Melee Weapons |
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Daggers • Swords • Maces • Spears • Axes • Flails • Cleavers • Hammers • Polearms |
Spears[]
One-Handed Spears[]
One-Handed Spears are extremely accurate weapons, but have low damage compared to most other weapons. Spears are unique in that they give access to the Spearwall ability, which can be effective in holding a formation's flanks.
Spearwall can only be activated if there is no enemy next to the wielder. Each enemy that moves next to the wielder gets attacked automatically. When hit, the enemy gets knocked back and takes half damage. If the automatic attack fails, the skill becomes inactive.
Spear Mastery perk gives these bonuses:
- Spearwall is no longer cancelled when its attack fails, Spearwall continues auto-attacking enemies coming to other free tiles around the user. If the engaged enemy unit dies or is knocked back, Spearwall will resume auto-attacking the freed tile until another failure or till the start of the next turn of the skill user.
- Spearwall can be activated when being already adjacent to opponents.
- Spears skills require 25% less Fatigue.
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Thrust | 4 | 10 | +20% chance to hit, 25% | |
Ignite | 4 | 5 | Can hit up to 2 targets; does 40-60 with 90% and 20% ; hit chance is based on , grants +40 for skill use. | |
Spearwall | 4 | 30 | Does -50%; canceled if it misses to land a hit on opponent. |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|
Militia Spear |
180 | 25-30 | 25% | 90% | 48 | -6 | ||
Ancient Spear |
150 | 20-35 | 25% | 100% | 36 | 6 | ||
Goblin Skewer |
300 | 25-35 | 25% | 70% | 36 | -3 | ||
Boar Spear |
750 | 30-35 | 25% | 95% | 64 | -8 | ||
Fire Lance |
750 | 30-35 | 25% | 110% | 48 | -12 | ||
Fighting Spear |
2250 | 35-40 | 25% | 100% | 72 | -10 |
Two-Handed Spears[]
Spear Mastery perk bonuses are the same for Two-Handed Spears.
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Prong | 6 | 15 | +10% chance to hit; -15% chance to hit adjacent enemies, 25% | |
Spearwall | 6 | 35 | Does -50%; canceled if it misses to land a hit on opponent. Has a range of 1 tile. | |
Thrust | 6 | 15 | +20% chance to hit, 25% | |
Knock Out | 6 | 30 | 75% chance to stun target, does -50%, target gets additional 10, 40% |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Chance to hit head | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|---|
Warfork |
400 | 40-60 | 25% | 100% | +5% | 50 | -10 | ||
Spetum |
750 | 55-75 | 25% | 100% | +5% | 60 | -14 | ||
Goedendag |
600 | 45-75 | 25% | 110% | ±0% | 64 | -14 |