Fandom

Battle Brothers Wikia

Level and Experience

297pages on
this wiki
Add New Page
Comments2 Share

Level and ExperienceEdit

The character's level is a value between 1 and 11 and measures experience in battle. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession.
Level Total XP
needed
2200
3500
41000
52000
63500
75000
87000
99000
1012000
1115000

As mercenaries fight and gain experience they will level up. With each level your brothers gain they receive a perk point and can increase three different attributes.

The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. Every level above 11 (= Veteran Level) requires 5000 XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats, but there is no maximum limitation of possible veteran levels.

Attributes can be divided into two different categories:
  • Primary Attributes can be increased each level by 1-3 points
    • Melee Skill
    • Melee Defense
    • Ranged Defense
  • Secondary Attributes can be increased each level by 2-4 points
    • Ranged Skill
    • HP
    • Fatigue
    • Resolve
    • Initiative


Some recruits with military backgrounds may already have a few levels under their belt. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.

Examples of some backgrounds:
Starting Levels
Background 07
Background 35
Background 37
Background 08
Background 24
Background 49
Background 10
Background 30
DeserterMilitiaBastardDisowned
Noble
Retired
Soldier
RaiderSellswordSwordmaster
1-2 1-2 1-3 1-3 2-3 2-4 2-4 3-5


XP awards for enemiesEdit

Some details on XP value of enemies. The person who did the killing blow gets 20% of the "XP value of an enemy" (Killer XP in table below). The other 80% is distributed equally amongst all men (XP/kill in table below). "Killer XP" and "XP/kill" values in table below are based off on analyzing awarded XP in post-battle victory screens (Build 0.6.0.21).

All "total XP values" in this table are unofficial rough guesstimates based on extrapolation. Expect at least +/-5 error. Discrepancies due to truncation will probably be commonplace.

Enemy XP per kill
(12-man party)
Killer XP Estimated total XP value
Humans
Bandit Thug 7 22 110
Bandit Marksman 9 30 149
Bandit Raider 12 37 185
Bandit Leader 19 60 299
Hedge Knight 19 60 299
Swordmaster 19 60 299
Goblins
Goblin Skirmisher 9 30 149
Goblin Ambusher 9 30 149
Goblin Wolfrider 9 (see * below) 30 149
Goblin Wolf 2 7 35
Goblin Shaman 15 45 225
Goblin Overseer 22 66? 330?
Orcs
Orc Young 12 37 185
Orc Berserker 17 52 260
Orc Warrior 17 52 260
Orc Warlord 19 60 299
Beasts
Direwolf 15 45 225
Undead
Wiederganger 4 15 74
Wiederganger (armored) 7 22 110
Risen Wiederganger 0 1 5
Nachzehrer 4 15 74
Skeleton 7 22 110
Skeleton Bowman 7 22 110
Skeleton Guard 12 37 185
Fallen Hero 17 52 260
Lost Soul 10? 33 165
Necromancer 19 60 299
Withered Vampire 19 60 299
  • Goblin Wolfrider award 9xp for a 12-man party and an additional 30xp for the man who struck the killing blow. Upon death, they either spawn a Goblin Skirmisher which then awards 9xp for a 12-man party and an additional 30xp for the man who struck the killing blow. Or they spawn a Goblin Wolf which then awards 2xp for a 12-man party and an additional 7xp for the man who struck the killing blow.
So Goblin Wolfriders can award either 18xp per mob in total (9+9) or 11xp per mob (9+2).

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.