt himself even more. The Flagellant gains +2 and suffers an Injured Shoulder or Exposed Ribs temporary injury. The Butcher gets a mood boost.
Caravan Guard vs Raider
100
Caravan Hand Raider Nomad
A Caravan Hand and Raider or Nomad brother fight and suffer light wounds (50%) or Temporary Injuries (50%).
Cat on Tree
999999
Hunter Poacher Sellsword Ratcatcher
A girl and boy want to retrieve a cat from a tree. You can choose:
Combat Drill
60
Random Brother
A high level brother wants to train your inexperienced brothers. You can choose:
Come Across Ritual
999999
Cultist
A cultist group starts a dark ritual and you can gain the Glimpse of Davkul helmet. You can choose:
Cripple vs Injury
60
Cripple
The Cripple improves the mood of another brother with a Permanent Injury .
Cultist vs Uneducated
30
Cultist
A Cultist wants to turn another brother into a Cultist . You can choose:
Disowned Noble Reminisces
50
Disowned Noble
The Disowned Noble thinks about home, gains +1-3 and a good mood. You can choose:
Disowned Noble vs Deserter
Of Flesh and Faith DLC
70
Disowned Noble Deserter
The Disowned Noble remninisces with a Deserter , the Disowned Noble gains +1-3 , the Deserter gains +2-4 and they each gain a good mood
Disowned Noble Welcomed Back
Of Flesh and Faith DLC
999999
Disowned Noble
You receive a letter intended for a Disowned Noble . You can choose:
Education
60
Historian Monk Dumb
The Historian or Monk wants to teach a Dumb brother. You can choose:
Eunuch vs Insecure
Of Flesh and Faith DLC
45
Eunuch Insecure
An Insecure brother mocks a Eunuch getting rid of his Insecure trait and giving the Eunuch a bad mood
Fisherman Tells Story
30
Fisherman
The Fisherman tells a story and 25% of your brothers get a good mood.
Flagellation
25
Flagellant Monk turned Flagellant
A Flagellant or Monk turned Flagellant inflicts light wounds (50%) or a Temporary Injury (50%) on himself.
Flagellation Horrifies Other
45
Flagellant Monk turned Flagellant
A Flagellant or Monk turned Flagellant inflicts light wounds (50%) or a Temporary Injury (50%) on himself and gets a good mood. Brothers who are Offended by Violence (Affiliation) or Fainthearted get a bad mood.
Flagellants Wounds Heal
70
Flagellant Monk turned Flagellant
The Flagellant or Monk turned Flagellant gains +4-6 .
Graverobber Heist
99999
Graverobber
The Graverobber enters your tent and wants to dig up a barons grave. Giving you 3 options:
Hedge Knight vs Hedge Knight
40
Hedge Knight Hedge Knight
Two Hedge Knights are trying to kill each other. You can choose:
Hedge Knight vs Raider
70
Hedge Knight Raider
Both brothers bond and get a good mood.
Hedge Knight vs Refugee
Beasts & Exploration DLC
60
Hedge Knight Refugee
The Hedge Knight is testing the resolve of the Refugee . You can choose:
Historian Mysterious Text
99999
Historian
The Historian found some scrolls. You can choose:
Juggler Tempts Fate
70
Juggler
The Juggler will ask you if he can do some juggling with knives. You can choose:
Killer vs Others
30
Killer on the Run
The Killer on the Run was caught in an attempted murder. The brothers want him hanged. You can choose:
Lawmen After Criminal
60
Thief Graverobber Raider Killer on the Run Nomad
A group of lawmen claim that a wanted criminal is amongst your brothers. You can choose:
Lend Men to Build
45
Daytaler Mason Lumberjack Miller Farmhand Gravedigger
A local asks you to help finish building a mill. You can choose:
Mason vs Thief
120
Mason Thief
The Mason and Thief bond and get a good mood.
Messenger vs Houndmaster
99999
Messenger Houndmaster
The Messenger and Houndmaster bond and get a good mood.
Minstrel Outsmarts Gambler
50
Minstrel Gambler
The Minstrel utterly beats the Gambler in a game of horseshoes and gets a good mood.
Minstrel Regals Refugee
50
Minstrel Refugee
The Minstrel brings a rare smile to the Refugee and he gets a good mood.
Minstrel Teases Deserter
50
Minstrel Deserter
The Minstrel humiliates the Deserter and he gets a bad mood.
Minstrel Writes Song
35
Minstrel
The Minstrel entertains 33% of your brothers and they get a good mood.
Monk vs Monk
60
Monk Monk
Two Monks have a theological debate. You can choose:
Peddler Deal
40
Peddler
The Peddler asks you for 500 to invest on an opportunity. You can choose:
Peddler Sells Rat
80
Peddler Ratcatcher
The Peddler tries to sell a rat to the Ratcatcher .
Player Plays Dice
14
Vagabond Gambler Thief Raider
A brother wants to play a game of dice. You can choose:
Poacher vs Thief
150
Poacher Thief
The Poacher and Thief bond and get a good mood.
Ratcatcher Catches Food
21
Ratcatcher
The Ratcatcher butchers rats for emergency provisions and sickens the other brothers.
Retired Soldier Tale
30
Retired Soldier
The Retired Soldier tells war stories and raises the mood of 50% of the brothers.
