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SwordsEdit

One-Handed SwordsEdit

Slash Riposte Puncture Lunge
Slash
+10%
chance to hit
Riposte
-10% chance to hit,
Counterattack missed or
blocked melee attacks
until next turn
Punture
Ignores armor,
-15% to hit,
No Criticals
(Notched Blade only)
Lunge
Moves next to target,
Ignores Zone of Control,
Scales with current Initiative
(Fencing Sword only)
AP Fatigue AP Fatigue AP Fatigue AP Fatigue
4 10 4 25 4 20 4 25

Swords are melee weapons with comparatively low Fatigue penalty and consistent damage. However they are not as effective against armor as some other weapons.

Swords are reliable damage dealers especially against lightly armoured opponents.

Also if you take Sword Mastery Perk, riposte will no longer have a penalty to hitchanceBrothers with high Melee Defense can use the riposte ability to counter every miss (this works well with perks like Shield Expert and Lone Wolf).

20% of damage done by all swords ignores armor.

Note: The Notched Blade of the goblins is special and tagged as dagger/sword, and therefore possesses the standard "Slash" sword skill and the "Puncture" dagger skill but not the "Riposte" sword skill. The Fencing Sword is also special in that it has the "Lunge" skill in lieu of the "Riposte" sword skill.

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Shortsword
Sword 01
350 30-40 20% 75% 48 -4
Falchion
Sword 04
500 35-45 70% 48 -6
Arming Sword
Sword 02
1250 40-45 80% 56 -6
Noble Sword
Sword 03
3200 45-50 85% 72 -8
Fencing Sword
Sword fencing 01
1550 35-50 75% 48 -4
Notched Blade
(Goblin)
Goblin weapon 01
350 20-30 60% 44 -3
Cruel Falchion
(Goblin, Orc Young)
Goblin weapon 02
900 35-45 70% 52 -4
Broken Ancient Sword
(Ancient Dead)
Ancient broken sword 01
200 30-35 75% 24 -3
Ancient Sword
(Ancient Dead)
Ancient sword 01
850 38-43 80% 42 -6


Two-Handed SwordsEdit

Slash Overhead Strike Split Swing Split Shield
Slash
+10%
chance to hit
(Warbrand,

Rhomphaia)

Overhead Strike
Hits 1 target
for +20 extra damage
+5% chance to hit
(Greatsword)
25% ignore armor
Split
Hits up to 2 targets
in a line
30% ignore armor
Swing
Hits up to 3 targets
counterclockwise,
-5% to hit
25% ignore armor
Split Shield
Inflicts 16 direct
shield damage
(Greatsword)
AP Fatigue AP Fatigue AP Fatigue AP Fatigue AP Fatigue
4 13 6 15 6 30 6 30 6 25

Two-Handed Swords are some of the most powerful weapons in the game in terms of raw damage.

If you take Sword Mastery Perk, Split and Swing will gain a + 5% chance to hit.

However their AoE attacks have large fatigue penalties and attacks cost more AP than one-handed weapons. This is as well as being expensive and rare to find as loot.

Where noted in the table above, recorded ignore armor damage numbers (from the battlelog in 1.1.0.8) appear to fit the mouseover figures for different strikes, rather than the generic ignore armor % of the weapon.

Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue
Warbrand
Warbrand 01
1800 50-75 20% 75% 5% 64 -10
Greatsword
Sword two hand 01
2200 85-105 35% 100% 5% 72 -12
Rhomphaia
(Ancient Honor Guard)
Romphaia 01
1300 45-65 20% 104% 5% 42 -10
Melee Weapons
Daggers  • Swords  • Maces  • Spears  • Axes  • Flails  • Cleavers  • Hammers  • Polearms