Trait
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Effects
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Notes & Events
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Acolyte of Davkul
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+10
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- Only available for the Davkul Cultists origin.
- Recovers an extra 2 every turn.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
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Addict
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-10% -10% -10% -10% -10%
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- The debuff is only active when you stop cosuming potions for 7 days.
- May injure himself while sorting gear. (Training Accident)
- Can lose this trait after not drinking potions for 14 or more days. (Lose Addiction)
- You can become an addict if you consume drugs at least 4 times and at least once in the last 3 days. (Gain Addiction)
- May destroy 1 Treasure or Trophy or be punished to remove the trait. (Addict Steals Potion)
- May have the (Alp Nightmare 2) event that is indistinguishable from the (Addict Steals Potion) one. This event will claim to kill the brother, but you will realize that he is alive and it was just a dream.
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Ailing
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Poison effects last 1 additional turn
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Arena Fighter
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+5
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- Starting trait of the Gladiators origin.
- You gain this trait by winning 5 fights in the Arena.
- Also displays the number of arena fights and wins.
- Will be replaced by Arena Veteran after winning 12 arena fights.
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Arena Veteran
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+10
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- +50% chance to survive if struck down and not killed by a fatality.
- You gain this trait by winning 12 fights in the Arena.
- Also displays the number of arena fights and wins.
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Asthmatic
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-3 recovery per turn
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Athletic
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Builds up 2 less for each tile travelled
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Bleeder
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Bleed effects last 1 additional turn
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Bloodthirsty
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All kills are fatalities
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Brave
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+5
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Bright
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+10%
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Brute
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+15% -5
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- This trait can work very well with certain weapons (e.g. flails, axes, pikes) and synergizes well with the juggler and killer on the run backgrounds (due to their bonus chance to hit the head).
- The 15% extra damage works only with melee combat.
- May cause trouble in town. (Troublemakers Bully Peasants)
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Chosen of Davkul
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+20 +10 +5 +5
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- Only available for the Davkul Cultists origin.
- Recovers an extra 2 every turn.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
- Is not affected by fresh injuries sustained during the current battle.
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+2 for each tile traveled.
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Can be removed by an Anatomist. (Anatomist vs Clubfooted)
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Clumsy
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-5
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Cocky
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+5 -5 -5
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Craven
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-10
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Dastard
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Starts combat at wavering morale.
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Deathwish
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No morale check is triggered upon losing hitpoints.
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Determined
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Starts combat at confident morale if his mood permits it.
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Dexterous
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+5
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Disciple of Davkul
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+20 +10
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- Only available for the Davkul Cultists origin.
- Recovers an extra 2 every turn.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
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Disloyal
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100% more likely to desert if unhappy.
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- Doesn't mind being in reserve.
- A brother can gain this trait when you refuse to give higher pay. (Greedy Demands Raise)
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Drunkard
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+10% +5 -5 -10
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Dumb
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-15%
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Eagle Eyes
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+1
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- This trait does NOT allow one to shoot further with a ranged weapon than normal.
- It negates 1 point of vision penalty from nighttime or helmets.
- Can gain you 30-150 in (Civilwar Dead Knight).
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Fainthearted
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-5
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Fanatic of Davkul
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+5
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- Only available for the Davkul Cultists origin.
- No morale check triggered upon allies dying.
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Fat
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+10 -10
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Fear of Beasts
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-10 when in battle with beasts.
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Fear of Greenskins
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-10 when in battle with greenskins.
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Fear of Undead
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-10 when in battle with undead.
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Fearless
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+10
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Fragile
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-10
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- 10% increased chance to become Drunk in the tavern.
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Glorious Endurance
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Gains 5% damage reduction with every hit taken, up to a limit of 25%.
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Glorious Quickness
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Upon killing an enemy on their turn, this character immediately regains 1.
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Glorious Resolve
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Re-roll every failed morale check for a second chance.
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Gluttonous
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Eats 3, instead of 2 food per day.
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Greedy
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+15%
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Hate for Beasts
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+10 when in battle with beasts.
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Hate for Greenskins
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+10 when in battle with greenskins.
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Hate for Undead
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+10 when in battle with undead.
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Hesitant
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-10
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Huge
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+10% -5 -5
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- Damage bonus is melee only.
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Impatient
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Always acts first in the first round of combat (+1000 ).
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Insecure
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Will never be of confident morale.
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Iron Lungs
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Recovers an extra 3 every turn.
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- Considered by nearly all players to be the best trait in the game.
- Can win a breath holding contest against a cocky brother. (Cocky vs Iron Lungs)
- Will never get Exhausted from ranged training and is 50% less likely to be Exhausted from fatigue/initiative training. (Combat Drill)
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Iron Jaw
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The threshold to sustain injuries on getting hit is increased by 25%.
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- Can synergize with the colossus perk.
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Irrational
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Has +10 or -10 randomly at every morale check.
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Loyal
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50% less likely to desert if unhappy.
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Lucky
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10% chance to require the attacker to make 2 successful attack rolls to hit you
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Mad
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+15 or -15 at every morale check
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Night Blind
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-1 during nighttime
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Night Owl
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+1 during nighttime
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Old
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+10 -10 -10 -10 -1
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- Doesn't mind being in reserve.
- A swordmaster can get this trait in (Aging Swordmaster).
- You can gain a level 3 gladiator who has the old trait if you have another gladiator. (Retired Gladiator)
- You can remove the old trait with the Water Skin and prevent the swordmaster from aging again.
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Optimist
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+5 at all positive morale checks.
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Paranoid
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+5 +5 -30
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Pessimist
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-5 at negative morale checks.
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Pit Fighter
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- You gain this trait by winning 1 fight in the Arena.
- Also displays the number of arena fights and wins.
- Will be replaced by Arena Fighter after winning 5 arena fights.
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Player Character
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+10
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- Only available for the Lone Wolf origin.
- The campaign ends if this brother dies.
- Doesn't have to be paid daily wage.
- Can never become a drunkard. (Oldguard Becomes Drunkard)
- Is excluded from almost all events that can injure or kill a brother.
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Prophet of Davkul
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+20 +10 +5 +5
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- Only available for the Davkul Cultists origin.
- Grants access to the Voice of Davkul (35 fatigue) skill.
- Recovers an extra 2 every turn.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
- Is not affected by fresh injuries sustained during the current battle.
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Quick
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+10
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Short Sighted
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-1
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Spartan
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Eats 1, instead of 2 food per day.
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Strong
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+10
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Superstitious
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-10 at morale checks against fear, panic or mind-control effects.
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+5
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Survivor
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90% chance to survive if reduced to 0
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- Does not work if he is killed by a fatality.
- He gets a permanent injury each time because he is struck down.
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Swift
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+5
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Team Player
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Has a 50% lower chance to inflict friendly fire.
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- This is calculated after regular hit chance, if a brother with 100 attacks an ally with 50 , teamplayer reduces it to 25, making it 25%. Surround bonus works against you in a friendly fire case.
- The positive effect is applied for both melee and ranged attacks.
- Might give 50% of your brothers +1 and a mood boost. (Teamplayer is Bro)
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Tiny
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+5 +5 -15%
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- Can get you an ancient breastplate, ancient sword and a good mood. (Treasure in Rock)
- 10% increased chance to become Drunk in the tavern.
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Tough
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+10
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Weasel
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+25 while retreating
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Zealot of Davkul
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+10
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- Only available for the Davkul Cultists origin.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
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