Sellsword Gets Better Deal
35
Sellsword
The Sellsword got a better offer from another company. You can choose:
Sellsword vs Raider
45
Sellsword Raider
The Sellsword and Raider fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a bad mood.
Shadow Dissection
Of Flesh and Faith DLC
99999
Anatomist Cultist Monk Hedge Knight Raider Sellsword Swordmaster Minstrel Killer on the Run
The company get into a debate about shadows. You can choose:
Shepherd vs Ratcatcher
70
Shepherd Ratcatcher
The Shepherd and Ratcatcher bond and get a good mood.
Shooting Contest
45
Bowyer Sellsword Hunter Poacher
Two archers ask you for permission to do a shooting contest. You can choose:
Troublemakers Bully Peasants
40
Brawler Raider Sellsword Hedge Knight Bloodthirsty Brute
A brother is causing trouble in a town. You lose 1 Reputation and 20 Relation with the town. You can choose:
Walkers Bond
9999
Vagabond Messenger Refugee Nomad
The Vagabond , Refugee , Messenger or Nomad bond and get a good mood.
Wildman Causes Havoc
50
Wildman
Someone in a town complains that your Wildman caused havoc in his shop. You can choose:
Wildman Testing Money
90
Wildman
You find your Wildman brother stacking crowns into towers. You can choose:
Events by Trait [ ]
These events can randomly happen on the global map.
Alp Nightmare 2
Beasts & Exploration DLC
100
Addict
This event is indistinguishable from the Addict Steals Potion one. Except that this one is not real, but a nightmare where a brother dies. Has no consequences. You find your addicted brother with some of your potions. You can choose:
Bad Curse
50
Superstitous
A brother with the Superstitious trait will ask you for 400 to lift a curse with the aid of a witch. You can choose:
Bad Omen
14
Superstitous
A Superstitious brother becomes Afraid (Status Effect) and gets a bad mood.
Cocky Challenges Player
45
Cocky
A Cocky brother claims to be a better leader than you. You can choose:
Cocky vs Iron Lungs
150
Cocky Iron Lungs
A Cocky and Iron Lungs brother are having a breath holding competition.
Drunkard Loses Stuff
14
Drunkard
Your Drunkard lost a random armor, helmet, shield or weapon. Your response:
"Everybody makes mistakes."
(Has no further consequences)
"Latrine duty for a month!"
(Has no further consequences)
"If he won't put down the drink I'll force him to. Get the whip."
Education
60
Historian Monk Dumb
The Historian or Monk wants to teach a Dumb brother. You can choose:
Eunuch vs Insecure
Of Flesh and Faith DLC
45
Eunuch Insecure
An Insecure brother mocks a Eunuch getting rid of his Insecure trait and giving the Eunuch a bad mood
Glutton Eats Apple
Beasts & Exploration DLC
60
Gluttonous
The Gluttonous brother ate a Poisoned Apple and became Sick .
Greedy Demands Raise
40
Greedy
The Greedy brother asks for a raise in pay. You can choose:
Spartan Should Eat More
40
Spartan
A Spartan brother seems weak from not eating enough. You can choose:
Training Accident
16
Addict Clumsy Drunkard
A brother hurt himself while training. He suffers light wounds (40% chance) or a Temporary Injury (60% chance).
Troublemakers Bully Peasants
40
Brawler Raider Sellsword Hedge Knight Bloodthirsty Brute
A brother is causing trouble in a town. You lose 1 Reputation and 20 Relation with the town. You can choose:
Events by Late Game Crisis [ ]
These events can happen in a late game crises anywhere on the world map.
Civilwar Deserter
50
War of the Noble Houses
Two soldiers are about to hang one of their own men for refusing orders. You can choose:
Civilwar Wounded Soldier
25
War of the Noble Houses
You meet a wounded soldier from an allied noble house. You can choose:
"We better leave him alone and move on."
"That armor and weapon may be useful, and he won't be needing them in the afterlife."
A
B
You have to be on a road
Have at least 1 free inventory slot
You have to be allied with the noble house
Greenskins Caravan Ambush
100
Greenskin Invasion
A caravan is about to be ambushed by goblins. You can choose:
Greenskins Intro
1
Greenskin Invasion
Goblins and orcs start working together. The greenskin invasion has begun.
Greenskins Investigation
50
Greenskin Invasion
You are asked to track down a goblin inside a castle. You can choose:
Greenskins Trapped Goblin
50
Greenskin Invasion
You found a goblin who is stuck in a bear trap. You can choose:
Holywar Neutral Nomads
Blazing Deserts DLC
200
Holy War
You come across some nomads who hold no stake in the raging holy war. You can choose:
Undead Boy Who Cried
Warriors of the North DLC
140
Undead Scourge
A young boy claims that undead are eating his family. You can choose:
Undead Hoggart
999999
Undead Scourge
You meet Hoggarts brother Barnabas. He asks you to take care of the now undead, possessed Hoggart. You can choose:
Undead Zombie in Granary
50
Undead Scourge
A man is hollering for help. He has seen a corpse in the granary:
Contract Events [ ]
These events can randomly happen on the Global map , while doing a contract.
Event
Contract Type
What happens
A Hexe Offers a Bargain for the Firstborn's Life
Hunting Hexen
Instead of fighting, the hexe will offer a bargain for the the firstborn's life. You can choose:
"I will never yield that boy to you hags. To arms!"
