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Temporary injuries-1

Temporary injuries are short-term disabilities sustained in battle or after certain events.

Base conditions[]

Successful attacks can inflict injuries if these conditions are met:

  • the target can receive injuries
  • damage received ≥ 10 hitpoints

Immunity to injuries[]

Some enemies are immune to injuries:

Unaffected by injuries[]

Some enemies can get injured, but are not affected by injuries:

The Iron Will Potion makes brothers not affected by injuries and immune to new temporary injuries for the duration of a battle.

Damage threshold[]

If the base conditions are satisfied, a random injury of a type that depends on the weapon used is selected among possible candidates. All candidates have the same chance to be selected (no distinction is made between light and heavy injuries for instance). This is the formula used to determine if a specific injury can be inflicted:

injury = injury threshold
       × injury threshold multiplier
       × inflict injury threshold multiplier
       × receive injury threshold multiplier
       × bonus 
       ≤ damage ÷ max hitpoints

Injuries have different thresholds comprised between 25% and 60% of maximum hitpoints (see the list for specific values). They usually indicate how serious an injury is and how much damage is required for them to appear. The base threshold is modified by several multipliers (default value = 1).

  • the injury threshold multiplier is not currently modified by anything
  • the inflict injury threshold multiplier is modified by the Crippling Strikes perk which sets it at 0.66 effectively reducing the threshold by 33%
  • the receive injury threshold multiplier is modified by the Iron Jaw trait which sets it at 1.25 effectively raising the threshold by 25%
  • the bonus multiplier is set to 1.25 if the head was hit (critical hits deal more damage)

The result is compared to the relative amount of hitpoints lost. So reducing incoming damage or increasing the maximum amount of hitpoints helps avoid injuries. Suffering an injury will cause a mood drop.

Healing[]

There are several ways to heal temporary injuries.

  1. Cure (removal)
    • medicine and time
    • bandages for hemorrhaging injuries (Grazed Neck, Cut Neck Vein, Cut Artery) but only during the battle they were sustained
    • the Wound Heals event
  2. Treatment (halves healing time)

Injuries that have not been treated can fester (Wound Gets Infected).

The price to treat an injury in a temple follows this formula:

price = base wound treatment price (20)
      × treatment price multiplier (1)
      × settlement prices multiplier
      × max remaining healing time (in days)
      × (1 + (character level - 1) × 0.2)

As can be seen treating high level characters with serious injuries costs more.

Special[]

These injuries are not sustained through the usual means.

The Infected Wound injury can only appear after the Wound Gets Infected event.

Likewise, sickness only occurs after certain events (detailed below). Consuming potions and Mushrooms 01 Strange Mushrooms can cause Sick.

Infected Wound
Infected wound
An unclean wound has painfully festered, draining this character's constitution.
Health −25% Hitpoints
Fatigue −25% Max Fatigue
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Wound Gets Infected
Sick
Injury icon 25
Struck with sickness and disease, the character isn't feeling well at all and hardly in a condition to fight. If the fever doesn't take him it'll probably pass in time.
−25% to all attributes that can be leveled up
Vision −2 Vision
Days wounded Will heal in 1 to 3 days
Possible outcome of events
Dried Oasis
Glutton Eats Apple
Herbs Along the Way
Ratcatcher Catches Food
Ratcatcher Spreads Disease
Sickness
Undead Frozen Pond
Possible outcome of actions
Consuming potions and alike

Blunt[]

A non penetrating injury caused by blunt weapons that bruise organs and crush bones.

