Temporary injuries are short-term disabilities sustained in battle or after certain events.
Base conditions[]
Successful attacks can inflict injuries if these conditions are met:
- the target can receive injuries
- damage received ≥ 10 hitpoints
Immunity to injuries[]
Some enemies are immune to injuries:
Unaffected by injuries[]
Some enemies can get injured, but are not affected by injuries:
The Iron Will Potion makes brothers not affected by injuries and immune to new temporary injuries for the duration of a battle.
Damage threshold[]
If the base conditions are satisfied, a random injury of a type that depends on the weapon used is selected among possible candidates. All candidates have the same chance to be selected (no distinction is made between light and heavy injuries for instance). This is the formula used to determine if a specific injury can be inflicted:
injury = injury threshold × injury threshold multiplier × inflict injury threshold multiplier × receive injury threshold multiplier × bonus ≤ damage ÷ max hitpoints
Injuries have different thresholds comprised between 25% and 60% of maximum hitpoints (see the list for specific values). They usually indicate how serious an injury is and how much damage is required for them to appear. The base threshold is modified by several multipliers (default value = 1).
- the injury threshold multiplier is not currently modified by anything
- the inflict injury threshold multiplier is modified by the Crippling Strikes perk which sets it at 0.66 effectively reducing the threshold by 33%
- the receive injury threshold multiplier is modified by the Iron Jaw trait which sets it at 1.25 effectively raising the threshold by 25%
- the bonus multiplier is set to 1.25 if the head was hit (critical hits deal more damage)
The result is compared to the relative amount of hitpoints lost. So reducing incoming damage or increasing the maximum amount of hitpoints helps avoid injuries. Suffering an injury will cause a mood drop.
Healing[]
There are several ways to heal temporary injuries.
- Cure (removal)
- medicine and time
- bandages for hemorrhaging injuries (Grazed Neck, Cut Neck Vein, Cut Artery) but only during the battle they were sustained
- the Wound Heals event
- Treatment (halves healing time)
- in a settlement temple for a price (see below)
- the Apothecary's Miracle drug
Injuries that have not been treated can fester (Wound Gets Infected).
The price to treat an injury in a temple follows this formula:
price = base wound treatment price (20) × treatment price multiplier (1) × settlement prices multiplier × max remaining healing time (in days) × (1 + (character level - 1) × 0.2)
As can be seen treating high level characters with serious injuries costs more.
Special[]
These injuries are not sustained through the usual means.
The Infected Wound injury can only appear after the Wound Gets Infected event.
Likewise, sickness only occurs after certain events (detailed below). Consuming potions and Strange Mushrooms can cause Sick.
Infected Wound |
---|
An unclean wound has painfully festered, draining this character's constitution. |
−25% Hitpoints −25% Max Fatigue |
Will heal in 3 to 4 days |
Possible outcome of events |
Wound Gets Infected |
Sick |
---|
Struck with sickness and disease, the character isn't feeling well at all and hardly in a condition to fight. If the fever doesn't take him it'll probably pass in time. |
−25% to all attributes that can be leveled up −2 Vision |
Will heal in 1 to 3 days |
Possible outcome of events |
Dried Oasis Glutton Eats Apple Herbs Along the Way Ratcatcher Catches Food Ratcatcher Spreads Disease Sickness Undead Frozen Pond |
Possible outcome of actions |
Consuming potions and alike |
Blunt[]
A non penetrating injury caused by blunt weapons that bruise organs and crush bones.
