Settlements can inherit different kinds of states. These are not limited to one at a time, as such a settlement can inherit multiple states at the same time.
These states can affect the offered prices for trade and other items, the availability of recruits, as well as being an indicator of which type of contract this settlement is likely to have available. Percentages mentioned below (for states that affect trade) are applied multiplicatively (unless stated otherwise in table below) on base price modifiers for that settlement (ie a settlement that usually has a selling price modifier of 19.6% (all regular items sold at 19.6% of worth) will now have a selling price modifier of 21.6% in the event of Ambushed Trade Route (+10%)).
More item availability increases the chance of any item being offered. This also increases the chance for named items to be sold.
Less item availability decreases the chance of any item being offered. This also decreases the chance for named items to be sold or makes it even impossible.
Abducted Children |
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Children have been disappearing from this settlement. Distrust and fear rule the streets and are slowly poisoning the community. |
+25% buying prices −25% selling prices −50% recruits available |
Ambushed Trade Routes |
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The roads leading here are unsafe of late, and many a caravan has been ambushed and plundered. With little successful trade, the selection of goods is lower and the prices higher. |
+20% buying prices +10% selling prices −25% items available |
Archery Contest |
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A contest in archery has attracted anyone proficient with a bow. A good time, perhaps, to look for according recruits available. |
+25% recruits available. Hunters, Poachers, Witchhunters, Sellswords or Beast Slayers are more likely to be available for hire. |
Besieged |
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This place is or has until recently been besieged by the enemy! It's suffered damage, the supplies are low and many have lost their lives. |
+25% buying prices +100% food prices −25% items available −50% recruits available |
Bread and Games |
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The city council ordered a time of food, drink and games for everyone to keep the population happy. Food and drink are easy to come by, gladiators are flocking to the city, and arena fights pay more than usual. |
+50% food available -10% food prices Gladiators are more likely to be available for hire. |
Ceremonial Season |
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During the ceremonial season, large amounts of incense are used by temples. The demand and prices for incense are at an all-time high. |
+50% incense prices |
Conquered |
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This place has recently been conquered. Many lives were lost, and the survivors had to endure the conquerors taking their spoils of war. Much of the settlement is still damaged, and spirits are low. |
+10% buying prices −10% selling prices −10% food −40% items available |
Collectors |
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Several collectors seeking exotic curios have made their way into town. There's good coin to be made selling beast trophies and like here. |
+100% selling prices for monster Trophies +25% recruits available. Anatomists, Witchhunters and Beast Slayers are more likely to be available for hire. |
Cultist Procession |
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There's a procession of cultists going through the city; a steady stream of people seemingly manifested themselves out of thin air and now slowly makes its way along the main roads. Clad in muted colors they ring bells and chant monotonously the name of Davkul. |
Cultists are more likely to be available for hire. |
Disappearing Villagers |
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Villagers have been disappearing from this town, putting everyone on edge. Fewer potential recruits available are to be found on the streets, and people deal less favourably with strangers. |
+25% buying prices −25% selling prices −50% recruits available |
Disbanded Troops |
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With a local conflict now solved, many levied troops and their weapons are no longer needed. A good time to grab a bargain or hire experienced new men. |
−10% buying prices −10% selling prices +25% recruits available Deserters, Militias, Sellswords, Retired Soldiers, Squires or Hedge Knights are more likely to be available for hire. |
Drought |
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An unexpected heatwave burnt many of the local crops. There is less food available and prices are higher. |
−50% food available +100% food prices Farmhands are more likely to be available for hire. |
Full Nets |
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The waters are teeming with swarms of fish. Fresh Fish is abundant and cheaply available. |
+100% food available −50% food prices |
Good Harvest |
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Conditions for crops have been perfect. Food is readily available and offered at lower prices. |
+100% food available −50% food prices |
High Spirits |
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Spirits are high here, and people are eager to do business with you. |
−5% buying prices +5% selling prices +10% items available |
Hunting Season |
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The forests are bustling with deer and it is hunting season. Venison and furs are in rich supply. |
+100% food available −50% food prices |
Local Holiday |
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A local holiday has the people in a generous mood. Time for food and drink! |
−5% buying prices +5% selling prices +50% food available −10% food prices |
Lost at Sea |
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A boat with fishermen has been lost at sea during a storm. Both fresh fish and willing recruits available are a rare sight. |
−50% food available +100% food prices −50% recruits available |
Marauding Greenskins |
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Greenskins are terrorizing the surrounding lands, and many lives have been lost as orcs or goblins continue to raid outlying farms and raze caravans. Supplies are beginning to run low and people become desperate. |
−25% items available −25% recruits available |
Mine Cave In |
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A tragic accident occured, and there was a cave-in in one of the mines. Production came to a halt until the damages are repaired, and miners are without means to feed their families. |
+25% recruits available. Miners are more likely to be available for hire. Gemstones and Copper Ingots are not available for sale. |