"I desire a drink for the body."
"I desire a drink for the spirit."
A Pale Man in Black
Return Item
Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult.
Altruists Trap
Discover Location
If you took directions from an altruist you get attacked by brigands at the location.
Ancient Weapon
Obtain Item
Right before fighting the ancient dead you can choose:
Animal Activist
Hunting Lindwurms
You meet a man that wants to protect the lindwurms . He offers you some crowns and lindwurm skinsuite to show your employer. You can choose:
"Out of the way, fool. We have a beast to slay."
"Very well. I accept your offer."
40% chance: You fail the contract.
60% chance: You complete the contract.
Barbarian Duel
Drive Away Barbarians
The barbarians offer you an 1vs1 duel. You can choose:
"I'd rather burn down this whole camp. Attack!"
The fight against the camp starts.
"Brother A will fight your champion!"
"Brother B will fight your champion!"
"Brother C will fight your champion!"
After losing to their champion:
"We will stay true to our word and leave you in peace."
You gain alot of reputation but fail the contract.
"Everyone, charge!"
The fight against the camp starts, you lose some reputation but can still finish the contract.
After winning against their champion:
"A good end."
You have completed the contract.
Barbarian Revenge
Drive Away Barbarians
The barbarians attack you and want to raid the settlement that gave you the contract afterwards. You get double payment and extra reputation if you win. You will lose a large amount of reputation and the settlement will get the raided settlement situation for 3 days if you lose this fight.
Barbarian Survivor
Drive Away Barbarians
One barbarian survived the fight. You can choose:
"We'll leave noone alive."
You lose some reputation.
"Let him go."
You gain some reputation.
"We could need a man like this."
Bribe
Raid Caravan
A man offers you some crowns if you dont destroy the caravan. You can choose:
"So be it. Hand over the crowns. / A fair offer, we'll take it."
"Hand over the crowns, then. / Very well, not that it makes a difference at this point. / A good deal just got even sweeter."
You fail the contract and get the bribe money. You get flagged as a betrayer by the noble house.
I won't betray our reputation like this, we'll be leaving."
"Nothing personal, but this caravan is going to burn. And you with it."
You continue the contract and the fight starts.
Brigand Prisoner
Drive Away Bandits
After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random laborer background.
Changing Sides
Privateering
A messenger of the enemy noble house offers you a named weapon if you change sides. You can choose:
"An intriguing offer. I accept."
You fail the contract and are now allied to the enemy noble house instead. You get flagged as a betrayer by the other noble house. You gain a random named weapon . (of any type except: orc weapons and new weapons from beasts&exploration dlc)
"You waste your time. Begone or you'll hang from that tree."
Chopping Trees
Hunting Schrats
After defeating the schrats you gain 2x quality wood .
Compromising Papers
Raid Caravan
You found some papers after the battle that you could use against your employer. You can choose:
"Burn them with the rest."
"We shall give them to our employer as a token of loyalty."
You get extra reputation.
"Our employer will have to pay us extra to get these."
You fail the contract, but receive double payment.
Cooperational Brigands
Root out Undead
You meet brigands as you approach the objective. You can choose:
"We share a common goal. Let's attack, together!"
You fight the undead with the brigands on your side. You will not get any loot if the location had any.
"We're not here to share the spoils. Meet your end!"
Crucified
Patrol
You get a scouting report of a crucified man. You can choose:
"Yes. Let's go see this crucified fellow."
"Let's cut him down."
50% chance:
"Few men could survive such horrors. Welcome to the company." (you gain a random village background, he will always have the loyal trait)
"This company is no place for you." (nothing happens)
50% chance: You get attacked by a greenskin horde.
"This is clearly a trap. Let's wait."
50% chance: You get attacked by brigands .
You gain a random village background, he will always have the loyal trait.
The crucified man is dead.
50% chance: All brothers that are offended by violence get a bad mood.
"Let's leave. Something is off about this."
"Nothing actionable. Good report."
Deceased Knight
Hunting Webknechts
After fighting the webknechts you find the remains of a dead knight and salvage what you can from him. (Possible loot: decayed coat of scales , decayed reinforced mail hauberk )
Deserter Quest
Decisive Battle
You are send to stop a group of deserters. You can choose:
"Is this who you want to be? Cowards that won't defend their own lands?"
50% chance: They follow your orders.
50% chance: You have to fight the noble force .
"Your choice is simple. Fight for your lord, or die here."
50% chance: They follow your orders.
50% chance: You have to fight the noble force .
"Let's be honest what this is about. Here's if you return."
They accept after you paid them ~3000 .
Evil Artifact
5% Chance
Deliver Item
Your cargo is an evil artifact and starts moving. You can choose:
"I want to know what's going on."
A fight against Ancient Dead starts (You are surrounded)
There is a 50% chance to gain the Cursed Crystal Skull from this fight and you can choose:
"We have to destroy it."
"We're paid to deliver this, so that's what we'll do."
You can continue the contract as if nothing had happened
"Leave that thing alone."
You can continue the contract as if nothing had happened
Event
Contract Type
What happens
Good Deal
Return Item
After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract.
Good Nights Sleep
Hunting Alps
Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any exhausted, hangover or drunk status.
