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Settlements can inherit different kinds of states. These are not limited to one at a time, as such a settlement can inherit multiple states at the same time.

These states can affect the offered prices for trade and other items, the availability of recruits, as well as being an indicator of which type of contract this settlement is likely to have available. Percentages mentioned below (for states that affect trade) are applied multiplicatively (unless stated otherwise in table below) on base price modifiers for that settlement (ie a settlement that usually has a selling price modifier of 19.6% (all regular items sold at 19.6% of worth) will now have a selling price modifier of 21.6% in the event of Ambushed Trade Route (+10%)).

More item availability increases the chance of any item being offered. This also increases the chance for named items to be sold.

Less item availability decreases the chance of any item being offered. This also decreases the chance for named items to be sold or makes it even impossible.

Abducted Children
Settlement effect 34
Children have been disappearing from this settlement. Distrust and fear rule the streets and are slowly poisoning the community.
Buy price +25% buying prices
Sell price −25% selling prices
Asset brothers −50% recruits available
Ambushed Trade Routes
Settlement effect 12
The roads leading here are unsafe of late, and many a caravan has been ambushed and plundered. With little successful trade, the selection of goods is lower and the prices higher.
Buy price +20% buying prices
Sell price +10% selling prices
Bag −25% items available
Archery Contest
Settlement effect 31
A contest in archery has attracted anyone proficient with a bow. A good time, perhaps, to look for according recruits available.
Asset brothers +25% recruits available.
Hunters, Poachers, Witchhunters, Sellswords or Beast Slayers are more likely to be available for hire.
Besieged
Settlement effect besieged
This place is or has until recently been besieged by the enemy! It's suffered damage, the supplies are low and many have lost their lives.
Buy price +25% buying prices
Food price +100% food prices
Bag −25% items available
Asset brothers −50% recruits available
Bread and Games
Settlement effect 39
The city council ordered a time of food, drink and games for everyone to keep the population happy. Food and drink are easy to come by, gladiators are flocking to the city, and arena fights pay more than usual.
Food +50% food available
Food price -10% food prices
Gladiators are more likely to be available for hire.
Ceremonial Season
Settlement effect 44
During the ceremonial season, large amounts of incense are used by temples. The demand and prices for incense are at an all-time high.
Incense +50% incense prices
Conquered
Conquered
This place has recently been conquered. Many lives were lost, and the survivors had to endure the conquerors taking their spoils of war. Much of the settlement is still damaged, and spirits are low.
Buy price +10% buying prices
Sell price −10% selling prices
Food −10% food
Bag −40% items available
Collectors
Settlement effect 46
Several collectors seeking exotic curios have made their way into town. There's good coin to be made selling beast trophies and like here.
Sell price +100% selling prices for monster Trophies
Asset brothers +25% recruits available. Anatomists, Witchhunters and Beast Slayers are more likely to be available for hire.
Cultist Procession
Settlement effect 37
There's a procession of cultists going through the city; a steady stream of people seemingly manifested themselves out of thin air and now slowly makes its way along the main roads. Clad in muted colors they ring bells and chant monotonously the name of Davkul.
Cultists are more likely to be available for hire.
Disappearing Villagers
Settlement effect 11
Villagers have been disappearing from this town, putting everyone on edge. Fewer potential recruits available are to be found on the streets, and people deal less favourably with strangers.
Buy price +25% buying prices
Sell price −25% selling prices
Asset brothers −50% recruits available
Disbanded Troops
Settlement effect 30
With a local conflict now solved, many levied troops and their weapons are no longer needed. A good time to grab a bargain or hire experienced new men.
Buy price −10% buying prices
Sell price −10% selling prices
Asset brothers +25% recruits available
Deserters, Militias, Sellswords, Retired Soldiers, Squires or Hedge Knights are more likely to be available for hire.
Drought
Settlement effect 16
An unexpected heatwave burnt many of the local crops. There is less food available and prices are higher.
Food −50% food available
Food price +100% food prices
Farmhands are more likely to be available for hire.
Full Nets
Settlement effect 19
The waters are teeming with swarms of fish. Fresh Fish is abundant and cheaply available.
Food +100% food available
Food price −50% food prices
Good Harvest
Settlement effect 17
Conditions for crops have been perfect. Food is readily available and offered at lower prices.
Food +100% food available
Food price −50% food prices
High Spirits
Settlement effect 05
Spirits are high here, and people are eager to do business with you.
Buy price −5% buying prices
Sell price +5% selling prices
Bag +10% items available
Hunting Season
Settlement effect 36
The forests are bustling with deer and it is hunting season. Venison and furs are in rich supply.
Food +100% food available
Food price −50% food prices
Local Holiday
Settlement effect 22
A local holiday has the people in a generous mood. Time for food and drink!
Buy price −5% buying prices
Sell price +5% selling prices
Food +50% food available
Food price −10% food prices
Lost at Sea
Settlement effect 18
A boat with fishermen has been lost at sea during a storm. Both fresh fish and willing recruits available are a rare sight.
Food −50% food available
Food price +100% food prices
Asset brothers −50% recruits available
Marauding Greenskins
Settlement effect 01
Greenskins are terrorizing the surrounding lands, and many lives have been lost as orcs or goblins continue to raid outlying farms and raze caravans. Supplies are beginning to run low and people become desperate.
Bag −25% items available
Asset brothers −25% recruits available
Mine Cave In
Settlement effect 24
A tragic accident occured, and there was a cave-in in one of the mines. Production came to a halt until the damages are repaired, and miners are without means to feed their families.
Asset brothers +25% recruits available.
Miners are more likely to be available for hire.
Gems Gemstones and Copper bars Copper Ingots are not available for sale.
Mirage Sightings
Settlement effect 43
The cracking heat and flickering air have caused a lot of mirage sightings with reportedly strange figures shuffling within them.
Contract to hunt down Ifrits.
Moving Sands
Settlement effect 42
The area around the city has been infested with swarming serpents, some especially large. Trade has suffered and goods have become more rare and expensive.
Sell price +10% selling prices
Bag −15% items available
Contract to hunt down Serpents.
Mustering Troops
Mustering troops
Order has been given to muster troops for service in this settlement. Equipment and recruits available are in short supply, but a quick crown can be made by selling arms and armor here.
Buy price +25% buying prices
Sell price +25% selling prices
Bag −50% items available
Asset brothers −50% recruits available
Preparing Feast
Settlement effect 29
The nobles are preparing for a feast. Cook houses and kitchens are buying food in bulk.
Food −75% food available
Food price +100% food prices
Public Executions
Settlement effect 14
A public execution is not to be missed and provides entertainment for the whole family. Food and drink are abundant during such an occasion, but merchants may also try to take advantage of spectators.
Food +35% food available
Food price +15% food prices
Raided
Settlement effect 08
This place has been recently raided! It's suffered damage, has lost valuable goods and supplies, and lives were lost.
Bag −50% items available
Asset brothers −50% recruits available
Razed
Settlement effect 10
This place has been razed. Many of its inhabitants lie slain, and any valuables have been plundered.
Only possible if permanent destruction option is turned off. A razed settlement has absolutely nothing to offer. This settlement will eventually return to its normal state. (verification needed)
Rebuilding Effort
Settlement effect 15
In an effort to rebuild a nearby site, building materials are in high demand and low supply.
Building materials −50% quality wood available
Quality Wood +35% quality wood prices
Refugees
Settlement effect 27
With the war raging, a constant stream of refugees is pouring into this settlement. It puts a strain on local economy, but it also means cheap recruits available for anyone that can offer work.
Food −25% food available
Food price +25% food prices
Bag −10% items available
Refugees are more likely to be available for hire.
Rich Veins
Settlement effect 33
Some lucky miner struck a particularly rich vein! Extraction of minerals and metals will be greatly increased until it is exhausted, but the settlement also experiences an inflation of prices.
Buy price +10% buying prices
Sell price +10% selling prices
Mineral +50% minerals available
Minerals: Gems Uncut Gems, Copper bars Copper Ingots.
Safe Roads
Settlement effect 06
The roads leading here have been reasonably safe of late, which allowed for many a profitable trade to be made and the settlement to prosper somewhat.
Buy price +10% buying prices
Sell price +10% selling prices
Bag +10% items available
Sand Storm
Settlement effect 38
Howling sandstorms have engulfed the city and hinder traders both from entering and leaving it safely. Goods are becoming more rare and prices higher.
Buy price +20% buying prices
Sell price +10% selling prices
Bag −25% items available
Seasonal Fair
Settlement effect 28
Traders from far and wide gather here for the seasonal fair. Lots of people flock here from the surrounding countryside, and it's a great time to sell goods or rummage through plentiful offers.
Buy price +25% buying prices
Sell price +25% selling prices
Bag +25% items available
Asset brothers +25% recruits available
Peddlers are more likely to be available for hire.
Short on Food
Short on food
Recent events have left this place short on food. As people are on the verge of starving, food is hard to come by and prices are on the rise.
Food −50% food available
Food price +200% food prices
Sickness
Settlement effect 23
A sickness has struck down many folks in this settlement. There are fewer recruits available available, and food and medical supplies are scarce.
Food price +100% food prices
Medicine price +200% medicine buying prices
Asset brothers −25% recruits available
Slave Revolt
Settlement effect 40
The indebted, the slave class of the city states, have taken up arms and rise against their masters! Indebted are hard to come by, and weapons and armors have been swept from the market.
Bag -50% items available
Asset brothers -25% recruits available
Snow Storms
Snow storms
Snow storms have more or less isolated this settlement from trade. Because few new goods have been coming in, the selection is lower and prices are higher.
Buy price +20% buying prices
Sell price +10% selling prices
Bag −25% items available
Terrified Villagers
Settlement effect 09
The villagers here are terrified of unknown horrors. Fewer potential recruits available are to be found on the streets, and people deal less favourably with strangers.
Buy price +25% buying prices
Sell price −25% selling prices
Asset brothers −50% recruits available
Terrifying Nightmares
Settlement effect 25
The people of this settlement are terrorized by nightmares. Many prefer to stay awake all night just to be safe.
Asset brothers −25% recruits available
This situation is usually accompanied with a contract.
Tournament
Settlement effect 45
A large tournament is to be held at the arena. Enter it to win marvelous prizes!
Background 61 Gladiators are more likely to be available for hire.
Unhold Attacks
Settlement effect 26
Large Unholds have been seen and heard in the area. The townsfolk are scared of leaving the vicinity of the settlement.
Buy price +10% buying prices
Sell price −10% selling prices
Bag −10% items available
Asset brothers −25% recruits available
Warehouse Burned Down
Settlement effect 21
A recent fire in a warehouse caused significant damage. What survived the fire is now sold at high prices.
Buy price +25% buying prices
Sell price +5% selling prices
Bag −50% items available
Well Supplied
Settlement effect 03
This place has been recently supplied with fresh wares, and many of those can now be bought for the right prices.
Buy price −10% buying prices
Sell price −10% selling prices
Bag +15% items available
Witch Burnings
Settlement effect 32
A fiery spectacle, witch burnings attract spectators, and spectators attract food stands. And then, there's bound to be a number of witchhunters in town...
Food +35% food available
Food price +15% food prices
Witchhunter Witchhunters are more likely to be available for hire.
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