FANDOM

A FANDOM user
  Loading editor
  • Could you please delete the Dead Merchant Forest Page? I messed up and it is no longer needed.

      Loading editor
    • I removed the picture instead so we don't have to create the page again if we get the good pictures for it.

        Loading editor
    • A FANDOM user
        Loading editor
  • I want to start changing the event-part of the background page aswell soon

    first off: the "hints" column should probably be named "events" instead

    I would list the events this way:

    Background Stats Initial Upkeep Starting Level Events
    Apprentice
    Background 40
    +10% Experience gain 9 - can learn from a retired soldier or sellsword (Apprentice Learns)

    - can help in (Kid Blacksmith)

    - can gain an apprentice brother in (Master No Use Apprentice)

    Id also consider to add anchors to each event on our event page and send people there from the background event link so that they simply get to the exact spot

    Your thoughts?

      Loading editor
    • Hey, Eriktion! Good idea!

      I left the anchors I added first to the Events page so you can link to them using this format:
      [[#anchor|text]]

      The anchors are named after the event (file name) with underscores (_). For instance: caravan_guard_vs_raider. I only added them for events that require more than 1 Background so you may have to add some. The table looks good. You may want to work on the format, like text alignment, wrapping, lists and so on.

      Background Stats Initial Upkeep Starting Level Events
      ApprenticeBackground 40 +10% Experience gain 9
        Loading editor
    • A FANDOM user
        Loading editor
  • I wanted to rename this page to "greenskins trapped goblin" from the game files - but appearently I dont know how and it just creates redirect pages.

      Loading editor
    • View all 5 replies
    • Yeah true - then its more likely that the hermit one is greenskins pet goblin and the bear trap one is greenskins trapped goblin and we dont know yet about the other one

      Sorry just trying to make sense of all this

        Loading editor
    • Sure, no problem! We need to discuss that sort of things :) ! I think investingation is like intro or outro, flavor events with nothing special happening.

        Loading editor
    • A FANDOM user
        Loading editor
  • Hey Vilain, I went ahead and made a quick edit to show one way we could add the ingredient names to the recipes in Crafting. I only modified the Accessories section.

    I also investigated making a link to the corresponding item in the Trophies page, but because that table has no html IDs in it, there's not a great way. If we make actual pages for each item (or maybe beast?), then we could do it... but until then I've just removed the link on the ingredient's image, so people aren't tempted to click them (and just get a link to the image itself, which no one really wants).

    Take a look and let me know what you think.

      Loading editor
    • View all 5 replies
    • Done!

        Loading editor
    • Ok, good work! I must admit I'm not too comfortable with the new size of the table but at least it's exhaustive. I just saw that the game was using 'components' instead of 'ingredients' as a name :) ! But they're synonyms so I'm fine with keeping the latter.

        Loading editor
    • A FANDOM user
        Loading editor
  • What would you think of renaming the events and using the official names of the events from the game files? (some of them already have that) 

    There are many names that are just made up right now. It would also be easier to see one day if we have achieved a complete event list by comparing it to the game files.

    Any thoughts? 

      Loading editor
    • View all 14 replies
    • We probably need another category for events with requirements that arent traits or backgrounds. Otherwise I cant get rid off all the unallowcated events. 

      I also question how badly does the player need to know that a certain event can only trigger inside a town or on the road. I dont believe that this information changes the way the player plays or approaches those events. For all I know those are just more "random events" like the others.

      How should I move on from here?

        Loading editor
    • Another section, you mean? Sure! Some events seem to have no particular condition for triggering. Do you have any ideas on how to name the new section?

      Yes, some events clearly trigger near Settlements. When Wildmen make a mess in a town for example. In this case and in others, it's quite obvious. In some it's not and we do not necessarily know for certain that terrain or location matter. In that case, it may be wise to remove assumptions unless they're presented as such (hypothesis). Since you've been working on the page and the wording, I'll let you be the judge of that!

        Loading editor
    • A FANDOM user
        Loading editor
  • Do you know how to extract images from the game files to use here? I see there's a few .dat files in the game folder, but I don't know which extractor program to use (or even if that's where the images are).

      Loading editor
  • Hi, 

    Zensalin1 give me your link. Maybe I can help with some new stuff and informations. Can u give me steam invite?