Graverobbers Offer Map
Investigate Cemetery
You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose:
"Kill them all!"
"Very well, hand over the map and you may leave this place alive."
You get an undead location revealed, 1 extra silver bowl and silver ware can be looted there.
50% chance: You get 1/2 of the pay for poorly finishing the contract.
50% chance: You fail the contract.
Hostile Mercenaries
10% Chance
Deliver Item
Mercenaries demand the cargo you are delivering. You can choose:
"If you want it, come and take it!"
"It's not worth dying over. Take that damn cargo and be gone."
You are on a 2 or 3 skull contract
You have more than 750 Renown
You don't have the Defeat Mercenaries ambition currently
Retreating from this fight will also make you fail the contract
Event
Contract Type
What happens
Hostile Mercenaries 2
Drive Away Bandits
You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head.
Lone Survivor
Hunting Webknechts
After killing all the webknechts you discover a retired soldier . He offers to join you. He will always have the fear of beasts or hate for beasts trait.
Merchant in Distress
Hunting Lindwurms
The lindwurms are attacking a caravan. If less than 5 caravans are destroyed you get an extra reward. You get 3 extra caravan hands for the fight. The reward is that an undead location is revealed that will contain a named item.
Mysterious Prisoner
Escort Caravan
You notice a cage with a prisoner with your cargo who wants to be freed. You can choose:
"Don't waste your breath. I don't give a shite who you are."
You can continue your contract.
"This better be worth it. I'll hold you to your promises once I've freed you." (you lose a large amount of reputation)
33% chance: You get nothing, he was a Liar.
67% chance: You gain 3000 and a reputation boost with their house.
Nemesis
Find Artifact
You find that someone else took the relic before you arrived. Catch up to them and get the artifact back. You can choose:
"You made a terrible mistake, challenging the company. Your last one."
"No one needs to die here. The artifact in exchange for crowns, what say you?"
50% chance: You pay him 40% of your contract reward and get the relic.
50% chance: You will fight a Brigand Leader called 'The Bastard' and a band of Mercenaries
Orc Prisoner
Destroy Orc Camp
You find a prisoner that wants to join your company after defeating the orc camp. You can choose:
"Welcome to the company!"
You gain a brother with veteran background.
"You'll have to find your luck elsewhere."
Orc Survivor
Free Greenskin Prisoners
You find a survivor that wants to join your company after reaching the battlesite. You can choose:
"Welcome to the company!"
You gain a brother with veteran background.
"Not going to happen. Get out of here."
Orcs vs Orcs
Destroy Orc Camp
You start the fight surrounded by two different orc factions that are fighting each other.
Refugee Home
Restore Location
You meet refugees and have to choose:
"Kick these people out."
You lose some reputation, but can finish the contract.
"These people have nowhere to go. Just... leave them be."
You gain some reputation, but fail the contract.
Robber Baron
Drive Away Bandits
Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. You also get a higher quest reward if you bring his head. There is a chance to be attacked by mercenaries when you deliver his head back.
Scare Unholds
Hunting Unholds
While confronting the unholds you get the option:
"Attack them!"
The fight starts as normal.
" Beast slayer knows what he's doing."
35% chance: The unholds flee (contract completed) and he gets a good mood.
65% chance: He gets a temporary injury , a bad mood and the fight starts as normal.
" Wildman knows what he's doing."
35% chance: The unholds flee (contract completed) and he gets a good mood.
65% chance: He gets a temporary injury , a bad mood and the fight starts as normal.
" Barbarian knows what he's doing."
35% chance: The unholds flee (contract completed) and he gets a good mood.
65% chance: He gets a temporary injury , a bad mood and the fight starts as normal.
" Dumb brother knows what he's doing."
35% chance: The unholds flee (contract completed) and he gets a good mood.
65% chance: He gets a temporary injury , a bad mood and the fight starts as normal.
Secret Location
Discover Location
You are approached by a man that wants to keep the location a secret if you find it. You can choose:
"I don't think so. Only our employer will learn where it is."
You finish the contract without anything happening.
"We have a deal. You and noone else will learn where it is."
You get the bribe money and fail the contract. You lose some settlement relations and a bit of faction relations.
"Why get paid only once if we can get paid twice?"
You get the bribe and contract money. You lose a large amount of settlement relations and some faction relations.
Shady Deal
Escort Envoy
After meeting a shady man your envoy gets attacked by Mercenaries and you can choose:
"Why bleed for crowns when you offer them freely? We have a deal."
You get the promised bribe money, fail the contract and get flagged as a betrayer by that noble house.
"If you want him, come and get him."
The Mercenaries attack and you can continue the contract.
Siege Prisoners
Siege Fortification
Your men captured some of the defenders. You get to decide their fate. You can choose:
"Let them go. The rival house may take it as a sign of good faith."
You get a big reputation boost.
"They may be worth something. Take them to the commander as prisoners."
You lose some reputation and gain 250 .
"Better to kill them now than face them again in battle in the days to come."
Slit Throat
Drive Away Bandits
After the battle the brigands beg for mercy. You can choose:
"Slit their throats."
You lose some reputation.
"Take their arms and chase them away."
You gain some reputation.
Spartacus
Slave Uprising
Leader of the indebted offers a bargain for their freedom. Accepting the offer will result in the failure of the contract but an undead location will be revealed that will contain a named item.
