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PolearmsEdit

Polearms are two-handed weapons which have an attack range of 1-2 tiles, making it possible to attack from behind the frontline.

Polearm Mastery Perk gives these bonuses:

  • Repel and Hook will now also stagger any target hit, moving it to the end of the turn order.
  • Reap gains +5% chance to hit.
  • The AP cost of all skills is reduced to 5. (Since Beasts&Exploration)

Skills Edit

Icon Name AP Fatigue Description
Impale
Impale 6 15 +10% chance to hit
Repel
Repel 6 30 Push target one tile away
Strike
Strike 6 15 --
Hook
Hook 6 30 Target is pulled closer to user
Rupture
Rupture 5 12 +5% Chance to hit, Can inflict bleeding damage, if not stopped by armor.
Reap
Reap 6 30 -5% chance to hit, hit up to 3 targets counter-clockwise

Details Edit

Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue Skills
Pitchfork
Pitchfork 01
150 30-50 30% 75% +5% 40 -14
Impale
Repel
Pike
Pike 01
900 60-80 30% 100% +5% 64 -14
Impale
Repel
Hooked Blade
Hooked blade 01
700 40-70 30% 110% +5% 55 -12
Strike
Hook
Billhook
Bill 01
1400 60-90 30% 150% +5% 72 -14
Strike
Hook
Battle Standard
Banner 15 weapon
1500 50-70 30% 100% ±0% 64 -15
Impale
Jagged Pike
(Goblin Skirmisher)
Goblin weapon 04
800 50-70 25% 90% +5% 40 -8
Rupture
Repel
Broken Pike
(Ancient Dead)
Broken pike 01
350 35-55 30% 80% +5% 26 -12
Impale
Repel
Bladed Pike
(Ancient Dead)
Bladed pike 01
600 55-80 30% 125% +5% 30 -14
Impale
Repel
Warscythe
(Ancient Honor Guard)
Warscythe 01
700 55-80 35% 104% ±0% 36 -16
Strike
Reap

Warscythe's Strike only does 30% ignore armor damage and its Reap only does 25% ignore armor damage, from mouseover damage ranges for these strikes, rather than the 35% ignore armor of the weapon.

Melee Weapons
Daggers  • Swords  • Maces  • Spears  • Axes  • Flails  • Cleavers  • Hammers  • Polearms