Body[]
Broken Arm |
---|
50% max hitpoints threshold |
A broken arm makes it almost impossible to use any weapon effectively. |
−50% Melee Skill −50% Ranged Skill −50% Damage inflicted |
Will heal in 5 to 7 days |
Broken Leg |
---|
50% max hitpoints threshold |
A broken leg severely limits mobility and can take a long time to heal. |
2 Additional Action Point per tile moved −40% Initiative |
Will heal in 5 to 7 days |
Possible outcome of events |
Anatomist vs Clubfooted |
Broken Ribs |
---|
50% max hitpoints threshold |
Several ribs have been broken by blunt force, making every single breath a painful process. |
−40% Max Fatigue |
Will heal in 5 to 7 days |
Bruised Leg |
---|
25% max hitpoints threshold |
A heavily bruised leg severely limits mobility, but won't take long to recover from. |
1 Additional Action Point per tile moved −20% Initiative |
Will heal in 2 to 3 days |
Possible outcome of events |
Desert Fall Mountains Are Dangerous |
Crushed Finger |
---|
25% max hitpoints threshold |
An unlucky hit crushed a finger, making it painful to maintain a firm grip. |
−5% Melee Skill −5% Ranged Skill |
Will heal in 2 to 3 days |
Possible outcome of events |
Broken Cart Brawl Mountains Are Dangerous Adopt Wardog Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident |
Dislocated Shoulder |
---|
50% max hitpoints threshold |
A hard hit has knocked the shoulder out of its joint, making it hard to move the arm at all. |
−3 Action Points |
Will heal in 5 to 7 days |
Possible outcome of events |
Jousting Tournament Brawl Mountains Are Dangerous Combat Drill Civilwar Hungry Hamlet Training Accident |
Fractured Elbow |
---|
25% max hitpoints threshold |
A fractured elbow makes it hard to block or parry any attacks effectively. |
−25% Melee Defense |
Will heal in 3 to 5 days |
Possible outcome of events |
Brawl Mountains Are Dangerous |
Fractured Hand |
---|
25% max hitpoints threshold |
Minor bone fractures at the hand make it difficult to hold firmly any weapon. |
−20% Melee Skill −20% Ranged Skill |
Will heal in 3 to 4 days |
Possible outcome of events |
Brawl Mountains Are Dangerous Combat Drill Civilwar Hungry Hamlet Training Accident |
Fractured Ribs |
---|
25% max hitpoints threshold |
Fractured ribs send a wave of pain through the body with every breath. |
−30% Max Fatigue |
Will heal in 3 to 4 days |
Possible outcome of events |
Brawl Mountains Are Dangerous Combat Drill Civilwar Hungry Hamlet Training Accident |
Smashed Hand |
---|
50% max hitpoints threshold |
A hand smashed by blunt force makes it almost impossible to hold on to any kind of weapon. |
−40% Melee Skill −40% Ranged Skill |
Will heal in 4 to 6 days |
Possible outcome of events |
Broken Cart |
Sprained Ankle |
---|
25% max hitpoints threshold |
A sprained ankle makes even the quickest man hobble across the battlefield. |
1 Additional Action Point per tile moved −20% Initiative |
Will heal in 2 to 3 days |
Possible outcome of events |
Broken Cart Brawl Mountains Are Dangerous Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident |
Head[]
Broken Nose |
---|
25% max hitpoints threshold |
Blunt force broke this character's nose, making it hard for them to catch breath properly. |
−5 Fatigue recovery per turn |
Will heal in 3 to 5 days |
Possible outcome of events |
Brawl Broken Cart Civilwar Hungry Hamlet Civilwar Refugees Combat Drill Cow Tipping Missing Kids Mountains Are Dangerous Rangers Origin Hunt Food Training Accident Treasure in Rock Troublemakers Bully Peasants Wardogs Fight Each Other Missing Kids |
Crushed Windpipe |
---|
50% max hitpoints threshold |
A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting. |
−10 Fatigue recovery per turn −50% Max Fatigue |
Will heal in 3 to 5 days |
Fractured Skull |
---|
60% max hitpoints threshold |
This character's skull has sustained multiple fractures, and the brain has sustained blunt trauma leading to swelling and a build-up of pressure inside the skull. |
−50% Melee Skill −50% Ranged Skill −50% Melee Defense −50% Ranged Defense −50% Initiative −2 Vision |
Will heal in 6 to 9 days |
Severe Concussion |
---|
50% max hitpoints threshold |
A severe concussion makes it hard to focus, see or even walk straight. Not to mention the nausea and in some cases also amnesia. |
−50% Melee Skill −50% Ranged Skill −50% Melee Defense −50% Ranged Defense −50% Initiative −2 Vision |
Will heal in 3 to 5 days |
Possible outcome of events |
Brawler Throw Fight Civilwar Refugees Cow Tipping Deserter Origin Volunteer Horse Race Rangers Origin Hunt Food Spartan Should Eat More Training Accident Treasure in Rock |
Cutting[]
An incised injury caused by sharp weapons that slash the skin clean and sever tissues.