Stolen Goods
Escort Caravan
Noblehouse units stop your caravan and demand you to surrender the goods. You can choose:
"I don't think so. We'll defend it if need be."
You will fight noble troops and the house gets hostile. Though you can still finish the contract and will receive twice as much relation with the contracter.
"We aren't paid enough to make enemies of your noblehouse. Take them."
"Your lords won't appreciate their allies, the company, to be held up like this." (only if you have a good relation to their house)
You can continue the contract.
Valuable Cargo
Escort Caravan
Your men ask you to take the cargo for yourself. You can choose:
"Get back to work before I beat you there. We have a contract to fulfill."
You can continue your contract.
"Finally, luck smiles upon us. We take the gems for ourselves!"
You lose 200 renown, 100 relation with the settlement (will turn them hostile) and 10 reputation.
You gain 2 uncut gems (worth 520 )
Vampire Attack
Escort Caravan
You are attacked by necrosavants . You can choose:
"Defend the caravan!"
You have to fight but can continue the contract. (you are surrounded)
"Run for your lives! Run! Run!"
Witch Curse
Hunting Hexen
The hexe will make your superstitious brother become afraid (50% less for a few days) after the battle. He gets a bad mood too.
Women and Children
Raid Caravan
You have to deal with women and children after the battle. You can choose:
"We're paid to leave no one alive, so that's what we'll do."
You loose a large amount of reputation and continue the contract.
"To hell with it - let them leave."
You gain a moderate amount of reputation and increase the chance to fail the contract by 45%.
Origin Events [ ]
These events can randomly happen on the Global map if you play a specific Origin .
Anatomist Confronts Healer
Of Flesh and Faith DLC
9999
Anatomists
An Anatomist confronts a healer in a town. You can choose:
Anatomist Exhumes Hero
Of Flesh and Faith DLC
9999
Anatomists
Your anatomists want to exhume a recently buried local hero. You can choose:
Anatomist Helps Blighted Guy 1
Of Flesh and Faith DLC
9999
Anatomists
You come across a sick man being buried alive. Your Anatomist claims he can cure him:
Anatomist Helps Blighted Guy 2
Of Flesh and Faith DLC
9999
Anatomists
The blighted vagabond becomes better. His background changes to a Militia and he gains +4 , +4 , +8 , +7 , +3 , +6 , +12 , +5 and a good mood
Anatomist Okay With Mutations
Of Flesh and Faith DLC
14
Anatomists
An Anatomist who has been upset with their mutations gains a good mood.
Anatomist vs Ailing
Of Flesh and Faith DLC
9999
Anatomists
An Anatomist wishes to cure an Ailing brother. You can choose:
Anatomist vs Asthmatic
Of Flesh and Faith DLC
9999
Anatomists
An Anatomist wishes to cure an Asthmatic brother. You can choose:
Anatomist Wants Skull
Of Flesh and Faith DLC
9999
Anatomists
An Anatomist wants to steal a skull some townsfolk are praying to:
Black Market
Of Flesh and Faith DLC
9999
Anatomists
An Anatomist enters a black market selling various items. You can choose:
Killer on the Run Reminisces
Of Flesh and Faith DLC
9999
Anatomists
A Killer on the Run reminisces about an old kill, which your Anatomists dig up to inspect. Killer on the Run gains +1-3 and all your Anatomists gain +50 . Each participant also gains a good mood.
Missing Kids
Of Flesh and Faith DLC
9999
Anatomists
An Anatomist is accused of murdering children. You can choose:
Mutated Gladiator Annoys Others
Of Flesh and Faith DLC
65
Anatomists
A mutated Gladiator pisses off your other bros giving them all a bad mood. Whilst himself gaining +1 , +1 , +1 , +1 and a good mood
Something in Barn
Of Flesh and Faith DLC
9999
Anatomists
A man approaches you claiming there is an 'evil' direwolf pup in his barn and an Anatomist wants to investigate. You can choose:
Strange Scribe
Of Flesh and Faith DLC
9999
Anatomists
A man approaches you who is of interest to an Anatomist . You can choose:
Cultist Origin Sacrifice
Warriors of the North DLC
21
Davkul Cultists
You have to sacrifice one of two brothers:
Cultist Origin vs Uneducated
Warriors of the North DLC
13
Davkul Cultists
A Cultist wants to turn another brother into a Cultist . You can choose:
Gladiators Vibes
Blazing Deserts DLC
30
Gladiators
2 Gladiators get a good mood (90% chance) or 1 a bad mood (10% chance).
Gladiator Origin vs Oathtaker
Of Flesh and Faith DLC
50
Gladiators
An Oathtaker cheers up one of your starting Gladiators giving him a good mood
Lone Wolf Origin Another Squire
Warriors of the North DLC
99999
Lone Wolf
The Squire you got from Lone Wolf Origin Squire gets a bad mood because you have another Squire .
Lone Wolf Origin Squire
Warriors of the North DLC
99999
Lone Wolf
You meet a squire that offers his services. You can choose:
Oathtakers Confrontation
Of Flesh and Faith DLC
0
Oathtakers
You are confronted by the Oathbringers who challenge you to a duel.