Mirage Sightings |
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The cracking heat and flickering air have caused a lot of mirage sightings with reportedly strange figures shuffling within them. |
Contract to hunt down Ifrits. |
Moving Sands |
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The area around the city has been infested with swarming serpents, some especially large. Trade has suffered and goods have become more rare and expensive. |
+10% selling prices −15% items available Contract to hunt down Serpents. |
Mustering Troops |
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Order has been given to muster troops for service in this settlement. Equipment and recruits available are in short supply, but a quick crown can be made by selling arms and armor here. |
+25% buying prices +25% selling prices −50% items available −50% recruits available |
Preparing Feast |
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The nobles are preparing for a feast. Cook houses and kitchens are buying food in bulk. |
−75% food available +100% food prices |
Public Executions |
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A public execution is not to be missed and provides entertainment for the whole family. Food and drink are abundant during such an occasion, but merchants may also try to take advantage of spectators. |
+35% food available +15% food prices |
Raided |
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This place has been recently raided! It's suffered damage, has lost valuable goods and supplies, and lives were lost. |
−50% items available −50% recruits available |
Razed |
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This place has been razed. Many of its inhabitants lie slain, and any valuables have been plundered. |
Only possible if permanent destruction option is turned off. A razed settlement has absolutely nothing to offer. This settlement will eventually return to its normal state. (verification needed) |
Rebuilding Effort |
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In an effort to rebuild a nearby site, building materials are in high demand and low supply. |
−50% quality wood available +35% quality wood prices |
Refugees |
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With the war raging, a constant stream of refugees is pouring into this settlement. It puts a strain on local economy, but it also means cheap recruits available for anyone that can offer work. |
−25% food available +25% food prices −10% items available Refugees are more likely to be available for hire. |
Rich Veins |
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Some lucky miner struck a particularly rich vein! Extraction of minerals and metals will be greatly increased until it is exhausted, but the settlement also experiences an inflation of prices. |
+10% buying prices +10% selling prices +50% minerals available Minerals: Uncut Gems, Copper Ingots. |
Safe Roads |
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The roads leading here have been reasonably safe of late, which allowed for many a profitable trade to be made and the settlement to prosper somewhat. |
+10% buying prices +10% selling prices +10% items available |
Sand Storm |
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Howling sandstorms have engulfed the city and hinder traders both from entering and leaving it safely. Goods are becoming more rare and prices higher. |
+20% buying prices +10% selling prices −25% items available |
Seasonal Fair |
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Traders from far and wide gather here for the seasonal fair. Lots of people flock here from the surrounding countryside, and it's a great time to sell goods or rummage through plentiful offers. |
+25% buying prices +25% selling prices +25% items available +25% recruits available Peddlers are more likely to be available for hire. |
Short on Food |
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Recent events have left this place short on food. As people are on the verge of starving, food is hard to come by and prices are on the rise. |
−50% food available +200% food prices |
Sickness |
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A sickness has struck down many folks in this settlement. There are fewer recruits available available, and food and medical supplies are scarce. |
+100% food prices +200% medicine buying prices −25% recruits available |
Slave Revolt |
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The indebted, the slave class of the city states, have taken up arms and rise against their masters! Indebted are hard to come by, and weapons and armors have been swept from the market. |
-50% items available -25% recruits available |
Snow Storms |
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Snow storms have more or less isolated this settlement from trade. Because few new goods have been coming in, the selection is lower and prices are higher. |
+20% buying prices +10% selling prices −25% items available |
Terrified Villagers |
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The villagers here are terrified of unknown horrors. Fewer potential recruits available are to be found on the streets, and people deal less favourably with strangers. |
+25% buying prices −25% selling prices −50% recruits available |
Terrifying Nightmares |
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The people of this settlement are terrorized by nightmares. Many prefer to stay awake all night just to be safe. |
−25% recruits available |
This situation is usually accompanied with a contract. |
Tournament |
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A large tournament is to be held at the arena. Enter it to win marvelous prizes! |
Gladiators are more likely to be available for hire. |
Unhold Attacks |
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Large Unholds have been seen and heard in the area. The townsfolk are scared of leaving the vicinity of the settlement. |
+10% buying prices −10% selling prices −10% items available −25% recruits available |
Warehouse Burned Down |
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A recent fire in a warehouse caused significant damage. What survived the fire is now sold at high prices. |
+25% buying prices +5% selling prices −50% items available |
Well Supplied |
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This place has been recently supplied with fresh wares, and many of those can now be bought for the right prices. |
−10% buying prices −10% selling prices +15% items available |
Witch Burnings |
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A fiery spectacle, witch burnings attract spectators, and spectators attract food stands. And then, there's bound to be a number of witchhunters in town... |
+35% food available +15% food prices Witchhunters are more likely to be available for hire. |