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Melee Weapons
Daggers  • Swords  • Maces  • Spears  • Axes  • Flails  • Cleavers  • Hammers  • Polearms


Maces[]

Maces are heavy weapons that can deliver a lot of utility to the company. Their heavy blows are capable of crushing through armor and stunning opponents, and every one of their attacks adds additional fatigue to their opponent.

One-Handed Maces[]

Mace Mastery perk gives these bonuses:

  • Knock Out skill has a 100% chance to stun the target, if it isn't immune.
  • Maces skills require 25% lessFatigue.

Orc Weapons require 5 additional fatigue per skill use for humans.

Skills
Icon Name AP Fatigue   Description
BashActive 76
Active 183
Bash 4 13 Target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace)
Knock OutActive 88
Active 186
Knock Out 4 25 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace)
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills DLC
Wooden Stick
Club 01
35 15-25 40% 50% 32 -6
Bash
Knock Out
Claw Club
Wildmen 02
100 20-30 50% 75% 76 -10
Active 183
Active 186
Warriors of the North DLC
Bludgeon
Mace 02
90 20-35 40% 75% 64 -8
Bash
Knock Out
Nomad Mace
Wooden nomad mace 01
100 25-35 40% 90% 64 -8 Bash
Knock Out
Blazing Deserts DLC
Light Southern Mace
Light southern mace 01
400 30-40 40% 110% 72 -10 Bash
Knock Out
Blazing Deserts DLC
Morning Star
Morning star 01
650 30-45 40% 100% 72 -10 Active 76
Knock Out
Heavy Southern Mace
Heavy southern mace 01
2000 35-50 40% 120% 80 -10
Bash
Knock Out
Blazing Deserts DLC
Winged Mace
Mace 01
2000 35-55 40% 110% 80 -10
Bash
Knock Out
Gnarly Staff
Goblin weapon 06
1000 25-35 40% 70% 56 -4
Bash
Knock Out
Tree Limb
(Orc weapon)
Orc club 01 140x70
150 25-40 40% 75% 44 -20
Bash
Knock Out
Cudgel
(Orc weapon)
Orc club 02 140x70
300 30-50 40% 90% 68 -20
Bash
Knock Out
Lute
Lute 01
120 5-10 40% 10% 2 -4 Active 88


Two-Handed Maces[]

Two-Handed Maces (except the Polemace) Daze the targets they hit, debuffing their fatigue, initiative and damage.

Mace Mastery perk for Two-Handed Maces gives these bonuses:

Skills
Icon Name AP Fatigue   Description
Active 131Active 133
Active 178
Cudgel 6 15 Does +20Damage, 100% chance to Dazed daze target, target gets additional 20Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace)
Active 132Active 134
Active 179
Strike Down 6 30 75% chance to Stunned stun target for 2 turns, does -50% Damage, target gets additional 20 Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace)
Split Shield
Split Shield 6 20 Direct damage to shield
Active 205
Crumble 6 15 Target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage
Active 206
Knock Over 6 30 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage
Active 128
Thrust 6 15 +20% chance to hit, 25% Direct Damage
Active 127
Knock Out 6 30 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage
Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Shield Damage Max. Fatigue Skills DLC
Two-Handed Spiked Mace
Wildmen 06
900 50-70 60% 115% ±0% 72 20 -14 Active 178
Active 179
Split Shield
Warriors of the North DLC
Two-Handed Mace
Mace two handed 01
1100 50-75 50% 115% ±0% 80 20 -14 Active 131
Active 132
Split Shield
Beasts & Exploration DLC
Two-Handed Flanged Mace
Mace two handed 02
1900 75-95 50% 125% ±0% 120 26 -16 Active 133
Active 134
Split Shield
Beasts & Exploration DLC
Polemace
Polemace 01
1400 60-75 40% 120% +5% 64 -14 Active 205
Active 206
Blazing Deserts DLC
Goedendag
Goedendag 01
600 45-75 25% 110% ±0% 64 -14 Active 128
Active 127
Beasts & Exploration DLC
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