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Ranged Weapons

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Ranged Weapons are used to deal damage to the enemy at a distance.

Throwing Weapons have 3-4 shots, while Bows and Crossbows use ammo from an equipped arrow or bolt quiver. Ammo for Throwing Weapons and quivers will refill automatically outside combat from your global ammo stockpile.

Multiple quivers can easily be carried into battle as they have no fatigue penalty.


Throwing WeaponsEdit

Throw Javelin Throw Axe Throw Bola
Throw Javelin
+30% chance to hit
-10% chance to hit
per tile distance
Throw Axe
+30% chance to hit
-10% chance to hit
per tile distance
Throw Bola
+30% chance to hit
-10% chance to hit
per tile distance
AP Fatigue AP Fatigue AP Fatigue
4 15 4 15 4 15

Throwing Weapons mostly have 3 or 4 shots (also called "ammo").

Name Worth Damage Ignores Armor Vs. Armor Range Shield Damage
(if blocked)
Chance to hit head Max. Fatigue
Bundle of Javelins
Javelins 01
200 30-45 45% 75% 4 1 ±0 -6
Bundle of Throwing Axes
Throwing axes 01
200 25-40 25% 110% 4 2 +5% -4
Bundle of Crude Javelins
(Orc)
Orc javelins 140x70
150 30-40 45% 70% 4 1 ±0 -8
Bolas
(Goblin)
Goblin weapon 07
150 20-35 35% 70% 4 1 ±0 -3


BowsEdit

Quick Shot Aimed Shot
Quick Shot
+0% chance to hit,
-4% chance to hit
per tile distance
BowSkillAimedShot
+10% chance to hit,
-2% to hit
per tile distance
AP Fatigue AP Fatigue
4 15 8 25

Bows use ammo from an equipped arrow quiver. Ammo for quivers will refill automatically outside combat from your global ammo stockpile.

Bows have a greater range than their initial range if you are shooting downhill.

Name Worth Damage Ignores Armor Vs. Armor Range Durability Max. Fatigue
Wonky Bow
Bow 04
100 30-50 35% 55% 7 48 -6
Short Bow
Bow 02
200 30-50 35% 60% 6 60 -4
Hunting Bow
Bow 01
600 40-60 35% 65% 7 80 -6
War Bow
War Bow 01
2900 50-70 35% 65% 7 100 -6
Masterwork Bow
Bow 03
3500 50-75 35% 75% 7 92 -6
Boondock Bow
(Goblin)
Bow goblin 01
150 25-40 35% 65% 6 52 -3
Reinforced Boondock Bow
(Goblin)
Bow goblin 02
300 25-40 35% 65% 7 72 -4


CrossbowsEdit

Shoot Bolt Shoot Heavy Bolt Reload
Shoot Bolt
+15% chance to hit
-3% chance to hit
per tile distance
CrossbowShootHeavyBolt
+10% chance to hit
-3% chance to hit
per tile distance
(Spiked Impaler only)
CrossbowSkillReload
Reload crossbow
AP Fatigue AP Fatigue AP Fatigue
2 5 2 5 7 20

Crossbows use ammo from an equipped bolt quiver. Ammo for quivers will refill automatically outside combat from your global ammo stockpile.

Crossbows have a greater range than their initial range if you are shooting downhill.

Name Worth Damage Ignores Armor Vs. Armor Range Durability Max. Fatigue
Light Crossbow
Light Crossbow 01
300 30-50 50% 60% 6 40 -6
Crossbow
Crossbow 01
750 40-60 50% 70% 6 48 -8
Heavy Crossbow
Crossbow 03
3200 50-70 50% 75% 6 64 -12
Spiked Impaler
(Goblin)
Crossbow goblin 01
2000 50-70 50% 75% 6 72 -10

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