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MeleeWeaponsConceptDrawings

Concept drawings of some ingame melee weapons

There are several categories of weapons in Battle Brothers. Each weapon allows the wielder to use one or more different skills.

NOTE: Unless stated differently, each skill deals the listed damage vs. HP, against armor it deals that damage modified by the armor effectiveness.

For a list of all melee weapons in a sortable table see List of Melee Weapons.

Orc Weapons cost +5 additional fatigue per skill use for humans!


DaggersEdit

Stab Punture
Stab
Punture
Ignores armor,
-15% to hit,
No Criticals
AP Fatigue AP Fatigue
4 7 4 20

Daggers are small stabbing weapons useful as a secondary weapon for ranged focused characters (or poorly equipped bandits).

Daggers do little damage but also have no Fatigue penalty.

The Puncture skill can be useful against armoured opponents as it will completely ignore armor but also has 0% chance to make a critical hit.

Name Worth Damage Ignores Armor Vs. Armor Durability
Knife
Knife
25 15-25 20% 50% 32
Dagger
Dagger
180 15-35 20% 60% 40
Rondel Dagger
Dagger 02
400 20-40 20% 70% 50



SwordsEdit

One-Handed SwordsEdit

Slash Riposte Puncture
Slash
+10%
chance to hit
Riposte
-10% chance to hit,
Counterattack missed or
blocked melee attacks
until next turn
(All except the Notched Blade)
Punture
Ignores armor,
-15% to hit,
No Criticals
(Notched Blade only)
AP Fatigue AP Fatigue AP Fatigue
4 10 4 25 4 20

The Notched Blade of the goblins is special and tagged as dagger/sword. It therefore possesses the standard "Slash" sword skill and the "Puncture" dagger skill but not the "Riposte" sword skill.

Swords are melee weapons with comparatively low Fatigue penalty and consistent damage. However they are not as effective against armor as some other weapons.

Swords are reliable damage dealers especially against lightly armoured opponents.

Brothers with high Melee Defence can use the riposte ability to counter every miss (this works well with perks like Shield Expert and Lone Wolf).

20% of damage done by all swords ignores armor.

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Shortsword
Sword 01
350 30-40 20% 75% 48 -4
Falchion
Sword 04
500 35-45 70% 48 -6
Arming Sword
Sword 02
1250 40-45 80% 56 -6
Noble Sword
Sword 03
3200 45-50 85% 64 -8
Notched Blade
(Goblin)
Goblin weapon 01
250 20-30 60% 44 -3
Cruel Falchion
(Goblin)
Goblin weapon 02
800 35-45 70% 52 -4
Broken Ancient Sword
(Ancient Dead)
Ancient broken sword 01
200 30-35 75% 24 -3
Ancient Sword
(Ancient Dead)
Ancient sword 01
850 38-43 80% 42 -6


Two-Handed SwordsEdit

Slash Overhead Strike Split Swing Split Shield
Slash
+10%
chance to hit
(Warbrand)
Overhead Strike
+5%
chance to hit
(Greatsword)
Split
Can hit up to
2 targets in a line
Swing
Can hit up to
3 targets,
-15% to hit
Split Shield
Inflicts direct
shield damage
(Greatsword)
AP Fatigue AP Fatigue AP Fatigue AP Fatigue AP Fatigue
4 13 6 15 6 30 6 30 6 25

Two-Handed Swords are some of the most powerful weapons in the game in terms of raw damage.

However they have large fatigue penalty and attacks cost more AP than one-handed weapons. This is as well as being expensive and rare to find as loot.

Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue
Warbrand
Warbrand 01
1800 50-75 20% 75% 5% 64 -10
Greatsword
Sword two hand 01
2200 85-110 35% 100% 5% 72 -12



Blunt WeaponsEdit

Bash Knock out
Bash
Target gets 10 Fatigue
Knock Out
Target gets 15 Fatigue
-50% damage
+75% to stun
AP Fatigue AP Fatigue
4 13 4 25

Blunt weapons are crude weapons that can inflict stun damage.

Orc Weapons cost +5 additional fatigue per skill use for humans!

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Lute
Lute 01
120 5-10 40% 10% 2 -4
Wooden Stick
Club 01
35 15-25 40% 50% 32 -6
Gnarly Staff
(Goblin)
Goblin weapon 06
100 25-35 40% 70% 25 -4
Tree Limb
(Orc)
Orc club 01 140x70
200 25-40 40% 75% 44 -20
Cudgel
(Orc)
Orc club 02 140x70
350 30-50 40% 90% 68 -20



MacesEdit

Bash Knock out
Bash3
Target gets 10 Fatigue
Knock Out
Target gets 10 Fatigue
-50% damage
+75% to stun
AP Fatigue AP Fatigue
4 13 4 25

Maces are heavy weapons that can deliver blows capable of crushing through armor and stunning opponents.