Body[]

Broken Arm
Injury icon 18
Health 50% max hitpoints threshold
A broken arm makes it almost impossible to use any weapon effectively.
Melee skill −50% Melee Skill
Ranged skill −50% Ranged Skill
Damage dealt −50% Damage inflicted
Days wounded Will heal in 5 to 7 days
Broken Leg
Broken leg
Health 50% max hitpoints threshold
A broken leg severely limits mobility and can take a long time to heal.
Action points2 Additional Action Point per tile moved
Initiative −40% Initiative
Days wounded Will heal in 5 to 7 days
Possible outcome of events
Anatomist vs Clubfooted
Broken Ribs
Injury icon 20
Health 50% max hitpoints threshold
Several ribs have been broken by blunt force, making every single breath a painful process.
Fatigue −40% Max Fatigue
Days wounded Will heal in 5 to 7 days
Bruised Leg
Injury icon 26
Health 25% max hitpoints threshold
A heavily bruised leg severely limits mobility, but won't take long to recover from.
Action points1 Additional Action Point per tile moved
Initiative −20% Initiative
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Desert Fall
Mountains Are Dangerous
Crushed Finger
Crushed Finger
Health 25% max hitpoints threshold
An unlucky hit crushed a finger, making it painful to maintain a firm grip.
Melee skill −5% Melee Skill
Ranged skill −5% Ranged Skill
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Broken Cart
Brawl
Mountains Are Dangerous
Adopt Wardog
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Dislocated Shoulder
Injury icon 03
Health 50% max hitpoints threshold
A hard hit has knocked the shoulder out of its joint, making it hard to move the arm at all.
Action points−3 Action Points
Days wounded Will heal in 5 to 7 days
Possible outcome of events
Jousting Tournament
Brawl
Mountains Are Dangerous
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Fractured Elbow
Fractured Elbow
Health 25% max hitpoints threshold
A fractured elbow makes it hard to block or parry any attacks effectively.
Melee defense −25% Melee Defense
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Brawl
Mountains Are Dangerous
Fractured Hand
Injury icon 01
Health 25% max hitpoints threshold
Minor bone fractures at the hand make it difficult to hold firmly any weapon.
Melee skill −20% Melee Skill
Ranged skill −20% Ranged Skill
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Brawl
Mountains Are Dangerous
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Fractured Ribs
Injury icon 02
Health 25% max hitpoints threshold
Fractured ribs send a wave of pain through the body with every breath.
Fatigue −30% Max Fatigue
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Brawl
Mountains Are Dangerous
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Smashed Hand
Fractured hand
Health 50% max hitpoints threshold
A hand smashed by blunt force makes it almost impossible to hold on to any kind of weapon.
Melee skill −40% Melee Skill
Ranged skill −40% Ranged Skill
Days wounded Will heal in 4 to 6 days
Possible outcome of events
Broken Cart
Sprained Ankle
Injury icon 24
Health 25% max hitpoints threshold
A sprained ankle makes even the quickest man hobble across the battlefield.
Action points1 Additional Action Point per tile moved
Initiative −20% Initiative
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Broken Cart
Brawl
Mountains Are Dangerous
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident

Head[]

Broken Nose
Injury icon 22
Health 25% max hitpoints threshold
Blunt force broke this character's nose, making it hard for them to catch breath properly.
Fatigue−5 Fatigue recovery per turn
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Brawl
Broken Cart
Civilwar Hungry Hamlet
Civilwar Refugees
Combat Drill
Cow Tipping
Missing Kids
Mountains Are Dangerous
Rangers Origin Hunt Food
Training Accident
Treasure in Rock
Troublemakers Bully Peasants
Wardogs Fight Each Other
Missing Kids
Crushed Windpipe
Injury icon 38
Health 50% max hitpoints threshold
A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting.
Fatigue−10 Fatigue recovery per turn
Fatigue−50% Max Fatigue
Days wounded Will heal in 3 to 5 days
Fractured Skull
Fractured Skull
Health 60% max hitpoints threshold
This character's skull has sustained multiple fractures, and the brain has sustained blunt trauma leading to swelling and a build-up of pressure inside the skull.
Melee skill −50% Melee Skill
Ranged skill −50% Ranged Skill
Melee defense −50% Melee Defense
Ranged defense −50% Ranged Defense
Initiative −50% Initiative
Vision −2 Vision
Days wounded Will heal in 6 to 9 days
Severe Concussion
Injury icon 17
Health 50% max hitpoints threshold
A severe concussion makes it hard to focus, see or even walk straight. Not to mention the nausea and in some cases also amnesia.
Melee skill −50% Melee Skill
Ranged skill −50% Ranged Skill
Melee defense −50% Melee Defense
Ranged defense −50% Ranged Defense
Initiative −50% Initiative
Vision −2 Vision
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Brawler Throw Fight
Civilwar Refugees
Cow Tipping
Deserter Origin Volunteer
Horse Race
Rangers Origin Hunt Food
Spartan Should Eat More
Training Accident
Treasure in Rock

Cutting[]

An incised injury caused by sharp weapons that slash the skin clean and sever tissues.

