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Dog 1Dog 2Dog 3Dog 4Dog 5Dog 6Wolf 1

Hounds are ferocious beasts trained for war. They can be carried by a brother into battle in the accessory slot. It costs no fatigue to do so. It unlocks the Unleash skill which allows you to release the hound in any adjacent and unoccupied hex for a cost of 3 Action Points and 15 Fatigue. Once released, the accessory slot will be filled with a collar until the hound is killed or until the battle ends. If a brother is killed with the hound still equipped, the hound will be automatically unleashed on top of the dead brother.

You have no direct control of hounds, although you can get them to more or less reliably attack a specific target if you deploy one in base contact with an enemy or in a hex close to the enemy you wish to target. Unfortunately, you do not have the ability to recall a hound once deployed. The AI for the hound will simply continue to choose a new target if their current target is killed (usually the closest enemy unit) until the battle ends or the hound itself is killed.

Hounds have their own separate morale from your mercenaries. A morale check on one friendly hound can cause checks on other nearby friendly hounds if passed or failed. Abilities which affect the morale of your brothers do not affect friendly hounds; cannot be awaken by Rally in Alp fight. At night hounds have Vision value of 5.

Wardogs may spawn together with Brigands, Bounty Hunters and Mercenary Companies, Noble Houses regiments. Warhounds may spawn together with Barbarians.

Wardogs can occasionally be purchased from ordinary Markets in settlements with Barracks and Stone Watchtower. However, Kennels will offer a number of both unarmored and armored Wardogs and Warhounds (the latter are available in settlements' kennels at northern part of the world map, at 70+% 'latitude') with a regularly refreshed stock. Base Worth value for Wardog is 200Crowns and 250Crowns for Warhound. Wardog Armor, applicable to any unarmored hound, costs 200Crowns.

Dog 01 orientation Wardog
Hitpoints
50
Melee Skill
50
Melee Defense
20
Ranged Defense
25
Fatigue
130
Resolve
40
Initiative
130
Action Points
12
Fatigue Recovery
15
Experience
75
Pathfinder Pathfinder Steel Brow Steel Brow Wardog Bite Wardog Bite

Skills

Icon Name AP Fatigue Description
Active 84
Wardog Bite 5 10 Wardog Bite does 20-35 Damage with 40% Armor Damage and 10% Direct Damage

Strengths

  • Will act right away after being unleashed
  • When a hound kills an enemy, the Experience will be split evenly between all brothers
  • Immune to injuries
  • Will not affect your brothers morale if it dies

Tactics

  • You can place a hound and use rotation on it to get out of trouble
  • Unleash hounds to hinder some of the charging enemies while you handle the rest. They can stop them for a round or two
  • Can be used to chase down retreating enemies for more Experience and profit. You can move 3 tiles then unleash a wardog to catch up with fleeing enemies up to 9 tiles away, if your fatigue allows
  • Hounds can cause morale checks and count towards surround-bonus
  • You can put craftable armor on them with 55 or 85 durability
  • You can buy already armored dogs (55)
  • Wardog unleashed by Houndmaster has confident morale
  • They usually go after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee
  • Try to unleash hounds only when you are certain that they will help your battle. A free kill for the enemies can easily set them on confident morale
Dog 02 orientation Warhound
Hitpoints
70
Melee Skill
55
Melee Defense
20
Ranged Defense
20
Fatigue
140
Resolve
50
Initiative
110
Action Points
11
Fatigue Recovery
15
Experience
100
Pathfinder Pathfinder Steel Brow Steel Brow Warhound Bite Warhound Bite

Skills

Icon Name AP Fatigue Description
Active 164
Warhound Bite 5 10 Warhound Bite does 25-40 Damage with 40% Armor Damage and 15% Direct Damage

Strengths

  • Will act right away after being unleashed
  • When a hound kills an enemy, the Experience will be split evenly between all brothers
  • Immune to injuries
  • Will not affect your brothers morale if it dies

Tactics

  • Northern breed. More durable and does more damage, but less mobile and slightly more costly compared to Wardogs.
  • You can place a hound and use rotation on it to get out of trouble
  • Unleash hounds to hinder some of the charging enemies while you handle the rest. They can stop them for a round or two
  • Can be used to chase down retreating enemies for more Experience and profit. You can move 3 tiles then unleash a warhound to catch up with fleeing enemies up to 8 tiles away, if your fatigue allows
  • Hounds can cause morale checks and count towards surround-bonus
  • You can put craftable armor on them with 55 or 85 durability
  • You can buy already armored dogs (55)
  • Warhound unleashed by Houndmaster has confident morale
  • They usually go after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee
  • Try to unleash hounds only when you are certain that they will help your battle. A free kill for the enemies can easily set them on confident morale
Goblin 06 orientation2 Wolf
Hitpoints
70
Melee Skill
65
Melee Defense
25
Ranged Defense
25
Fatigue
150
Resolve
60
Initiative
135
Action Points
12
Fatigue Recovery
20
Experience
150
Pathfinder Pathfinder Steel Brow Steel Brow Wolf Bite Wolf Bite

Skills

Icon Name AP Fatigue Description
Active 71
Wolf Bite 5 10 Wolf Bite does 20-40 Damage with 40% Armor Damage and 15% Direct Damage (can only be used once per turn by Goblin Wolfriders and costs 0 AP for them)

Strengths

  • Will act right away after being unleashed
  • When a wolf kills an enemy, the Experience will be split evenly between all brothers
  • Immune to injuries
  • Will not affect your brothers morale if it dies

Weaknesses

  • Wolves can't be equipped with (heavy) wardog armor

Tactics

  • You can place a wolf and use rotation on it to get out of trouble
  • Unleash it to hinder some of the charging enemies while you handle the rest. It can stop them for a round or two
  • Can be used to chase down retreating enemies for more Experience and profit. You can move 3 tiles then unleash it to catch up with fleeing enemies up to 9 tiles away, if your fatigue allows
  • It can cause morale checks and count towards surround-bonus
  • You can only gain a wolf in the Houndmaster Tames Wolf event once per campaign
  • Wolf unleashed by Houndmaster has confident morale
  • It usually goes after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee
  • Try to unleash the wolf only when you are certain that it will help your battle. A free kill for the enemies can easily set them on confident morale, plus this is the only wolf you would ever get


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