Melee Weapons |
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Daggers • Swords • Maces • Spears • Axes • Flails • Cleavers • Hammers • Polearms |
Maces[]
Maces are heavy weapons that can deliver a lot of utility to the company. Their heavy blows are capable of crushing through armor and stunning opponents, and every one of their attacks adds additional fatigue to their opponent.
One-Handed Maces[]
Mace Mastery perk gives these bonuses:
- Knock Out skill has a 100% chance to stun the target, if it isn't immune.
- Maces skills require 25% less.
Orc Weapons require 5 additional fatigue per skill use for humans.
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Bash | 4 | 13 | Target gets additional 10, 40% (50% for Barbarian mace) | |
Knock Out | 4 | 25 | 75% chance to stun target, does -50%, target gets additional 10, 40% (50% for Barbarian mace) |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|
Wooden Stick |
35 | 15-25 | 40% | 50% | 32 | -6 | ||
Claw Club |
100 | 20-30 | 50% | 75% | 76 | -10 | ||
Bludgeon |
90 | 20-35 | 40% | 75% | 64 | -8 | ||
Nomad Mace |
100 | 25-35 | 40% | 90% | 64 | -8 | ||
Light Southern Mace |
400 | 30-40 | 40% | 110% | 72 | -10 | ||
Morning Star |
650 | 30-45 | 40% | 100% | 72 | -10 | ||
Heavy Southern Mace |
2000 | 35-50 | 40% | 120% | 80 | -10 | ||
Winged Mace |
2000 | 35-55 | 40% | 110% | 80 | -10 | ||
Gnarly Staff |
1000 | 25-35 | 40% | 70% | 56 | -4 | ||
Tree Limb (Orc weapon) |
150 | 25-40 | 40% | 75% | 44 | -20 | ||
Cudgel (Orc weapon) |
300 | 30-50 | 40% | 90% | 68 | -20 | ||
Lute |
120 | 5-10 | 40% | 10% | 2 | -4 |
Two-Handed Maces[]
Two-Handed Maces (except the Polemace) Daze the targets they hit, debuffing their fatigue, initiative and damage.
Mace Mastery perk for Two-Handed Maces gives these bonuses:
- Strike Down, Knock Out and Knock Over skills have a 100% chance to stun the target, if it isn't immune.
- Maces skills require 25% less.
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Cudgel | 6 | 15 | Does +20, 100% chance to daze target, target gets additional 20, 50% (60% for Barbarian mace) | |
Strike Down | 6 | 30 | 75% chance to stun target for 2 turns, does -50% , target gets additional 20 , 50% (60% for Barbarian mace) | |
Split Shield | 6 | 20 | Direct damage to shield | |
Crumble | 6 | 15 | Target gets additional 10; -15% chance to hit adjacent enemies, 40% | |
Knock Over | 6 | 30 | 75% chance to stun target, does -50%, target gets additional 10; -15% chance to hit adjacent enemies, 40% | |
Thrust | 6 | 15 | +20% chance to hit, 25% | |
Knock Out | 6 | 30 | 75% chance to stun target, does -50%, target gets additional 10, 40% |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Chance to hit head | Durability | Shield Damage | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|---|---|
Two-Handed Spiked Mace |
900 | 50-70 | 60% | 115% | ±0% | 72 | 20 | -14 | ||
Two-Handed Mace |
1100 | 50-75 | 50% | 115% | ±0% | 80 | 20 | -14 | ||
Two-Handed Flanged Mace |
1900 | 75-95 | 50% | 125% | ±0% | 120 | 26 | -16 | ||
Polemace |
1400 | 60-75 | 40% | 120% | +5% | 64 | -14 | |||
Goedendag |
600 | 45-75 | 25% | 110% | ±0% | 64 | -14 |