Body[]
Cut Achilles Tendon |
---|
50% max hitpoints threshold |
An injury like this makes even the quickest man hobble across the battlefield. |
2 Additional Action Point per tile moved −30% Initiative |
Will heal in 3 to 5 days |
Possible outcome of events |
Anatomist vs Clubfooted |
Cut Arm |
---|
25% max hitpoints threshold |
A deep cut at the arm makes it difficult to use. |
−15% Melee Skill −15% Ranged Skill |
Will heal in 2 to 4 days |
Possible outcome of events |
Juggler Tempts Fate |
Cut Arm Sinew |
---|
25% max hitpoints threshold |
A partially cut arm sinew makes it difficult to put force into any strike. |
−40% Damage inflicted |
Will heal in 4 to 6 days |
Possible outcome of events |
Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident Juggler Tempts Fate |
Cut Artery |
---|
25% max hitpoints threshold |
An artery has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by severely lowered constitution due to loss of blood. |
This character will continue to lose 3 hitpoints each turn in combat −35% Hitpoints |
Will heal in 1 to 3 days |
Cut Leg Muscles |
---|
25% max hitpoints threshold |
A cut into the muscles of the leg makes any quick and sudden movements impossible. |
−40% Melee Defense −40% Initiative |
Will heal in 3 to 5 days |
Deep Abdominal Cut |
---|
25% max hitpoints threshold |
A deep cut at the abdomen has injured the muscle and makes it painful to move or even stand upright, reducing the constitution of this character. |
−25% Hitpoints −25% Max Fatigue |
Will heal in 3 to 4 days |
Deep Chest Cut |
---|
50% max hitpoints threshold |
A deep, bleeding cut into the chest and pectoral muscle makes it hard to keep standing, let alone use a weapon. |
−35% Hitpoints −35% Max Fatigue −35% Melee Skill −35% Ranged Skill |
Will heal in 5 to 6 days |
Exposed Ribs |
---|
25% max hitpoints threshold |
A deep cut to the side peeled the skin right off of this character's rib cage. |
−35% Hitpoints |
Will heal in 3 to 6 days |
Possible outcome of events |
Butcher Gives Pointers Youngling Alp Flagellation Flagellation Horrifies Other |
Split Hand |
---|
50% max hitpoints threshold |
A sharp cut split the hand right down the middle. Until healed, it can barely be used anymore. |
−50% Melee Skill −50% Ranged Skill |
Will heal in 5 to 7 days |
Possible outcome of events |
Adopt Wardog Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident Undead Frozen Pond |
Split Shoulder |
---|
50% max hitpoints threshold |
A deep cut has split this character's shoulder open, injuring the muscle tissue and severely limiting mobility of the arms. |
−50% Damage inflicted |
Will heal in 4 to 6 days |
Possible outcome of events |
Combat Drill Civilwar Hungry Hamlet Training Accident Juggler Tempts Fate |
Head[]
Cut Neck Vein |
---|
50% max hitpoints threshold |
A vein on the throat has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by a period of severely lowered constitution due to loss of blood, and will leave a menacing scar. |
This character will continue to lose 6 hitpoints each turn in combat −50% Hitpoints |
Will heal in 1 to 4 days |
Deep Face Cut |
---|
50% max hitpoints threshold |
A jagged cut across the face is bleeding profusely over eyes, nose and mouth. |
−25% Melee Skill −25% Ranged Skill −25% Melee Defense −25% Ranged Defense −2 Vision |
Will heal in 2 to 3 days |
Grazed Neck |
---|
25% max hitpoints threshold |
A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood. |
This character will continue to lose 1 hitpoints each turn in combat −15% Hitpoints |
Will heal in 1 to 2 days |
Pierced Cheek |
---|
25% max hitpoints threshold |
Contrary to what one might think, having an additional hole in the cheek does not help with breathing. |
−3 Fatigue recovery per turn |
Will heal in 1 to 2 days |
Ripped Ear |
---|
25% max hitpoints threshold |
This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings. |
−15% Initiative |
Will heal in 2 to 3 days |
Possible outcome of events |
Brawl |
Split Nose |
---|
25% max hitpoints threshold |
A close swing split this character's nose in two and made any attempt to breathe an exercise in swallowing copious amounts of blood. |
−5 Fatigue recovery per turn |
Will heal in 2 to 4 days |
Possible outcome of events |
Archery Stunt Combat Drill Civilwar Hungry Hamlet Training Accident |
Piercing[]
A deep penetrating injury caused by weapons that stab and puncture the skin.
