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Throwing WeaponsEdit

Throw Javelin Throw Axe Throw Bola
Throw Javelin
+30% chance to hit
-10% chance to hit
per tile distance
Throw Axe
+30% chance to hit
-10% chance to hit
per tile distance
Throw Bola
+30% chance to hit
-10% chance to hit
per tile distance
AP Fatigue AP Fatigue AP Fatigue
4 15 4 15 4 15

Throwing Weapons have maximum 4 shots (also called "ammo").

Throwing Weapons have a greater range than their initial range if you are throwing downhill.

Throwing Mastery Perk grants these Bonuses:

Damage is increased by 40% when attacking at 2 tiles of distance.

Damage is increased by 20% when attacking at 3 tiles of distance.

Name Worth Damage Ignores Armor Vs. Armor Range Shield Damage
(if blocked)
Chance to hit head Max. Fatigue
Bundle of Javelins
Javelins 01
200 30-45 45% 75% 4 1 ±0 -6
Bundle of Throwing Axes
Throwing axes 01
200 25-40 25% 110% 4 2 +5% -4
Bundle of Crude Javelins
(Orc Young)
Orc javelins 140x70
150 30-40 45% 70% 4 1 ±0 -8
Bolas
(Goblin Skirmisher)
Goblin weapon 07
200 20-35 35% 70% 4 1 ±0 -3

Other Throwing Weapons Edit

These weapons are placed instead of shield and don't do damage to HP, but have special usage. Also they are destroyed on use (consumable).

Throwing Mastery Perk doesn't give any bonuses to these (no less Fatigue build bonus, no Damage bonus).

Name Worth Range Usage Max. Fatigue
Acid Flask
Acid flask 01 70x70
100 3 Reduces the target's armor by 20% each turn for 3 turns Has a 33% hance to hit bystanders at the same or lower height level as well 0
Throwing Net
Inventory throwing net
50 Will root a target in place and reduce their defenses -2
Ranged Weapons
Throwing Weapons  • Bows  • Crossbows