I left the anchors I added first to the Events page so you can link to them using this format:
The anchors are named after the event (file name) with underscores (_). For instance: caravan_guard_vs_raider. I only added them for events that require more than 1 Background so you may have to add some.
The table looks good. You may want to work on the format, like text alignment, wrapping, lists and so on.
It seems you renamed it to Greenskins Golbin. Trapped Goblin is used for another event where you find a Goblin stuck in a bear trap. I have the screenshots but they're low resolution so I didn't upload them 1 and 2. I will rename the page back and remove the redirect link.
Hey Vilain, I went ahead and made a quick edit to show one way we could add the ingredient names to the recipes in Crafting. I only modified the Accessories section.
I also investigated making a link to the corresponding item in the Trophies page, but because that table has no html IDs in it, there's not a great way. If we make actual pages for each item (or maybe beast?), then we could do it... but until then I've just removed the link on the ingredient's image, so people aren't tempted to click them (and just get a link to the image itself, which no one really wants).
It looks fine to me! My only concern is that visually it could be confusing in the case of recipes using multiple ingredients of the same type. For example, the Direwolf Pelt Mantle and the Wardog Armor recipes would look the same.
So I have some propositions. Either keep a single vertical line. The table will be longer.
Interesting point about the recipes looking the same when the ingredients a multiples. Originally I was thinking we would just say "2x Jagged Fangs" as I've done with the `Nachzehrer Trophy Necklace`, but I can see the concern about some of the recipes would look deceivingly small. Yea, I agree that we should address it. Let's try out your latter suggestion, with multiple images on the same line for the duplicate ingredients.
Ok, good work! I must admit I'm not too comfortable with the new size of the table but at least it's exhaustive. I just saw that the game was using 'components' instead of 'ingredients' as a name :) ! But they're synonyms so I'm fine with keeping the latter.
Yeah, I had started doing this. I took screenshots and made individual pages for each Event. You can see them in Category:Event. The Events page itself doesn't look very good. I thought about making it easier to read by modyifying the layout and rewriting short summaries. Links to subpages for each Event could give out the details. If you feel like it, you can work on that and start with the renaming.
One thing to note is that it is nice to have an overall summary of each event, without having to read the actual event text. I like to know the gist of events before I make decisions that's going to forever impact my company, but I also don't want to spoil the lore text/event completely. Please keep this in mind when figuring out how to rework this :-)
We could still keep them and put some kind of note that they're only available for version 1.1.x (pre -DLC version). Or if we want a 'proper' list, we could comment them in the code, saying that they only work with 1.1.x. Last option is to make a 1.1.x page where to move the old content.
Are you using the visual editor? It may be what's causing weird reformatting. If so and if that persists, I suggest using the source editor.
Also, you could start linking the events to their own page if they have one. For example, the Monk Crafts Holy Water event entry in the Events page could link to the page you added in Category:Event by replacing the name of the event like this:
We probably need another category for events with requirements that arent traits or backgrounds. Otherwise I cant get rid off all the unallowcated events.
I also question how badly does the player need to know that a certain event can only trigger inside a town or on the road. I dont believe that this information changes the way the player plays or approaches those events. For all I know those are just more "random events" like the others.
Another section, you mean? Sure! Some events seem to have no particular condition for triggering. Do you have any ideas on how to name the new section?
Yes, some events clearly trigger near Settlements. When Wildmen make a mess in a town for example. In this case and in others, it's quite obvious. In some it's not and we do not necessarily know for certain that terrain or location matter. In that case, it may be wise to remove assumptions unless they're presented as such (hypothesis). Since you've been working on the page and the wording, I'll let you be the judge of that!
Do you know how to extract images from the game files to use here? I see there's a few .dat files in the game folder, but I don't know which extractor program to use (or even if that's where the images are).
I've had a orc camp that was Dangerous to attack, 30 ish orcs with a plethora of orc warriors. Never wanted to aventure myself to kill it to prevent some looses. But then a tavern says that there's the most expensive armour ever there, so i ask myself why not. But suddenly the population had dropped, it was 20 ish orcs, way less warriors. So the population is linked to patrols they send or is linked to the tavern rumours ?
Garrisons weakening because of sent patrols is a new feature of the upcoming DLC. So, I don't really know what happened there :) ! It may be that the rumor had an effect but it's difficult to say. Anyway, I don't think it's worth bothering with that now since the behavior is likely to change with the update. But we should keep an eye out for that kind of weird things :) ! Thanks for sharing, Raphoux!
Also one thing, i noticed that orcs do more damage base than an human would do with an orc weapon which relate pretty much (again) to the huge trait for example where you gain damage but loose stats. It goes with the description of orcs. I noticed that because i've a 2 handed axe wich has almost the same damage output as a orc 2 hander axe. But i never did what orc warlords seem to do with such weapons, or berserker. But then again, traits are difficult to determined from ennemies, orcs could have the athletic trait for example.