Body[]
Grazed Kidney |
---|
50% max hitpoints threshold |
Abdominal pain, blood in the urine and always the danger of infection. A grazed kidney is a severe risk to the life of any character, draining their constitution. |
−60% Hitpoints |
Will heal in 3 to 6 days |
Injured Knee Cap |
---|
50% max hitpoints threshold |
The sensitive knee cap has been injured, resulting in pain with every movement and severely limiting the mobility of this character. |
2 Additional Action Point per tile moved −40% Initiative |
Will heal in 5 to 8 days |
Possible outcome of events |
Combat Drill Civilwar Hungry Hamlet Training Accident |
Injured Shoulder |
---|
25% max hitpoints threshold |
Injured muscles in the shoulder make it hard to put any force into a strike. |
−25% Damage inflicted |
Will heal in 3 to 4 days |
Possible outcome of events |
Butcher Gives Pointers Youngling Alp Flagellation Flagellation Horrifies Other Jousting Tournament Brawl Combat Drill Civilwar Hungry Hamlet Training Accident Juggler Tempts Fate Greenskins Pet Goblin |
Pierced Arm Muscles |
---|
25% max hitpoints threshold |
A piercing attack has punctured the arm and injured muscle tissue, limiting it's mobility. |
−25% Melee Skill −25% Ranged Skill |
Will heal in 3 to 4 days |
Possible outcome of events |
Jousting Tournament Training Accident Greenskins Pet Goblin at the Ancient Temple location |
Pierced Chest |
---|
25% max hitpoints threshold |
A piercing attack has punctured the chest, injured muscle tissue and grazed the ribs. Although no vital organs have been hit, it's still painful to just breathe. |
−20% Max Fatigue |
Will heal in 3 to 4 days |
Possible outcome of events |
Jousting Tournament Training Accident |
Pierced Hand |
---|
25% max hitpoints threshold |
Having a hole in the hand may not stop a determined fighter, but it does make handling a weapon more difficult. |
−20% Melee Skill −20% Ranged Skill |
Will heal in 3 to 4 days |
Possible outcome of events |
Civilwar Hungry Hamlet Combat Drill Dried Oasis Training Accident |
Pierced Leg Muscles |
---|
25% max hitpoints threshold |
Punctured leg muscles make any attempts to do quick and sudden movements a painful experience, if not outright impossible. |
−30% Melee Defense −30% Initiative |
Will heal in 3 to 5 days |
Possible outcome of events |
Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident |
Pierced Lung |
---|
50% max hitpoints threshold |
A second opening for air proves of little use, except for sounding like a bagpipe. |
−60% Max Fatigue |
Will heal in 5 to 7 days |
Possible outcome of events |
Anatomist vs Asthmatic Anatomist vs Iron Lungs Training Accident |
Pierced Side |
---|
25% max hitpoints threshold |
A piercing attack has punctured the side, injured muscle tissue and grazed the ribs. Although no vital organs have been hit, it's still painful to just breathe. |
−20% Max Fatigue |
Will heal in 3 to 4 days |
Stabbed Guts |
---|
50% max hitpoints threshold |
A wound at the intestines drains constitution, and the high chance of infection and the prospect of a slow and painful death don't help either. |
−40% Hitpoints |
Will heal in 3 to 5 days |
Head[]
Crushed Windpipe |
---|
50% max hitpoints threshold |
A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting. |
−10 Fatigue recovery per turn −50% Max Fatigue |
Will heal in 3 to 5 days |
Grazed Eye Socket |
---|
50% max hitpoints threshold |
A blow grazed and ripped the tissue close to the eye, causing it to fill with blood and swell shut. |
−50% Ranged Skill −2 Vision |
Will heal in 2 to 4 days |
Possible outcome of events |
Archery Stunt Brawl Civilwar Refugees Cow Tipping Rangers Origin Hunt Food Training Accident Treasure in Rock Troublemakers Bully Peasants |
Grazed Neck |
---|
25% max hitpoints threshold |
A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood. |
This character will continue to lose 1 hitpoints each turn in combat −15% Hitpoints |
Will heal in 1 to 2 days |
Pierced Cheek |
---|
25% max hitpoints threshold |
Contrary to what one might think, having an additional hole in the cheek does not help with breathing. |
−3 Fatigue recovery per turn |
Will heal in 1 to 2 days |
Ripped Ear |
---|
25% max hitpoints threshold |
This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings. |
−15% Initiative |
Will heal in 2 to 3 days |
Possible outcome of events |
Brawl |
Burning[]
Body[]
Burnt Leg |
---|
25% max hitpoints threshold |
Burn wounds on the legs limit mobility and make it painful to move quickly. |
1 Additional Action Point per tile moved −20% Initiative |
Will heal in 2 to 3 days |
Burnt Hands |
---|
50% max hitpoints threshold |
Burnt hands severly reduce the ability to make swift and precise motions. Also, it stings like hell. |
−25% Melee Skill −25% Ranged Skill |
Will heal in 4 to 5 days |
Head[]
Burnt Face |
---|
25% max hitpoints threshold |
Burned patches over the face and eyes make it harder to see and focus on a target. |
−25% Melee Skill −25% Ranged Skill −25% Melee Defense −25% Ranged Defense −2 Vision |
Will heal in 3 to 4 days |
Inhaled Flames |
---|
50% max hitpoints threshold |
A second opening for air proves of little use, except for sounding like a bagpipe. |
−2 Action Points −40% Max Fatigue |
Will heal in 4 to 6 days |
Injuries by event type[]
Brawl injuries[]
Blunt:
- Fractured Hand
- Fractured Ribs
- Crushed Finger
- Fractured Elbow
- Sprained Ankle
- Dislocated Shoulder
- Broken Nose
Piercing:
Mountains injuries[]
Blunt:
- Fractured Hand
- Fractured Ribs
- Crushed Finger
- Fractured Elbow
- Sprained Ankle
- Dislocated Shoulder
- Bruised Leg
- Broken Nose
Flagellation injuries[]
Piercing:
Cutting:
Accident_1 injuries[]
Blunt:
Cutting:
Piercing: