Ranged Weapons are used to deal damage to the enemy at a distance.
Each type of Ranged Weapon uses ammo from designated ammo source:
- Throwing Weapons bundles have 5 projectiles (6 for Bolas).
- Bows use ammo from equipped quiver of arrows.
- Crossbows and Handgonnes equipped in active weapon slots at the start of a battle are pre-loaded. Later, Crossbows and Handgonnes respectively require equipped quiver of bolts or gunpowder bag for reload.
Projectile bundles of Throwing Weapons, ammo for quivers and gunpowder bags are automatically refilled after combat from global ammo stockpile.
Multiple quivers or gunpowder bags can easily be carried into battle as they have no fatigue penalty.
Slings use stones and, thus, have infinite ammo source. Slings don't require any bags or quivers as well.
For tactical use of some weapon types, visit the section page.
For more information about a certain weapon, visit the corresponding page.
Bows[]
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Quick Shot | 4 | 15 | +0% chance to hit, -4% chance to hit per tile of distance, -1 range, 35% | |
Aimed Shot | 7 | 20 | +10% chance to hit, -2% chance to hit per tile of distance, +10% damage, 40% |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|---|
Wonky Bow |
100 | 30-50 | 35% | 50% | 7 | 48 | -6 | ||
Boondock Bow |
250 | 25-40 | 35% | 55% | 6 | 52 | -3 | ||
Short Bow |
200 | 30-50 | 35% | 50% | 7 | 60 | -4 | ||
Reinforced Boondock Bow |
500 | 30-50 | 35% | 60% | 7 | 62 | -4 | ||
Composite Bow |
400 | 40-55 | 35% | 70% | 6 | 80 | -6 | ||
Hunting Bow |
600 | 40-60 | 35% | 55% | 7 | 80 | -6 | ||
War Bow |
2900 | 50-70 | 35% | 60% | 7 | 100 | -6 | ||
Masterwork Bow (via event) |
3500 | 50-75 | 35% | 65% | 7 | 110 | -6 |
Crossbows[]
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Shoot Bolt | 3 | 5 | +15% chance to hit, -3% chance to hit per tile of distance, 50% | |
Shoot Heavy Bolt | 3 | 5 | +10% chance to hit, -3% chance to hit per tile of distance, will knock the target back on hit, 50% | |
Reload | 4 | 20 | Reloads the crossbow |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills |
---|---|---|---|---|---|---|---|---|
Light Crossbow |
300 | 30-50 | 50% | 60% | 6 | 40 | -6 | |
Crossbow |
750 | 40-60 | 50% | 70% | 6 | 48 | -8 | |
Heavy Crossbow |
3200 | 50-70 | 50% | 75% | 6 | 64 | -12 | |
Spiked Impaler |
2000 | 50-70 | 50% | 75% | 6 | 72 | -10 |
Firearms[]
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Fire Handgonne | 3 | 5 | +10% chance to hit, -10% chance to hit per tile of distance, chance is unaffected by objects or characters in the line of fire, can hit 5 tiles behind the target, 25% | |
Reload Handgonne | 9 | 20 | Reloads the Handgonne |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Range | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|---|
Handgonne |
3000 | 35-75 | 25% | 90% | 2 | 60 | -14 |
Throwing Weapons[]
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Throw Bola | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 40% | |
Throw Javelin | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 45% | |
Throw Axe | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 30% | |
Throw Spear | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, has 100% chance to hit the shield for 26 dmg, 45% | |
Sling Stone | 4 | 15 | Target becomes dazed on a hit to the head, -5% chance to hit for each tile of distance, 35% |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Range | Chance to hit | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|---|
Bundle of Spiked Bolas |
200 | 20-35 | 40% | 70% | 4 | ±0 | -3 | ||
Bundle of Crude Javelins |
150 | 30-40 | 45% | 70% | 4 | ±0 | -8 | ||
Bundle of Javelins |
200 | 30-45 | 45% | 75% | 4 | ±0 | -6 | ||
Bundle of Heavy Javelins |
300 | 35-50 | 45% | 80% | 4 | -5% | -8 | ||
Bundle of Throwing Axes |
200 | 25-40 | 25% (30%*) | 110% | 4 | ±0 | -4 | ||
Bundle of Heavy Throwing Axes |
300 | 30-50 | 25% (30%*) | 115% | 4 | -5% | -6 | ||
Throwing Spear |
80 | 45-70 | 45% | 110% | 4 | ±0 | -6 | ||
Staff Sling |
150 | 25-40 | 35% | 50% | 6 | ±0 | -4 | ||
Nomad Sling |
300 | 35-50 | 35% | 60% | 6 | ±0 | -6 |
Throwable Items[]
Name | Worth | Range | Usage | Max. Fatigue | DLC | |
---|---|---|---|---|---|---|
Throwing Net |
50 | 3 | Will root a target in place, reduce their defenses and initiative. | -2 | ||
Reinforced Throwing Net |
150 | 3 | Will root a target in place, reduce their defenses and initiative. Requires higher Melee Skill value to remove. | -2 | ||
Acid Flask |
400 | 3 | Reduces the target's body and head armor by 20% each turn for 3 turns. | Has a 33% chance to hit bystanders at the same or lower height level as well. | 0 | / |
Flask of Blessed Water |
100 | 3 | Deals 20 HP damage (every turn) to any undead for 3 turns, 100% of damage ignores armor. | Has a 33% chance to hit bystanders at the same or lower height level as well. | 0 | |
Fire Pot |
600 | 3 | Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike. | 0 | ||
Smoke Pot |
400 | 3 | Covers 7 tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control. | 0 | ||
Flash Pot |
500 | 3 | Will give up to 7 targets the Dazed status effect for 2 turns. | 0 |