Maces are only surpassed by Hammers in terms of their effectiveness against armor besides heavier, two-handed weapons.

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Bludgeon
Mace 02
90 20-35 40% 75% 64 -8
Morning Star
Morning star 01
400 30-45 40% 100% 72 -10
Winged Mace
Mace 01
2100 35-55 40% 110% 80 -10



SpearsEdit

Thrust Spearwall
Thrust
+20% chance to hit
Spearwall
AP Fatigue AP Fatigue
4 10 4 30

Spearwall can only be activated if there is no enemy next to the wielder. Each enemy that moves next to the wielder gets attacked automatically.

If this hits the enemy gets knocked back and takes half damage. Once an automatic attack fails the skill becomes inactive (with Spear Mastery Perk the skill stays active). If the engaged unit dies or otherwise loses its zone of control on the spearwall user, it will resume auto attacking until another failure or the skill user's next turn.

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Militia Spear
Spear 02
180 25-30 25% 90% 48 -6
Boar Spear
Spear 01
750 30-35 25% 95% 64 -8
Fighting Spear
Fighting Spear 01
2500 35-40 25% 100% 72 -10
Goblin Skewer
(Goblin)
Goblin weapon 03
140 25-35 20% 70% 38 -3
Ancient Spear
(Ancient Dead)
Ancient spear 01
140 20-35 25% 100% 36 -6



AxesEdit

Axes are very useful as they are weapons with the ability to deal direct damage to shields.

One-Handed AxesEdit

Orc Weapons cost +5 additional fatigue per skill use for humans!

Chop Split Shield
Chop
50% additional damage
on a hit to the head
Split Shield
Direct damage
to shield
(Shield Damage)
AP Fatigue AP Fatigue
4 13 4 20
Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue
Hatchet
Hatchet
210 25-40 30% 110% 8 52 -6
Handaxe
Hand Axe
650 30-45 30% 120% 12 68 -10
Fighting Axe
Fighting Axe
3000 35-55 30% 125% 16 80 -12
Head Splitter
(Orc)
Orc axe
300 35-65 30% 130% 16 32 -22

Two-Handed AxesEdit

Orc Weapons cost +5 additional fatigue per skill use for humans!

Split Man Round Swing Strike Split Shield
Split Man
Hits both head and body
for additional damage
(Head hit does not count as critical)
Round Swing
Can hit up to 6 targets,
-15% to hit
Normal attack

5% chance to hit head

2 tiles radius

(Longaxe only)

Split Shield
Direct damage
to shield
(Shield Damage)
AP Fatigue AP Fatigue AP/Farigue AP Fatigue
6 15 6 35 6/15 6 25
Name Worth Damage Ignores Armor Vs. Armor Shield Damage Chance to hit head Range (Tiles) Durability Max. Fatigue
Woodcutter's Axe
Axe two handed 02
400 35-70 40% 125% 30 ±0% 1 24 -14
Greataxe
Axe two handed 01
2400 80-100 40% 150% 36 ±0% 1 80 -16
Longaxe
Longaxe 01
1200 70-95 30% 110% 24 +5% 1-2 72 -14
Man Splitter
(Orc)
Orc axe two handed
450 90-120 40% 160% 42 ±0% 1 32 -34



FlailsEdit

One-Handed FlailsEdit

Flail Lash
Flail
Ignores the defense
bonus of shields
Lash3
100% chance to hit the head
(if the attack hits)
AP Fatigue AP Fatigue
4 14 4 25

Flails have a general bonus of +10% chance to hit the head.

Flails ignore the defense bonus granted by shields with their basic "Flail" attack. Their "Lash" attack will ignore the defense bonus of shields if the "Flail Mastery" Perk is picked.

"Lash" can be a devastating attack against enemies without or weak helmets, because when it hits, it guarantees a head hit and therefore critical damage.

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Wooden Flail
Flail 02
40 10-25 30% 50% 32 -6
Reinforced Wooden Flail
Flail 03
300 20-45 30% 80% 40 -7
Flail
Flail 01
1400 25-55 30% 100% 72 -8


Two-Handed FlailsEdit

Orc Weapons cost +5 additional fatigue per skill use for humans!