Body[]

Cut Achilles Tendon
Cut Achilles Tendon
Health 50% max hitpoints threshold
An injury like this makes even the quickest man hobble across the battlefield.
Action points2 Additional Action Point per tile moved
Initiative −30% Initiative
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Anatomist vs Clubfooted
Cut Arm
Cut Arm
Health 25% max hitpoints threshold
A deep cut at the arm makes it difficult to use.
Melee skill −15% Melee Skill
Ranged skill −15% Ranged Skill
Days wounded Will heal in 2 to 4 days
Possible outcome of events
Juggler Tempts Fate
Cut Arm Sinew
Injury icon 33
Health 25% max hitpoints threshold
A partially cut arm sinew makes it difficult to put force into any strike.
Damage dealt−40% Damage inflicted
Days wounded Will heal in 4 to 6 days
Possible outcome of events
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Juggler Tempts Fate
Cut Artery
Cut Artery
Health 25% max hitpoints threshold
An artery has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by severely lowered constitution due to loss of blood.
Health This character will continue to lose 3 hitpoints each turn in combat
Health −35% Hitpoints
Days wounded Will heal in 1 to 3 days
Cut Leg Muscles
Injury icon 06
Health 25% max hitpoints threshold
A cut into the muscles of the leg makes any quick and sudden movements impossible.
Melee defense −40% Melee Defense
Initiative −40% Initiative
Days wounded Will heal in 3 to 5 days
Deep Abdominal Cut
Deep Abdominal Cut
Health 25% max hitpoints threshold
A deep cut at the abdomen has injured the muscle and makes it painful to move or even stand upright, reducing the constitution of this character.
Health −25% Hitpoints
Fatigue −25% Max Fatigue
Days wounded Will heal in 3 to 4 days
Deep Chest Cut
Deep chest cut
Health 50% max hitpoints threshold
A deep, bleeding cut into the chest and pectoral muscle makes it hard to keep standing, let alone use a weapon.
Health −35% Hitpoints
Fatigue −35% Max Fatigue
Melee skill −35% Melee Skill
Ranged skill −35% Ranged Skill
Days wounded Will heal in 5 to 6 days
Exposed Ribs
Exposed ribs
Health 25% max hitpoints threshold
A deep cut to the side peeled the skin right off of this character's rib cage.
Health −35% Hitpoints
Days wounded Will heal in 3 to 6 days
Possible outcome of events
Butcher Gives Pointers
Youngling Alp
Flagellation
Flagellation Horrifies Other
Split Hand
Injury icon 08
Health 50% max hitpoints threshold
A sharp cut split the hand right down the middle. Until healed, it can barely be used anymore.
Melee skill −50% Melee Skill
Ranged skill −50% Ranged Skill
Days wounded Will heal in 5 to 7 days
Possible outcome of events
Adopt Wardog
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Undead Frozen Pond
Split Shoulder
Injury icon 29
Health 50% max hitpoints threshold
A deep cut has split this character's shoulder open, injuring the muscle tissue and severely limiting mobility of the arms.
Damage dealt−50% Damage inflicted
Days wounded Will heal in 4 to 6 days
Possible outcome of events
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Juggler Tempts Fate

Head[]