Oathtakers Noble Contracts
Of Flesh and Faith DLC
99999
Oathtakers
Your men find a scroll inside Young Anselm's Skull . Nobles will now give you Contracts
Oathtakers Skull Cracked
Of Flesh and Faith DLC
99999
Oathtakers
Oathtaker found a crack on Young Anselm's Skull . You attempt to fix it.
Ruined Priory
Of Flesh and Faith DLC
99999
Oathtakers
You come across a monk standing near a ruined priory.
Rangers Origin Hunt Food
Warriors of the North DLC
7
Band of Poachers
A brother suggests to hunt. You can choose:
Other Events [ ]
These events can randomly happen on the Global map , without any background, trait or item requirement.
Adopt Warhound
Warriors of the North DLC
120
You come across a slain shepherd, dead nachzehrer and a warhound. You can choose:
All Naked
9999
You have a conversation with a traveler about your naked men. Has no further consequences.
Your campaign is at least 15 days old
It has to be day-time
You have to be on a road
No brother wears his body armor currently
Alp Captured in a Hole
Beasts & Exploration DLC
170
You find a man sitting next to a hole in the ground. You can choose:
Ambition Failed
0
50% of your men get a bad mood because you canceled your ambition.
Arena Tournament
Blazing Deserts DLC
14
You learn about a settlement which is hosting an arena tournament:
Ball on Roof
140
A boy is climbing a tree and wants to retrieve his ball from a roof. You can choose:
Barbarian Volunteer
Warriors of the North DLC
100
A Barbarian offers to join your company.
"You've found a new tribe, friend."
"We have no need for you."
You have to be on a road
You are in the top 30% part (north) of the global map
Have a free slot in your roster
You can get this event even when you don't play the Northern Raiders origin, but it is 4 times less likely
Beat up Old Man
60
You come across an old, blind man with a jeweled ring on his finger. You can choose:
"Travel safely, old man."
"That jeweled ring. Hand it over."
It has to be day-time
You have to be on a road
Have at least 1 free inventory slot
Have at least 1 brother that is not Offended by Violence and
Belly Dancer
Blazing Deserts DLC
99999
A belly dancer magnetizes a settlements center plaza. You can choose:
Bird Shits on Sellsword
Beasts & Exploration DLC
60
One of your men gets hit by birdshite. You can choose:
Brawl
Beasts & Exploration DLC
50
The whole company is fighting eachother without any apparent reason.
Broken Cart
50
You come across a broken cart. You can choose:
"Men, take everything we can use from the cart!"
−2 Reputation and you gain 3 - 9 items from loot table A
"Let us help you get your cart on the road again."
"We have no time for this."
A
Broken Wagon
50
You find an abandoned wagon which you salvage for 5 - 15 Tools and Supplies .
Broken Wagon in Swamp
60
You salvage some tools and strange meat from a wagon and dead horses stuck in the swamp.
You have to be on a road
You have to be in swamp terrain
Children's Crusade
300
An army of children is on their way north to spread the word of the old gods. You can choose:
Collector Wants Trophy
Beasts & Exploration DLC
25
A strange man offers you for one of your Trophies . You can choose:
Come Across Burial
130
A group of people is burying an old soldier. You notice a weapon. You can choose:
"Let's make it ours."
35% chance: You get a Longsword
65% chance: −1 Reputation and you choose:
"It does now."
"The crone is right, we shan't disturb the burial any further."
"Leave them be."
It has to be day-time
Your campaign is at least 16 days old
You have to be on a road
You are not on any snow or forest terrain
Have at least 1 free inventory slot
Cow Tipping
99999
You come across a lone cow and your men want to see who can tip it over. You can choose:
Creepy Guy
999999
A violent killer has been hanged. A strange man offers you a reward if you recover one of the killer's fingers:
Cultural Conflagration
Blazing Deserts DLC
50
Northern and southern brothers argue about some difference in their cultures. Some get wounds and mood changes:
Dead Bodies in Forest
21
While walking in the forest you notice some dead people hanging from the trees. Has no consequences.
It has to be day-time
You have to be on forest or autumn woods terrain
The next settlement has to be at least 7 tiles away
Dead Bodies on Road
21
You discover dead people and horses at the side of a road. Has no consequences.
It has to be day-time
You have to be on a road
The next settlement has to be at least 7 tiles away
Dead Lumberjack
120
While walking in the forest you stumble upon a litter of dead lumberjacks and a slain direwolf:
You have to be on non-frozen forest terrain
You have to be within 7 tiles to the next settlement
Desert Bugbite
Blazing Deserts DLC
30
A brother is stung by a scorpion. He is now Exhausted and in a bad mood.
Desert Heat
Blazing Deserts DLC
30
A brother gets Exhausted and a bad mood after a heat stroke.
Deserter in Forest
200
A deserter in the forest is asking you to hide him from bounty hunters that are after him. You can choose:
Dog in Swamp
Beasts & Exploration DLC
90
While in the swamps you get the option to rescue a dog. You can choose:
Dogfighting
70
One of your brothers tells you about a dogfighting opportunity. You can choose:
Dogs Dig up Loot
30
Your dogs scamper off and dig up 1 item. Possible loot:
Have at least 2 Wardogs or Warhounds
The Wardogs or Warhounds can be with or without armor and they can, but don't have to be assigned to a brother
It has to be day-time
You have to be on a road
The Wolf can't be used for this event
Dried Oasis
Blazing Deserts DLC
120
You are ambushed by a black snake next to a treasure in a dried up oasis. You can choose:
Drunk Nobleman
Warriors of the North DLC
80
You find a drunk nobleman tottering side to side on a path. You can choose:
Enter Friendly Town
21
You get a flavor text of a town treating you well. Nothing happens.