    Steam Account:

    https://steamcommunity.com/profiles/76561198007236341/

    Battle Brother Modding Guide + 'Beasts & Exploration' section inclusive crafting etc.:

    https://steamcommunity.com/sharedfiles/filedetails/?id=959002432

    Antidote

    1* Jagged Fangs (Nachzehrer)

    Apothecary's Miracle

    1* Unhold's Heart (Unhold), 1* Mysterious Herbs (Hexe)

    Cat Potion

    1* Adrenaline Gland (Direwolf), 1* Parched Skin (Alp)

    Happy Powder

    1* Shimmering Ashes (Undead Geist, Necro, Vampir), 1* Parched Skin (Alp)

    Lionheart Potion

    1* Jagged Fangs (Nachzehrer), 1* Poison Gland (Webknecht), 1* Parched Skin (Alp)

    Night Owl Elixir

    1* Third Eye (Alp), 1* Witch Hair (Hexe)

    Poisoned Oil

    2* Poison Gland (Webknecht)

    Protective Runes and Sigils

    1* Shimmering Ashes (Undead Geist, Necro, Vampir), 1* Parched Skin (Alp), 1* Witch Hair (Hexe)

    Iron Will Potion

    1* Adrenaline Gland (Direwolf), 1* Nachzehrer Brain (Nachzehrer)

    Second Wind Potion

    1* Adrenaline Gland (Direwolf), 1* Mysterious Herbs (Hexe)

    Paint

    Paint Set (Company's Colors)

    1* Black Paint, 1* White, Green and Yellow, 1* Orange and Red

    Black Paint

    1* Petrified Scream (Alp)

    Orange and Red

    1* Unhold's Heart (Unhold)

    White and Blue Paint

    1* Nachzehrer Horn (Nachzehrer), 1* Adrenaline Gland (Direwolf)

    White, Green and Yellow

    1* Nachzehrer Horn (Nachzehrer), 1* Poison Gland (Webknecht)


    Armor

    Bone Platings

    3* Giant Skull & Bones (Unhold)

    Direwolf Pelt Mantle

    3* Unusually Large Wolf Pelt (Direwolf)

    Wardog Armor

    1* Unusually Large Wolf Pelt (Direwolf)

    Heavy Wardog Armor

    1* Unhold Hide (Unhold)


    Weapons

    Large Quiver of Arrows

    1* Unhold Hide (Unhold)

    Large Quiver of Bolts

    1* Unhold Hide (Unhold)

    Reinforced Throwing Net

    1* Throwing Net, 1* Gossamer (Webknecht)

    Living Tree Shield

    1* Ancient Wood (Schrat), 1* Glowing Resin (Schrat)


    Trophies

    Nachzehrer Trophy Necklace

    2* Jagged Fangs (Nachzehrer), 2* Nachzehrer Horn (Nachzehrer)

    Alp Trophy Necklace

    1* Parched Skin (Alp), 1* Third Eye (Alp), 1* Petrified Scream (Alp)

    Hexen Trophy Necklace

    1* Witch Hair (Hexe), 1* Poisoned Apple (Hexe), 1* Mysterious Herbs (Hexe)

      Loading editor
    • Hey! I'm really sorry, I didn't see your message!

      Thanks for all this data! I see that some contributors have already use the information to create new pages :) !

      Your guide is great! Now, we have a save editor to simplify the process of editing save files but I used your guide extensively in the past!

        Loading editor
    • A FANDOM user
        Loading editor
  • I've had a orc camp that was Dangerous to attack, 30 ish orcs with a plethora of orc warriors. Never wanted to aventure myself to kill it to prevent some looses. But then a tavern says that there's the most expensive armour ever there, so i ask myself why not. But suddenly the population had dropped, it was 20 ish orcs, way less warriors. So the population is linked to patrols they send or is linked to the tavern rumours ?

      Loading editor
    • Garrisons weakening because of sent patrols is a new feature of the upcoming DLC. So, I don't really know what happened there :) ! It may be that the rumor had an effect but it's difficult to say. Anyway, I don't think it's worth bothering with that now since the behavior is likely to change with the update. But we should keep an eye out for that kind of weird things :) ! Thanks for sharing, Raphoux!

        Loading editor
    • Also one thing, i noticed that orcs do more damage base than an human would do with an orc weapon which relate pretty much (again) to the huge trait for example where you gain damage but loose stats. It goes with the description of orcs. I noticed that because i've a 2 handed axe wich has almost the same damage output as a orc 2 hander axe. But i never did what orc warlords seem to do with such weapons, or berserker. But then again, traits are difficult to determined from ennemies, orcs could have the athletic trait for example.

        Loading editor
    • Hum... You may be right. I didn't pay attention. Though for Berserkers it is normal when they're under Rage (Mushrooms).

        Loading editor
    • I tested it with an orc warlord. he could one shot a 215/240 armoured 64 HP guy, with battelforged and all. And i'm far from that feat.

        Loading editor
    • A FANDOM user
        Loading editor
  • Please take a look at this discussion, if you can.

      Loading editor
    • A FANDOM user
        Loading editor
  • Hi there and welcome on the Battle Brothers Wikia! MediaWikiCompanionWelcome
    Thanks for your edit to the File:Wilfried the Cruel's Mallet.jpg page!

    If you want to help out on the wiki you can start right away wherever you want and/or take a look at the To-do List, if you want more specific info on what needs to be done on the wiki.

    If you maybe need help getting started, check out a short introduction on how to edit or feel free to contact me or another admin here.

    You are also very welcome to the forum!

    Have a nice stay!

      Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message