Goblin Shamans are members of a small and secretive caste whose members seemingly possess otherworldly powers. Those powers are no less mysterious and inexplicable to the average Goblin than they are to a human witnessing them, and the nature of their power is a jealously guarded secret. In Goblin society, Shamans are often consulted as oracles, healers and experts on poison, and although not part of the political caste, hold tremendous power of influence.
In battle, Goblin Shamans support their troops by commanding nature itself. They have been witnessed to make vile roots grow from the ground in an instant to hold people in place, and to send a swarm of a thousand black flies onto their opponents. Up personal, however, they are but frail old Goblins with no real weapon.
Root will root up to 7 targets, a rooted target can't move, has -35%, -35%, -35% and your chance to break free is your -10 points with + 10 for each failed attempt (has a range of 8 tiles)
The shaman is able to cast spells even when engaged in melee
Will never run out of fatigue because he basically only casts 1 spell per turn
Kill as fast as you can with high range skilled bowmen if you cannot reach him in melee
If you have chance to reach him in melee, do so as soon as possible
If you plan to have your brothers stay put and fight at range, remember to have your melee brothers cut their vines once per turn, this prevents the shaman from casting insect swarm as long as there are unrooted brothers, without incurring any net fatigue per turn