"Always nice to be in townname."
It has to be day-time
You have to be within 3 tiles of an allied civilian northern town
Enter Unfriendly Town
21
You get a flavor text of a town not treating you well. Nothing happens.
"I can't stand this town."
It has to be day-time
You have to be within 3 tiles of an civilian northern town with a Relation of 35 or worse
Fake Witchhunter
Of Flesh and Faith DLC
99999
You come across some peasants who intend to burn a witchhunter for the crime of deciding someone isn't a witch. You can choose:
Fell Down Well
150
You meet a lady who says her old man is stuck in a well and needs help. You can choose:
"I guess we can help her."
" Strong brother, you're strong. Give her a hand."
"We have no time for this."
You have to be on a road
You are in the top 80% part (north) of the global map
Fire Juggler
Blazing Deserts DLC
160
A fire juggler has the eyes of everyone in a plaza of a settlement. He seems to be in trouble. You can choose:
Food Goes Bad
21
You are notified about spoiled food, resulting in some lost provisions.
"We could have used this..."
Have more than 70 Food
Your campaign is at least 11 days old
You are currently on plains, swamp, farmland, steppe or hills terrain
Goblin Land
16
You get one of many flavor text warnings about being in goblin territory.
The next settlement is 11 or more tiles away
There has to be at least 1 goblin location within 8 tiles from you
Score = Number of goblin locations within 8 tiles from you × 20
Gunpowder Wagon
Blazing Deserts DLC
99999
You meet the viziers merchant who is willing to sell something. You can choose:
Helped Caravan
0
You gain some goods as a thanks after saving a caravan in your most recent fight.
"Glad to be of help."
You gain 1 good of what the caravan was transporting
You gain 2 goods if you scored more than 11-14 kills (its random if it requires 11, 12, 13 or 14)
You need to score at least 4-6 kills (its random if it requires 4, 5 or 6)
You have to join an ongoing battle (the caravan was already in active combat before you join the fight)
The caravan party has to be alive after the fight
Score = Has no score, can trigger once per combat
Herbs Along the Way
30
Some of your men find some herbs which they believe to be medicinal. You can choose:
Horse Race
Warriors of the North DLC
100
A man suggests betting on a race. His old horse against one of your men. You can choose:
How Far Is the Sun
99999
A brother looks at the sun and estimates how far away it is. You can choose:
Have at least 1 brother that is not of southern ethnicity or an Indebted
This event can only trigger if at least 2 dialog options are available
Have at least 3 brothers
It has to be day-time
Score = Number of available dialog options × 3
Ijirok 1
Warriors of the North DLC
999999
Your men discover a sarcophagus made of ice inside a hole.
"And keep your wits about you."
The Ijirok wasn't killed yet in this campaign
You have to be on snow terrain
The next town is 11 or more tiles away
Ijirok 2
Warriors of the North DLC
999999
Your men discover a party of naked corpses.
"And keep your wits about you."
The Ijirok wasn't killed yet in this campaign
You already had the Ijirok 1 event
You have to be on snow or snow forest terrain
The next town is 13 or more tiles away
Ijirok 3
Warriors of the North DLC
999999
A shadowy figures footsteps lead you to the Icy Cave .
"All sorts of strange in these wastes."
Footsteps appear that lead you to the Icy Cave if you follow them
The Ijirok wasn't killed yet in this campaign
You already had the Ijirok 1 event
You haven't entered the Icy Cave yet
You have to be on snow or snow forest terrain
The next town is 11 or more tiles away
The Icy Cave has to be within 10 tiles of distance
Imprisoned Wildman
99999
Coming across stopped wagons, a merchant asks you to do something about his wildman in a cage. You can choose:
Incense Trade
Of Flesh and Faith DLC
999999
You come across an old man in the snowy wastes that wants to pay for your Incense
Kid Blacksmith
Beasts & Exploration DLC
999999
The kid of a blacksmith asks you for help to fix a broken sword. You can choose:
King's Guard 1
Warriors of the North DLC
9999999
You found a half-naked prisoner that was left behind by barbarians. You can choose:
Man in Forest
60
A man suddenly emerges from one of the bushes. You can choose:
"Follow him, quick!"
"He's not our concern. Let him go."
It has to be day-time
You have to be on forest terrain
Have a free slot in your inventory
March Wear and Tear
Beasts & Exploration DLC
50
Your men are sore from all the marching. You can choose:
Master No Use Apprentice
99999
You come across a fencing master chewing out a student for his impatience. You can choose:
"Alright, we'll take him."
"No, thanks. He's all yours.
Have a free slot in your roster
You have to be within 3 tiles of an allied, civilian, northern, size 2 or 3 settlement
Melon Thief
999999
Angry villagers are about to punish a melon thief. You can choose:
Merchant of Jugs
Blazing Deserts DLC
50
A lone merchant approaches with a wagon pulled by a camel. You can choose:
More Men
50
Your brothers demand that you hire more men to make sure the company will survive. You can choose:
Mountains Are Dangerous
21
Some of your men get Temporary Injuries from the climbing on the mountains:
You have to be on mountain terrain
No Food
14
You get a reminder that you ran out of food. Has no effect.
