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Ranged Weapons are used to deal damage to the enemy at a distance.

Throwing Weapons have 4 shots, while Bows and Crossbows use ammo from an equipped arrow or bolt quiver. Ammo for Throwing Weapons and quivers will refill automatically outside combat from your global ammo stockpile.

Multiple quivers can easily be carried into battle as they have no fatigue penalty.

Also note that Mastery Perks give different Bonuses to certain Ranged Weapons, which include that every Skill builds up 25% less Fatigue.


Throwing WeaponsEdit

Throw Javelin Throw Axe Throw Bola
Throw Javelin
+30% chance to hit
-10% chance to hit
per tile distance
Throw Axe
+30% chance to hit
-10% chance to hit
per tile distance
Throw Bola
+30% chance to hit
-10% chance to hit
per tile distance
AP Fatigue AP Fatigue AP Fatigue
4 15 4 15 4 15

Throwing Weapons have maximum 4 shots (also called "ammo").

Throwing Weapons have a greater range than their initial range if you are throwing downhill.

Throwing Mastery Perk grants these Bonuses:

Damage is increased by 40% when attacking at 2 tiles of distance.

Damage is increased by 20% when attacking at 3 tiles of distance.

Name Worth Damage Ignores Armor Vs. Armor Range Shield Damage
(if blocked)
Chance to hit head Max. Fatigue
Bundle of Javelins
Javelins 01
200 30-45 45% 75% 4 1 ±0 -6
Bundle of Throwing Axes
Throwing axes 01
200 25-40 25% 110% 4 2 +5% -4
Bundle of Crude Javelins
(Orc Young)
Orc javelins 140x70
150 30-40 45% 70% 4 1 ±0 -8
Bolas
(Goblin Skirmisher)
Goblin weapon 07
200 20-35 35% 70% 4 1 ±0 -3

Other Throwing Weapons Edit

These weapons are placed instead of shield and don't do damage to HP, but have special usage. Also they are destroyed on use (consumable).

Throwing Mastery Perk doesn't give any bonuses to these (no less Fatigue build bonus, no Damage bonus).

Name Worth Range Usage Max. Fatigue
Acid Flask
Acid flask 01 70x70
100 3 Reduces the target's armor by 20% each turn for 3 turns Has a 33% hance to hit bystanders at the same or lower height level as well 0
Throwing Net
Inventory throwing net
50 Will root a target in place and reduce their defenses -2
Ranged Weapons
Throwing Weapons  • Bows  • Crossbows
<onlyinclude>


BowsEdit

Quick Shot Aimed Shot
Quick Shot
+0% chance to hit,
-4% chance to hit
per tile distance
BowSkillAimedShot
+10% chance to hit,
-2% to hit
per tile distance
AP Fatigue AP Fatigue
4 15 8 25

Bows use ammo from an equipped arrow quiver. One quiver has maximum 10 ammo. Ammo for quivers will refill automatically outside combat from your global ammo stockpile.

Bows have a greater range than their initial range if you are shooting downhill.

View range and maximum firing range with bows is increased by 1 with Bow Mastery Perk.

Name Worth Damage Ignores Armor Vs. Armor Range Durability Max. Fatigue
Wonky Bow
Bow 04
100 30-50 35% 55% 7 48 -6
Short Bow
Bow 02
200 30-50 35% 60% 7 60 -4
Hunting Bow
Bow 01
600 40-60 35% 65% 7 80 -6
War Bow
War Bow 01
2900 50-70 35% 65% 7 100 -6
Masterwork Bow

(via an event)
Bow 03

3500 50-75 35% 75% 7 92-110 -6
Boondock Bow
(Goblin Ambusher)
Bow goblin 01
250 25-40 35% 65% 6 52 -3
Reinforced Boondock Bow
(Goblin Ambusher)
Bow goblin 02
500 25-40 35% 65% 7 62 -4


CrossbowsEdit

Shoot Bolt Shoot Heavy Bolt Reload
Shoot Bolt
+15% chance to hit
-3% chance to hit
per tile distance
CrossbowShootHeavyBolt
+10% chance to hit
-3% chance to hit
per tile distance
(Spiked Impaler only)
CrossbowSkillReload
Reload crossbow
AP Fatigue AP Fatigue AP Fatigue
2 5 2 5 7 20

Crossbows use ammo from an equipped bolt quiver. One quiver holds a maximum of 10 ammo. Ammo for quivers will refill automatically outside combat from your global ammo stockpile.

Crossbows, like most ranged weapons, have a greater range than their initial range if you are shooting downhill.

An additional 20% of damage inflicted with crossbows ignores armor with Crossbow Mastery Perk.

Name Worth Damage Ignores Armor Vs. Armor Range Durability Max. Fatigue
Light Crossbow
Light Crossbow 01
300 30-50 50% 60% 6 40 -6
Crossbow
Crossbow 01
750 40-60 50% 70% 6 48 -8
Heavy Crossbow
Crossbow 03
3200 50-70 50% 75% 6 64 -12
Spiked Impaler
(Goblin Overseer)
Crossbow goblin 01
2000 50-70 50% 75% 6 72 -10