Cut Neck Vein
Injury icon 30
Health 50% max hitpoints threshold
A vein on the throat has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by a period of severely lowered constitution due to loss of blood, and will leave a menacing scar.
Health This character will continue to lose 6 hitpoints each turn in combat
Health −50% Hitpoints
Days wounded Will heal in 1 to 4 days
Deep Face Cut
Injury icon 10
Health 50% max hitpoints threshold
A jagged cut across the face is bleeding profusely over eyes, nose and mouth.
Melee skill −25% Melee Skill
Ranged skill −25% Ranged Skill
Melee defense −25% Melee Defense
Ranged defense −25% Ranged Defense
Vision −2 Vision
Days wounded Will heal in 2 to 3 days
Grazed Neck
Injury icon 44
Health 25% max hitpoints threshold
A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood.
Health This character will continue to lose 1 hitpoints each turn in combat
Health −15% Hitpoints
Days wounded Will heal in 1 to 2 days
Pierced Cheek
Injury icon 45
Health 25% max hitpoints threshold
Contrary to what one might think, having an additional hole in the cheek does not help with breathing.
Fatigue−3 Fatigue recovery per turn
Days wounded Will heal in 1 to 2 days
Ripped Ear
Injury icon 42
Health 25% max hitpoints threshold
This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings.
Initiative −15% Initiative
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Brawl
Split Nose
Injury icon 34
Health 25% max hitpoints threshold
A close swing split this character's nose in two and made any attempt to breathe an exercise in swallowing copious amounts of blood.
Fatigue−5 Fatigue recovery per turn
Days wounded Will heal in 2 to 4 days
Possible outcome of events
Archery Stunt
Combat Drill
Civilwar Hungry Hamlet
Training Accident

Piercing[]

A deep penetrating injury caused by weapons that stab and puncture the skin.

Body[]

Grazed Kidney
Injury icon 37
Health 50% max hitpoints threshold
Abdominal pain, blood in the urine and always the danger of infection. A grazed kidney is a severe risk to the life of any character, draining their constitution.
Health −60% Hitpoints
Days wounded Will heal in 3 to 6 days
Injured Knee Cap
Injury icon 40
Health 50% max hitpoints threshold
The sensitive knee cap has been injured, resulting in pain with every movement and severely limiting the mobility of this character.
Action points2 Additional Action Point per tile moved
Initiative −40% Initiative
Days wounded Will heal in 5 to 8 days
Possible outcome of events
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Injured Shoulder
Injury icon 12
Health 25% max hitpoints threshold
Injured muscles in the shoulder make it hard to put any force into a strike.
Damage dealt−25% Damage inflicted
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Butcher Gives Pointers
Youngling Alp
Flagellation
Flagellation Horrifies Other
Jousting Tournament
Brawl
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Juggler Tempts Fate
Greenskins Pet Goblin
Pierced Arm Muscles
Injury icon 13
Health 25% max hitpoints threshold
A piercing attack has punctured the arm and injured muscle tissue, limiting it's mobility.
Melee skill −25% Melee Skill
Ranged skill −25% Ranged Skill
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Jousting Tournament
Training Accident
Greenskins Pet Goblin
at the Ancient Temple location
Pierced Chest
Injury icon 35
Health 25% max hitpoints threshold
A piercing attack has punctured the chest, injured muscle tissue and grazed the ribs. Although no vital organs have been hit, it's still painful to just breathe.
Fatigue −20% Max Fatigue
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Jousting Tournament
Training Accident
Pierced Hand
Injury icon 41
Health 25% max hitpoints threshold
Having a hole in the hand may not stop a determined fighter, but it does make handling a weapon more difficult.
Melee skill −20% Melee Skill
Ranged skill −20% Ranged Skill
Days wounded Will heal in 3 to 4 days
Possible outcome of events
Civilwar Hungry Hamlet
Combat Drill
Dried Oasis
Training Accident
Pierced Leg Muscles
Injury icon 11
Health 25% max hitpoints threshold
Punctured leg muscles make any attempts to do quick and sudden movements a painful experience, if not outright impossible.
Melee defense −30% Melee Defense
Initiative −30% Initiative
Days wounded Will heal in 3 to 5 days
Possible outcome of events
Wardogs Fight Each Other
Combat Drill
Civilwar Hungry Hamlet
Training Accident
Pierced Lung
Injury icon 36
Health 50% max hitpoints threshold
A second opening for air proves of little use, except for sounding like a bagpipe.
Fatigue −60% Max Fatigue
Days wounded Will heal in 5 to 7 days
Possible outcome of events
Anatomist vs Asthmatic
Anatomist vs Iron Lungs
Training Accident
Pierced Side
Injury icon 14
Health 25% max hitpoints threshold
A piercing attack has punctured the side, injured muscle tissue and grazed the ribs. Although no vital organs have been hit, it's still painful to just breathe.
Fatigue −20% Max Fatigue
Days wounded Will heal in 3 to 4 days
Stabbed Guts
Injury icon 39
Health 50% max hitpoints threshold
A wound at the intestines drains constitution, and the high chance of infection and the prospect of a slow and painful death don't help either.
Health −40% Hitpoints