Noble More Pay Lowborn
60
A Noble brother is unhappy that a Lowborn brother is paid more than him. You can choose:
Noble vs Lowborn
35
Your Noble and Lowborn brothers fight over some food. You can choose:
Oracle
Beasts & Exploration DLC
999999
You meet an old woman that offers to tell your fortune. You can choose:
Orc Land
16
You get a flavor text that you are in orc territory now.
Have at least 2 brothers
The next settlement is 11 or more tiles away
You have to be within 8 tiles of an Orc location
Score = 20 for every Orc location that meets the requirements
Petrified Scream
Beasts & Exploration DLC
50
33% of your brothers get a bad mood from nightmares.
Pimp and Harlots
100
You stumble across a wagon filled with prostitutes. You can choose:
Pimp vs Harlot
99999
You come across a man and woman arguing outside one of the town's buildings. You can choose:
Pirates
Blazing Deserts DLC
80
You meet merchant mariners who claim to have been enslaved by pirates. You can choose:
Player Is Rich
100
After acquiring a large amount of gold your brothers want higher pay. You can choose:
Player Is Sent For
40
A messenger on the road points the player to a direction of a town that has contracts available.
It has to be day-time
You have to be on a road
You are in the top 80% part of the map (north)
It has to be an allied and northern settlement
There have to be Contracts available
Score = 10
Score = 30 in the first 10 days of the campaign
Religious Peasants
200
You discover cultists of a lost tribe that use the forest as their refuge. You can choose:
"Let's see where they're going."
"Probably best to leave them be."
You have to be on a road
You need to be on not frozen forest terrain
Retinue Slot
Blazing Deserts DLC
0
You get a reminder that there is a not occupied retinue slot.
"I'll take a look at our retinue!"
Have Retinue slots that are not occupied
This event can fire again each time you unlock another Retinue slot
Retired Gladiator
Blazing Deserts DLC
999999
You start a conversation with a freshly retired gladiator. You can choose:
Rookie Gets Hurt
40
After a battle you find one of your brothers on his knees, unsure if he can continue. You can choose:
Runaway Laborers
60
Some ragged clothed men seems to flee from someone and hides in the bushes. You can choose:
"They're right over there!"
"We haven't seen anyone around these parts."
70% chance:
If you have a free slot in your roster
"Welcome to the company!"
You gain a brother with Laborer affiliation
"This is no place for you."
If you don't have a free slot in your roster
30% chance:
You have to be on a road
You have to be in the top 80% of the map (north)
Sacrificed Man
99999
You find a dead man who is pinned to the earth with spears. You can choose:
Sellsword vs Bees
Blazing Deserts DLC
70
You discover a beehive and are tempted by the golden ember of the glistening honey. You can choose:
Shady Character Offers Map
50
A wandering traveller offers to sell a map, revealing a location of a Named Item . You can choose:
Sickness
21
Some men became Sick from toxic fumes or cold weather.
You have to be on swamp, snow or snow forest terrain
You have to be at least 5 tiles away from the next settlement
Sled Race
Warriors of the North DLC
90
You meet a bearded fella on a mountain who offers you a race. You can choose:
Spooky Forest
Beasts & Exploration DLC
100
A brother alerts you to some noise coming from the treetops. You can choose:
Supposed Witch
200
While walking into a hamlet you notice a woman that is tied atop a soon-to-be bonfire. You can choose:
Sword Eater
Blazing Deserts DLC
60
You witness the performance of a sword eater on a plaza. You can choose:
The Horseman
99999
A man is dangling down from a tree and being whipped for having fun with a dead horse. You can choose:
Traveler
14
A traveler visits you at the camp fire. You can choose:
"Join us at the campfire for tonight."
"No, keep your distance."
You have to be on a road
You are not in the bottom 20% (south) or top 30% (north) of the map
Traveling Troupe
100
A troupe of entertainers offer their services. You can choose:
Travelling Monk
50
Your party encounters a monk with a cart carrying casks of mead. You can choose:
Treasure in Rock
Beasts & Exploration DLC
120
You stumble over a crack in the earth with something glinting in the dark. You can choose:
Volunteers
Of Flesh and Faith DLC
999999
You are approached by three men offering to join your company.
"Welcome aboard."
You gain one Bastard , Caravan Hand , Deserter or Houndmaster brother
You gain one Killer on the Run , Gambler , Graverobber , Poacher or Thief brother
You gain one Butcher , Gravedigger , Mason , Miller , Miner , Peddler , Ratcatcher , Shepherd or Tailor brother
"We're good, thanks" (nothing happens)
You have at least 1800 and have less than 1500
At least 5 brothers have died in this campaign
You have at least 2 brothers in your roster
You have at least 3 free slots in your roster
Warriors Death
200
A brother asks what it is you wish to do with the bodies of your recently killed men. You can choose:
Wild Dog Sounds
Warriors of the North DLC
90
You hear the yipping and howling of wild dogs nearby. You can choose:
Youngling Alp
Beasts & Exploration DLC
99999
You spot a young alp around the encampment at night. You can choose: