Melee Weapons |
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Daggers • Swords • Maces • Spears • Axes • Flails • Cleavers • Hammers • Polearms |
Swords[]
One-Handed Swords[]
Swords are melee weapons with comparatively low penalty and consistent damage. However, they are not as effective against armor as some other weapons. Due to the additional accuracy of the Slash attack, a sword can be a mercenary's best friend.
Brothers with high Melee Defense can use the Riposte ability to counter every miss, though with a less accurate slash attack. This works well with perks like Shield Expert and Lone Wolf.
Sword Mastery perk gives these bonuses:
- Riposte skill no longer has penalty to hit chance.
- Gash skill threshold to inflict injuries is lowered to 50%.
- Swords skills require 25% less .
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Slash | 4 | 10 | +10% chance to hit, 20% | |
Gash | 4 | 20 | +10% chance to hit, 33% lower threshold to inflict injuries, 20% | |
Riposte | 4 | 25 | -10% chance to hit, counterattack missed or blocked melee attacks until next turn | |
Lunge | 4 | 25 | Moves next to target, ignores zone of control, scales with current , 25% | |
Puncture | 4 | 20 | -15% chance to hit, completely ignores armor (100% ), no critical hits (body hits only), no Double Grip damage bonus |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|
Broken Ancient Sword |
200 | 30-35 | 20% | 75% | 24 | -3 | ||
Shortsword |
350 | 30-40 | 20% | 75% | 48 | -4 | ||
Saif |
350 | 35-40 | 20% | 65% | 48 | -4 | ||
Falchion |
500 | 35-45 | 20% | 70% | 48 | -6 | ||
Cruel Falchion |
900 | 35-45 | 20% | 70% | 52 | -4 | ||
Ancient Sword |
850 | 38-43 | 20% | 80% | 42 | -6 | ||
Scimitar |
1000 | 40-45 | 20% | 70% | 48 | -6 | / | |
Arming Sword |
1250 | 40-45 | 20% | 80% | 56 | -6 | ||
Shamshir |
2900 | 45-50 | 20% | 75% | 72 | -8 | / | |
Noble Sword |
3200 | 45-50 | 20% | 85% | 72 | -8 | ||
Fencing Sword |
1550 | 35-50 | 20% | 75% | 48 | -4 | / | |
Notched Blade |
350 | 20-30 | 20% | 60% | 44 | -3 |
Two-Handed Swords[]
Two-Handed Swords are some of the most powerful weapons in the game in terms of raw damage. However, their AoE attacks consume a lot of and cost more AP than one-handed weapons.
If you take Sword Mastery perk, Split and Swing will gain a +5% chance to hit, and all weapon skills will require 25% less.
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Slash | 4 | 13 | +10% chance to hit, 20% | |
Overhead Strike | 6 | 15 | Does +20, +5% chance to hit, 25% | |
Split | 6 | 30 | Hits 2 targets in a straight line, -5% chance to hit, 30% | |
Swing | 6 | 30 | Hits up to 3 targets counterclockwise, -5% chance to hit, 25% | |
Split Shield | 6 | 20 | Direct damage to shield |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Chance to hit head | Shield Damage | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|---|---|
Rhomphaia |
1300 | 45-65 | 20% | 105% | +5% | 42 | -10 | |||
Warbrand |
1600 | 50-75 | 20% | 75% | +5% | 64 | -10 | |||
Longsword |
1700 | 65-85 | 25% | 100% | +5% | 12 | 60 | -10 | ||
Greatsword |
3200 | 85-100 | 25% | 100% | +5% | 16 | 72 | -12 |