Pound Thresh
2hOrcChainPound
Ignores the defense
bonus of shields
+20 damage
+15% chance to hit head
30% to stun
2hOrcChainThresh
Can hit up to 6 target,
-15% chance to hit
+15% chance to hit head
20% chance to stun
AP Fatigue AP Fatigue
6 15+5 6 30+5
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Berserk Chain
(Orc)
Orc flail two handed
1300 40-100 30% 125% 32 -30



CleaversEdit

One-Handed CleaversEdit

Cleave Decapitate
Cleave1
Inflicts 10 bleeding damage
(if not stopped by armor)
Cleave3
Target gets decapitated
when killed with this skill
(if dec. on target is at all possible)
AP Fatigue AP Fatigue
4 13 4 25

Cleavers are weapons dedicated to cut off body parts and inflict devastating bleeding wounds.

Orc Weapons cost +5 additional fatigue per skill use for humans!

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Butcher's Cleaver
Butcher's Cleaver
110 20-35 25% 75% 40 -6
Scramasax
Scramasax
700 30-45 25% 80% 56 -8
Military Cleaver
Cleaver 01
1900 40-60 25% 90% 80 -12
Head Chopper
(Orc)
Orc cleaver
300 40-70 25% 110% 26 -18
Falx
(Ancient Dead)
Falx 01
245 25-35 25% 80% 30 -6
Khopesh
(Ancient Dead)
Kopesh 01
1300 35-55 25% 120% 42 -10

Two-Handed CleaversEdit

Cleave Decapitate Split Shield
Cleave1
Inflicts 10 bleeding damage
(if not stopped by armor)
Cleave3
Target gets decapitated
when killed with this skill
(if dec. on target is at all possible)
Split Shield
Direct damage
to shield
(Shield Damage)
AP Fatigue AP Fatigue AP Fatigue
4 13 4 25  ?  ?


Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue
Crypt Cleaver
(Ancient Dead)
Cryptcleaver 01
1600 65-85 25% 115% 16 48 -16



HammersEdit

Hammers are weapons dedicated to destroy enemy armor.

One-Handed HammersEdit

Hammer Destroy Armor
Hammer2
Always inflicts at least 10 HP damage,
regardless of current armor
DestroyArmor2
Only but more powerful direct armor damage,
Always inflicts 10 HP damage
AP Fatigue AP Fatigue
4 14 4 25

These are highly effective anti-armor weapons that also always deal health damage on hit. This makes for a perfect combination with the Fearsome Perk.

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Pickaxe
Miners pick 01
120 15-30 50% 150% 56 -10
Military Pick
Military pick 01
900 20-35 50% 200% 80 -8
Warhammer
Warhammer 01
2500 30-40 50% 225% 100 -8


Two-Handed HammersEdit

Smite Shatter Split Shield
2hHammer
Staggers enemy on hit
(lowers enemy initiative)
2hHammer-2
Can hit up to 3 targets

-10% hit chance
33% chance to stagger on hit
33% chance to knock back target on hit

Split Shield
Inflicts 26 damage to shields
AP Fatigue AP Fatigue AP Fatigue
6 15 6 30 6 25
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Two-Handed Hammer
2H-Hammer 01
2000 60-90 50% 200% 120 -18



PolearmsEdit

Polearms are two-handed weapons which have an attack range of 1-2 tiles, making it possible to attack from behind the frontline.

Skills Edit

Icon Name AP Fatigue Description
Impale
Impale 6 15 +10% chance to hit
Repel
Repel 6 30 Push target one tile away
Strike
Strike 6 15 --
Hook
Hook 6 30 Target is pulled closer to user
Rupture
Rupture 5 12 +5% Chance to hit, Can inflict bleeding damage, if not stopped by armor.
Reap
Reap 6 30 -5% chance to hit, hit up to 3 targets counter-clockwise

Details Edit

Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue Skills
Pitchfork
Pitchfork 01
150 30-50 30% 75% +5% 40 -14
Impale
Repel
Pike
Pike 01
800 60-80 30% 100% +5% 40 -14
Impale
Repel
Hooked Blade
Hooked blade 01
700 40-70 30% 110% +5% 55 -12
Strike
Hook
Billhook
Bill 01
1400 60-90 30% 150% +5% 72 -14
Strike
Hook
Battle Standard
Banner 15 weapon
1500 50-70 30% 100% ±0% 64 -15
Impale
Jagged Pike
(Goblin)
Goblin weapon 04
800 50-70 25% 90% +5% 12 -8
Rupture
Repel
Broken Pike
(Ancient Dead)
Broken pike 01
350? 35-55 30% 80% +5% 26 -12
Impale
Repel
Bladed Pike
(Ancient Dead)
Bladed pike 01
600 55-80 30% 125% +5% 30 -14
Impale
Repel
Warscythe
(Ancient Dead)
Warscythe 01
700 55-80 35% 104% +5% 36 -16
Strike
Reap

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