Fatigue −40% Max Fatigue

Days wounded Will heal in 3 to 5 days

Head[]

Crushed Windpipe
Injury icon 38
Health 50% max hitpoints threshold
A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting.
Fatigue−10 Fatigue recovery per turn
Fatigue−50% Max Fatigue
Days wounded Will heal in 3 to 5 days
Grazed Eye Socket
Injury icon 43
Health 50% max hitpoints threshold
A blow grazed and ripped the tissue close to the eye, causing it to fill with blood and swell shut.
Ranged skill −50% Ranged Skill
Vision −2 Vision
Days wounded Will heal in 2 to 4 days
Possible outcome of events
Archery Stunt
Brawl
Civilwar Refugees
Cow Tipping
Rangers Origin Hunt Food
Training Accident
Treasure in Rock
Troublemakers Bully Peasants
Grazed Neck
Injury icon 44
Health 25% max hitpoints threshold
A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood.
Health This character will continue to lose 1 hitpoints each turn in combat
Health −15% Hitpoints
Days wounded Will heal in 1 to 2 days
Pierced Cheek
Injury icon 45
Health 25% max hitpoints threshold
Contrary to what one might think, having an additional hole in the cheek does not help with breathing.
Fatigue−3 Fatigue recovery per turn
Days wounded Will heal in 1 to 2 days
Ripped Ear
Injury icon 42
Health 25% max hitpoints threshold
This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings.
Initiative −15% Initiative
Days wounded Will heal in 2 to 3 days
Possible outcome of events
Brawl

Burning[]

Body[]

Burnt Leg
Injury icon 46
Health 25% max hitpoints threshold
Burn wounds on the legs limit mobility and make it painful to move quickly.
Action points1 Additional Action Point per tile moved
Initiative −20% Initiative
Days wounded Will heal in 2 to 3 days
Burnt Hands
Injury icon 47
Health 50% max hitpoints threshold
Burnt hands severly reduce the ability to make swift and precise motions. Also, it stings like hell.
Melee skill −25% Melee Skill
Ranged skill −25% Ranged Skill
Days wounded Will heal in 4 to 5 days

Head[]

Burnt Face
Injury icon 48
Health 25% max hitpoints threshold
Burned patches over the face and eyes make it harder to see and focus on a target.
Melee skill −25% Melee Skill
Ranged skill −25% Ranged Skill
Melee defense −25% Melee Defense
Ranged defense −25% Ranged Defense
Vision −2 Vision
Days wounded Will heal in 3 to 4 days
Inhaled Flames
Injury icon 49
Health 50% max hitpoints threshold
A second opening for air proves of little use, except for sounding like a bagpipe.
Action points−2 Action Points
Fatigue −40% Max Fatigue
Days wounded Will heal in 4 to 6 days

Injuries by event type[]

Brawl injuries[]

Blunt:

Piercing:

Mountains injuries[]

Blunt:

Flagellation injuries[]

Piercing:

Cutting:

Accident_1 injuries[]

Blunt:

Cutting:

Piercing:

Accident_2 injuries[]

Accident_3 injuries[]

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